Post B7bKcaYquoGnphOtYO by icedquinn@blob.cat
(DIR) More posts by icedquinn@blob.cat
(DIR) Post #B7bKcaLjhZmJB1GQ6q by jamie@fedi.jametek.com
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#OPR #Warfleets Space Terrain!!I love how all of the planets turned out. :blobinlove: 100% ready for badass space battles.
(DIR) Post #B7bKcaYquoGnphOtYO by icedquinn@blob.cat
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@jamie :comfypeek: opr on godot when
(DIR) Post #B7bKyVW0MAUCYPWJI8 by jamie@fedi.jametek.com
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@icedquinn lol godot is waaay out of my wheelhouse, I just paint the little minis and roll the dice
(DIR) Post #B7bKyVmfMDoVO5JcGG by icedquinn@blob.cat
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@jamie i actually figured out how to do it by talking to a robot :blobcatgoogly:just needs nav meshes for where models are allowed to be, and a minchowski sum to inset those by the diameter of the model base. whatevers left is a valid middle point for a model base :ablobcatbongogoogly: annoying geometry math but solved geometry math.
(DIR) Post #B7bL8KNYcEaOuZFfAu by icedquinn@blob.cat
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@jamie ok the only part claude actually mentioned i didn't know about was just insetting the paths. i thought it would be a lot harder than it was.
(DIR) Post #B7bLmIWmuwM0kmd1ay by jamie@fedi.jametek.com
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@icedquinn I still don’t really get it, but it sounds fun?
(DIR) Post #B7bLmIhmG591Irlniy by icedquinn@blob.cat
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@jamie it was mostly trying to work out how to make model tabletop fights work while still being gridless.not using a grid makes everything a lot harder. grids are super well studied and relatively cheap. 'thing go on hex.' there's a little bit of stupid math with hex shapes but otherwise that's what it is.