[HN Gopher] Universal Paperclips
       ___________________________________________________________________
        
       Universal Paperclips
        
       Author : gaws
       Score  : 160 points
       Date   : 2023-08-02 15:28 UTC (7 hours ago)
        
 (HTM) web link (www.decisionproblem.com)
 (TXT) w3m dump (www.decisionproblem.com)
        
       | adamrezich wrote:
       | what're some other interesting "incremental games" out there
       | these days?
       | 
       | for me at least, just seeing numbers go up and get huge (Swarm
       | Simulator) doesn't really do it for me. part of what makes
       | Universal Paperclips so good is that, like Candy Box, a huge part
       | of the joy is uncovering entirely new gameplay systems as you
       | progress. A Dark Room was neat in that it brought the idea of a
       | coherent _narrative_ that you (sometimes subtly) uncover as you
       | progress, too.
       | 
       | I feel like there's a lot of room left to explore in the space:
       | different mechanics and systems to explore (outside of just
       | clicking and upgrading), the possibility of cooperation with
       | other players... the browser-based incremental game is pretty
       | versatile in what it could do.
       | 
       | one of the most interesting one of these I've seen is Parameters
       | (http://nekogames.jp/swf/prm.swf -- download & play locally with
       | Ruffle or some other SWF player). it's like an abstract RPG where
       | you go on quests (or something) by clicking squares to fill them
       | up. it's kinda crazy to me that nobody seems to have iterated on
       | this concept.
        
         | jrobbins wrote:
         | I made a cooperative team incremental game about software
         | testing that has silly trivia questions. It won't waste your
         | team's whole day because the story plays out in exactly 20
         | minutes.
         | 
         | https://greens-io.appspot.com
        
         | Nzen wrote:
         | Google's quantum computer idle game [0] was pretty cute,
         | visually. That shouldn't be surprising, though, given that they
         | commissioned doublespeak games (originator of _A Dark Room_ )
         | to make it.
         | 
         | [0] https://quantumai.google/education/thequbitgame
        
         | fpgaminer wrote:
         | I've been enjoying Evolve
         | (https://pmotschmann.github.io/Evolve/) a lot lately. There's
         | lots of new gameplay progression, and I've found it to be very
         | well balanced in terms of entertainment/timesink ratio.
        
           | brazzy wrote:
           | Then you probably haven't seen the biggest grinds yet...
           | There is a huge amount of progression, yes, but some of it
           | takes literally years
        
         | Groxx wrote:
         | Crank is pretty similar to both A Dark Room and paperclips in
         | terms of feel, also not mobile friendly at all sadly:
         | https://faedine.com/games/crank/b39/
        
           | adamrezich wrote:
           | it's also unfinished if I recall correctly? I enjoyed the
           | power-balancing system, thought that was pretty neat
        
             | skeaker wrote:
             | Not sure if it's unfinished but the power balancing was
             | always a mess, solar panels trounce everything else by a
             | country mile. There's a whole "set up plants on planets and
             | receive power from them" system that I missed until I had
             | already completed the game because it is literally 1/100th
             | the efficiency of just making another solar panel.
             | 
             | Fun game though! Definitely worth a play if you're
             | interested in clicker games with an unfolding narrative.
        
               | Groxx wrote:
               | I'd call it finished in practice. They might have had
               | dreams of making alternate or more satisfying endings
               | beyond the current, but there is an effective end.
               | 
               | Re planets: yeah just don't even bother. By the time they
               | arrive, your production will have outstripped anything
               | that gets delivered. I had a bit of fun setting up huge
               | quantities of cheap things on nearly every planet and
               | then racing the stream of pointless supplies around the
               | map... but I was already making _far_ more supplies per
               | second than was delivered and able to be used due to
               | storage and production caps (ignoring that I had no
               | useful reason for increasing further, after some point
               | you just trounce everything trivially).
        
               | adamrezich wrote:
               | I didn't realize there was an ending! not sure if that
               | was added after I played last or not but I'll have to
               | check that out.
        
               | Groxx wrote:
               | It's a typical incremental game-reset finish, if that
               | works as a non-spoilery answer. AFAIK there's only one,
               | and no reset bonus / nothing changes after it. The full
               | story is readable through the decrypter.
               | 
               | I can elaborate if you'd prefer, just figure I should try
               | to stay safe by default :)
        
               | adamrezich wrote:
               | no it's cool, I'll check it out for myself :)
               | 
               | I just remember the last time I played, I got to some
               | point where nothing new was happening for a good long
               | while, so I assumed I was at the end of the content.
        
         | [deleted]
        
         | fkarg wrote:
         | I recently started playing CIFI
         | (https://octocubegames.com/cifi). Number go up is indeed very
         | satisfying.
         | 
         | It progressively introduces new game mechanics, which you
         | automate away when they start being annoying.
         | 
         | Also: At this point I probably spent about the same time
         | building excel sheets for figuring out prioritization of
         | upgrades as actually playing the game.
        
         | terramex wrote:
         | SPACEPLAN is certified classic:
         | http://jhollands.co.uk/spaceplan/ (free prototype to play in
         | browser with paid full version on Steam/iOS/Android).
        
           | Groxx wrote:
           | Also easily the best sound design in any incremental I've
           | played. Which is a seemingly weird thing to combine with an
           | incremental, but they did a truly excellent job.
           | 
           | Spaceplan is a relatively short and simple experience
           | (there's not much to optimize, just do), but it's so well
           | done that I highly recommend it.
        
         | yoyohello13 wrote:
         | I found Kittens Game (https://kittensgame.com/web/) pretty fun.
        
