Post B5wvd1BlU3MawPMUam by meluzzy@woof.tech
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 (DIR) Post #B5wvd1BlU3MawPMUam by meluzzy@woof.tech
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       Last version of #OpenGL came out almost 10 years old."You should move to Vulkan"UHHHHHHHhhhh..... no please.I feel like 70% of the people that praise Vulkan have never used Vulkan.It is not an OpenGL replacement. It's a complete different approach.It feels way too low level. Everything takes way too much code."Oh but It's better"It's better if you really love tinkering the inner workings of a rendering pipeline..."So many things use Vulkan now"That's like saying "so many things are written in assembly now" It's all thanks to SPIR-V and compatibility layers, most stuff is not written natively in Vulkan."Just use a framework"Yeah... can you give me a good framework that makes use Vulkan as easy as OpenGL that actually has some level of long term support?
       
 (DIR) Post #B5wvd1wuel4rIdQ956 by SuperDicq@minidisc.tokyo
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       @meluzzy@woof.tech Last version of OpenGL came out almost 10 years old.I hate it when people assume "old = bad".The OpenGL specification is essentially considered done. OpenGL 4.6 is still actively being updated and maintained, not by adding new features, but by fixing bugs and increasing stability.OpenGL is not old, it is mature.