[HN Gopher] Moviemaking and gamemaking are converging
       ___________________________________________________________________
        
       Moviemaking and gamemaking are converging
        
       Author : pseudolus
       Score  : 151 points
       Date   : 2023-03-23 10:01 UTC (12 hours ago)
        
 (HTM) web link (www.economist.com)
 (TXT) w3m dump (www.economist.com)
        
       | pleb_nz wrote:
       | They have been good decades.
        
       | Dalewyn wrote:
       | You don't say; I honestly can't tell the difference between most
       | AAA titles and Hollywood films nowadays.
       | 
       | No, I don't buy either.
        
         | hackernewds wrote:
         | > No I don't buy either
         | 
         | Do you steal them?
        
           | Dalewyn wrote:
           | Hilariously, no. Those games aren't even worth pirating, let
           | alone purchasing.
        
         | aosaigh wrote:
         | Why not?
        
           | Dalewyn wrote:
           | Cheap, vapid stereotypes all the way down.
           | 
           | CoD games from the past decade or so are particularly
           | egregious examples, among many others. You could market them
           | as Hollywood action thrillers and most people wouldn't notice
           | a difference.
        
         | flappyeagle wrote:
         | > No, I don't buy either.
         | 
         | If you don't partake, maybe that's why you can't tell the
         | difference.
        
           | Dalewyn wrote:
           | I don't need to be a world-class chef to tell you there's a
           | fly in my soup and the soup is crap regardless.
        
         | qersist3nce wrote:
         | >No, I don't buy either.
         | 
         | Nothing of value is lost. Nowadays games are manufactured
         | dopamine-gamifying cashgrabs and movies are propaganda outlets
         | for whatever care-free non-STEM academics have brewed up as
         | "current thing".
         | 
         | 2000s was the golden era of gaming. Just compare remakes of RE2
         | and RE3 with the original PS1 ones. Or the new Wolfenstein
         | series with Castle Wolfenstein.
        
           | 50 wrote:
           | > 2000s was the golden era of gaming
           | 
           | I recently discovered _L.O.L: Lack of Love_ (Dreamcast,
           | 2000)[1][2] due to stumbling upon the soundtrack by Ryuichi
           | Sakamoto[3], and I 've been meaning to try to find a way to
           | play it.
           | 
           | 1: https://lparchive.org/Lack-of-Love/ 2:
           | https://en.wikipedia.org/wiki/L.O.L.:_Lack_of_Love 3:
           | https://www.youtube.com/watch?v=tZjeC4BiUuM
        
             | AnIdiotOnTheNet wrote:
             | L.O.L is listed as playable on the Redream emulator
             | compatibility list.
             | 
             | https://redream.io/compatibility/
        
           | MayeulC wrote:
           | Most game studios from that time wouldn't qualify as AAA
           | today.
           | 
           | There are new indie gems all the time. Tunic, Hades, Hollow
           | knight, Risk of Rain, Overgrowth, Return of the Obra Dinn,
           | Kerbal Space Program, Factorio, and the list goes on.
           | Innovative gameplay, music, visuals are everywhere. Often
           | indie games cater to niches. They don't appeal to everybody,
           | which is part of their charm.
           | 
           | Just like blockbusters are usually average in most respects
           | other than their budget. That makes for pretty good results
           | on every single aspect, but given the budget, studios won't
           | take risks by innovating too much in unknown areas.
        
             | Jensson wrote:
             | > Most game studios from that time wouldn't qualify as AAA
             | today.
             | 
             | They were still far larger than todays indie studios,
             | todays indies are making great games but the kind of budget
             | novel ideas had back then rarely exist for novel games
             | today.
        
