[HN Gopher] EDuke32 - Duke Nukem 3D (Open-Source)
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EDuke32 - Duke Nukem 3D (Open-Source)
Author : reconnecting
Score : 103 points
Date : 2026-02-21 20:10 UTC (2 hours ago)
(HTM) web link (www.eduke32.com)
(TXT) w3m dump (www.eduke32.com)
| holoduke wrote:
| Duke Nukems are still my favorite games ever. One of the first
| game I played multiplayer with two laptops. I was 12ish years
| old. First game was actually retaliator, but that aside. Level
| design, graphics, sounds and the atmosphere was groundbreaking
| those days. Wish I was that age again.
| planb wrote:
| Me too! I learnt a lot about how games ,,work" by using the
| level editor and using more and more of the advanced features.
| And playing your own worlds in 1vs1 serial linked multiplayer
| mode was a whole new experience.
| iberator wrote:
| Hail to the king, baby!
|
| Duke nukem 3D is kinda the most adult shooter ever if you compute
| the ratio of age/controversy/sex/blood/possibilities.
| bitwize wrote:
| I used eduke32 to blaze through DN3D once more on a boomer
| shooter kick a few years back. Which arguably never ended, as
| Doom and Quake mods make up most of my gaming time now.
| everyone wrote:
| If you havent played the Ashes 2063 mod series for DOOM I
| highly recommend it. https://www.moddb.com/mods/ashes-2063
|
| Ive played a lot of excellent doom and quake mods...
|
| * brutal doom, hell on earth starter pack
|
| * blade of agony
|
| * Hedon
|
| * quake brutalist jams 1 to 3
|
| * Arcane Dimensions
|
| * alien armageddon (for duke3d)
|
| but that one really stand out.
| malux85 wrote:
| Ashes 2063 looks awesome thank you for sharing!
|
| I downloaded the AshesStandalone_V1_51.zip file, but it looks
| like it only contains the windows executable. For our linux
| friends, unzip it, install gzdoom, and then run this command
| inside the "Resources" folder to play it on linux:
|
| > gzdoom -config gzdoom-ashes.ini -iwad
| freedoom-0.12.1/freedoom2.wad -file AshesSAMenu.pk3
| lightmodepatch.pk3 Ashes2063Enriched2_23.pk3
| Ashes2063EnrichedFDPatch.pk3 +logfile log.txt
| throwatdem12311 wrote:
| Don't forgot to check out Ashes Hard Reset and Afterglow as
| well.
| doph wrote:
| I was into playing and modding Doom back in the 90s and just a
| few months ago rediscovered the community - I am just blown
| away by the effort and creativity that is going into these
| source ports and the indie games people are building on top of
| them. That passion and spirit of sharing is peak Internet/open-
| source.
| esseph wrote:
| doomhack and hex editors taught me a lot in that era
| everyone wrote:
| This is the most fun I've had with Duke Nukem this century
| https://www.moddb.com/mods/duke-nukem-alien-armageddon
|
| It's a sort of duke roguelike with 100's of potential levels, you
| play through a a certain random number of them in a run. Also you
| unlock all sorts of power ups as you progress, enemies also get
| stronger and get random buffs. + Theyve added a load of
| mechanics, more weapons, enemies, more playable characters etc.
| vunderba wrote:
| Duke Nukem 3D was probably one of the earlier FPS games that
| really encouraged modding because of Ken Silverman's Build
| Engine.
|
| Even the enemy AI could be modified (albeit relatively limited)
| by editing the text CON files.
|
| Anyone else remember playing over LAN with friends, dropping a
| Duke hologram in an elevator along with a bunch of pipe bombs
| hidden at its feet?
| LanceH wrote:
| It was a wonderful collection of rage inducing weapons: pipe
| bombs, laser trip mines, shrink ray (then step on them for the
| kill), freeze gun (any hit shatters for the kill), and the BFG.
|
| We had LAN parties and would play for hours on end with custom
| maps we had built or downloaded.
| vunderba wrote:
| Same! We used to host "Jetpack Freeze Ray" duels which ended
| when somebody was frozen causing them to plummet out of the
| sky and shatter when they hit the ground~~
| fragmede wrote:
| Hail to the king, baby!
