[HN Gopher] EDuke32 - Duke Nukem 3D (Open-Source)
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       EDuke32 - Duke Nukem 3D (Open-Source)
        
       Author : reconnecting
       Score  : 103 points
       Date   : 2026-02-21 20:10 UTC (2 hours ago)
        
 (HTM) web link (www.eduke32.com)
 (TXT) w3m dump (www.eduke32.com)
        
       | holoduke wrote:
       | Duke Nukems are still my favorite games ever. One of the first
       | game I played multiplayer with two laptops. I was 12ish years
       | old. First game was actually retaliator, but that aside. Level
       | design, graphics, sounds and the atmosphere was groundbreaking
       | those days. Wish I was that age again.
        
         | planb wrote:
         | Me too! I learnt a lot about how games ,,work" by using the
         | level editor and using more and more of the advanced features.
         | And playing your own worlds in 1vs1 serial linked multiplayer
         | mode was a whole new experience.
        
       | iberator wrote:
       | Hail to the king, baby!
       | 
       | Duke nukem 3D is kinda the most adult shooter ever if you compute
       | the ratio of age/controversy/sex/blood/possibilities.
        
       | bitwize wrote:
       | I used eduke32 to blaze through DN3D once more on a boomer
       | shooter kick a few years back. Which arguably never ended, as
       | Doom and Quake mods make up most of my gaming time now.
        
         | everyone wrote:
         | If you havent played the Ashes 2063 mod series for DOOM I
         | highly recommend it. https://www.moddb.com/mods/ashes-2063
         | 
         | Ive played a lot of excellent doom and quake mods...
         | 
         | * brutal doom, hell on earth starter pack
         | 
         | * blade of agony
         | 
         | * Hedon
         | 
         | * quake brutalist jams 1 to 3
         | 
         | * Arcane Dimensions
         | 
         | * alien armageddon (for duke3d)
         | 
         | but that one really stand out.
        
           | malux85 wrote:
           | Ashes 2063 looks awesome thank you for sharing!
           | 
           | I downloaded the AshesStandalone_V1_51.zip file, but it looks
           | like it only contains the windows executable. For our linux
           | friends, unzip it, install gzdoom, and then run this command
           | inside the "Resources" folder to play it on linux:
           | 
           | > gzdoom -config gzdoom-ashes.ini -iwad
           | freedoom-0.12.1/freedoom2.wad -file AshesSAMenu.pk3
           | lightmodepatch.pk3 Ashes2063Enriched2_23.pk3
           | Ashes2063EnrichedFDPatch.pk3 +logfile log.txt
        
             | throwatdem12311 wrote:
             | Don't forgot to check out Ashes Hard Reset and Afterglow as
             | well.
        
         | doph wrote:
         | I was into playing and modding Doom back in the 90s and just a
         | few months ago rediscovered the community - I am just blown
         | away by the effort and creativity that is going into these
         | source ports and the indie games people are building on top of
         | them. That passion and spirit of sharing is peak Internet/open-
         | source.
        
           | esseph wrote:
           | doomhack and hex editors taught me a lot in that era
        
       | everyone wrote:
       | This is the most fun I've had with Duke Nukem this century
       | https://www.moddb.com/mods/duke-nukem-alien-armageddon
       | 
       | It's a sort of duke roguelike with 100's of potential levels, you
       | play through a a certain random number of them in a run. Also you
       | unlock all sorts of power ups as you progress, enemies also get
       | stronger and get random buffs. + Theyve added a load of
       | mechanics, more weapons, enemies, more playable characters etc.
        
       | vunderba wrote:
       | Duke Nukem 3D was probably one of the earlier FPS games that
       | really encouraged modding because of Ken Silverman's Build
       | Engine.
       | 
       | Even the enemy AI could be modified (albeit relatively limited)
       | by editing the text CON files.
       | 
       | Anyone else remember playing over LAN with friends, dropping a
       | Duke hologram in an elevator along with a bunch of pipe bombs
       | hidden at its feet?
        
         | LanceH wrote:
         | It was a wonderful collection of rage inducing weapons: pipe
         | bombs, laser trip mines, shrink ray (then step on them for the
         | kill), freeze gun (any hit shatters for the kill), and the BFG.
         | 
         | We had LAN parties and would play for hours on end with custom
         | maps we had built or downloaded.
        
           | vunderba wrote:
           | Same! We used to host "Jetpack Freeze Ray" duels which ended
           | when somebody was frozen causing them to plummet out of the
           | sky and shatter when they hit the ground~~
        
           | fragmede wrote:
           | Hail to the king, baby!
        
