[HN Gopher] A relativistic framework to establish coordinate tim...
       ___________________________________________________________________
        
       A relativistic framework to establish coordinate time on the Moon
       and beyond
        
       Author : croes
       Score  : 103 points
       Date   : 2024-07-11 08:11 UTC (14 hours ago)
        
 (HTM) web link (arxiv.org)
 (TXT) w3m dump (arxiv.org)
        
       | engineer_22 wrote:
       | In the abstract they hint that without a common clock
       | communication could be inhibited
        
         | teruakohatu wrote:
         | Do they? I don't see that in the abstract, they do state that:
         | 
         | > This understanding also underpins precise navigation in
         | cislunar space and on celestial bodies' surfaces, thus playing
         | a pivotal role in ensuring the interoperability of various
         | position, navigation, and timing (PNT) systems spanning from
         | Earth to the Moon and to the farthest regions of the inner
         | solar system.
        
           | karmakaze wrote:
           | > [...] and their inter-comparisons using clocks onboard
           | orbiters at relatively stable Lagrange points as time
           | transfer links is crucial for establishing reliable
           | communications infrastructure.
        
       | davidw wrote:
       | "I was in favour of space exploration until I realised what it'd
       | mean for date time libraries"
       | 
       | https://x.com/joe_jag/status/510048646482894848?lang=en
        
       | jiehong wrote:
       | Nice!
       | 
       | It made me realise that we currently live in a time that can
       | never be accurately referenced outside the planet.
       | 
       | So no software can ever truly define 2024-07-11T00:00 on Pluto.
       | 
       | It also makes me think that the Mass Relais in Mass Effects could
       | actually also be atomic clocks forming this galactic time grid of
       | reference, so in-game lore seems less implausible.
        
         | zokier wrote:
         | The whole point of the paper is to show that we can model the
         | time for various bodies to very high degree of accuracy.
        
           | jiehong wrote:
           | Indeed! My point being that it's gonna be true someday, just
           | not yet.
        
         | pfdietz wrote:
         | Or even on/in the planet. The Earth's core is about a year
         | younger than the Earth's surface.
        
         | WorldMaker wrote:
         | There are interesting theories about how to use constellations
         | of Pulsars as galactic "atomic clocks". Pulsars are generally
         | extremely predictable in their emissions and with a big enough
         | constellation, you can do old fashioned triangulation to get
         | relative distance between yourself and enough pulsars to sync
         | to some sort of standard time based on synchronicities in
         | pulsar timing.
         | 
         | I've not yet seen a full proposed _standard_ for such a thing,
         | but it 's also not far from how GPS itself works and how GPS
         | forms its standardized time, which is synced to Earth based
         | atomic clocks but includes more relativistic effects. Most
         | cellphones actually use GPS time rather than "atomic time"
         | today, because they need GPS services in general and also
         | because cell towers use a variant of GPS time in their
         | communications with cell devices for complicated three
         | dimensional dances like tower to tower hand-offs.
         | 
         | It's kind of neat how even "Earth time" at its most accurate
         | involves relative effects and triangulation in some of our most
         | used and trusted devices. (Even NTP sync of non-cellphones uses
         | IP pings as an approximate for triangulation to try to reduce
         | error in syncing a laptop or desktop to nearby atomic clock
         | sources. Though at least today in most internet usage, the
         | Internet Protocol is less impacted by relativistic effects.)
        
           | zokier wrote:
           | > how GPS itself works and how GPS forms its standardized
           | time, which is synced to Earth based atomic clocks but
           | includes more relativistic effects
           | 
           | While the GPS satellites internal clocks might operate on
           | whatever timescale, it is important to note that the time
           | signal that is broadcast through GPS is strictly fixed offset
           | from TAI without any additional relativistic shifts. And TAI
           | is defined to use the geoid as reference frame.
           | 
           | That is to say that if you have a clock synchronized to GPS
           | signal then it should tick exactly at same rate as TAI and
           | UTC.
        
       | bloopernova wrote:
       | Now I'm wondering just how timekeeping would work with distance
       | and/or high relative velocity. Would you observe "ship time"
       | until you returned to base, and would then sync ship to base
       | time?
        