               | MayeulC wrote:
               | That's probably true in both gaming and cinema, as the
               | genre becomes better known, and the unexplored
               | possibilities space becomes smaller.
               | 
               | Still, there are AA games studios, even if most have been
               | swallowed due to market consolidation lately.
               | 
               | GSC Game world (300 employees, S.T.A.L.K.E.R.), Team 17
               | (200 employees, worms, overcooked, escapists), PopCap
               | games, etc.
               | 
               | But I kind of prove your point as most I can fit in the
               | above list mostly churn out sequels to their previously
               | succesful titles.
               | 
               | On the other hand, making good and technically impressive
               | games has become easier and cheaper over the past two
               | decades, with indies often reaching or going above the
               | bar placed by AAA studios back then.
               | 
               |  _Tunic_ was made by a single developer, for instance.
        
           | MattRix wrote:
           | Gaming now is much better than the early 2000s. There were
           | some great games back then, but these days there is more
           | quality and variety in every dimension and in nearly every
           | genre (except RTS games which got split into MOBAs and
           | factory games).
           | 
           | Just think about modern games like Elden Ring, BoTW,
           | Overwatch, TLOU2, Immortality, Celeste and Hades, just to
           | name some of the more popular yet interesting titles that
           | came to mind.
        
           | Arkhaine_kupo wrote:
           | > 2000s was the golden era of gaming.
           | 
           | Things weren't better, you were just younger.
           | 
           | I was a teen in the 2000s and I had free time and every game
           | felt new and exciting. There is 0 chance the landscape for
           | media isn't a trillion times better now though.
        
             | Ygg2 wrote:
             | > Things weren't better, you were just younger.
             | 
             | Games weren't made to be cash grabs that will be edited in
             | post.
             | 
             | Say what you want about games in 2000 but people draining
             | all their savings on a game was THE news, not just another
             | mobile/gacha game.
             | 
             | And if game didn't ship fully done it got panned. Today
             | they get score based on number of dinners writer was on
        
               | Arkhaine_kupo wrote:
               | > Games weren't made to be cash grabs that will be edited
               | in post.
               | 
               | https://en.wikipedia.org/wiki/Pepsiman_(video_game)
               | 
               | > And if game didn't ship fully done it got panned.
               | 
               | Bethesda is literally one of the most revered game
               | companies and their bugs are as iconoic as their
               | questlines
        
               | Ygg2 wrote:
               | You're not addressing my point, sure Pepsiman was shit,
               | but it didn't bankrot you or cause addictive behaviors.
               | There were some Korean MMOs and stuff, but it wasn't
               | omnipresent.
               | 
               | > Bethesda is literally one of the most revered game
               | companies and their bugs are as iconoic as their
               | questlines
               | 
               | *Despite their bugs. And even Morrowind caused uproar
               | when it corrupted your saves and what not.
        
               | Arkhaine_kupo wrote:
               | > it didn't bankrot you or cause addictive behaviors.
               | 
               | Considering the guy above was talking about RE remakes
               | and Lord of the rings, I don't think he cares about gacha
               | games as they are not triple A.
               | 
               | And sure those are bad, awful but they are hardly
               | videogames. They are rebranded fruit machines. King the
               | dumb company behind candy crush etc has more
               | psychologists than programmers in their office to help
               | people get addicted.
               | 
               | I do not think that is a problem of the gaming industry
               | as entertainment, because it is not a videogame, its a
               | Skinner Machine with a couple mini games to get the
               | conditioning going.
               | 
               | > And even Morrowind caused uproar when it corrupted your
               | saves and what not.
               | 
               | But it did not affect their scores, reputation or sales.
               | Same as cyberpunk 2077 or probably Starfield later this
               | year.
        
               | Ygg2 wrote:
               | > I do not think that is a problem of the gaming industry
               | as entertainment, because it is not a videogame, its a
               | Skinner Machine with a couple mini games to get the
               | conditioning going.
               | 
               | Gacha mechanics and its ilk are everywhere, from
               | Battlefield to Diablo to Overwatch, etc. Most egregious
               | example probably being Genshin Impact.
               | 
               | > But it did not affect their scores, reputation or
               | sales. Same as cyberpunk 2077
               | 
               | Sure because rest of the game was amazing, but not even
               | CP2077 escaped reviewers wrath. It got panned for poor
               | perf and its user score on metacritic is justifiably low.
        