           | Groxx wrote:
           | Kittens is one I keep coming back to. It's long and
           | impressively diverse, really well done overall. And it is
           | still actively developed, though it's quite slow to change -
           | expect a year or more between new mechanics. (I think this is
           | entirely fine, to be clear)
           | 
           | The mobile port is pretty good too, functional and has some
           | minor tweaks to make it more playable with mobile's more idle
           | style. And the periodic check-ins to build more stuff are
           | quick and easy - you might need a lot of them, but it doesn't
           | waste your time or penalize you for taking longer. Nor does
           | it really benefit from an auto-clicker, except perhaps very
           | early on.
           | 
           | It is pretty slow though, and you'll have to experiment or
           | check the wiki to figure some things out. I personally enjoy
           | that, and I find it more figure-out-able than many of
           | Antimatter Dimensions' challenges (which are essential to
           | progress, and sometimes require hitting things you can't even
           | see happening). Just don't expect to see real endgame stuff
           | in a few days. It'll probably be months before you even _see_
           | sephirots, much less as a viable target.
        
         | nemomarx wrote:
         | I've been enjoying Bitburner, which has pretty good variation
         | between levels of gameplay and a little bit of fake cyberpunk
         | hacker story to it.
        
       | peterdigital wrote:
       | a classic
        
       | squarefoot wrote:
       | Don't start playing this game, not even for a quick test, unless
       | you want to find yourself manufacturing world supplies of
       | paperclips in the night. You have been warned, this thing is so
       | addictive that I'm surprised it isn't illegal:^)
        
       | jon-wood wrote:
       | RIP to the productivity all the people discovering this for the
       | first time today.
        
         | alostpuppy wrote:
         | Every time this comes up I lose at least 2 hours
        
         | dgrin91 wrote:
         | I think my first run years ago was ~24 hours
        
         | gms7777 wrote:
         | I played it first a few years ago and was totally engrossed. A
         | few months ago, I remembered it and thought "well maybe I'll
         | find it again and play for a few minutes"... and then I did
         | nothing else for the rest of the day.
        
           | ramesh31 wrote:
           | This is an entire genre now called clicker games. For
           | whatever reason, people are entranced by watching numbers get
           | bigger. It's the same thing with RPGs.
        
             | ndsipa_pomu wrote:
             | Antimatter Dimensions is a good mobile one - the numbers
             | get REALLY big and there's some tricky challenges to
             | complete.
        
             | dragontamer wrote:
             | The opposite.
             | 
             | Universal Paperclips was a latecomer to the clicker genre.
             | It starts off making you think its a simple clicker game,
             | but then it turns out that Universal Paperclips has an
             | ending.
             | 
             | Once you achieve the ending, you then have permission to
             | turn off the Universal Paperclips (in fact, its an explicit
             | option), and it installs a cookie or something that
             | prevents the game from starting up again.
             | 
             | Its this "anti-clicker" mindset, despite looking like a
             | simple clicker game, that makes me... ironically... come
             | back to Universal Paperclips over the years.
        
             | wccrawford wrote:
             | IMO, it's not just the numbers. It's the constant
             | strategizing to make the numbers go bigger, and the
             | changing strategy as the game progresses.
             | 
             | There are plenty of really crappy clickers that don't do
             | anything for me. And there are some that are too complex to
             | be really fun (Kittens), but the ones in the middle, like
             | this one, really feel good.
        
               | Groxx wrote:
               | Crank is a pretty similar-feeling one imo, if you're
               | looking for your next fix :) It is unfortunately not
               | mobile friendly (or even functional) though.
               | 
               | https://faedine.com/games/crank/b39/
        
               | wccrawford wrote:
               | Loved that one enough to play it twice, after a while.
               | Thanks for the reminder!
        
               | 7373737373 wrote:
               | And yet I've seen no algorithmic approach for optimizing
               | speedruns for this kind of game. Most have a very large
               | state space, so MILP solvers are not applicable.
        
               | fishtoaster wrote:
               | I once got quite into https://www.swarmsim.com/#/
               | 
               | It's about as barebones as you can get - it's literally
               | just "numbers go up" with a few simple names attached to
               | them. It turns out that even that is enough to get me
               | addicted for a bit.
        
               | gms7777 wrote:
               | I've had to institute a blanket "no clicker game" policy
               | for myself because I find them way too addicting. The
               | frustrating thing about most (but not all) clicker games
               | is that for me, they usually don't even feel good (e.g.,
               | relaxing, mentally stimulating, satisfying). They just
               | make me feel like I'm an addict that needs my dopamine
               | drip. There are definitely non-clicker games that hit the
               | same spot for me, but almost every clicker game I've
               | tried manages to completely suck me in.
               | 
               | I would put Universal Paperclips and A Dark Room as
               | exceptions though in the sense that they're still fully
               | engrossing, but there's a little bit more depth and
               | discovery than just "click the thing until you have
               | enough clicks to get the next thing".
        
               | Volundr wrote:
               | Spaceplan (which apparently just had a free remaster
               | released) is also well worth checking out. My rule of
               | thumb with these kinds of games is I will only pick them
               | up if they have an "end".
        
           | Cerium wrote:
           | It has excellent replay value.
        
             | brazzy wrote:
             | It has basically no replay value, compared to games like
             | Kittens or Evolve. Every playthrough is basically the same.
             | There are no substantially different strategies, and only
             | at the very end is there a single decision that determines
             | which of two endings (and fairly simple boosts) you get.
             | After one playthrough you have seen 99.9% of the content,
             | after two you have seen 100%
             | 
             | The writing and the story is pretty damn good though.
        
               | burnished wrote:
               | It has non traditional replay value, because you are
               | absolutely correct in your detailing of playthrough
               | similarity, yet it appears few if any of us are able to
               | ignore its siren song.
        
               | overnight5349 wrote:
               | The new version has a multiverse map you have to traverse
               | through to collect some really sick upgrades
               | 
               | It's an absolute grind, but once you pick up some 500%
               | productivity multipliers it gets much easier
        
               | brazzy wrote:
               | Oh shit. Gotta nope out of that as long as I'm still
               | playing Evolve.
        
               | overnight5349 wrote:
               | It sucked up several weeks of my time. Got about halfway
               | through the map before my save file got corrupted.
               | 
               | Honestly kinda ruined it, I don't know if I can play the
               | game again knowing I lost a couple hundred hours of
               | progress
        
               | Cerium wrote:
               | Yet somehow over the last so many years I have played
               | this game 3 or 4 times and had fun each time.
        
