Post B7cagpPu5Hyt2Va3VY by gamingonlinux@mastodon.social
(DIR) More posts by gamingonlinux@mastodon.social
(DIR) Post #B7cZ8OZlGwFVzfD0HQ by gamingonlinux@mastodon.social
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From our forum: "Unpopular opinion: competitive gaming does not require high FPS" -> https://www.gamingonlinux.com/forum/topic/6657/
(DIR) Post #B7cabeGa76n90dkZua by cpy@mastodon.social
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@gamingonlinux Does this completely forgoe input processing? I feel like even LTT had a better take on this.
(DIR) Post #B7cagpPu5Hyt2Va3VY by gamingonlinux@mastodon.social
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@cpy why not leave a comment with your thoughts ;)
(DIR) Post #B7cakp9qzMV3OXyjvE by cpy@mastodon.social
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@gamingonlinux I tend to argue in a non-constructive manner :D.
(DIR) Post #B7cknwLfi40Q6fdBRo by starsider@valenciapa.ws
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@gamingonlinux That's an oversimplification. Reaction time is what you can measure from a binary signal that can happen at any moment. But most often what matters is timing precision alongside a continuum, such as when aiming. When I play the piano with a playback latency of over 40ms, I play very badly (esp. if I have to follow some rhythm), even though that's 5 times less than our reaction time. It's about expected times, not unexpected ones.
(DIR) Post #B7cksfc7MAFxeWZxGC by gamingonlinux@mastodon.social
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@starsider don’t tell me, tell them 👍