         | latchkey wrote:
         | Back when I worked at the AG Group (famous for etherpeek) we'd
         | play late at night we could hear each other screaming from our
         | offices, and I'd walk out of my office terrified. The laser
         | trips were the best. This game truly holds a special place in
         | my heart.
         | 
         | We also had a really good LAN there.
        
           | vunderba wrote:
           | Nice. The laser-trip alarm effect that would play right
           | before it detonated in your face is forever emblazoned in my
           | memory.
        
       | midzer wrote:
       | Classic!
       | 
       | Play the (only?) WASM demo at https://midzer.de/wasm/duke3d/
       | (ported from https://github.com/GPSnoopy/BelgianChocolateDuke3D).
       | Miserably only software rendering right now.
        
         | AceJohnny2 wrote:
         | Offtopic:
         | 
         | > "Click here to load ~19mb"
         | 
         | Oh, how sweet...
         | 
         | The front page of reddit (not logged in) is 11 MB, logged in it
         | is 17 MB for me (variable based on media-heavy subreddits and
         | ads). Facebook's _login page_ is 8 MB. Hell, Google 's front,
         | once a bastion of efficiency (long since fallen), is 9 MB.
         | 
         | It's sad how 19 MB now doesn't even register for me in today's
         | bloated web.
        
           | esseph wrote:
           | > It's sad how 19 MB now doesn't even register for me in
           | today's bloated web.
           | 
           | I have recently mentally registered that many people look at
           | GB the same way in 2026
        
         | coreyburnsdev wrote:
         | wow, first Linux crash in over a year trying to run that.
         | artifacts and unresponsive 2nd monitor, had to hard reboot.
        
       | derwiki wrote:
       | I spent a lot of time in the Duke Nukem 3D level editor, even had
       | a thick reference book. Really gave me a leg up for CAD in
       | school.
        
       | ctoth wrote:
       | Am still looking for where I am supposed to type 'dnkroz' IRL
        
       | shevy-java wrote:
       | Hmmm. I do sometimes play old DOS games. And then the era of
       | games that followed, say ... from 1995 to 2005 or so, give or
       | take. Though quite rarely nowadays.
       | 
       | I'd wish there could be an improvement of some of the old games.
       | Not to change their character per se, but to make some small
       | modest improvements to e. g. gameplay, usability, perhaps even
       | the graphics - without killing the old flair it had. Anyone
       | remember Alone in the Dark? I liked the polygons, even though
       | nobody would use these today. So that can probably not be
       | improved a lot without ruining the old feeling. But content-wise?
       | Where is AI when you need it? Can't AI autogenerate more content
       | for those games AND also improve them modestly?
        
         | cjmcqueen wrote:
         | There are a lot of remakes of old games. Nintendo has done this
         | a lot, but one challenge is these old games all come with IP
         | and copyright, so it's hard to remake a game even with the
         | technology. You have to have ownership and a good reason to
         | believe people will buy a slightly updated game.
        
         | bombcar wrote:
         | Some of the source ports (and some of the reimagining) does
         | exactly what you want:
         | 
         | Various DooM ports go beyond replicating "vanilla DooM" and
         | even beyond updating graphics, to adding true 3D, etc.
         | 
         | VMCI and HotA go way beyond "Heroes III on modern machines"
         | 
         | Augustus expands on Julius until it's not just "Caesar 3" on
         | current equipment.
        
       | bombcar wrote:
       | Mac Source Ports has signed and notarized versions of this along
       | with Raze and JFDuke3D -
       | https://www.macsourceports.com/game/duke3d
       | 
       | All ported and ready to go on Apple Silicon - they even have
       | instructions on how to extract the needed data from Steam or GoG.
        
       | blundergoat wrote:
       | Duke Nukem 3D was my first experience urinating in a video game.
       | Hail to the king, baby.
        
       | Sarkie wrote:
       | I pirated this as a kid.
       | 
       | I've probably bought 10 different versions in the meantime to
       | make up for it
        
       | eek2121 wrote:
       | Duke Nukem/BUILD was the first level editor that sucked me into
       | level editing/mods, it is also the place where I spent the most
       | hours. I later pivoted to more professional pursuits, however i
       | killed a ton of time building new levels, and exploiting the
       | engine to an obscene level.
       | 
       | I doubt I could get back into it these days, however, I hope the
       | open source effort can inspire some awesome stuff!
        
       | reconnecting wrote:
       | Duke3D deathmatch over IPX was epic, especially to hide in secret
       | places when others didn't know them.
        
         | iancmceachern wrote:
         | Yes! And Kali!
        
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       (page generated 2026-02-21 23:00 UTC)