Post B4MaAUTiMsm2r2EydE by randrews@somewhy.net
(DIR) More posts by randrews@somewhy.net
(DIR) Post #B4MaAT2Nj1JeNyRdOC by cy@fedicy.us.to
0 likes, 0 repeats
Learning about video game development be like:First, the developer wrote a design document bigger than Encyclopedia BritannicaThen they made lifelong friendships with people who'd contribute dozens of hours of work for free because they're basically blood brothers nowThen they filled up 400 sketchbooks full of carefully planned and very well drawn concepts more creative than the entire RennaissanceThey also pioneered a new branch of mathematics to get the game workingJust the basic requirements, really#vidya #programming #depressed
(DIR) Post #B4MaATW9wJ8RsKNPns by randrews@somewhy.net
0 likes, 0 repeats
@cy @light Or just have a dum idea, code it up, see if it feels fun. If it is, change it a bit, see if it’s more fun. Repeat. I’ve had a ton of fun coding things for game jams and just dropping it after a week, declaring it finished and doing another one.
(DIR) Post #B4MaAToEr5b4mOpqz2 by cy@fedicy.us.to
0 likes, 0 repeats
I've been trying to get a computer to draw a circle for a week now. I think I'm a lost cause. My idea is to have floopy floppy things jumping around. Some sort of platformer.CC: @light@noc.social
(DIR) Post #B4MaATzw9axFMgJCDY by randrews@somewhy.net
0 likes, 0 repeats
@cy @light What are you using to draw things?
(DIR) Post #B4MaAUBHTQ1pvrcFto by cy@fedicy.us.to
0 likes, 0 repeats
OpenGL, mostly. Been trying to figure out how to draw, or render, curvy shapes angled or distorted around some sort of abstract skeleton. So a "circle" sorta. Starting with a circle seems like a good first step. But using vertex shaders? Fragment shaders? Geometry? Precalculated circle approximation polygons? Shaders to smooth out the corners in those polygons? Subdivisions? Bezier??CC: @light@noc.social
(DIR) Post #B4MaAUTiMsm2r2EydE by randrews@somewhy.net
0 likes, 0 repeats
@cy @light It's not you. Setting up GPU pipelines is just very wordy and complex.
(DIR) Post #B4MaAUhXXTphXui1BI by cy@fedicy.us.to
0 likes, 0 repeats
Even just the math of it, I'm not sure whether to make preexisting shapes and somehow deform them to floop and flop around, or to generate the shapes on the spot from the skeletons and some bezier curves. Either of those you could do in a geometry shader, but... well it's tricky is all. I miss being able to just say pixel[x+y*stride] = white_if_inside_circle(x0,y0,radius);CC: @light@noc.social
(DIR) Post #B4MaAUv0jObmDh0mB6 by condret@shitposter.world
0 likes, 0 repeats
@cy @randrews @light maybe consider doing sdl instead
(DIR) Post #B4MaAV6M3DgMmsJprM by cy@fedicy.us.to
0 likes, 0 repeats
These days, SDL is just a wrapper on top of OpenGL. At any rate, neither one has support for soft curves.CC: @light@noc.social @randrews@somewhy.net
(DIR) Post #B4MaAVKtBBJBVx7RVw by condret@shitposter.world
1 likes, 0 repeats
@cy @light @randrews just give up on it. my gtx 765m still doesn't work properly after ~15 years.