[HN Gopher] The State of the TI Community (1999)
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       The State of the TI Community (1999)
        
       Author : ForHackernews
       Score  : 26 points
       Date   : 2024-10-09 11:54 UTC (1 days ago)
        
 (HTM) web link (www.ticalc.org)
 (TXT) w3m dump (www.ticalc.org)
        
       | WD-42 wrote:
       | Sweet summer child. If only he could have seen what games had
       | become in 2024, where every other is a copy/pasted survival game
       | on Unreal 4 pre-released as soon as possible.
        
       | Dwedit wrote:
       | What is Ticalc.org doing here? (Yes, I have some featured
       | programs there...)
       | 
       | Gotta give huge props to the ticalc.org staff for keeping the
       | website up.
        
         | tempodox wrote:
         | Why, a platform where you can't use LLMs to generate your code
         | has to be the true bar of hackery these days.
        
       | tempodox wrote:
       | What a great characterization of that point in time.
       | 
       | As for games, the average time span between releases of stuff I
       | find playworthy has grown to over 5 years.
       | 
       | I am still grateful for TIGCC, a port of GCC that cross-compiles
       | C to m68k and has a linker for the executable format of my TI-89
       | Titanium. It was published on ticalc.org in the previous
       | millennium and still works on my Mac to this day.
        
       | teddyh wrote:
       | > _the days of the regular NES._ [...] _back then games were
       | good. There were only a handful out there and they were well-
       | crafted. The emphasis was gameplay and design._ [...] _By the
       | time we reach the days of the N64, Playstation, and high-end PC
       | 's, we don't have a whole lot._
       | 
       | Two reasons for that:
       | 
       | 1. The NES was just after of the big video game crash of 1983+.
       | The video game market had imploded, and only really good games
       | would get made, as nothing else would sell _at all_. Games before
       | this, like on the Atari 2600, were mostly all crap, if you
       | average them all; it's only in hindsight that we mostly remember
       | the few good games.
       | 
       | 2. Nintendo had an iron grip on the NES platform, partly as a
       | response to said crash. They would only release good games. On
       | other later (but still contemporary) popular open platforms, like
       | the Commodore 64, quality varied wildly, and crap games were all
       | over the place.
       | 
       | +
       | <https://en.wikipedia.org/w/index.php?title=Video_game_crash_...>
        
       | gmurphy wrote:
       | Pretty sure this is
       | https://news.ycombinator.com/user?id=jkarneges - would love to
       | hear their reflections, 25 years later
        
       | kergonath wrote:
       | I am very grateful to to the people behind ticalc.org and the
       | whole community. I was in high school at the time, with a brand
       | new TI-89 and a lot of free time, and it was wonderful. I am not
       | going to name names but the whole community was fantastic and
       | very welcoming for a teenage nerd. In retrospect, I wish I had
       | enough experience to enjoy these couple of years more than I did.
       | To me it felt normal, but now I realise that it was a minor
       | golden age.
       | 
       | It is interesting that Justin regrets the NES. I do not remember
       | reading that post at the time, but it would have sounded like
       | grandpa yelling at clouds to me. The NES was something that
       | happened when I was 4 or something; it was prehistoric.
       | 
       | In contrast, my successive TIs were much better than consoles to
       | me (though I played Dreamcast and PC games as well). It was
       | comparatively easy to dig quite deep into embedded programming
       | and whilst I never really did any assembler on it, I used TIGCC
       | quite a lot. And programs compiled with it; I still start Phoenix
       | II on my TI 89-Ti every now and then.
       | 
       | The good thing is that we can now say that the TI community had
       | some very good years ahead in 1999, possibly much better than the
       | years before that this post laments. However, I am sad that the
       | scene was mostly gone by 2005.
       | 
       | Anyway, it was a good ride.
        
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       (page generated 2024-10-10 23:00 UTC)