         | ianburrell wrote:
         | The ship would keep local time because that is easy to measure
         | and fits with what people are doing. The point of establishing
         | Moon time is that it is hard to keep using non-local Earth
         | time.
         | 
         | Keep in mind that there is difference between clock measuring
         | seconds, and converting to days and times that requires
         | choosing a calendar. The ship could use origin calendar,
         | destination calendar to make people familiar, or some universal
         | calendar. The problem with destination is that it won't sync
         | properly until arrival. Or maybe they skew the calendar on the
         | last leg.
         | 
         | Also, don't need high relative velocity to have a difference.
         | Considering relativistic space travel may be impossible; the
         | only may be proposed warp drives.
        
         | jerf wrote:
         | That particular problem isn't necessarily materially different
         | from the ships we already have that experience major time
         | shifts every day. Time zones already create that problem and
         | you can just look at the solutions we use today.
        
       | hlieberman wrote:
       | Missed opportunity to name it "stardate".
        
       | jvanderbot wrote:
       | It strikes me as surprising to imply that we don't have time-
       | keeping standards for solar system exploration that take into
       | account relativistic differences.
       | 
       | the CSPICE toolkit from JPL/NAIF has a bunch of routines to
       | calculate local time, local time of arrival of events from other
       | places (light cone, I suppose?), down to the nanosecond.
        
         | nynx wrote:
         | That code exists for calculating those things does not mean
         | there are timekeeping standards that support them.
        
           | jvanderbot wrote:
           | True, should have mentioned (as sibling comment did) that the
           | code _uses_ several timekeeping standards to do those
           | calculations.
        
         | zokier wrote:
         | There definitely are various timescales and standards that take
         | relativity into account
         | 
         | https://en.wikipedia.org/wiki/Barycentric_Coordinate_Time
         | 
         | https://en.wikipedia.org/wiki/Ephemeris_time
         | 
         | https://en.wikipedia.org/wiki/Coordinate_time
         | 
         | Etc
        
       | nickdothutton wrote:
       | I wonder if Sci-Fi novels contain any info on time
       | representation, reference, and distribution.
        
         | bloopernova wrote:
         | Kim Stanley Robinson's Mars trilogy mentions the longer Martian
         | day. The extra 39 minutes were represented by a 39 minute
         | midnight clock freeze between 12:00:00 and 12:00:01. It was
         | never mentioned how this worked across the entire planet.
         | 
         | Jack Campbell's Lost Fleet series (starting with _Dauntless_ )
         | has a lot of time involved, due to military fleets/flotillas
         | maneuvers at light-hour distances:
         | 
         | Fleet A jumps into a system. Fleet B is 6 light hours distant
         | across the system. B won't see light from A's arrival for 6
         | hours. A won't see B's reaction for _12_ hours, less any
         | distance covered. Ships can engage in combat at up to 0.2c
         | relative velocity, at a maximum distance of about 1 light
         | second.
         | 
         | Fleet A accelerates to 0.1c, Fleet B does the same and they
         | approach. Time to contact is 30 hours, and the books discuss
         | how difficult it is for humans to rest and focus on other
         | things during that time. Our instinctive
         | fight/flight/fawn/freeze reaction doesn't translate well to
         | waiting 30 hours!
         | 
         | Fleet A and B approach, but because the ships take a few
         | seconds to pivot/roll/yaw to maneuver, so there's a critical
         | time period where A or B can change position and the opposing
         | fleet won't have time to react before the fleets clash. This is
         | used to great effect by the skilled fleet commander of the Good
         | Guys.
         | 
         | The lost fleet books also discuss maneuvering fleet formations
         | when everyone is at light-minute or multiple light second
         | distances. There's lots of orders like "at time 15, Echo One
         | pivot formation down 30 degrees and starboard 15 degrees".
         | Learning to bring all your firepower to bear on the enemy at a
         | single moment, while denying them the same opportunity, is a
         | very difficult skill to learn in these books.
         | 
         | Aaand I've written way too much. And probably not done the
         | fantastic combat in the lost fleet books any justice at all.
        
           | gamegoblin wrote:
           | These concepts would make for a killer PVP real time strategy
           | game, good write-up
        
             | bloopernova wrote:
             | > These concepts would make for a killer PVP real time
             | strategy game
             | 
             | Yeah, I deeply hope someone can write it one day. I've
             | tried thinking about how you'd model and calculate such
             | behaviour, but it's mostly beyond me.
             | 
             | Thank you for the compliment :)
        
             | shagie wrote:
             | NEBULOUS: Fleet Command ( https://store.steampowered.com/ap
             | p/887570/NEBULOUS_Fleet_Com... - currently 35% off on the
             | Steam sale which is ending Real Soon Now)
             | 
             | It is a heavy game. https://youtu.be/eqn7F97M8XA
        