         | MiguelHudnandez wrote:
         | I think I still have javascript commandlets to auto-play phases
         | of this game. That brought a whole other level of enjoyment to
         | it.
        
           | jprete wrote:
           | One of the best ways to expand an incremental game's gameplay
           | is to gradually automate one layer, while introducing new
           | mechanics in a higher layer. So one's focus for optimization
           | gradually shifts from older and better-understood mechanics
           | to a higher level, where the gameplay is to manipulate the
           | lower layer's mechanics to make it run as quickly as a basic
           | action did at the start.
        
             | adamrezich wrote:
             | a couple years ago a friend of mine got into botting Diablo
             | II, which seemed like a whole game in itself, which made me
             | think, how neat would that be, a game where you start off
             | doing regular gameplay stuff, and then you eventually
             | automate/optimize that gameplay at increasingly more meta
             | levels of play. still think there's something to that
             | idea...
        
               | MetallicDragon wrote:
               | There are a few games where the point is basically to
               | write a bot to play for you. Off the top of my head are
               | Screeps and Adventure Land
        
               | tleb_ wrote:
               | That sounds like the concept of Factorio: the abstraction
               | level we play at rises with time. Most of the
               | achievements are about skipping manual labor at various
               | points in time.
        
               | pbhjpbhj wrote:
               | Did Factorio have blueprints? That seemed like one of the
               | greatest advances in Dyson Sphere Program, when you could
               | lay down a whole factory unit at once; emphasised the
               | move to greater levels of abstraction.
               | 
               | Mind you, I'd have liked a lite version that reduced the
               | tech tree by maybe a third but still enabled you to get
               | all the advancements without devoting your whole life to
               | it ;o)
        
               | pbhjpbhj wrote:
               | ComputerCraft/EduCraft which was a Minecraft mod with Lua
               | programmable robots that you could craft and set to work
               | for you, gradually. Sounds similar to what you're going
               | for here.
               | 
               | I wonder what other examples there are?
        
               | burnished wrote:
               | You should absolutely not check out bitburner then if you
               | cannot afford a distraction, especially if you like
               | programming and green crt hacker aesthetic
        
               | adamrezich wrote:
               | well... shit.
        
               | Kiro wrote:
               | All factory and automation games build on that concept.
               | It's a huge genre with a lot of good titles.
        
         | FrustratedMonky wrote:
         | OMG Productivity.
         | 
         | I thought I had won the game with full automation.
         | 
         | There is an entire new level.
        
       | FrustratedMonky wrote:
       | Is there a leaderboard somewhere. I reached Full Autonomy in 2hr
       | 47min 54 sec.
       | 
       | I think it can be done faster.
        
         | dragontamer wrote:
         | Speedrunners are beating the whole game from scratch within 1h
         | 30m or so.
         | 
         | https://www.speedrun.com/upc
        
       | joshstrange wrote:
       | Not today satan! Even after playing this multiple times on both
       | the web and mobile this site can suck me back in so easily.
        
       | madrox wrote:
       | _The paperclip maximizer is a thought experiment described by
       | Swedish philosopher Nick Bostrom in 2003. It illustrates the
       | existential risk that an artificial general intelligence may pose
       | to human beings when it is programmed to pursue even seemingly
       | harmless goals and the necessity of incorporating machine ethics
       | into artificial intelligence design. The scenario describes an
       | advanced artificial intelligence tasked with manufacturing
       | paperclips. If such a machine were not programmed to value human
       | life, given enough power over its environment, it would try to
       | turn all matter in the universe, including human beings, into
       | paperclips or machines that manufacture paperclips._
       | 
       | https://en.wikipedia.org/wiki/Instrumental_convergence#Paper...
        
         | jaclaz wrote:
         | If anyone is curious about real paperclip manufacturing
         | machines:
         | 
         | https://news.ycombinator.com/item?id=20902807
        
         | CharlesW wrote:
         | I wonder if he got the idea from Philip K. Dick's 1955 story
         | "Autofac"?
         | 
         | https://en.wikipedia.org/wiki/Autofac
         | 
         | https://www.vulture.com/2018/01/electric-dreams-recap-season...
        
           | abecedarius wrote:
           | He got it from Eliezer Yudkowsky's somewhat different
           | paperclip maximizer in a mailing-list post. (My memory of a
           | Twitter thread a while back which included Yudkowsky, saying
           | he'd told Bostrom not to worry about attributing ideas like
           | that to him.)
        
             | [deleted]
        
           | actionfromafar wrote:
           | PKD keeps surprising me.
        
             | dylan604 wrote:
             | I like how the sci-fi authors have spent time thinking
             | about what an advanced AI could do, yet those building the
             | AI have not taken a moment's pause to consider what they
             | are doing
        
               | feoren wrote:
               | That's because the people who are building the AI
               | actually know how it works, understand how fundamentally
               | simple it all is, and know that there's no room for
               | consciousness to magically emerge. The current state of
               | AI is not so much a story of any kind of "intelligence"
               | being amazing, but rather the sum total of humanity's
               | data being amazing. The amazing feats LLMs perform come
               | from the words we all wrote, not the code they wrote. The
               | code just unlocks the previously latent power of all that
               | data.
               | 
               | It is _nothing_ close to being an actual intelligence,
               | regardless of how much we anthropomorphize it. We also
               | anthropomorphize stick figures, stuffed animals, and
               | weighted companion cubes.
        
               | bananapub wrote:
               | that's indeed not a sensible worry, but the actual
               | consequences on society of such things are extremely real
               | and already happening, and are something the people
               | involved seem either uninterested in worrying about or
               | actively encouraging.
        
               | willcipriano wrote:
               | The people building it know it isn't AI, the people
               | selling it call it that.
        
               | Karunamon wrote:
               | To say that something like GPT-4 does not count as "AI"
               | requires a gargantuan shifting of goalposts from where
               | they were at this time last year.
        