               | GrinningFool wrote:
               | > Games weren't made to be cash grabs that will be edited
               | in post.
               | 
               | Arcade games were literal cash grabs, dating back to the
               | 70s. Insert coin to continue.
        
             | Jensson wrote:
             | > There is 0 chance the landscape for media isn't a
             | trillion times better now though.
             | 
             | When was the last time a movie like the lord of the rings
             | was released? 20 years, when it was released. Since then
             | movies went more into soulless 3d rendering and so on. Big
             | budget games took a similar path, back then investors
             | hadn't figured out that they could churn out the same game
             | over and over with new graphics so they funded a lot of
             | novel game ideas, but that stopped and now most big budget
             | games are very much the same.
             | 
             | The landscape might be better today in theory, but in
             | practice the culture that made those days happen is no
             | longer there and it wont come back since what made it
             | happen was bridging old tech skills with new tech skills,
             | the old skills are no longer there.
        
               | [deleted]
        
               | Arkhaine_kupo wrote:
               | > the culture that made those days happen
               | 
               | Literally one movie, that was an unexpected hit is your
               | contender for better culture?
               | 
               | In 2001 the highest grossing movie was Harry potter, and
               | right below lord of the rings was monsters inc and
               | jurasic park.
               | 
               | In 2002 Lord of the rings, Harry potter, Spiderman
               | 
               | in 2003 lord of the rings, matrix,nemo and pirates of the
               | caribean.
               | 
               | Like how is that any different to now when you have
               | pirates, spiderman, some children disney movie and
               | fantastic beats which is just more harry potter?
               | 
               | > the old skills are no longer there.
               | 
               | Dune had more practical effects than lord of the rings.
               | In 2001 the TV golden age had not started. Shows like the
               | sopranos and the wire where struggling to find an
               | audience. Friends and CSI reigned. Nowadays House of the
               | Dragon and Last of US two high quality shows, with good
               | use of practical effects are doing better than comparable
               | mediocre daytime tv.
               | 
               | Even blockbusters are in many ways better. Andor is a
               | million times better than anything from the 2000s
               | prequels.
        
             | bakugo wrote:
             | Things were better.
        
           | lovehashbrowns wrote:
           | How quick people forget what exactly happened in the 2000s
           | lmao. Bethesda's horse armor, Blizzard releasing the cash
           | shop in what many people believe is the best World of
           | Warcraft expansion, and Valve introducing purchasable hats in
           | TF2. Golden era lmao
           | 
           | Horse armor in 2006. Oblivion was also commercially
           | successful and showed a game would still be successful even
           | if it was a buggy mess on release.
           | 
           | Blizzard introduced WoW's cash shop in 2008 and sold its
           | first pet, all as part of the incredibly successful Wrath of
           | the Lich King expansion. Although really the first sign of
           | things to come was with the trading card game and its in-game
           | tie-ins. That was released in 2006. First pet in 2008 and the
           | first mount available for cash at the battle.net shop was in
           | 2010 with the Celestial Steed. Oh yes, people were upset and
           | mad. But that mount was /everywhere/ in-game.
           | 
           | Worst offender by far was valve's introduction of TF2 hats in
           | 2009 and their continuation of cs:go loot boxes in the 2010s.
           | This is not some outsider company btw, this is industry
           | veteran and industry darling valve.
           | 
           | Golden age is such a joke.
        