           | shagie wrote:
           | > Jack Campbell's Lost Fleet series (starting with Dauntless)
           | has a lot of time involved, due to military fleets/flotillas
           | maneuvers at light-hour distances:
           | 
           | I'll also mention Dread Empire's Fall by Walter Jon Williams
           | - https://en.wikipedia.org/wiki/Dread_Empire%27s_Fall
           | 
           | You again deal with long communication distances and most
           | fleet actions are done with missiles. This then has the
           | challenge of "how do you control the missiles / select the
           | targets at such distances (no AIs)" and there is a class of
           | pilots that fly a 'pinnace' which is a small, one person ship
           | that is capable of doing high acceleration to keep up with
           | the missiles.
           | 
           | During peace times, the pinnace pilots tend to be more about
           | prestige and racing.
           | 
           | There was also an instance of moving a jump point thingy that
           | _really_ messed up a fleet action (since the fleet, traveling
           | at high speed to the edge of the system missed the "go here
           | to jump to the next system" and instead had to turn around
           | and go back ... which represented a lot of time and
           | acceleration (not all species in the universe don't have the
           | same tolerance for acceleration).
        
         | SaberTail wrote:
         | In Vernor Vinge's _A Deepness in the Sky_ , ships in the far
         | distant future are still counting time from the Unix epoch. The
         | common belief in the novel, though, is that it's measuring time
         | from when humans first became space-faring by walking on the
         | moon. But I don't recall it mentioning that there's any attempt
         | to account for relativity; ships all keep their own local time.
        
           | ceejayoz wrote:
           | The exact quote is on Wikipedia: https://en.wikipedia.org/wik
           | i/A_Deepness_in_the_Sky#Interste...
           | 
           | > Take the Traders' method of timekeeping. The frame
           | corrections were incredibly complex - and down at the very
           | bottom of it was a little program that ran a counter. Second
           | by second, the Qeng Ho counted from the instant that a human
           | had first set foot on Old Earth's moon. But if you looked at
           | it still more closely ... the starting instant was actually
           | about fifteen million seconds later, the 0-second of one of
           | Humankind's first computer operating systems.
        
         | WorldMaker wrote:
         | There's a lot of fascinating discussion around Star Trek's
         | Stardate and its seemingly universal metric calendar and times
         | referenced as decimal units of day: How does it adjust for
         | relativity? Why did they choose the epoch they seemingly chose?
         | (Not that many days before Enterprise's 5-Year-Mission, and
         | seemingly still years into Starfleet's existence.) How do you
         | account for the various obvious real world facts that many
         | episodes just picked numbers that sounded cool or random and
         | didn't pay attention if they were in the right order in the
         | season or overall timeline? (Is that relativistic problems
         | creeping in?) They are called Stardates implying the base unit
         | is a Day, but it is an Earth-like 24 hour day or was it
         | something else, perhaps in a compromise with other Federation
         | planets?
         | 
         | From the TNG era onward the various Writer's Bibles took an
         | approach of 10,000 days per season to make the math easy if a
         | script was given a Stardate in the right season and plenty of
         | room for all the scripts in a season to have their own
         | Stardates. If the Stardate day is a 24 hour Earth day
         | equivalent then seasons were expected to take roughly 3 earth
         | years. Or was that a sign that the Stardate day was about a
         | third shorter than an Earth day and "five-year mission" did
         | still just refer to Earth standard years?
         | 
         | There are all kinds of fan theories. Some weird things in
         | canon. Some weirder things in the books and other bits of Beta
         | and Gamma "canon".
         | 
         | (I did a bit too deep of a dive into Stardates recently as an
         | offshoot of getting the idea to try to display a Stardate-like
         | calendar and date stamps in the configurable calendar system of
         | the Fantasy Grounds TTRPG hosting application.)
        
           | Rhapso wrote:
           | It is very clear that relativity and time dilation due to
           | relative velocity is not part of Star Trek cannon. They live
           | in a "Toy" universe where everything is easy and quartz
           | crystals can be used for FTL travel.
        
         | nickdothutton wrote:
         | And I can see already from the child comments you folks did not
         | disappoint :-)
        
       | akozak wrote:
       | It's a neat idea that you could publish a paper like this that
       | establishes a framework for thousands of years.
        
       | alganet wrote:
       | > yielding 58.721 ms/day
       | 
       | Can someone kind explain this unit for me? microseconds per day.
       | 
       | Does that mean that the relativistic difference is cummulative?
       | In other words, does it add up over time?
        
