[HN Gopher] Investigating How Long-Distance Couples Use Digital ...
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Investigating How Long-Distance Couples Use Digital Games to
Facilitate Intimacy
Author : radeeyate
Score : 41 points
Date : 2026-04-12 16:17 UTC (6 hours ago)
(HTM) web link (arxiv.org)
(TXT) w3m dump (arxiv.org)
| nozzlegear wrote:
| I met my wife playing World of Warcraft some 16 years ago. She
| played a protection paladin, and I was a restoration shaman who
| was pretty new to doing group content. She had been looking for a
| healer for a heroic dungeon she and her friends were about to do,
| and I messaged her. We all got on really well, and three of us
| (myself, my wife, and one friend from that original group of
| five) still play WoW to this day.
|
| It can be mind boggling to think how different my life would've
| been if I had been on a different server at that time; if I
| didn't play a healer; if I'd been an Alliance character instead
| of Horde; or if I hadn't been reading trade chat or just plain
| hadn't been online at that moment. Lots of variables had to be in
| place for us to meet.
| winterbloom wrote:
| i mean that would apply to meeting your SO in real life too,
| that's just how life works
| bombcar wrote:
| And some are big "had to happen" (right college choice, wrong
| WoW faction choice, etc) and others are "the specific had to
| happen but would have eventually" - if you're both playing
| horde on the same campus you'd eventually meet in game or
| IRL, for example.
| wavemode wrote:
| Well, sometimes. A lot of people just marry someone they went
| to school with, or worked with, or who was in their friend
| group or local community. It was simply a matter of deciding
| to pull the trigger.
|
| Obviously there's still the narrow margin of "living in the
| same place at the same time", but that margin is much wider
| than "be in this exact game server at this exact time of day
| on this exact day".
| BobbyJo wrote:
| The margin is wider but the number is smaller. You can be
| on a hundred different game servers at various times, but
| you're only born and grow up in an area once.
| sxp wrote:
| The interviews in section 4 are particularly informative for
| people trying to start a long distance relationship and want to
| determine compatibility with their partner. The items also apply
| to in-person romantic interactions, but multiplayer video games
| offer structure. - Games also provide couples
| with "constant opportunit[ies] to come up with new silly things"
| (C9A), primarily inside jokes and topics of conversation that
| they discuss outside of their time spent playing together
| - "I take competitive games pretty lightheartedly, so it's not as
| if I get upset or anything. I think it's funny when I die. I
| think it's funny when he dies. I think it's funny when we trade
| and we both kill each other. It's a nice playful feeling to have
| a one-up over him or jokingly having beef with each other."
| - when asked as to the value C6 derives from menial in-game tasks
| such as raids versus the value of open-world exploration, C6B
| used the analogy, "It's like doing chores [together] versus going
| on a date."
| shad0wca7 wrote:
| I credit ESO for helping with my LDR over 7 years. Time on the
| phone wouldn't have been the same. With games you are doing
| things together and sharing experiences.
|
| It is quality time in a reduced quality world.
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