https://www.indieretronews.com/2024/07/grind-epic-first-person-shooter-for.html Indie Retro News Grind - An epic first person shooter for Amiga 500 gets another playable tease! [] If you're looking for more gaming news on this upcoming first person shooter of 'Grind' for the Commodore Amiga 500 and above. Then we have just been informed through the EAB forums by Tsak and our good friend Saberman. That not only has the first ever Grind PvP binary been released, but according to the patreon announcement. It also includes a major rework of the old serial-cable PvP functionality, packed with brand new features and options, plus 2 new Arenas to play! To coincide with this news, we've got some footage of this multiplayer experience below. Featuring: * - Custom Menus, specifically tailored to Multiplayer needs. * - A dedicated screen showcasing the connection status between machines. * - New match options, allowing the players to change the type of match (no limit, kills, minutes) and setup win conditions! * - Option to choose the arena the match will take place (currently there are 2 available)! * - Option to end the match whenever you like (this was previously missing). * - Changed the on-screen display (upper left corner) of 'Frags' (times you killed the other player) and 'Deaths', adding an indication of which is which and distinct coloration of the text to make it look nicer. Also added a timer showcasing the time that has passed into the match. * - New Multiplayer stats screen which displays after the end of the match the number of Frags, Deaths and Time passed, as well as the match result (winner, loser or draw). * - Modernized and polished all missing gfx and gameplay details, bringing this mode up to date with all the new Grind features, including : weapon secondary attacks for the player and enemy avatar, allowing the players to attack and get damage from projectiles (like rockets), reworked avatar gfx animations etc. * - Fixed several issues with player and enemy avatar sounds. * - Made explosions and effects visible in-front of the player (this fix will also be transferred to 1 player mode). Arenas: Besides the above, also worth mentioning are the maps featured with this binary. I've prepared 2 arenas which can be selected from the PvP setup screen: * 1) Cursed Village : this is the old Dread PvP map, released a couple years ago (originally made by KK) but completely overhauled and redecorated. It's a very open arena that allows for max visibility and finding the opponent pretty easily. Due to that fact, I had to tone-down decorations and complexity a bit (from the usual standards of Grind maps) as it was performing badly on stock machines (this was also the case with the original Dread map btw). * 2) Wheel Temple : this brand new arena started as a modification of the 'Test arena' map but soon took its own life. Uses the latest rework of my 'Church' texture set and is quite polished visually. The map is roughly the same size as the Village map, however it is more 'close quarters' geared. SYSTEM REQUIREMENTS * Amiga - ADF version: * Minimum: a500 with 512 CHIP and 512 OTHER ram * Recommended: a1200 + fast ram * Amiga - HDD version: * Minimum: a500 with 1.5mb free RAM (512 free chip) * Recommended: a1200 + fast ram Credits: * GFX/SFX/Map design : John Tsakiris * Additional Code : BSzili, Temisu, Remz * Music : Christoffer Magdalus, John Tsakiris * ST Music : DMA-SC * Additional GFX : Dennis Ramberg * Original Dread game and engine : Krzysztof Kluczek (KK/Altair) Links :1) Source 2 ) Patreon ( Paywall Download ) at Sunday, July 14, 2024 Email ThisBlogThis!Share to TwitterShare to FacebookShare to Pinterest Labels: Amiga, Commodore Amiga, Grind, MULTIPLAYER, Retro Gaming, Retrogaming 1 comment: 1. [AspireOS] nikos14 July 2024 at 20:18 This I been waiting for :D Looking forward to play this on my real Amigas. Looking very nice! ReplyDelete Replies Reply Add comment Load more... All comments are moderated! 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