Post B6vyAqLepDD350YGwa by binkle@clubcyberia.co
 (DIR) More posts by binkle@clubcyberia.co
 (DIR) Post #B6vyAqLepDD350YGwa by binkle@clubcyberia.co
       3 likes, 1 repeats
       
       A perennial problem in gamedev is "oh don't worry it's X year so we don't need to worry as much about penny-pinching for the sake of perf" and then a year or two later in the same project it's "why are you using a square root there what do you think we're MADE of cpu cycles?!"
       
 (DIR) Post #B6vyHOB3xhyNjiiXnU by deprecated_ii@poa.st
       0 likes, 0 repeats
       
       @hazlin @binkle software was the best it will ever be ~15 years ago
       
 (DIR) Post #B6vyPDzrhHmwTjDSoi by binkle@clubcyberia.co
       0 likes, 0 repeats
       
       @hazlin boss I'm just not sure replacing this square root with a multiply is going to outweigh the millions of extra verts on our player character's hands. It's not even a first person game why did the artists put so much detail into them
       
 (DIR) Post #B6vyZlKKdDA2kIoWsS by Noraweed@shitposter.world
       0 likes, 0 repeats
       
       @binkle @hazlin >why did the artist put so much detail into the hands?Look, it's just... Reasons! Okay! I had to, for reasons...