Post B60Xu95ljRzq6l1zE0 by w8l@scalie.zone
(DIR) More posts by w8l@scalie.zone
(DIR) Post #B606CObbzhRAibq6JU by Gargron@mastodon.social
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As much as I'm sad that Valve is redirecting their attention from Dota to Deadlock, #Deadlock art direction and lore is peak.
(DIR) Post #B607t7F6WcSbH4FJBY by crypt0cler1c@infosec.exchange
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@Gargron Really? Ive always thought it looks completely forgettable.
(DIR) Post #B60Xu95ljRzq6l1zE0 by w8l@scalie.zone
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@Gargron Eveb back in the early days of the closed beta, it showed a lot of potential! The worldbuilding had a good foundation from the get-go and has improved by leaps and bounds since, just like every other aspect of the game.It's also the first MOBA or MOBA-like game that got me playing for hours, as it's very accessible to newcomers.
(DIR) Post #B6CETpK32uvM22xwbQ by feVibr@mastodon.social
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@Gargron Weird since dota is one of their money makers. (And i even think they are putting less time into CS2 which is even more weird) But ehh its valve it kinda makes sense Hopefully this means we will get more maps for deadlock and such. Possibly even more modes? I might actually play deadlock if thats the case lol.