Post B4oqBV5qbbsEkCSTj6 by bd@merveilles.town
 (DIR) More posts by bd@merveilles.town
 (DIR) Post #B4oqBV5qbbsEkCSTj6 by bd@merveilles.town
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       Did a bit of optimization and now things are running smooth with 6 voices/grains. To assist benchmark changes I added a toggleable debug screen with some collected timers.On the PD the audio callback size seems to be 256 samples, which at 44100Hz give me a budget of 5.8ms per audio frame. I’m cutting it a bit close at the moment, but this DSP code could definitely be improved. I’m doing the entire DSP in F32 since the CPU has a nice floating point unit but I’m guessing it would still be better to work on the native S16.#PlayDate
       
 (DIR) Post #B4oqBVMraLU7ayQ4FU by neauoire@merveilles.town
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       @bd this is impressive and all, but I think that's most impressive is that you, somehow, managed to take a good picture of the playdate screen. 💯
       
 (DIR) Post #B4oqZV72BaxzkmSRA8 by bd@merveilles.town
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       @neauoire lol you bet, the light was hitting just at the right angle this morning xD