[HN Gopher] Hostile Volume - A game about adjusting volume with ...
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       Hostile Volume - A game about adjusting volume with intentionally
       bad UI
        
       Author : Velocifyer
       Score  : 66 points
       Date   : 2026-03-14 18:39 UTC (4 hours ago)
        
 (HTM) web link (hostilevolume.com)
 (TXT) w3m dump (hostilevolume.com)
        
       | Findecanor wrote:
       | I have encountered the rate-limited spinner (#8) and the self-
       | resizing slider (#5) in real desktop UIs.
       | 
       | #3 are almost like Google Maps' zooming buttons. They jump around
       | more, making you click on the map itself or swap in/out.
        
       | jupin wrote:
       | Laughed out loud but gave up at level 5
        
       | Retr0id wrote:
       | There are two types of volume slider I've encountered thus far,
       | "too logarithmic", and "not logarithmic enough".
        
         | embedding-shape wrote:
         | That's because one ear is logarithmic-based and the other is
         | exponential-based. Which one differs per person.
        
           | JulianWasTaken wrote:
           | Do you have a source, that seems unlikely at face value to
           | me, though I've never gone and looked for perception studies
           | myself.
        
             | KolmogorovComp wrote:
             | It's satire.
        
               | JulianWasTaken wrote:
               | Always hard to tell.
        
             | graypegg wrote:
             | I think they're joking, this is on a thread about silly
             | volume control UX
        
         | ErroneousBosh wrote:
         | It's actually possible to turn a linear pot into an
         | approximation of a log pot by wiring a resistor in parallel
         | with the wiper and one end. The volume pot is a voltage divider
         | so the amount it "scales" by is given by Scale = Rbottom /
         | (Rtop + Rbottom).
         | 
         | But, if you put a resistor in parallel, you need to work out
         | that:
         | 
         | R = 1 / ((1 / R1) + (1 / R2)) or Rbottom = 1 / ((1 / Rbottom) +
         | (1 / Rfixed)) where Rfixed is the amount you're "bending" it
         | by.
         | 
         | So you could make the amount of "logness" be adjustable by
         | having another (linear) control to vary Rfixed.
         | 
         | You'd work out, for a pot rotation Vol from 0 to 1:
         | 
         | Rbottom = 1 / ((1 / Vol) + (1 / Rfixed)) Rtop = 1 - Vol Scale =
         | Rbottom / (Rbottom + Rtop)
         | 
         | Now for those better at arithmetic than me, how can you reverse
         | this? Imagine you've got a pot in a piece of equipment with a
         | resistor between the wiper and ground giving a log curve, and
         | you've got to read that with an ADC and turn it back into the
         | linear position of the wiper.
         | 
         | It ought to be possible but I've always sucked at arithmetic.
        
       | dsmason321 wrote:
       | Level 17 is NOT bugged. The slider is backward and the volume
       | nonresponsive. Its a planned feature.
        
         | apublicfrog wrote:
         | Yes, this took me a very long time to work out.
        
       | tobr wrote:
       | Meanwhile, iPhone is still using this design
       | https://xkcd.com/1884/
        
       | jimkleiber wrote:
       | Got an error on Level 17, just a heads up.
       | 
       | Love the game, btw.
        
         | dsmason321 wrote:
         | Its intentional. Glad you like it!
        
         | chaps wrote:
         | Yeah, I took that to mean to refresh the game and so I did....
         | and then lost my progress :(. I really want to play the rest
         | but I don't want to go through the rest of the levels.
        
         | tenderfault wrote:
         | that's not an error
        
       | TheLNL wrote:
       | Finished the game. It was fun to play. I got stuck for a while on
       | the opposite level where the display doesn't update, but was able
       | to go through the rest just fine
        
         | macromagnon wrote:
         | I could tell in edge that right side was muted based on the
         | icon next to the address bar and noticed you could use arrows
         | to move one by one so just pressed left 25 times.
        
           | apublicfrog wrote:
           | Much harder on a mobile device!
        
       | xnx wrote:
       | The worst volume control UI in the world (2017):
       | https://news.ycombinator.com/item?id=27819384
        
       | graypegg wrote:
       | This is not an issue at all, but when ever I come across
       | something like it, I like to poke at the frontend in dev tools a
       | bit. You can pass most levels with `setVolume(25)` in the web
       | console, since that function is just sitting in the document
       | object. That feels like the ultimate volume UI puzzle heh.
        
         | dsmason321 wrote:
         | I'll have to patch that!
        
           | wizzwizz4 wrote:
           | I had to use it for #19, since YouTube doesn't load on my
           | machine. Patching it would make the game unplayable past
           | level 19.
        
           | diacritical wrote:
           | Please don't. The game was fun, but level 22 didn't work on
           | Tor Browser due to CORS errors. At first I thought the
           | "NETWORK ERROR. TRY AGAIN" was part of the game until I saw
           | the actual network tab. I wouldn't have made it past level 22
           | if not for the console command. Plus, if someone wants to
           | cheat, why not?
        
       | DrSiemer wrote:
       | Plenty of annoyance in here for sure. Looks like 17 cannot be
       | finished on mobile though. Switching to desktop view resets
       | progress.
        
         | dsmason321 wrote:
         | It works fine on mobile. Planned feature. You'll encounter the
         | same offscreen popup on desktop.
        
         | RRRA wrote:
         | Not sure how on desktop either, I've inspected the value and
         | set it to 25 to no avail :P
         | 
         | edit: ok... somehow my approach didn't work the first time, but
         | got to 18!
        