| latchkey wrote:
| Back when I worked at the AG Group (famous for etherpeek) we'd
| play late at night we could hear each other screaming from our
| offices, and I'd walk out of my office terrified. The laser
| trips were the best. This game truly holds a special place in
| my heart.
|
| We also had a really good LAN there.
| vunderba wrote:
| Nice. The laser-trip alarm effect that would play right
| before it detonated in your face is forever emblazoned in my
| memory.
| midzer wrote:
| Classic!
|
| Play the (only?) WASM demo at https://midzer.de/wasm/duke3d/
| (ported from https://github.com/GPSnoopy/BelgianChocolateDuke3D).
| Miserably only software rendering right now.
| AceJohnny2 wrote:
| Offtopic:
|
| > "Click here to load ~19mb"
|
| Oh, how sweet...
|
| The front page of reddit (not logged in) is 11 MB, logged in it
| is 17 MB for me (variable based on media-heavy subreddits and
| ads). Facebook's _login page_ is 8 MB. Hell, Google 's front,
| once a bastion of efficiency (long since fallen), is 9 MB.
|
| It's sad how 19 MB now doesn't even register for me in today's
| bloated web.
| esseph wrote:
| > It's sad how 19 MB now doesn't even register for me in
| today's bloated web.
|
| I have recently mentally registered that many people look at
| GB the same way in 2026
| coreyburnsdev wrote:
| wow, first Linux crash in over a year trying to run that.
| artifacts and unresponsive 2nd monitor, had to hard reboot.
| derwiki wrote:
| I spent a lot of time in the Duke Nukem 3D level editor, even had
| a thick reference book. Really gave me a leg up for CAD in
| school.
| ctoth wrote:
| Am still looking for where I am supposed to type 'dnkroz' IRL
| shevy-java wrote:
| Hmmm. I do sometimes play old DOS games. And then the era of
| games that followed, say ... from 1995 to 2005 or so, give or
| take. Though quite rarely nowadays.
|
| I'd wish there could be an improvement of some of the old games.
| Not to change their character per se, but to make some small
| modest improvements to e. g. gameplay, usability, perhaps even
| the graphics - without killing the old flair it had. Anyone
| remember Alone in the Dark? I liked the polygons, even though
| nobody would use these today. So that can probably not be
| improved a lot without ruining the old feeling. But content-wise?
| Where is AI when you need it? Can't AI autogenerate more content
| for those games AND also improve them modestly?
| cjmcqueen wrote:
| There are a lot of remakes of old games. Nintendo has done this
| a lot, but one challenge is these old games all come with IP
| and copyright, so it's hard to remake a game even with the
| technology. You have to have ownership and a good reason to
| believe people will buy a slightly updated game.
| bombcar wrote:
| Some of the source ports (and some of the reimagining) does
| exactly what you want:
|
| Various DooM ports go beyond replicating "vanilla DooM" and
| even beyond updating graphics, to adding true 3D, etc.
|
| VMCI and HotA go way beyond "Heroes III on modern machines"
|
| Augustus expands on Julius until it's not just "Caesar 3" on
| current equipment.
| bombcar wrote:
| Mac Source Ports has signed and notarized versions of this along
| with Raze and JFDuke3D -
| https://www.macsourceports.com/game/duke3d
|
| All ported and ready to go on Apple Silicon - they even have
| instructions on how to extract the needed data from Steam or GoG.
| blundergoat wrote:
| Duke Nukem 3D was my first experience urinating in a video game.
| Hail to the king, baby.
| Sarkie wrote:
| I pirated this as a kid.
|
| I've probably bought 10 different versions in the meantime to
| make up for it
| eek2121 wrote:
| Duke Nukem/BUILD was the first level editor that sucked me into
| level editing/mods, it is also the place where I spent the most
| hours. I later pivoted to more professional pursuits, however i
| killed a ton of time building new levels, and exploiting the
| engine to an obscene level.
|
| I doubt I could get back into it these days, however, I hope the
| open source effort can inspire some awesome stuff!
| reconnecting wrote:
| Duke3D deathmatch over IPX was epic, especially to hide in secret
| places when others didn't know them.
| iancmceachern wrote:
| Yes! And Kali!
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(page generated 2026-02-21 23:00 UTC)