           | ohgodplsno wrote:
           | I'm sorry but _holy shit what a bad take_.
           | 
           | >whatever care-free non-STEM academics have brewed up as
           | "current thing".
           | 
           | Ah nevermind you're one of these people that think that not
           | being in STEM is a crime, my bad, I thought we could have a
           | rational discussion.
           | 
           | >Or the new Wolfenstein series with Castle Wolfenstein.
           | 
           | So, better in every possible way, with more brutal and
           | satisfying fighting than Castle Wolfenstein ever had, still
           | killing nazis (something that everyone ought to be happy
           | with) ? I sure hope you're not angry about the fact that your
           | crew is made up of a polish man, a jew, a mentally ill man
           | and other kinds of people the nazis called undesirables
           | making it a fun clap back at them. Right ? That's definitely
           | not what your problem is, _right_ ?
           | 
           | I'm sure that you have no problems with games now including
           | deeper themes like death and being a father (God of War),
           | vengeance (The Last of Us Part 2), atonement (The Last of
           | Us), paranormal activities (Control), or just being straight
           | up absolutely great games with good stories like Prey, RDR2,
           | Divinity, Outer Wilds, Disco Elysium, Octopath Traveler being
           | varied and relaxing like Stardew, Terraria, being better
           | metroidvanias than anything that came out before like Hollow
           | Knight, Ori, amazing roguelikes like Hades, Dead Cells,
           | Returnal, or just an infinite variety if I just go even in
           | the last ten years.
        
             | MattRix wrote:
             | Agreed completely, the parent comment is completely out of
             | touch with the actual state of the game industry.
        
         | pipo234 wrote:
         | Same here, but I'm curious what you think causes this
         | mediocrity?
         | 
         | I'm assuming the AAA game studios and Holywood know what
         | they're doing, and money is definitely an objective. But why do
         | they not succeed in telling an interesting story? Is it the
         | focus on production quality? Is that the result of compromise
         | between too many middle managers? Or simply: too much money, no
         | one cares?
        
           | Dalewyn wrote:
           | I think it's very simple: In a bid to satisfy everyone, they
           | end up satisfying noone.
           | 
           | If you try to create a product for everyone, you will end up
           | with a product so bland and void of character that noone will
           | want it. A good product has its fair shares of fans and
           | detractors, a bad product either has only fans or detractors.
        
             | jl6 wrote:
             | It's a tempting explanation, but were Hollywood movies ever
             | _not_ aiming for the biggest audience possible?
             | 
             | I buy the argument for games though, which historically
             | have been much cheaper to produce and hence could be
             | targeted to a smaller audience.
        
               | LegitShady wrote:
               | Hollywood movies have become open propaganda as a
               | platform for beat you over the head messaging. They want
               | the broad audience but they chase them away at the same
               | time when they see the films. It makes people cynical and
               | reduces interest over time.
        
             | pipo234 wrote:
             | So are you saying it's simply bad marketing research? Ie.
             | if they would be able to narrow the target audience from
             | "everyone" to a proper niche (say 18+ or teen age girls)
             | they might succeed? That is: target a smaller market but
             | server them better?
             | 
             | I feel that somehow, even with all those dedicated,
             | inspired (and underpaid) creatives working insane hours,
             | organizational structures (middle managers?)
             | unintentionally prevent all that creativity from bubbling
             | up. (I'm saying _unintentionally_ here to suppress sarcasm
             | but also because obviously a successful product is in the
             | organization 's best interest.)
        
               | Dalewyn wrote:
               | >So are you saying it's simply bad marketing research?
               | Ie. if they would be able to narrow the target audience
               | from "everyone" to a proper niche (say 18+ or teen age
               | girls) they might succeed? That is: target a smaller
               | market but server them better?
               | 
               | Yes.
               | 
               | Consider games like Octopath Traveller which aim for and
               | sell to a specific audience (fans of jRPGs from the 90s),
               | they succeed where the likes of CoD don't. Successful
               | products begin by knowing who you want to sell to and
               | why.
               | 
               | Developing and selling a one-size-fits-all product to
               | everyone, that is "the Average Man", simply won't work
               | because the Average Man doesn't exist. The US Air Force
               | will be happy to educate anyone on this. Noone wants a
               | bland, vapid, sanitary product "for everyone".
        
