Post B5OUFDP37GqLjhMaWG by dosnostalgic@mastodon.social
 (DIR) More posts by dosnostalgic@mastodon.social
 (DIR) Post #B5OSmcmDbAqy4y0HIW by loadhigh@bitbang.social
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       Earlier this week I boosted a toot from @gamesthatwerent on Into The Shadows of their very impressive demo for a 3D FPS (TPS?), before Quake.The instance I'm on doesn't support "quote posts", but I wanted to highlight the research from @press_rouch after I pondered "those animations, they look very motion captured, but it was 1995"Turns out, they were. In an interview with a French gaming magazine, they mentioned they actual hardware they used for that. In 1995!https://mastodon.green/@press_rouch/116411091865682545
       
 (DIR) Post #B5OSmd2WcXtgtXdIiO by dosnostalgic@mastodon.social
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       @loadhigh @gamesthatwerent @press_rouch What is a bit surprising is an assumption that motion capturing somehow didn't exist back then. Plenty of games used mo-cap, and while at the time mostly used in pre-rendered cutscenes in games that were otherwise 2D, it did appear in 3D games as well. In 1995's BioForge, for example.
       
 (DIR) Post #B5OTd1iK7zEkTkAXnk by loadhigh@bitbang.social
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       @dosnostalgic @gamesthatwerent @press_rouch Sure, but this was a small studio.I also really thought it was a much later thing for the games industry, I can't really recall any big titles from the 90s/early 00s that advertised motion capturing?Apparently Omikron: The Nomad Soul even used face capturing, despite the low-polyness of the end result.
       
 (DIR) Post #B5OU2SIeQ2j8AnHoEC by dosnostalgic@mastodon.social
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       @loadhigh That "advertised" motion capture? Plenty as well, only I my brain didn't consider it important enough to retain. But of course it was all over the place. Face capturing? How about the whole Mario face thing in Mario Teaches Typing? That was an entire company that handled just that. Queen: the eYe has motion capturing, INCLUDING faces in real-time 3D, and it's a terrible DOS game. Gremlin had a mocap rig, so all of their 3D cutscenes in the mid-90s use it. Normality and whatnot.
       
 (DIR) Post #B5OUFDP37GqLjhMaWG by dosnostalgic@mastodon.social
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       @loadhigh The reason I remember this is back in the day you could always tell games with motion capture animations, because they were mostly *ass*. They really stood out.
       
 (DIR) Post #B5OV5Jxny9r18qSx84 by loadhigh@bitbang.social
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       @dosnostalgic Interesting. Maybe I don't remember anything about it because I didn't really know what it meant back then.Did Mario Teaches Typing really have something advanced going on? I played a bit of it when I was on my Mavis Beacon/"I should really learn how to type properly" streak, but it was only Mario's voice actor standing out. Terrible game.You don't mean the face at the start of Mario 64? If not, I need to go back.
       
 (DIR) Post #B5OVKe2xaCS1lwBU3c by dosnostalgic@mastodon.social
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       @loadhigh I mean Charles Martinet's animated Mario face. It was an extension of his work at live events, and these videos were included in the CD re-realse of MTT 1, and MTT2:https://youtu.be/VyezQsI-v-s?si=3KHk79VO-T0kBCWy
       
 (DIR) Post #B5OVmzypd1inuDm0h6 by dosnostalgic@mastodon.social
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       @loadhigh Here's footage of the rig they had at Origin, circa 1994: