Post B7LsmrfDroMwm4DIci by stellarskylark@solarpunk.moe
(DIR) More posts by stellarskylark@solarpunk.moe
(DIR) Post #B7LsmrIBFTwBcbQthw by stellarskylark@solarpunk.moe
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Okay current plan for when I make games is that, rather than include audio files, I'll ship the SunVox engine, liblzma, and the music as xz-compressed SunVox projects. (At least one of the demo project files compresses to literally 0.07% of its size as an ogg)This is kinda goofy to do in an era where for $20 you can get 128GB on a microSD card the size of your pinky nail, but. idk I feel compelled to prove that games don't have to take up literal hundreds of gigabytes?
(DIR) Post #B7LsmrTsXzIMCsuEwS by navi@social.vlhl.dev
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@stellarskylark the thing that makes games takes hundreds of gbs is 4k textures and such afaik, not necessarily audiocompressed audio files is enough for that
(DIR) Post #B7LsmrfDroMwm4DIci by stellarskylark@solarpunk.moe
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@navi I mean you are correct but it's the principle of the thing yknow
(DIR) Post #B7LsmrqDCx9xK9M4ki by navi@social.vlhl.dev
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@stellarskylark fair enough ^w^
(DIR) Post #B7LsmrzmdModnppifg by navi@social.vlhl.dev
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@stellarskylark though ur getting dangerously close to the demo game scene rabbit hole, thread carefully /j