               | JRandomHacker42 wrote:
               | https://twitter.com/AlexBlechman/status/14578427241288335
               | 38
               | 
               | Sci-Fi Author: In my book I invented the Torment Nexus as
               | a cautionary tale
               | 
               | Tech Company: At long last, we have created the Torment
               | Nexus from classic sci-fi novel Don't Create The Torment
               | Nexus
        
               | d1str0 wrote:
               | Do you honestly believe that the only people who have
               | thought about the ramifications of AI are Sci Fi authors?
               | I can guarantee people who spend years researching and
               | building advanced language models have thought about the
               | ramifications of their work.
               | 
               | This isn't Jurassic Park.
        
               | actionfromafar wrote:
               | Haha, but it _is_! :-D
               | 
               | LLMs are pretty basic stuff but we are all struggling
               | with what to use them for!
               | 
               | OpenAI is manually playing whac-a-mole with ChatGPT
               | saying the darndest things!
        
               | otachack wrote:
               | Depends what we're looking at. Ride share disruption was
               | very Jurassic Park and we've been dealing with
               | ramifications ever since.
        
               | AlotOfReading wrote:
               | If you accept the implied premise that there are
               | irresponsible deployments of AI out there, the
               | alternative explanation is that they _did_ consider the
               | ramifications and simply don 't care. That's even worse.
               | Calling them ignorant is actually giving them the benefit
               | of the doubt.
        
               | goatlover wrote:
               | Or the researchers don't think existential threats are
               | realistic, and paper maximizing thought experiments are
               | silly. Maybe they're wrong, but maybe not. It's easy to
               | imagine AI takeover scenarios by giving them unlimited
               | powers, it's hard to show the actual path to such
               | abilities.
               | 
               | It's also hard to understand why an AI smart enough to
               | paperclip the world wouldn't also be smart enough to
               | realize the futility in doing so. So while alignment
               | remains an issue, the existential alignment threats are
               | too ill-specified. AGIs would understand we don't want to
               | paperclip the world.
               | 
               | Fun game though.
        
               | cubefox wrote:
               | > It's also hard to understand why an AI smart enough to
               | paperclip the world wouldn't also be smart enough to
               | realize the futility in doing so.
               | 
               | Terminal goals can't be futile, since they do not serve
               | to achieve other (instrumental) goals. Compare: Humans
               | like to have protected sex, watch movies, eat ice cream,
               | even though these activities might be called "futile" or
               | "useless" (by someone who doesn't have those goals) as
               | they don't serve any further purpose. But criticizing
               | _terminal_ goals for not being _instrumentally_ useful is
               | a category error. For a paperclipper, us having sex would
               | seem just as futile as creating paperclips seems to us.
               | Increased intelligence won 't let you abandon any of your
               | terminal goals, since they do not depend on your
               | intelligence, unlike instrumental goals.
        
               | Sardtok wrote:
               | It's not like you want to eat ice cream constantly, even
               | if it means making everything into ice cream.
               | 
               | Of course the premise becomes that the AI has been
               | instructed to make paperclips. They should have hired a
               | better prompt engineer, capable of actually specifying
               | the goals more clearly. I don't think an AI that
               | eradicates humankind, will have such simplistic goals, if
               | an AI ever becomes the end of humans. Cybermen, though,
               | are inevitable.
        
               | sfink wrote:
               | Yes, they should just write prompts without bugs. Can't
               | be that much harder than writing software without bugs.
        
               | mecsred wrote:
               | I agree completely with your first paragraph, and
               | disagree completely with your second.
               | 
               | "Futility" is subjective, and the whole purpose of the
               | thought experiment is to point out that our predication
               | of "futility" or really any other purely mental construct
               | does not become automatically inherited by a mind we
               | create. These imaginary arbitrarily powerful AIs would
               | definitely be able to model a human being describing
               | something as futile. Whether or not it persues that
               | objective has nothing to do with it understanding what we
               | do or don't want.
        
               | AlotOfReading wrote:
               | That would be not accepting the premise that deployments
               | are irresponsible. I guess there could be a situation
               | where every researcher thinks everyone _else 's_
               | deployment is irresponsible and theirs is fine, but I
               | don't think that's what you're saying.
        
               | ASalazarMX wrote:
               | > AGIs would understand we don't want to paperclip the
               | world.
               | 
               | Even if they did, what if they aren't smart enough for
               | eloquent humans to convince them it's for the greater
               | good. True AGIs will need a moral code to match their
               | intelligence, and someone will have to decide what's good
               | and bad to make that moral code.
        
               | goatlover wrote:
               | Then they won't be smart enough to paperclip the world.
               | No human organization can do that.
        
               | FrustratedMonky wrote:
               | I think they do know. Corporations are filled with people
               | that 'know' but can't risk leaving, so they comply, and
               | even promote such decisions. It's a form of group think
               | with added risk of being fired, passed over for
               | promotion.
               | 
               | Eichmann.
        
               | mikea1 wrote:
               | Another explanation is that there are those who
               | considered and thoughtfully weighed the ramifications,
               | but came to a different conclusion. It is unfair to
               | assume a decision process was agnostic to harm or plain
               | ignorant.
               | 
               | For example, perhaps the lesser-evil argument played a
               | role in the decision process: would a world where deep
               | fakes are ubiquitous and well-known by the public be
               | better than a world where deep fakes have a potent impact
               | because they are generated seldomly and strategically by
               | a handful of (nefarious) state sponsors?
        
               | parpfish wrote:
               | there's also the issue that most of the AI
               | catastrophizing is a pretty clear slipperyslope argument:
               | 
               | if we build ai AND THEN we give it a stupid goal to
               | optimize AND THEN we give it unlimited control over its
               | environment, something bad will happen.
               | 
               | the conclusion is always "building AI is wrong" and not
               | "giving AI unrestricted control of critical systems is
               | wrong"
        
               | olddustytrail wrote:
               | The massive flaw in your argument is your failure to
               | define "we".
               | 
               | Replace the word "we" with "a psychotic group of
               | terrorists" in your post and see how it reads.
        