         | unholiness wrote:
         | That's right. While a day passes on earth, a day minus 58.721
         | ms passes on the moon (which is moving faster than the Earth).
         | 
         | This multiplies, so after a million days a clock on the moon
         | will read 58 seconds behind a clock on the earth.
        
           | alganet wrote:
           | Thanks!
        
           | pdonis wrote:
           | It's the other way around: while a day passes on Earth, a day
           | _plus_ 58.721 microseconds passes on the Moon. The Moon clock
           | gradually gets _ahead_ of the Earth clock.
           | 
           | In an Earth-centered inertial frame, the Moon is moving
           | faster than the Earth, but it is also at a very high
           | altitude, and the altitude effect, which speeds up the Moon
           | clock relative to Earth, is much larger than the speed
           | effect, which slows it down.
           | 
           | (Note that the above only takes into account the effects of
           | the Earth's gravity. The paper also takes into account the
           | effects of the Moon's gravity, which don't change the above
           | answer qualitatively but do add small corrections
           | numerically, so the 58.721 microseconds per day is not the
           | actual value the paper ends up with.)
        
             | alganet wrote:
             | Cool, thanks!
             | 
             | I'm assuming this affects clocks (and things) but not time,
             | right? Time itself is no different on the moon (it's not
             | the future there).
             | 
             | I know this must be true otherwise we would be surrounded
             | by time travellers by now. So, where does this cancels out?
             | 
             | My intuition says that if we have two clocks, each clock
             | with a display and a laser pointing to each other, and we
             | put one of them on the moon and the other on earth, someone
             | observing it from a third equidistant point would see both
             | lasers blinking at the same rate.
             | 
             | If that's true (I don't know if it is) both of your answers
             | are kinda right, aren't they? From earth, the moon clock
             | ticks slower compared to earth clocks, therefore it lags
             | behind. From the moon, the moon clock ticks faster compared
             | to earth clocks, therefore it skips ahead, and vice-versa.
             | I am not sure though, I feel like I'm missing something.
        
               | pdonis wrote:
               | _> I 'm assuming this affects clocks (and things) but not
               | time, right?_
               | 
               | What's the difference?
               | 
               |  _> otherwise we would be surrounded by time travellers
               | by now_
               | 
               | I'm not sure what your reasoning is here.
               | 
               |  _> where does this cancels out?_
               | 
               | I don't understand the question. What is supposed to
               | cancel out?
               | 
               |  _> someone observing it from a third equidistant point
               | would see both lasers blinking at the same rate._
               | 
               | No, they wouldn't.
               | 
               |  _> From earth, the moon clock ticks slower compared to
               | earth clocks_
               | 
               | No, it ticks faster. That was my point.
        
               | alganet wrote:
               | Consider this scenario:                 - I get into a
               | spacecraft, go into orbit around earth.       - Once in
               | orbit, I start accelerating until my clock ticked faster
               | for long enough to be 1s ahead of earth.       - Once I'm
               | 1s ahead of earth, I capture transmissions my buddy sent
               | to me of the stock exchange rates.       - My buddy, on
               | the ground, has a telescope and is ready to invest or
               | sell stocks depending on whether I stop or keep
               | accelerating.       - My buddy now has knowledge about
               | the future, I land and share the money we stole from the
               | future with him.
               | 
               | My intuition says this should be impossible, but it seems
               | that I got the "why" wrong. Or maybe everything wrong.
        
               | pdonis wrote:
               | _> Consider this scenario_
               | 
               | Let me re-describe your scenario properly:
               | 
               | Your buddy sends you information about stock exchange
               | rates when his clock reads 12 noon exactly. You are one
               | light-second away from him, so his message is received by
               | you at 12 noon + 1 second, his time. That is also 12 noon
               | + 2 seconds, your time, but that doesn't matter; it's
               | still information about rates when his clock said 12
               | noon, not rates when his clock said 12 noon + 1 second, 1
               | second after he sent the message.
               | 
               | In other words, the fact that your clock ticks faster and
               | gets "ahead" of your buddy's does not mean you receive
               | information from your buddy's future.
        
               | alganet wrote:
               | Your example makes sense, the distance for light to
               | arrive makes it impossible (also, the distance for the
               | light from the craft to reach the telescope in step 4,
               | it's a round trip).
               | 
               | Going further than this is way above my skillset :D
               | Thanks for the time to indulge my curiosity, I'll study
               | more and try to develop a better intuition.
        