               | pipo234 wrote:
               | > Noone wants a bland, vapid, sanitary product "for
               | everyone".
               | 
               | Well, empirically you're wrong. Unfortunately, there's
               | enough of a market for Marvel movies and big-ass games
               | titles to make huge profits, even if _we_ feel they 're
               | too average, too mediocre to spend a single dime.
               | 
               | ...But I get what you're saying. ;-)
        
               | ohgodplsno wrote:
               | >Consider games like Octopath Traveller which aim for and
               | sell to a specific audience (fans of jRPGs from the 90s),
               | they succeed where the likes of CoD don't. Successful
               | products begin by knowing who you want to sell to and
               | why.
               | 
               | 2.5 million sales for Octopath Traveler (and OT2 doing
               | awful).
               | 
               | Do I really need to pull out the sales numbers of Call of
               | Duty, or do you admit right now that you made a horrible
               | bad faith argument?
               | 
               | And please, do not use the "but sales don't mean it's
               | good" argument either. You can _easily_ find 2.5 million
               | people that truly enjoy Call of Duty.
        
               | bluefirebrand wrote:
               | > And please, do not use the "but sales don't mean it's
               | good" argument either. You can _easily_ find 2.5 million
               | people that truly enjoy Call of Duty.
               | 
               | People enjoying it does not mean it's good.
               | 
               | Otherwise McDonalds is the best cuisine of all time.
        
               | raincole wrote:
               | It's "good" marketing research. Those AAA games with
               | movie-like scenes do sell. Marketing research isn't "Hey,
               | Dalewyn, what kind of game do you want us to make
               | personally?"
        
         | lizardking wrote:
         | It's been this way for awhile. AAA games have felt more like
         | universal studios rides than games for the the last decade or
         | so. I mostly stick to indie games or games from smaller studios
         | at this point.
        
       | not_enoch_wise wrote:
       | Finally, the gameplay of a Michael Bay movie combined with the
       | story of Super Mario
        
       | unixhero wrote:
       | Unreal Engine 5
        
         | em500 wrote:
         | For those who missed the Matrix tech demo from last year:
         | https://www.youtube.com/watch?v=WU0gvPcc3jQ
        
       | the_af wrote:
       | Besides the article being a bit behind the times ("Blizzard has
       | turned World of Warcraft into a subscriber service", really, The
       | Economist? You just discovered WoW?), most of the games it
       | mentions are the kinds of games I find uninteresting.
       | 
       | WoW, PUBG, "games that retain players", no thank you.
       | 
       | For me, it's all about self-contained single-player games with no
       | subscription or DLC (which I ignore), and no grandiose longterm
       | plans. I hate "seasons" in games or DLC or any attempt at
       | retaining me. I vastly prefer small, innovative indie games.
        
         | andy_ppp wrote:
         | I think them not understanding Gaming as well as the Hacker
         | News audience is expected. This is true of loads of fields;
         | _football_ presenters for example make statements about clubs
         | that their fans find to be regularly incorrect, but then how
         | can one person stay updated to the same level of detail for all
         | clubs that a fan does for one club? This happens everywhere.
        
           | strken wrote:
           | Football presenters are often former players, and they're
           | seldom wrong on the same level as not knowing how the
           | consumer fundamentals of how an MMO takes money from players.
           | That seems like an error comparable to a presenter not
           | knowing that football stadiums sell food.
        