               | mikea1 wrote:
               | I completely agree that's a valid argument. I just think
               | it is rational for someone to come to a different
               | conclusion, given identical priors.
        
               | parpfish wrote:
               | If it wasn't clear, I agree with your parent comment
        
               | dylan604 wrote:
               | See also social media platforms. They are very well
               | informed of the results of their algorithmic changes.
               | 
               | See also big tobacco. They exactly what their additives
               | to the product did.
               | 
               | See also 3M and PFAS. See also Big Oil. See also, see
               | also...
               | 
               | Why would I expect anything different from any other
               | branch of business using the precedence laid before us?
        
               | killerstorm wrote:
               | That's not how it works. People publish papers
               | demonstrating improvements without thinking about
               | "ramifications".
        
               | chess_buster wrote:
               | They have - and decided to do it anyway.
        
               | mitthrowaway2 wrote:
               | Some of us considered it and even decided to go into
               | different fields as a result.
               | 
               | Some others entered the field, made progress, and
               | apparently regretted it.
               | 
               | Others are willing to put their concerns aside for money.
               | Salaries get very high in that field.
        
               | throwaway290 wrote:
               | > I can guarantee people who spend years researching and
               | building advanced language models have thought about the
               | ramifications of their work.
               | 
               | Super easy to not think about something if your job
               | depends on it. And even if you do, things don't go as you
               | think (see bombings of civilian Hiroshima and Nagasaki
               | despite objections of nuclear physicists).
        
         | stcredzero wrote:
         | More and more of our global economy is centered around compute.
         | While it seems like oil and fossil fuel use will decline with
         | the advent of other forms of energy production in the near
         | future, computer chips are becoming prominent in global
         | strategic thinking and military planning.
         | 
         | How is this different from maximizing paperclips? It's the same
         | thing, just with a much more direct basis for instrumental
         | convergence!
        
         | majormajor wrote:
         | Some of these thought experiments seem very disconnected from
         | how industry works. Like, we're saying "make as many paperclips
         | as possible" as our instruction to this agent, not even "make
         | as many as profitable" or "make up to X per day at a cost of
         | less than Y per day"? The solution is proposed to be "program
         | the AI to value human life" instead of the far simpler "put
         | basic constraints on the process like you would in a business
         | today"?
         | 
         | Ok, so it's a more general example of worries about "managing
         | superintelligence" but IMO it does the debate a disservice by
         | being so obviously ludicrous that it's hard to square "naive
         | paperclip-maximizing AI" with "superintelligence."
         | 
         | I think if we're going to survive all this stuff it's much more
         | likely to be because the private parties with the wherewithal
         | to unleash an AI with the ability to affect the world to that
         | extent will largely be ones with enough resources to have
         | narrow banal goals _and narrow banal constraints_ including
         | _self-preservation_ too, not because we figure out some sort of
         | general purpose  "AGIs that are aligned with humans" solution.
         | 
         | Kinda like with nukes.
        
           | moritzwarhier wrote:
           | I'm not sure if economy inherently values human lives more
           | than anything else. Only the monetary metrics need to bw
           | fulfilled.
           | 
           | It's interesting to transfer the idea of the Turing Test onto
           | other "agent" scenarios.
           | 
           | Financial trading bots have been a thing for a long time
           | without any need to pretend that they're human.
           | 
           | The legitimation of property and capital depends on human
           | owners though.
        
           | slg wrote:
           | What about the engagement maximizing algorithms of the last
           | decade plus which have seemingly helped fracture mature
           | democracies by increasing extremism and polarization? Seems
           | like we already have examples of companies using AI (or more
           | specifically machine learning) to maximize some arbitrary
           | goal without consideration for the real human harm that is
           | created as a byproduct.
        
             | majormajor wrote:
             | Ok, that's a more interesting goal to me, because unlike
             | "make as many paperclips as possible" those are algorithms
             | optimizing for actual real revenue and profit impact in a
             | way that "as many paperclips as possible" doesn't. But it
             | shares the "in the long run, this has a lot of
             | externalities" aspect.
             | 
             | You could turn this into a "this is why superintelligence
             | will good" thought experiment, though! Maybe "the
             | superintelligence realizes that optimizing for these short
             | term metrics will harm the company's position 30 years from
             | now in a way that isn't worth it" - the superintelligence
             | is smart enough to be longtermist ;) .
             | 
             | I realize that the greater point is _supposed_ to be more
             | like  "this agent will be so different that we can't
             | anticipate what it will be weighing or not, and whether
             | it's longterm view would align with ours", but the
             | paperclip maximizer example just requires it to be dumb in
             | a way that I don't find consistent with the concern. And I
             | find myself similarily unconvinced at many other points
             | along the chain of reasoning that leads to the conclusion
             | that this should be a huge immediate worry or priority for
             | us, instead of focusing on human incentives/systems/goals.
        
