https://www.decisionproblem.com/paperclips/index2.html [mobile-tit] The web version of this game was not designed to work on phones. Grab the mobile version below. [apple_badg] [google_bad] Mobile Version: iPhone / Android T-Shirts: Gift Shop . . . . > Welcome to Universal Paperclips| Universe: 0 / Sim Level: 0 total clips produced Paperclips: 0 Make Paperclip Manufacturing --------------------------------------------------------------------- Next Upgrade at: 0 Factories Clips per Second: 0 Unused Clips: 0 Clip Factory 0 0 Disassemble All Cost: 0 clips Wire: 0 inches Factories: 0 Wire Production --------------------------------------------------------------------- Next Upgrade at: 0 Drones Available Matter: 0 g (0 g per sec) Acquired Matter: 0 g (0 g per sec) Wire: 0 inches (0 inches per sec) Harvester Drone 0 +10 +100 +1k 0 Disassemble All Cost: 0 clips Wire Drone 0 +10 +100 +1k 0 Disassemble All Cost: 0 clips Harvester Drones: 0 Wire Drones: 0 Space Exploration --------------------------------------------------------------------- 0% of universe explored Launch Probe Cost: 0 clips Launched: 0 Descendents: 0 Lost to hazards: (0) Lost to value drift: (0) Lost in combat: (0) --------------------------------------------------------------------- Total: 0 Drifters Killed: 0 Drifters: 0 Business --------------------------------------------------------------------- Available Funds: $ 0 Avg. Rev. per sec: $ 0 Avg. Clips Sold per sec: 0 Unsold Inventory: 0 lower raise Price per Clip: $ .25 Public Demand: 10% Marketing Level: 1 Cost: $ 100.00 Manufacturing --------------------------------------------------------------------- Clips per Second: 0 WireBuyer ON Wire 1000 inches Cost: $ 20 AutoClippers 0 Cost: $ 5.00 MegaClippers 0 Cost: $ 500 Computational Resources --------------------------------------------------------------------- Trust: 2 +1 Trust at: 1000 clips Swarm Gifts: 0 Processors 1 Memory 1 Operations: 0 / 1,000 Creativity: 0 Swarm Computing Drones: 0 Status: x Next gift in 17 seconds Feed the Swarm Cost: 0 MWs Teach the Swarm Cost: 0 MWs Entertain the Swarm Cost: 0 creat Clad the Swarm Cost: 0 MWs Synchronize the Swarm Cost: 5,000 yomi Work [0 ] Think Quantum Computing Compute Projects --------------------------------------------------------------------- Investments [Low Risk ] Deposit Withdraw Cash: $0 Stocks: $0 Total: $0 Stock Amt. Price Total P/L Upgrade Investment Engine Level: 0 Cost: 100 Yomi Strategic Modeling [Pick a Strat] Run Pick strategy, run tournament, gain yomi Move A Move B Move A 0,0 0,0 Move B 0,0 0,0 Yomi: 0 New Tournament AutoTourney ON Cost: 1,000 ops Combat Drifter Attack 1 VICTORY +200 honor Scale = 1:1 Honor: 0 Power --------------------------------------------------------------------- Factory/Drone Performance: 0% Consumption: 0 MWs Factories: 0 MWs Drones: 0 MWs Production: 0 MWs Solar Farm 0 +10 +100 0 Disassemble All Cost: 0 clips Storage: 0 / 0 MW-seconds Battery Tower 0 +10 +100 0 Disassemble All Cost: 0 clips Von Neumann Probe Design Trust: 0 / 0 (0 Max) < > Modifies rate of exploration Speed: 0 < > Rate at which probes gain access to new matter Exploration: 0 < > Rate at which probes generate more probes (each new probe costs 100 quadrillion clips) Self-Replication: 0 < > Reduces damage from dust, junk, radiation, and general entropic decay Hazard Remediation: 0 < > Rate at which probes build factories (each new factory costs 100 million clips) Factory Production: 0 < > Rate at which probes spawn Harvester Drones (each new drone costs 2 million clips) Harvester Drone Production: 0 < > Rate at which probes spawn Wire Drones (each new drone costs 2 million clips) Wire Drone Production: 0 < > Determines offensive and defensive effectiveness in battle Combat: 0 Increase Probe Trust Cost: 0 yomi Increase Max Trust Cost: 91,117.99 honor