               | pdonis wrote:
               | _> the distance for light to arrive makes it impossible_
               | 
               | If you mean the 1 second light travel time is the same as
               | the 1 second clock difference, you can increase the clock
               | difference by just spending longer in orbit. For example,
               | you could wait until the clock difference was 1 hour.
               | Then, if your buddy sent you a light signal at 12 noon by
               | his clock, it would arrive at 1 pm + 1 second (1 second
               | light travel time) by your clock. But it would still be
               | telling you stock exchange rates at 12 noon by your
               | buddy's clock, not 1 pm by your buddy's clock.
        
               | pdonis wrote:
               | _> Once in orbit, I start accelerating until my clock
               | ticked faster_
               | 
               | Note that this is wrong: you don't have to accelerate to
               | make your clock tick faster. You just have to be in orbit
               | at a high enough altitude for the speedup due to altitude
               | to outweigh the slowdown due to your free-fall orbital
               | speed.
        
               | alganet wrote:
               | I was under the impression that the speed in orbit
               | matters, therefore accelerating matters.
               | 
               | From the paper:
               | 
               | > Ph0 is the effective gravitational potential in the
               | rotating frame, which is the sum of the static
               | gravitational potential of the Earth, and a centripetal
               | contribution
               | 
               | This is just so I can catch up with a specific desired
               | dilation relative to earth.
               | 
               | I don't want to make my orbit higher, on the contrary,
               | the less distance the better so communication is faster.
        
               | pdonis wrote:
               | _> I was under the impression that the speed in orbit
               | matters_
               | 
               | It does.
               | 
               |  _> therefore accelerating matters._
               | 
               | No, it doesn't. In a free-fall orbit, proper acceleration
               | is zero; you are weightless. "Accelerate" would mean
               | firing your rockets to change your orbit. You don't want
               | or need to do that.
               | 
               | It is true that there is a _coordinate_ acceleration for
               | a body in a circular orbit, in coordinates centered on
               | the Earth, but coordinate acceleration is irrelevant to
               | what we are discussing.
               | 
               |  _> This is just so I can catch up with a specific
               | desired dilation relative to earth._
               | 
               | As I said, you do that by staying in an appropriate free-
               | fall orbit for a long enough time. You don't need or want
               | to fire your rockets.
               | 
               |  _> I don 't want to make my orbit higher, on the
               | contrary, the less distance the better so communication
               | is faster._
               | 
               | But the lower your orbit, the less your clock speeds up
               | relative to Earth clocks. And if your orbit is low
               | enough, your clock will actually run _slow_ compared to
               | Earth clocks (because the altitude effect no longer
               | outweighs the effect of your orbital speed). For example,
               | clocks on the ISS run slow compared to Earth clocks.
        
               | alganet wrote:
               | > "Accelerate" would mean firing your rockets to change
               | your orbit
               | 
               | That's almost what I meant! Spacecraft, acceleration to
               | pick up speed (not to go higher), stock-exchange
               | cheaters.
               | 
               | I don't get the "don't need" or "don't want". It is part
               | of my scenario. I also don't want a twin falling into a
               | black hole, but it is a thought experiment that helps put
               | things in perspective, specially for layman like me.
               | 
               | I always heard of the scenario of the twin at the speed
               | of light that remains younger. I am introducing an
               | element of communication (originally, clocks with laser
               | beams then stock exchange rates) into that scenario and
               | trying to understand what the offsets mean.
               | 
               | This is all above my paygrade, I know, so don't worry! I
               | know I'm far from getting it and I don't want to bother
               | :)
        
               | pdonis wrote:
               | _> Spacecraft, acceleration to pick up speed (not to go
               | higher)_
               | 
               | That would mean you would no longer be in a free-fall
               | orbit, you would be moving faster than free-fall orbit
               | speed, and your clock would run slower. Depending on how
               | much you sped up, you might even end up having your clock
               | run slower than Earth clocks.
               | 
               |  _> stock-exchange cheaters_
               | 
               | Nothing you can possibly do with your rocket will enable
               | you to cheat on the stock exchange. No matter what you
               | do, you can't have your buddy's light signals contain
               | information from his future.
               | 
               |  _> I don 't get the "don't need" or "don't want"._
               | 
               | You don't need or want to fire rockets to speed up if
               | your objective is to have your clock run as fast as
               | possible relative to Earth's at a given altitude. Indeed,
               | if you really want your clock to run as fast as possible
               | relative to Earth's clock at a given altitude, you should
               | use your rocket to "hover" motionless (meaning zero speed
               | relative to Earth's center of mass) at that altitude, not
               | to speed up relative to free-fall orbital speed.
        