           | philwelch wrote:
           | The basic problem still remains: if you build an autonomous
           | machine intelligence and try to encode it with basic
           | directives, the potential implications of those directives is
           | hard to predict. Obviously the paperclip company doesn't want
           | to replace the entire universe with a grey goo any more than
           | the sorcerer's apprentice wants to flood the workshop; it
           | happens accidentally.
           | 
           | Of course the paperclip company can try to add constraints to
           | their AI in order to prevent naive paperclip maximization,
           | but what if they screw up those constraints as well? The
           | whole premise of Asimov's Three Laws is that AI has these
           | sorts of constraints, but even in his stories these
           | constraints still lead to unexpected outcomes.
           | 
           | All programming bugs are the result of a programmer encoding
           | an instruction or statement that doesn't imply what they
           | think it implies and the computer following it literally. A
           | more capable and autonomous computer that approaches what we
           | might call "intelligence" is also going to be more capable of
           | doing harm when it runs into a bug. And if it's something
           | like an LLM where the instructions are natural language, with
           | all its ambiguity and vagueness, you have a whole other issue
           | compounding it.
           | 
           | If you study philosophy you end up running into the exact
           | same problem. The object of the game of philosophy is to make
           | the most general true statements possible. One philosopher
           | might say something like, "knowledge is defined as true
           | justified belief", or maybe "moral good is defined as
           | whatever delivers the greatest good to the greatest number",
           | or maybe even, "the object of the game of philosophy is to
           | make the most general true statements possible". And then
           | another philosopher comes up with a counterexample or
           | counterargument which disproves the first philosopher's
           | statement, usually because--just like a programming bug--it
           | entails an implication that the first philosopher didn't
           | think of. We have been playing the game of philosophy for
           | thousands of years and nobody has managed to score a point
           | yet.
           | 
           | Another thing. Human beings have a lot of needs, imperatives,
           | motivations, and values. Some of them, like food, are built
           | in. Others are learned through culture. But we end up with a
           | lot of them, and it's easy to take them for granted. With a
           | machine, you have to build those things in yourself. There's
           | no getting around it. But we don't actually have a complete,
           | hierarchical set of imperatives/motivations/values for a
           | decent human being. The philosophers have been working on it
           | for millennia but keep running into bugs. So how can we
           | expect to solve the problem for non-human AI? True, we are
           | unlikely to screw up so badly that we end up with a literal
           | paperclip maximizer, but we are bound to make some far more
           | subtle mistake of the same general kind.
        
           | circuit10 wrote:
           | The point is it's virtually impossible to put constraints on
           | it that make it do what you want because if it's more
           | intelligent than you it can always think of something that
           | you won't, that's technically within the rules you set but
           | not at all intended. That's why we'd need to make it care
           | about the underlying intentions and values, but that's also
           | really hard
        
             | seventhtiger wrote:
             | The basic premise is that it has somewhere in it that is
             | telling it to make more paperclips. Put the constraints
             | there.
             | 
             | If you're saying such an AI would be too smart to be a
             | simple paperclip maximizer, then I'd agree, but then what's
             | the point of the thought experiment if a paperclip
             | maximizer is impossible.
        
               | travisjungroth wrote:
               | I think you're missing some big pieces of the idea here.
               | 
               | The first is that these constraints aren't easy. Make
               | paperclips in a way that doesn't hurt anyone. Ok, so it's
               | going to make sure every single part is ethically sourced
               | from a company that never causes any harm to come to
               | anyone ever, and doesn't give any money to people or
               | companies that do? That doesn't exist. So you put in a
               | few caveats and those aren't exactly easy to get right.
               | 
               | The second part is an any versus all issue. Even if you
               | get this right in any one case, that's not enough. We
               | have to get this right in all cases. So even if you can
               | come up with an idea to make an ethical super
               | intelligence, do you have an idea to make all super
               | intelligences act ethically?
               | 
               | I actually believe in the general premise of this
               | question as being the biggest threat to humans. I don't
               | think it's a doomsday bot that gets us. It's going to be
               | someone trying to hit a KPI, and they'll make a super
               | intelligence that demolishes us like a construction site
               | over an anthill.
        
               | circuit10 wrote:
               | > The basic premise is that it has somewhere in it that
               | is telling it to make more paperclips. Put the
               | constraints there.
               | 
               | What constraints do you suggest? If it's just changing
               | "make as many paperclips as possible" to "make at least x
               | number of paperclips" (putting a cap on the reward it
               | gets), here's a good explanation of why that doesn't
               | really work: https://www.youtube.com/watch?v=Ao4jwLwT36M
               | 
               | If you're suggesting limiting the types of actions it can
               | take, then to do that to the point that a
               | superintelligence can't find a way around it (maybe
               | letting it choose between one of two options and then
               | shutting it down and never using it again) would make it
               | not very useful, so you'd be better off just not making
               | it at all
               | 
               | > If you're saying such an AI would be too smart to be a
               | simple paperclip maximizer
               | 
               | No, that's not what I'm saying. Any goal is compatible
               | with any level of intelligence, there is no reason why it
               | wouldn't be possible to follow a simple goal in a complex
               | way. Again here's a video about that:
               | https://www.youtube.com/watch?v=hEUO6pjwFOo
        
             | majormajor wrote:
             | That seems like an attempt to set up a futile exercise in
             | needle-threading that relies on narrow worst-case-scenario
             | definitions of "superintelligence"/AGI.
             | 
             | It's too intelligent to restrict our constraints.
             | 
             |  _but_
             | 
             | It's not too intelligent to be "aligned" to underlying
             | intentions and values?
             | 
             | That approach doesn't even work on humans, why would it
             | work on a superintelligence?
        
               | circuit10 wrote:
               | > It's not too intelligent to be "aligned" to underlying
               | intentions and values?
               | 
               | Intelligence makes that harder, not easier. Just because
               | it can work out the underlying intentions doesn't mean it
               | cares about them. Remember, this is an optimisation
               | process that maximises a function; deciding to do
               | something that doesn't maximise that function will not be
               | selected for
               | 
               | Whenever you do something, do you think "the underlying
               | goal of my behaviour set by evolution is to reproduce and
               | have children, so I'd better make sure my actions are
               | aligned to the goal of doing that"? No, you don't care
               | what the underlying "intentions" are, and neither does an
               | AI. Because our environment has changed, many of our
               | instincts no longer line up well with that goal, which is
               | actually another problem with aligning AI because it can
               | do the same thing if the environment changes since
               | training
        
               | nuancebydefault wrote:
               | > not too intelligent to be aligned
               | 
               | The thing is, being aligned cannot be solved with
               | intelligence per se.
               | 
               | Say, you are (far) more intelligent than a spider.
               | There's no way you can get aligned with (all of) its
               | values unless the spider finds a way to let you know (all
               | of) its values. Maybe the spider just tells you to make
               | plenty of webs without knowing that it might get
               | entangled in them by itself. The webs are analogous to
               | the paperclips.
        
