Post B55953oI8bhK31FRvE by sol_hsa@mastodon.gamedev.place
(DIR) More posts by sol_hsa@mastodon.gamedev.place
(DIR) Post #B5591RFp211pbFOl60 by sol_hsa@mastodon.gamedev.place
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@defold @KayLousberg @kenney Not that I particularly care, but back in the day some literature tried to standardize the terminology:All of the 2d things that act as 3d things are "impostors"Stuff that always faces the camera is "billboard"Stuff that is locked in one axis is "nailboard".Might have been "real time rendering", but I'm too lazy to go pick it up and check.
(DIR) Post #B5591RTeCc5UI7rne4 by kenney@mastodon.gamedev.place
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@sol_hsa @defold @KayLousberg What I learned about terminology in game development; don't rely on it, everyone has a different interpertation
(DIR) Post #B55953oI8bhK31FRvE by sol_hsa@mastodon.gamedev.place
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@kenney @defold @KayLousberg Sometimes on purpose! Just look at all the 3d packages, they just *have* to have a different name for the same thing.
(DIR) Post #B55ADFprPappc9S9Zo by kenney@mastodon.gamedev.place
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@sol_hsa @defold @KayLousberg I don't think it's on purpose, there's just a lot of ambiguity
(DIR) Post #B55ARrtOiHzfhU4lsG by sol_hsa@mastodon.gamedev.place
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@kenney @defold @KayLousberg Oh I'm sure it's on purpose in some cases. One 3d modelling software uses "point light", another says "omni", and third says "lamp".I think the idea was to get artists so used to one package's terminology that they don't want to change to another.