[HN Gopher] It's 2023 - why is it still so annoying to respec in...
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It's 2023 - why is it still so annoying to respec in singleplayer
RPGs?
Author : josephcsible
Score : 10 points
Date : 2023-11-22 21:19 UTC (1 hours ago)
(HTM) web link (www.pcgamer.com)
(TXT) w3m dump (www.pcgamer.com)
| PaulHoule wrote:
| It's one reason I play JRPGs as you get to enjoy a few
| characters.
|
| As a sometimes DM I hate the "character development" of D&D
| (players who just can't stand that things don't go that way) and
| that's why I like to run games like Toon which are light hearted
| or games that are brutal like Call of Cthulhu and Paranoia.
| progne wrote:
| Disagree, constraints on respec are consequences for in game
| choices, which raise the stakes for each move and can greatly
| increase immersion. Like putting money down on a horse race. That
| doesn't mean that all RPGs should be perma-death, but that it's a
| complex artistic choice.
| nvy wrote:
| If respecs are free:
|
| You're playing a Sword & Board fighter type character, and
| Stealth isn't one of your class skills, so you temporarily respec
| into Thief, steal the MacGuffin, and then re-respec back into
| Fighter and continue on your merry way.
|
| You're playing a Frost mage and this dungeon is full of cold-
| resistant enemies. So you respec to Fire mage to do this dungeon.
|
| You're playing a low-charisma class and need to convince an NPC
| so you respec into Bard to pass the conversation check.
|
| Why even have classes at all at this point?
| mckirk wrote:
| Maybe you could make it a part of the difficulty setting. I
| mean, sometimes you just want to roll over everything in your
| path and feel badass for a bit, and sometimes you want an
| actual challenge.
| nvy wrote:
| Maybe there's an indie game idea here. You play as a shape
| shifter type character, and the core game mechanic is
| morphing between tank/heal/DPS type roles to adapt to the
| challenge at hand.
| pavel_lishin wrote:
| Spoiler alert for an old RPG called "Sanitarium":
| https://store.steampowered.com/app/284050/Sanitarium/
|
| It's been a _very_ long time since I 've played this, but
| it's one of the few games I actually played to completion.
| It featured this mechanic late in the game, where you could
| choose to become one of three "aspects" of your PC in order
| to overcome certain challenges. It was pretty basic, but it
| was a nice touch and made a lot of sense in-sotry.
| von_lohengramm wrote:
| > Why even have classes at all at this point?
|
| Perhaps this is the actual lesson? Instead of artificial
| opportunity cost in the form of exclusive choices, why not
| provide opportunity cost in the form of time/money/etc
| investment?
|
| You're a Sword & Board fighter in need of stealing the
| MacGuffin. Instead of magically undoing the choices that got
| you here, you go out and practice Stealth until you're able to
| heist the famed MacGuffin.
|
| Admittedly, this system _does_ actually provide less immersion,
| meaningful choices, etc., but IMO this can be mitigated almost
| completely by making skilling up much harder. If you still want
| to promote class /archetype-based characters, then just make
| your character's class reduce the amount of XP needed to level
| up certain skills. While you're at it, make having high skills
| also reduce the XP cost of similar skills. Someone who's really
| good with two-handed weapons will probably pick up one-handed
| weapons much quicker than someone who's never even touched a
| weapon.
|
| And if this isn't enough opportunity cost for truly meaningful
| choices, then limiting the availability of XP (in certain
| sections of the game?) is also an option.
| emmo wrote:
| Friction isn't inherently negative.
| tedunangst wrote:
| Just hexedit your save file if you care that much. And level up
| to level 99 while you're at it.
| yieldcrv wrote:
| Consequences have value
| bigbuppo wrote:
| Well for starters, with MMOs you are your character and you're
| paying to play. Every single month for fifteen years. They are
| part of the Great Enshittification where we own nothing and just
| pay rents for all eternity.
|
| Single player games generally have a start and an end. You respec
| on your next replay.
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(page generated 2023-11-22 23:01 UTC)