       | Aardwolf wrote:
       | Maybe for AAA games - granted, of which some are good. But the
       | type of games I sink most time in (like factorio, satisfactory,
       | stardew valley, terraria, ...) are not
        
       | doomlaser wrote:
       | It's an exciting time. Unreal Engine is being used to great
       | effect in things like _The Mandalorian_ :
       | https://www.youtube.com/watch?v=gUnxzVOs3rk
       | 
       | The latest developments in large language models are another area
       | interesting to me personally as a developer. Since the beginning
       | of the video game medium, limitations in programming game AI have
       | left video games stuck in a corner, where they use violence as
       | the primary means of driving immersion, simply because it's just
       | too complicated to model human-like behavior outside the domain
       | of simple carnival games. Some games try and brute force their
       | way around this by explicitly picking from a set of predetermined
       | branching paths at predetermined critical moments. But the latest
       | AI tools, first seen in stuff like the GPT-3 powered _AI Dungeon_
       | , reveal that there will soon be new methods of maintaining a
       | coherent story in a simulated game.
       | 
       | We won't have to always resort to violence and fancy carnival
       | games for much longer.
        
         | sukruh wrote:
         | For what it's worth telling GPT-4 you want it to simulate a
         | text adventure game that lets the user enter their actions and
         | dialogue, and pasting the setting and some characters works
         | much better than AI Dungeon did when I tried it last year.
         | 
         | GPT-4's context size is much larger, and when it starts to
         | misbehave, you can just remind it how the game works and it's
         | good to go again.
         | 
         | I'm sorry or you're welcome.
        
         | localplume wrote:
         | [dead]
        
         | the_af wrote:
         | While I agree that violence in videogames is the "easy way
         | out", the default mode of interaction that unimaginative
         | designers reach for, I disagree this is because of limitations
         | in AI.
         | 
         | Game design has a lot of tools in its toolbox. "Emerging play",
         | "intelligent actors", etc, are only _some_ , but not even the
         | most important factors for interesting gameplay that is
         | nonviolent.
         | 
         | AI is not the be all, end all of game design. Not even close to
         | it.
        
           | teamonkey wrote:
           | > While I agree that violence in videogames is the "easy way
           | out", the default mode of interaction that unimaginative
           | designers reach for, I disagree this is because of
           | limitations in AI.
           | 
           | You have an obstacle in your way. You use your skills to aim
           | the crosshairs correctly and pull the trigger at the correct
           | time. If successful, you are rewarded with the obstacle being
           | removed. Then the loop repeats for just long enough so that
           | you don't feel fatigued. It's a power fantasy and satisfying
           | when balanced so that it's just within your reach.
           | 
           | Mapping it to guns, combat and violence is definitely the
           | easy way to do things. Also one that sells a lot.
           | 
           | If you think about it, though, a similar loop exists pretty
           | much anywhere there is a challenge in a game, violent or
           | otherwise. You can turn that loop into a social skills
           | challenge, but it's generally easy to see through those to
           | the rules behind them, making them feel mechanical and
           | hollow. That's one area where AI may be able to help, it's
           | hard to tell.
        
             | the_af wrote:
             | This is an interesting conversation!
             | 
             | I agree with your characterization of the mechanisms for
             | violence in videogames, and I also agree that if you
             | abstract them a bit, they generalize beyond just violence.
             | 
             | Where I disagree is in your assumption that there is a
             | similar loop "anywhere there is a challenge in a game".
             | Deduction-based games aren't like this (e.g. Return of Obra
             | Dinn). Puzzles aren't like this. Boardgame-like videogames
             | aren't like this. Traditional point-and-click adventures
             | aren't like this (they suffer from other problems though,
             | beyond the scope of this conversation). Portal 1/2 are not
             | like this in its core gameplay elements. Story-heavy, on-
             | rails games aren't like this (though only because there is
             | barely any gameplay to them -- and let me be clear that I
             | think "movie-like" games are a game design dead end).
             | 
             | I do enjoy mindless fun and I'm not against violent games;
             | I just think they are the easy way out for game designers.
             | But I think ultimately making a "good" game goes beyond
             | replacing shooting with some magic silver bullet (AI or
             | whatever): ultimately you need _good game design_ , there's
             | no escaping this.
             | 
             | I don't think it's a coincidence the games I find more
             | engaging are those that break the mold somehow, even when
             | there's no "novel" gameplay element to them.
             | Molleindustria's "Every Day the Same Dream" moved me
             | profoundly, but there's no real tech breakthrough in it.
             | It's just a bog standard Flash game.
             | 
             | I do think AI could be successfully employed in text
             | adventures, or games where conversation with an "agent" was
             | a core gameplay element. Imagine being able to Voigt-Kampf
             | a replicant in an hypothetical Blade Runner game! (no, not
             | Westwood's, which had a sucky VK implementation).
        
