Post B9EnN27lI7PUdgW3Xs by normanefe@col.social
 (DIR) More posts by normanefe@col.social
 (DIR) Post #B9EmuTTqVDmJ5KEBai by normanefe@col.social
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       Turns out the people from House House, game developers widely known by the untitled goose game, released last week a #game called Big Walk.I watched the trailer, I knew it was going to be fun, but I really didn't realize it was going to be this amazing hit.I'll leave the main track for the game, because it is beautiful.If you can, get the game. Play with people. Get lost. It's all worth it#gaming #videogames https://youtu.be/5ATxcU8ZgHs
       
 (DIR) Post #B9EnN27lI7PUdgW3Xs by normanefe@col.social
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       You might still want to watch this trailer.It could be the wholesome bit that you need right now.#gaming #videogameS #BigWalk https://youtu.be/_n7e0hWmTvc
       
 (DIR) Post #B9Ep4fCpxflsFuG5BY by manuelceron@col.social
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       @normanefe muy 12 Monkeys ese vídeo de la canción.El tráiler del juego me recordó a Journey, que tambien tiene un estilo de comunicación similar. Y también tiene una banda sonora brutal.
       
 (DIR) Post #B9EpZ6IlmijsykXxui by normanefe@col.social
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       @manuelceron sí. Con journey pasaba un poco lo de los Dark Souls, en donde había barreras comunicativas, pero ud podía colaborar sincrónica o asincrónicamente.Aquí está claro aue la comunicación es fundamental, y por eso no se busca reemplazar cómo interactuar con la gente, sino que el juego está constantemente buscando la manera en que la gente se comunique.Y eso me parece genial.