Post B4Kg5ZdHzHmInkq0MC by moss@kind.social
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 (DIR) Post #B4Kg5ZdHzHmInkq0MC by moss@kind.social
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       RE: https://mastodon.gamedev.place/@yurisizov/116240441023829664Your reminder that realism is not a universal creative goal. In fact, realism is rarely the most important art goal, even when it hits the list.Anyone telling you a machine’s realism matters more than human agency and human choices in creation doesn’t understand what they’re working (read: fucking) with. This is soul crushing.RT: https://mastodon.gamedev.place/users/yurisizov/statuses/116240441023829664
       
 (DIR) Post #B4Kg5cfAik4CCSk3Cy by moss@kind.social
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       Even in successful games I consider realism umbrella, like the sequels of Horizon Zero Dawn and Death Stranding, a few of the things that matter far, far more than realism:- intentionally making the design choices together to create a cohesive world & increase immersion - colors & sounds & textures which give us a sense of emotion and connection to the story & characters  - choices which **are** unrealistic , making worlds different enough than ours, places we want to explore and escape to