               | teamonkey wrote:
               | So the way this framework works with puzzle games is
               | similar but slightly different. The important thing is to
               | think about it in terms of what player skills are being
               | tested to overcome a problem.
               | 
               | Instead of being a challenge to players' reflexes and
               | coordination - physical input on the keyboard/pad - it's
               | a mental challenge instead - exploration, observation,
               | reasoning, etc. In this case the physical input is
               | trivial but the challenge loop has the same shape.
               | 
               | In the case of Obra Dinn, each time you add something
               | correctly to your journal you're completing that same
               | challenge loop. In an abstract, theoretical way, of
               | course, but I find it useful (I am a game designer).
               | Other games blend physical and mental skills together and
               | of course there are many different skills for different
               | games to test.
               | 
               | You're probably right in that this doesn't apply to every
               | kind of gameplay, but most games drive you forward by
               | putting some kind of challenge in your path, even if
               | they're not violent. I don't know if that's because it's
               | easiest, if it's a convention from the early days of
               | video games that has stuck, or if it's a fundamental part
               | of human nature.
        
               | the_af wrote:
               | Well, you need a _challenge_ for it to be a game.
               | Something to  "play with". I suppose only aimless sandbox
               | games escape this.
               | 
               | I don't think simply saying "this has an obstacle to
               | overcome before you move to the next obstacle" is enough
               | of a similarity. The gameplay loop of Counter Strike is
               | nothing at all like the one in Obra Dinn or Return to
               | Monkey Island. I don't see any similarity beyond "you
               | need to solve a problem in order to continue". CS is like
               | an e-sport; Obra Dinn and Return to Monkey Island are
               | like theater plays with puzzles. One is made for
               | replaying because you get better with experience; the
               | others are meant to be played once, because once you
               | solve the puzzle that's all there is to it. And so on.
               | 
               | Which skills are getting tested also makes a world of
               | difference. If something tests my reflexes, it's
               | radically different from something that tests my logical
               | thinking. It's why gamers are drawn to some games but
               | reject others!
               | 
               | In my opinion, all they have in common is that they are
               | games.
        
         | Hendrikto wrote:
         | > AI Dungeon, reveal that there will soon be new methods of
         | maintaining a coherent story in a simulated game.
         | 
         | Somewhat coherent, for a few paragraphs. Still impressive.
        
         | hackernewds wrote:
         | Exactly! I'm excited for NPC to act like AI, and have full
         | fledged conversations. Now, if they're allowed to have previous
         | memories of their interactions of not could be interesting,
         | since that is currently banned by ClosedAI
        
           | atchoo wrote:
           | I fear how buggy that could make future games.
           | 
           | Some essential NPC interaction gets stuck in a weird loop /
           | starts speaking Chinese / gets triggered into a Tay like
           | paranoid Nazi rant while adamently denying the existence of
           | the key it is holding that it's meant to give to the player
           | to progress.
        
       | sophacles wrote:
       | Well there's a headline ive been reading since the 90s.
       | 
       | What seems to have changed is that the stories were presented
       | back then as a way for video game makers to tap into larger
       | audiences, and to benefit from being in the good graces of the
       | film industry. These days it seems to be a story about a
       | Hollywood past its prime seeking to maintain relevance by
       | partnering with game studios.
        
         | qwery wrote:
         | That's what I thought, but what's different now is that
         | someone's about to make a photo-realistic gaming simulation and
         | shoot a movie in it. From the article:
         | 
         | > "somebody's going to invest in a [gaming] simulation that's
         | photo-realistic. And then they're going to shoot a movie in
         | it," says one Hollywood executive. "It will happen. And it's
         | probably not too far away."
        
