[HN Gopher] Grind - An epic first person shooter for Amiga 500 g...
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       Grind - An epic first person shooter for Amiga 500 gets another
       playable tease
        
       Author : ibobev
       Score  : 49 points
       Date   : 2024-07-14 21:20 UTC (1 hours ago)
        
 (HTM) web link (www.indieretronews.com)
 (TXT) w3m dump (www.indieretronews.com)
        
       | basementcat wrote:
       | Minimum requirement is an Amiga 500 with 1 MB of RAM (512 kB chip
       | ram).
        
         | actionfromafar wrote:
         | Pure witchcraft. Maybe this is how the singularity is alpha
         | testing on innocent targets? Had I seen this back in the day it
         | would have been downright scary. Now, it's still surreal.
        
           | basementcat wrote:
           | I feel like this type of technical achievement is difficult
           | to appreciate without some understanding of the underlying
           | hardware. For example, those of us who had an Amiga many
           | years ago might stare dumbfounded and gasp in bewilderment as
           | we try to understand how this was made to work on a 7.14 MHz
           | 16 bit machine with half the memory only available to the CPU
           | every other clock cycle. Is it possible to help others
           | appreciate this technical achievement or is this "art form"
           | destined to die out in a few years?
        
         | jailbirdBD wrote:
         | The capture is from an A1200 with fastram, but A500 with 1 MB
         | also provides a playable experience at roughly 10-12fps. Which
         | is still faster on A500 than Alien Breed 3D on a stock A1200,
         | and at more or less 4x the screen size.
        
       | WithinReason wrote:
       | Could this have been possible almost 5 years before Wolfenstein
       | 3D? Wolfenstein was a huge technical achievement!
        
         | actionfromafar wrote:
         | This gives me goosebumps.
        
           | WithinReason wrote:
           | Unlike Wolfenstein, it even has shadows and a sky!
        
         | tom_ wrote:
         | Possibly not without modern hardware to develop on!
         | 
         | (We also don't seem to have been given any info about which
         | system the video was recorded from. It's possible it was
         | recorded from an A1200, maybe even likely in order to show the
         | game looking its best. The performance might be worse enough on
         | a genuine OCS Amiga that you wouldn't actually want to play it,
         | impressive though it might be that it does actually run in some
         | form. Similar to Wing Commander or Frontier: Elite II.)
        
         | aidenn0 wrote:
         | You could put a VGA (or MCGA for that matter) card in a 386 in
         | 1987, the same year the Amiga 500 came out. It would have set
         | you back a lot more than an Amiga 500 though.
         | 
         | [edit]
         | 
         | The PS/2 Model 80 shipped in June of 1987 and AFAICT exceeded
         | the minimum requirements for Wolfenstein 3D.
         | 
         | 1: Compaq Deskpro 386 was launched in Q4 1986 and the first
         | PS/2 with a VGA card shipped in Q2 1987. I don't know when the
         | first VGA cards were sold on their own, but nothing was to stop
         | you from swapping the card from a PS/2 to a Deskpro.
        
         | gmueckl wrote:
         | The hardware is evidently capable of running all of this.
         | However, I believe that the algorithmic side wasn't fully
         | fleshed out at that time. I'm not going to sift through old
         | computer graphics papers, but the Amiga 500 came out at a time
         | when real time 3D was still making baby steps, more or less. It
         | just took a few more years until the academic research was put
         | together into engines that could render nicely textured 3D
         | environments on home computers.
         | 
         | By the time that happened, there was no more economic incentive
         | to optimize super hard for a platform that was already dying.
        
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       (page generated 2024-07-14 23:01 UTC)