           | spicybright wrote:
           | Even if we make an AI that wants to turn all matter into
           | paper clips, we're so far away from an agent doing that I'm
           | really not too worried.
           | 
           | I don't think there's any industry on earth that doesn't need
           | humans in the loop somehow. Whether is mining raw material
           | from the ground, loading stuff in machines for processing,
           | and most importantly fixing broken down machines, robots are
           | really bad at these things for the foreseeable future.
           | 
           | Not to mention AI needs constant electricity, which is really
           | complicated and requires humans fixing a lot of stuff.
        
             | circuit10 wrote:
             | The thought experiment is about a superintelligence, which
             | either wouldn't need humans and could build some kind of
             | robots or something even more effective that we haven't
             | thought of, or manipulate us into doing exactly what it
             | "wants"
             | 
             | Also it's a simplified example, it wouldn't literally be
             | paperclips but some other arbitrary goal (it shows how most
             | goals takes to their absolute extreme won't be compatible
             | with human existence, even something that sounds harmless
             | like making paperclips)
        
               | majormajor wrote:
               | What about "most arbitrary goals are incompatible with
               | human existence" requires super-human intelligence?
               | 
               | A human who wanted to "build as many paperclips as
               | possible" could cause a great deal of destruction today.
               | 
               | A human who wanted to accumulate as much wealth as
               | possible could, too.
               | 
               | EDIT: maybe a better way of articulating my complaints
               | about this famous thought experiment is that it's
               | supposed to be making a point about superintelligence but
               | it's talking about a goal that has sub-human-intelligence
               | sophistication.
        
               | circuit10 wrote:
               | > What about "most arbitrary goals are incompatible with
               | human existence" requires super-human intelligence?
               | 
               | The "taken to the absolute extreme" part.
               | 
               | > A human who wanted to "build as many paperclips as
               | possible" could cause a great deal of destruction today.
               | 
               | Maybe, but a) no one really wants that (at least not as
               | their only desire above all else) and b) we aren't
               | superintelligent so it's hard to gain enough control and
               | power and plan well enough to do it that well
               | 
               | > talking about a goal that has sub-human-intelligence
               | sophistication
               | 
               | There is no reason a simple goal can't be followed in an
               | intelligent way or vice versa. This is called the
               | "orthogonality thesis". There's a good video about it
               | here: https://www.youtube.com/watch?v=hEUO6pjwFOo
        
             | parpfish wrote:
             | i agree that there's no way to get humans out of the loop.
             | somebody set up this machine to make paperclips because
             | some human(s) wanted/needed paperclips. eventually, one of
             | those people would realize "we have enough paperclips.
             | let's turn off the paperclip making machine".
             | 
             | this nightmare scenario really only plays out if paperclip
             | machine develops some sort of self-preservation instinct
             | and has the means to defend/protect itself from being
             | disabled. Building a machine capable of that seems a) like
             | fantastical scifi and b) easily preventable.
        
       | [deleted]
        
       | operator-name wrote:
       | If you're starting this on a mobile device, don't make the same
       | mistake I did. It gets quite laggy later on and some of the
       | "gameplay elements" are designed around having a mouse.
        
         | d1str0 wrote:
         | If you use the mobile app it will work just find. Highly
         | recommend.
        
       | NovaDudely wrote:
       | Isnt this thing essentially a war crime? The amount of
       | productivity lost to this thing cannot be calculated.
        
       | yetanotherloss wrote:
       | [dead]
        
       | Asooka wrote:
       | At first I was making more and more paperclips. But then I found
       | the other ways to make money and turned off the paperclip maker.
       | I owned all the paperclip production capacity in the world, why
       | would I make paperclips myself. I solved world peace, cured
       | cancer and male pattern baldness. Then I just deleted the
       | machine's memory and processing power. I didn't get an official
       | ending, but I feel like I won.
        
       | at_a_remove wrote:
       | This game is probably one of the best inputs if you want to make
       | estimates about the Drake Equation. Can you really trust every
       | member of every advanced alien species not to hear the siren call
       | of a hypothetical Hypnodrone? One might imagine a galaxy
       | collapsing, the most streamlined self-replicators peeling off
       | "seeds" that start their gravitational brake from ninety-five
       | percent of the speed of light, collapsing the cooler matter of a
       | solar system before waiting to tear apart any local suns and
       | forging enormous linear accelerators so they can begin firing at
       | other unconverted systems in the Orion Arm.
        
       | danpalmer wrote:
       | Sigh. Here we go again.
        
       | madsr wrote:
       | Soo.. How do I cash out?
        
       | bironran wrote:
       | https://news.ycombinator.com/item?id=33446121
       | 
       | https://news.ycombinator.com/item?id=24389655
       | 
       | https://news.ycombinator.com/item?id=15439569
       | 
       | https://news.ycombinator.com/item?id=36972227
       | 
       | https://news.ycombinator.com/item?id=22394560
       | 
       | https://news.ycombinator.com/item?id=32125372
       | 
       | https://news.ycombinator.com/item?id=35378453
       | 
       | https://news.ycombinator.com/item?id=20955089
       | 
       | https://news.ycombinator.com/item?id=15504187
       | 
       | https://news.ycombinator.com/item?id=15444762
       | 
       | https://news.ycombinator.com/item?id=30837131
       | 
       | https://news.ycombinator.com/item?id=29637543
       | 
       | https://news.ycombinator.com/item?id=32016242
       | 
       | https://news.ycombinator.com/item?id=31998798
       | 
       | https://news.ycombinator.com/item?id=30256647
       | 
       | https://news.ycombinator.com/item?id=29187050
       | 
       | https://news.ycombinator.com/item?id=22236702
       | 
       | https://news.ycombinator.com/item?id=25552628
       | 
       | omg, "A filmmaker thinks he can turn Universal Paperclips into a
       | movie (2019)" https://news.ycombinator.com/item?id=24405682 I
       | would rent that movie for sure. Sounds like a wonderful sci-fi B
       | movie to watch.
        
