[HN Gopher] Dark Messiah modding community got Ubisoft approval
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       Dark Messiah modding community got Ubisoft approval
        
       Author : retro_guy
       Score  : 51 points
       Date   : 2023-08-28 16:37 UTC (6 hours ago)
        
 (HTM) web link (www.moddb.com)
 (TXT) w3m dump (www.moddb.com)
        
       | saiya-jin wrote:
       | I am still waiting for such a game since I played it back then -
       | FPS with magic, good bow shooting etc. and actual AAA quality.
       | For proper RPG experience there are skyrims of these days, but
       | something lighter, with just missions and not endless bugged
       | half-empty open worlds, something I can easily pick up for few
       | minutes, progress just a bit and then ignore for a month. Or play
       | in one go if possible. Somehow, they nailed playability just
       | right, in Half-life style.
       | 
       | I am overfed with same looking and same experience modern
       | warfares, just like few years ago WWII oversaturated the market.
       | Another potential direction may be say Vietnam-like games.
        
         | where-group-by wrote:
         | If you're listing all the fun features you have to mention the
         | ragdoll psychics with inventive ways to dispatch your enemies
         | using the environment.
         | 
         | I was very disappointed, when this facet of the game didn't
         | really catch on, and other games did not copy it.
        
       | kmfrk wrote:
       | Last I tried playing the game, it kept crashing with a DirectX
       | error, so this might be the best way to keep the game working.
        
       | selimthegrim wrote:
       | Will they do this for Thief next?
        
       | Cthulhu_ wrote:
       | Sounds like they're eyeing up a remaster or sequel, and wait for
       | the free labor mod community to produce candidates to do so.
       | 
       | I mean it makes sense, they probably won't find someone easily if
       | they put out a job advert, the original developers will have long
       | gone, and you cannot beat someone training themselves over the
       | span of years.
        
         | dogma1138 wrote:
         | This is an RTX remix mod so this is a de facto remaster.
         | 
         | A sequel maybe.
        
       | simlevesque wrote:
       | Such a great game !
        
       | boomboomsubban wrote:
       | Am I understanding this correctly? Ubisoft is allowing third
       | party mods of their 17 year old game that still requires a legal
       | copy to run the mod? While good for the developers and fans, that
       | hardly seems like a concession from Ubisoft
        
         | ramesh31 wrote:
         | >While good for the developers and fans, that hardly seems like
         | a concession from Ubisoft
         | 
         | In the world of AAA game studios, this is about as good as it
         | gets. EA or Activision would have told them to kick rocks.
        
           | lelandfe wrote:
           | Nintendo would have sued them
        
           | capableweb wrote:
           | > EA or Activision would have told them to kick rocks.
           | 
           | Or worst case scenario (like what Rockstar and Nintendo
           | sometimes does), suing the 3rd party developers.
        
           | DarkNova6 wrote:
           | I've been modding games of EA for over 10 years. I even
           | helped out with a project associated to Battleforge, which
           | was shut down in 2013. But when people tried to go near
           | Microsoft oh wow... they go nuclear and they do it fast.
        
         | dogma1138 wrote:
         | REMIX is a bit different it extracts resources from the game so
         | you could rework and replace them.
         | 
         | Additive only modding is arguably easy, however mods in which
         | you extract and rework assets are more tricky since those
         | assets are protected by their own copyright.
         | 
         | There could be cases in which the licensing agreement that
         | covers those assets may not be compatible with modding since
         | the license the publisher and developer have received is rather
         | restrictive - speedtree generated assets come to mind as
         | Autodesk(?) has or had a rather restrictive license on those,
         | store bought art assets these days also probably have a non mod
         | friendly license.
         | 
         | Then there is the whole thing around using trademark names in
         | your sites and content.
         | 
         | Overall you want an approval especially for a large scale
         | remaster mod.
         | 
         | And publishers/developers that may appear hostile to modders
         | may actually have a valid reason rather than doing it just out
         | of spite.
        
       | zote wrote:
       | Wow Ubi gave their full approval, also props to them for their
       | hard work
        
       | suprjami wrote:
       | Good. It's heartbreaking to see modders pour years of love and
       | effort into a game, only to get a cease and desist or DMCA
       | takedown a week after launch.
       | 
       | Looking at you Nintendo. Iwata rolls in his grave.
        
         | gambiting wrote:
         | For all the great games that they are making, Nintendo
         | absolutely hates its most passionate fans.
        
           | chaostheory wrote:
           | Nintendo is Japan's Apple. Everything has to be done their
           | way, which is both their strength and weakness
        
             | chongli wrote:
             | I'd say they're more like the Disney of video games.
             | Nintendo absolutely loves using the "vault" strategy
             | pioneered by Disney: sell your games for a limited time and
             | the put them in the vault, only to bring them back again
             | later when the hype has built up. It's a pretty infuriating
             | strategy for anyone who just wants to buy their favourite
             | Nintendo games.
        
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       (page generated 2023-08-28 23:01 UTC)