Post B6YQuAzeZN9LhTsLg0 by Ronflaix@mastodon.gamedev.place
 (DIR) More posts by Ronflaix@mastodon.gamedev.place
 (DIR) Post #B6YQuA8pjktn3fAALY by Ronflaix@mastodon.gamedev.place
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       Reworking my engine to split the mesh CPU data from the Mesh class that holds the GPU buffers.I also switched to u32 indices for now. I feel like I'm doing a mistake so I'll just pack u16 indices in the same buffer and have a flag to decide which size to pick.
       
 (DIR) Post #B6YQuAzeZN9LhTsLg0 by Ronflaix@mastodon.gamedev.place
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       Lol the mesh file (basically a list of fat vertices and a list of indices) weights almost 500MB.