         | apublicfrog wrote:
         | Look where the slider sits initially at 75%, not the same as
         | earlier levels ;)
        
       | jonathanlydall wrote:
       | My favourite bad volume control was in Real Player around 1997
       | where changing the volume in the application actually changed the
       | global volume of Windows.
        
         | whycome wrote:
         | That was a hardware/software thing as far as I remember. If it
         | was using something like DirectSound it would adjust the audio
         | independently. Other media players did the same thing.
        
         | anyfoo wrote:
         | I feel like that was super common. Apart from changing the
         | volumes of entire _channels_ (e.g. changing the level of Line
         | In vs. digital sound), volume was a relatively "global" thing.
         | 
         | And I'm not sure if that was still the case in 1997, but most
         | likely changing the volume of digital sound meant the CPU
         | having to process the samples in realtime. Now on one hand,
         | that's probably dwarfed by what the CPU had to do for
         | decompressing the video. On the other hand, if you're already
         | starved for CPU time...
        
         | Waterluvian wrote:
         | I was so confused by the CD drives of that era. They all had a
         | volume wheel and a headphone jack, but never once did I
         | experience those working. The audio CDs were always "owned" by
         | the OS, which piped the audio through the normal channels out
         | my speakers or the PC headphone jack.
         | 
         | I imagine the existence of those means that CD drives had their
         | own DAC and other logic. I guess there was an idea of wanting
         | to play CD audio without it being a PC concern? Or on PCs
         | without audio capability?
        
           | wizzwizz4 wrote:
           | Did you ever try using the drive with the computer switched
           | off?
        
           | kibibu wrote:
           | They absolutely had a DAC. The earlier commercial CD-ROM
           | drives used an internal audio cable connected to a dedicated
           | input on the sound card pcb for cd-audio. It was years before
           | audio players used digital audio streams.
        
           | Zardoz84 wrote:
           | I remember my father powering one of these old cd ROM drives,
           | without a computer and using it to play music CDs using these
           | jack connecter
        
           | spicyjpeg wrote:
           | Almost all IDE and SCSI CD-ROM drives were indeed capable of
           | playing audio CDs fully autonomously, with the host PC
           | basically only sending them the command to start playing;
           | many drives took it one step further and provided a play
           | button in addition to the usual eject button, which worked
           | even if the drive wasn't plugged at all into a machine. The
           | audio was typically output both to the front panel headphone
           | jack and to a 4-pin connector on the back of the drive, which
           | you were supposed to connect to one of your sound card's aux
           | inputs so that it would get mixed into the system audio
           | output.
           | 
           | Unfortunately, a decent number of machines were not fitted
           | with the relevant cable. Combined with the low-quality DACs
           | that most drives used, the compatibility issues that plagued
           | ATAPI implementations and the dramatic increase in CPU power
           | and sound card quality throughout the mid-to-late 90s, this
           | led media player software to quickly move on from drive based
           | playback to so-called "digital audio extraction", where the
           | CD is basically ripped in real time and streamed to your
           | sound card's own DAC. Thus, unless you played older games
           | that relied on hardware CD-DA playback [1], it's somewhat
           | unlikely you ever experienced it under, say, Windows 98 or
           | XP.
           | 
           | [1] As offloading playback to the drive had no CPU overhead,
           | games often stored their music as additional tracks on the
           | game disc and played it that way. Incidentally, basically all
           | CD-ROM-based game consoles and arcade systems relied heavily
           | on hardware accelerated playback as well, with some going
           | even further and allowing for _compressed_ (ADPCM) CD audio
           | streaming with no CPU intervention.
        
         | darknavi wrote:
         | It's funny because Microsoft Teams does this today, in 2026.
        
           | Insanity wrote:
           | Happy I never had to use Teams so far. Only heard bad things
           | about it lol.
        
       | danjl wrote:
       | ...and, of course, there's really no need for a volume control in
       | any app, since there's already a system volume...
        
         | f1shy wrote:
         | There are cases where you want to have 2 applications running
         | and playing sound, and want to set the relative volume of
         | each...
        
           | XorNot wrote:
           | I mean technically that is a system level feature...and
           | there's nothing really wrong with an application adjusting
           | it's own volume as defined by a system level volume setting
           | _for that app_.
        
       | Pipe94 wrote:
       | somehow i'm amazed and annoyed at the same time
        
       | wild_pointer wrote:
       | Hilarious, some of them are easy with the keyboard
        
       | LoganDark wrote:
       | These mostly seem to be variations of "takes a long time / is
       | tedious" rather than "annoying/fiddly / takes skill / is
       | creatively bad", which is a little disappointing.
        
       | pimlottc wrote:
       | This works for almost all levels:                  for (i = 0; i
       | < 50; i++) { document.querySelector("#l3-down").click(); }
        
       | burgerone wrote:
       | Prwtty neat. Unfortunately wasn't able to solve the UI desync one
       | :/
        
         | cue_the_strings wrote:
         | It's inverted, 100 == 0, 75 == 25
        
       | mdx97 wrote:
       | Level 27 is not possible.
        
       | apublicfrog wrote:
       | Great fun, well done to the horrible person who made it.
       | Apparently my RSS reader leaves the browswr live in the
       | background, as the audio is still playing. Horrible to do on a
       | mobile device. Worst level by far was 17.
        
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       (page generated 2026-03-14 23:00 UTC)