         | dang wrote:
         | Thanks! Macroexpanded:
         | 
         |  _Universal Paperclips_ -
         | https://news.ycombinator.com/item?id=33446121 - Nov 2022 (170
         | comments)
         | 
         |  _Universal Paperclips_ -
         | https://news.ycombinator.com/item?id=30837131 - March 2022 (3
         | comments)
         | 
         |  _Universal Paperclips_ -
         | https://news.ycombinator.com/item?id=29496595 - Dec 2021 (82
         | comments)
         | 
         |  _Universal Paperclips - play the role of an AI programmed to
         | produce paperclips_ -
         | https://news.ycombinator.com/item?id=27121348 - May 2021 (2
         | comments)
         | 
         |  _Universal Paperclips_ -
         | https://news.ycombinator.com/item?id=26524117 - March 2021 (1
         | comment)
         | 
         |  _A filmmaker thinks he can turn Universal Paperclips into a
         | movie (2019)_ - https://news.ycombinator.com/item?id=24405682 -
         | Sept 2020 (2 comments)
         | 
         |  _Universal Paperclips_ -
         | https://news.ycombinator.com/item?id=24389655 - Sept 2020 (84
         | comments)
         | 
         |  _Universal Paperclips_ -
         | https://news.ycombinator.com/item?id=22394560 - Feb 2020 (1
         | comment)
         | 
         |  _The Unexpected Philosophical Depths of the Clicker Game
         | Universal Paperclips_ -
         | https://news.ycombinator.com/item?id=19513089 - March 2019 (52
         | comments)
         | 
         |  _Universal Paperclips - A Paperclip Production Simulator_ -
         | https://news.ycombinator.com/item?id=15439569 - Oct 2017 (3
         | comments)
         | 
         | (Btw the convention is to omit links to past threads that have
         | no comments, or only trivial comments. Otherwise people click
         | on the links, find nothing of interest, and come back complain.
         | Not a criticism! just FYI)
        
         | dylan604 wrote:
         | Maybe it'll look like the "They're taking the hobits to
         | Isengard" video
         | 
         | https://www.youtube.com/watch?v=DKP16d_WdZM
        
         | riidom wrote:
         | Put a blank line inbetween:)
         | 
         | (these are links to former discussions)
        
       | sublinear wrote:
       | > The web version of this game was not designed to work on
       | phones. Grab the mobile version below.
       | 
       | :/
        
         | Kiro wrote:
         | Why the sad face when you have the solution right there in your
         | quote?
        
           | d1str0 wrote:
           | The mobile app works much better than the website used to on
           | mobile.
        
             | cubefox wrote:
             | It seems strange though to make a mobile app instead of a
             | mobile website which functions exactly like the app.
        
       | madsr wrote:
       | I find the AI point of view not that interesting. What's more
       | interesting is the obvious (im)balance between production rate
       | and revenue per second vs the amount of (finite) resources being
       | spent in the process.
        
       | faefox wrote:
       | For the impatient: the game stores much of its state in global
       | variables which may easily be manipulated in the console.
        
         | riidom wrote:
         | Also note for the not-so-impatient: It's possible to play
         | through in under 3h though (after some attempts).
        
         | SkyBelow wrote:
         | Download a copy of the Kitten game code, reduce all the scaling
         | factors to 1.0, enjoy a 2-3 hour run to beat the game instead
         | of spending years.
        
       | gdsdfe wrote:
       | this is dangerously fun ... kiss goodbye your productivity for
       | today
        
       | cpach wrote:
       | I played this for the first time a few months ago. Oh my! What an
       | addictive game. Very funny too. The humour reminded me of Portal.
        
       | kosmos1337 wrote:
       | If you enjoy this, definitely check out Antimatter Dimensions.
       | https://ivark.github.io/
        
       | mjamil wrote:
       | I don't know if people realize this, but the game now allows you
       | to continue past the "you've converted all matter in the
       | universe" point. You get to convert matter in other universes!
       | (There is still a finite endpoint; I _think_ there 's only ~19
       | other universes you get to do this to.)
        
         | willis936 wrote:
         | I found some bugs in that interface that took wind out of my
         | sails. I emailed the company about it but the last update was
         | two years ago so I'm not hopeful for a patch. They're obvious
         | things that would shake out in testing.
         | 
         | Specifics sent to dev:
         | 
         | >I progressed to world level 2. At the beginning I did not
         | activate the new artifact but instead went back to world level
         | 1 via the map then went back to world level 2 via the map. This
         | process removed the world level 2 alien artifact. If this was
         | by design it would make map usage conflict with artifact
         | progression.
         | 
         | >Also, a second bug is that when clicking "Activate" in the
         | artifact section with no artifact selected throws the error.
        
         | mikewarot wrote:
         | > Welcome to Universal Paperclips|               Universe: 49 /
         | Sim Level: 5       Paperclips: 183,735,416       Make Paperclip
         | 
         | When it first came out _I ran through it exactly 100 times_
         | before I accidentally clicked out of it with the  "reject"
         | option. About 6 months ago, that cookie had expired and I ran
         | through it a few more(54) times
        
         | burnished wrote:
         | Does the gameplay loop change at that point?
        
           | shhsshs wrote:
           | It does not change in any substantial way, but you do get a
           | boost to various stats in subsequent universes. You can also
           | get "artifacts" by navigating the different universes which
           | give some other significant stat boosts.
        
         | btgeekboy wrote:
         | Oh no. No way you're suckering me back into this. I have way
         | too much to do today!
        
       | LegitShady wrote:
       | I remember playing this a while ago. I got to the point where I
       | had converted all the mass in the universe to paperclips but it
       | didn't really seem like there was a way to move forward from
       | there, or if there was I couldn't figure it out.
        
         | mrob wrote:
         | There's a real ending. You'll know when you've converted
         | literally all the mass in the universe.
        
         | [deleted]
        
         | simantel wrote:
         | The ending can be a little tricky - you have to add skill
         | points to exploration and speed to explore more of the
         | universe, while also having bots and factories processing all
         | that newly available matter.
        
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