This directory contains Inform source code examples.
       Compiled versions are here (files `*.z?`) or in directory [games/zcode](../.
       
       
       36 items:
 (TXT) AScenicView.inf
       [29-Feb-1996]
       A Scenic View release 2, by Richard Barnett.
       A demonstration of object-less scenery descriptions, or
       how to manufacture non-objects that respond to the
       'examine' verb.  (See
 (HTM) /if-archive/infocom/compilers/inform5/library/contributions/#scenery.tar.Z
       for includable headers created from release 1 of this
       example by Joe Mason)
       
 (TXT) Examples_note.txt
       [21-Dec-1995]
       A note by Graham Nelson on his Inform demonstration games
       
 (TXT) Museum.inf
       [21-Dec-1995]
       Museum of Inform, An Interactive Companion to
       The Inform Designer's Manual, by Graham Nelson
       
 (BIN) Museum.z5
       [21-Dec-1995]
       Museum of Inform, An Interactive Companion to
       The Inform Designer's Manual, by Graham Nelson
       Release 1 / Serial number 951220
       
 (TXT) Museum6.inf
       [18-Jul-1996]
       Museum of Inform (see above), modified for Inform v6
       by Anson Turner. Functionally identical to Graham's
       original, complete with bugs and all. :-)
       
 (TXT) Toyshop.inf
       [21-Dec-1995]
       Toyshop, An Interactive Demonstration by Graham Nelson
       
 (BIN) Toyshop.z5
       [21-Dec-1995]
       Toyshop, An Interactive Demonstration by Graham Nelson
       Release 3 / Serial number 951221
       
 (TXT) a-good-ear.inf
       [5-Oct-1995]
       A Good Ear, by Sam Hulick and Gareth Rees.
       A Sony Discman and some CDs to play on it.
       
 (TXT) a_nasal_twinge.inf
       [2-Dec-1994]
       A Nasal Twinge: An Interactive Aroma release 1,
       by Graham Nelson.
       A short demonstration of "add-to-scope".
       
 (TXT) alice3.inf
       [5-Oct-1995]
       Alice Through the Looking Glass version 3, by Gareth Rees.
       The first room of a game based on the Lewis Carroll book.
 (HTM) /if-archive/infocom/compilers/inform5/manuals/#tutor2.txt
       to find the Inform Tutorial Part I that describes the
       creation of this game.)
       
 (TXT) arrays.inf
       [5-Jul-1995]
       A tiny game to test the array facilities introduced by
       Inform 5.5, by Graham Nelson.
       
 (TXT) bazaar.inf
       [5-Oct-1995]
       Bazaar, by Sam Hulick and Gareth Rees.
       A simple way to implement money and commerce.
       
 (TXT) cafe.inf
       [5-Oct-1995]
       Cafe Inform, or Informa Cola: An Additive-Free 
       Interactive Example, by Graham Nelson.
       A drinks machine demonstrating the 'parse_name' routine.
       
 (TXT) carousel.inf
       [5-Oct-1995]
       Carousel: An Interactive Snippet from Zork II by 
       Dave Lebling and Marc Blank (1981).
       The Carousel Room from Zork II, by Graham Nelson:
       how to stop an event by setting a routine to NULL.
       
 (TXT) compass-rose.inf
       [5-Oct-1995]
       Compass Rose, by Joachim Baumann and Gareth Rees.
       Puts a compass rose on the status line, showing the exits
       from a room.
       
 (TXT) follow.inf
       [5-Oct-1995]
       Follow My Leader, by Gareth Rees.
       A roadrunner sprints round the map and can be followed by
       the player.
       
 (BIN) form.zip
       [27-Nov-1995]
       form.h release 5, a Bureaucracy-style form
       by Torbjoern Andersson, with documentation and an example
       using the form (Inform source code and compiled game).
       
 (TXT) frobozzica.inf
       [5-Oct-1995]
       Encyclopedia Frobozzica, by Gareth Rees.
       How to parse conversation and consultation.
       
 (TXT) goldskull.inf
       [27-Apr-1995]
       Mike Roberts' TADS example goldskul.t (contained in the
       TADS package) ported to Inform by John Holder
       and Gareth Rees.
       For TADS users who want to learn Inform.
       
 (TXT) hellow.inf
       [3-Oct-1994]
       A non-interactive demonstration by Graham Nelson.
       
 (BIN) hellow.z3
       [3-Oct-1994]
       A compiled version of hellow.inf.
       
 (TXT) insulted.inf
       [1-Dec-1995]
       Shakespearean Insult Generator v1.0, by Tim Middleton.
       
 (TXT) list-property.inf
       [5-Oct-1995]
       List Property, by Graham Nelson.
       A demonstration of the powerful list-generation
       capabilities of Inform.
       
 (TXT) listless.inf
       [15-Sep-1995]
       Listless, a Useless Utility for Programmers,
       by Robert M. Dickau.
       An interactive demonstration of the effects of the style
       bits inside the WriteListFrom function.
       
 (BIN) listless.z5
       [15-Sep-1995]
       Listless, a Useless Utility for Programmers,
       by Robert M. Dickau. Release 1, serial number 950914.
       Type HELP for instructions.
       
 (TXT) looking.inf
       [31-Oct-1995]
       Through the Looking Glass, An Interactive Tutorial
       by Gareth Rees and Doug Atkinson.
       (this is the game file that accompanies the tutorial
 (HTM) /if-archive/infocom/compilers/inform5/manuals/#tutor2.txt
       
 (BIN) looking.z5
       [29-Oct-1995]
       Through the Looking Glass, An Interactive Tutorial
       by Gareth Rees and Doug Atkinson.
       Release 1 / Serial number 951029.
       
 (TXT) macZeX_GoldSkulX.inf
       [31-Oct-1994]
       An example of an Inform game which uses the styled text
       facilities of the Macintosh ZeX interpreter, by Greg Ewing.
 (HTM) /if-archive/infocom/interpreters/old/zip/
       
 (TXT) maze.inf
       [5-Jun-1996]
       An example of implementing a maze using only a single
       room, by Steven Howard.
       
 (TXT) padlock.inf
       [5-Oct-1995]
       Padlock: An Interactive Locked-Box Mystery, by Gareth Rees
       (after an idea of Scott Harvey's).
       How to make a verb choose a default object when appropriate.
       
 (TXT) robots.inf
       [20-Nov-1995]
       Robots: Another Abuse of the Z-Machine.
       A Nostalgic Diversion by Torbjoern Andersson.
       Release 5 / Serial number 951120
       
 (TXT) shell.inf
       [3-Oct-1994]
       Interactive skeleton, by Graham Nelson.
       
 (BIN) shell.z3
       [3-Oct-1994]
       A compiled version of shell.inf.
       
 (TXT) testdiv.inf
       [26-Sep-1996]
       Division tester, release 1, by Andrew Plotkin
       Tests the multiplication, division, and modulo
       operations on the Z-machine. All these operations are
       supposed to be signed (contrary to the Z-Machine
       Specification 0.2).
       
 (BIN) testdiv.z5
       [26-Sep-1996]
       A compiled version of testdiv.inf.
       
 (TXT) thief.inf
       [5-Oct-1995]
       The Thief, by Gareth Rees.
       A thief who wanders round the map, opens locked doors, 
       and responds to changing entrances and exits.
       
       
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