               | alganet wrote:
               | > Nothing you can possibly do with your rocket will
               | enable you to cheat on the stock exchange.
               | 
               | I'm not trying to come up with an experiment that enables
               | stock-exchange cheating. I'm trying to come up with a
               | thought experiment that highlights the effect of speed on
               | time dilation, with the purpose of understanding what the
               | accumulation of "microseconds per day" means, and in the
               | spirit of the paper posted I want to put an element of
               | information/communication there (clocks with laser beams,
               | stock exchange, doesn't matter what it is, for this
               | purpose they're equivalent).
               | 
               | > Depending on how much you sped up, you might even end
               | up having your clock run slower than Earth clocks.
               | 
               | So there is at least a component of the "microseconds per
               | day" offset formula that contributes to a slowing down
               | compared to what is being orbited, is that correct?
               | 
               | If I got this right, speed matters but it is negligible
               | compared to other factors for objects like the moon or a
               | human made satellite. That's OK. Like I said, I don't
               | want to actually cheat in the stock exchange, I want to
               | understand that effect.
        
               | pdonis wrote:
               | _> a twin falling into a black hole_
               | 
               |  _> the twin at the speed of light that remains younger_
               | 
               | Neither of these are actual scenarios in relativity. I'm
               | not sure where you are getting them from but your
               | information appears to be garbled.
               | 
               | There is a so-called "twin paradox" in relativity (not
               | actually a paradox so the name is a misnomer), where two
               | twins who take different trips (in the original scenario,
               | one stays at home and one travels out to a distant star
               | and back again at high speed) can end up with one younger
               | than the other when they meet up again. But neither twin
               | can travel at the speed of light; that's impossible for
               | an ordinary object like a person. And neither twin can
               | fall into a black hole, because if they did they could
               | never come back out to meet up with the other twin.
        
               | alganet wrote:
               | Nice, I'm glad you got the reference despite my lack of
               | proper terminology. It's a thought experiment, no one
               | actually wants a twin paradox, but it is worth thinking
               | about it. I'm sure you get my point.
        
               | doctorpangloss wrote:
               | It might be easier to think about this as "if you are on
               | the moon and point a telescope at a clock on earth, clock
               | hands move slower on earth than on the moon." This is
               | distinct from "all humans everywhere have a normative
               | experience that the clock hands right next to them move
               | at the same speed." Or "you never experience falling into
               | a black hole, but you do fall in." You can also watch the
               | movie Interstellar, it has clock hands moving slower in
               | gravity wells as a minor plot point.
        
               | IIAOPSW wrote:
               | I think what you are trying to say here is that if both
               | the Earth and Moon reference frame were blinking out a
               | 1-second clock signal via a laser pointer to a neutral
               | 3rd party reference frame, the third party would see
               | pulses at 1-second intervals from both sources.
               | 
               | This is false. Time itself is in fact progressing at a
               | different rate in both frames, and a second in one is not
               | the same as a second in the other.
               | 
               | But, time still "works the same way" for both reference
               | frames in the sense that its not like the clocks in one
               | appear to move in "slow motion". An observer on Earth or
               | the Moon still sees clocks ticking at one second per
               | second, and objects appear to move and react in the
               | ordinary physical ways at the same rate you expect them
               | to. But this is because the observer is also an object in
               | that reference frame, so their perception of everything
               | is in the same "slow motion" as the objects they observe.
               | 
               | Now, if an observer on the Moon was to watch an observer
               | on Earth with a telescope or vice versa, then they would
               | indeed see "the video playing at a slightly wrong speed".
               | The effect is relative between observers, not local to an
               | observer. That's why its called relativity.
        
               | alganet wrote:
               | Thanks! I'm not trying to say anything :D I'm just trying
               | to understand it better. That's why I sprinkled all my
               | comments with healthy doses of "I don't know". I really
               | don't know.
               | 
               | The 3rd party seeing blinks at the same rate was just a
               | guess, I'm happy to learn that this guess is false.
        
           | mr_mitm wrote:
           | Moves faster than than the Earth relative to what? Isn't it
           | the gravitational time dilation that is the relevant effect
           | here?
        
         | nh23423fefe wrote:
         | its actually not a unit either. its a dimensionless ratio
        
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