https://www.eduke32.com/ Home Forum Wiki Discord Contact It's time to kick ass and chew bubble gum, and I'm all outta gum! Per-pixel dynamic lighting and realtime shadows... groovy! Polymer renderer requires a bad-ass video card. More Polymer greatness. Hollywood Holocaust with classic textures Come get some! EDuke32 is an awesome, free homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3D-- Duke3D for short--to Windows, Linux, macOS, FreeBSD, several handhelds, your family toaster, and your girlfriend's vibrator. We've added thousands of cool and useful features and upgrades for regular players and additional editing capabilities and scripting extensions for homebrew developers and mod creators. EDuke32 is open source software that is completely free to use for all non-commercial purposes. Created by Duke4.net community leader Richard "TerminX" Gobeille and a team of elite ninja programmers including Evan "Hendricks266" Ramos , Pierre-Loup "Plagman" Griffais, and Philipp "Helixhorned" Kutin (based on work by Todd Replogle/Ken Silverman/Jonathon Fowler/Matt Saettler), EDuke32 is the undeniable king of Duke Nukem 3D ports. EDuke32 is licensed under the GNU GPL and the BUILD license. Download EDuke32 PayPal - The safer, easier way to pay online! Join our community Join us on Discord or visit our forums. Questions? Once you've downloaded EDuke32, you'll probably want to read our wiki page on installation and configuration, as well as the FAQ if you have any problems. Come get some! Packed with features--"shake it, baby!" * EDuke32 runs natively without relying on emulation of any kind Windows 11, 10, 8, 7, whatever -- it'll run on it. Linux is also well supported, both via the native SDL version or with Wine. Note: "Linux is well supported with Wine" does not mean get drunk and install Ubuntu. * EDuke32 runs at crazy screen resolutions like 10240x4320. * EDuke32 allows you to choose between two different hardware-accelerated OpenGL renderers, or the classic, warped software mode you grew up with * EDuke32 fixes an insane amount of programming errors which were harmless in the days of DOS but are fatal with modern protected memory models; translation: EDuke32 crashes less * EDuke32 includes VoidSW, a fully-fledged port of Shadow Warrior with all the same benefits. Who wants some Wang? * EDuke32 is the only Duke3D port to be actively developed and maintained for more than twenty years * EDuke32 features Plagman's incredible "Polymer" renderer with powerful hardware-accelerated capabilities Here are some of Polymer's features: + Real time dynamic colored lighting and shadow mapping + Specular and normal map support + md3/jpg/png/tga support + Fog density (sector visibility) support--corrects the dull appearance and extreme lack of contrast in early OpenGL ports + Fullbrights and glow maps (for glowing red pigcop eyes, etc!) + Detail textures + Blending between model animations + Support for colored fog + Individual brightness/contrast/gamma adjustment + Full widescreen monitor support plus manual fov and aspect ratio adjustment + VSync support + ...and more! * EDuke32 has a huge number of new extensions to the game's scripting system, allowing gameplay mods that rival even modern games. * EDuke32 runs the HRP with support for all features, most of which require EDuke32; no other port can run the HRP with all features enabled * EDuke32 adds a full-featured console, including Quake-style key bindings, command aliases, advanced tab completion, comprehensive command history, colored text and more * EDuke32 has hundreds of code rewrites, optimizations and fixes for rare or annoying bugs in the original code * EDuke32 adds tons of optional new features that make the player's life easier including modern status display/HUD, support for loading mods from the startup window, and modern, WSAD-based controls with thoroughly reworked mouse aiming * EDuke32 supports Ogg Vorbis and FLAC sound and music * EDuke32 is developed by people who have been in the Duke3D scene since the beginning I first saw Duke3D running on a computer in a Wal-Mart in late December of 1995. I was 11 years old. Unknown to me, it was an illegally distributed beta of what was to become Duke Nukem 3D 1.0, released in January of the next year. After seeing Duke in action for the first time, I was hooked! I had seen games like Wolfenstein 3D, Doom and Heretic before but this was different. Not long after that, we got the first family computer, and I got the first episode of Duke on CD-ROM. I immediately got nosy and said "hey, what are these 'CON' files? " Atomic Edition came for Christmas that year. The rest is history! --Richard "TerminX" Gobeille * EDuke32 lets you play that game called 'NAM' you saw at the dollar store back in the 90s * EDuke32 makes sandwiches! BUILD engine technology originally created by Ken Silverman, non-GPL rendering and engine technology used in EDuke32 available under BUILDLIC. Valid XHTML 1.0! Valid CSS! Duke4.net Button DUKEWORLD! EDuke32 site button Think EDuke32 rocks and want to link us? Use the above button on the right! 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