           | AnIdiotOnTheNet wrote:
           | And that's awesome because its going to basically democratize
           | film making the way radio and TV were democratized by
           | podcasts and youtube.
        
       | coldacid wrote:
       | Haven't I heard this one before? Multiple times? Over the past
       | 20+ years?
       | 
       | What's different this time?
        
       | kristianpaul wrote:
       | Everything its a remix (look for the documentary)
        
       | qwery wrote:
       | With the torrent of live service games failing spectacularly over
       | the last several years, the Economist is here to tell you about
       | why making good games is bad for business, that single-player is
       | dead, what a 'live service' is (now and looking ahead to 2017),
       | and the infinite money circle powering some of the sexual
       | predators at Ubisoft.
       | 
       | Also,
       | 
       | > Developers used to finish making a game and go on holiday.
       | 
       | Citation needed? Maybe they meant: _" holiday" /s/s/s_
       | 
       | I assume 'developers' refers to the people who make the game, as
       | the company can't really "go on holiday". With that in mind,
       | developers used to, and still do, after (nearly dying) shipping a
       | game, get laid off.
        
       | bkq wrote:
       | Archived link: https://archive.is/xzPtR
       | 
       | The article says that there are similarities between the two
       | industries, I see these similarities too between how the
       | workforces are treated. Whereby Hollywood VFX workers are
       | overworked and underpaid, and some even end up going under, and
       | the Academy is always there to stomp out their protest during the
       | few minutes they get at the Oscars [1]. Much like with game
       | development, where waves of contractors are hired, then
       | subsequently fired [2], or being just subjected to endless crunch
       | [3]. I think it's fair to say that game dev companies are the
       | sweatshops of the tech industry, and I feel for anyone who wants
       | to break into what otherwise could be a creative industry.
       | 
       | [1] - https://www.latimes.com/entertainment/envelope/la-
       | xpm-2013-f...
       | 
       | [2] - https://www.washingtonpost.com/video-
       | games/2021/12/03/raven-...
       | 
       | [3] - https://www.polygon.com/2019/4/23/18507750/fortnite-work-
       | cru...
        
         | 3pt14159 wrote:
         | Well that may be true, but they get to work on stuff that is
         | legitimately cool.
         | 
         | I know a guy that worked on StarTrek for years as a VR
         | architect and general 3D modelling type of work. He worked
         | longer hours than your average Torontonian, but nothing
         | absolutely crazy. I've worked longer weeks.
         | 
         | He loved his job.
         | 
         | I'm not saying it is this way for everyone, but part of life is
         | deciding if you want to work hard, have impact on things that
         | matter, work on cool stuff, earn a lot of money, etc.
         | 
         | There are places where it truly gets exploitative, but in my
         | humble opinion that's usually places where the people involved
         | have almost no options other than to move to another town or
         | country. I'm not against industries or companies where the up
         | front expectation is hard work. Some people want that, at least
         | some of the time.
        
           | ocimbote wrote:
           | It's alright and quite frankly understandable to be motivated
           | to work on a "big project with big cash and big name".
           | 
           | The problem is when the producers use it in an exploitative
           | way to have people work insanely longer hours than billed, or
           | to lower the costs of labour so that the workers can have the
           | "pride" of writing "big name" on their resume.
           | 
           | Unfortunately, this is common practice.
        
           | onion2k wrote:
           | _they get to work on stuff that is legitimately cool_
           | 
           | Like most things, working on the cutting-edge, successful,
           | top-tier stuff is cool, but most people in the industry
           | aren't doing that. If you look at something like
           | https://steamdb.info/upcoming/ you'll see a small number of
           | "Yeah, it'd be cool to make that" games, and _a lot_ of  "Who
           | the hell buys this crap?" games. Most people employed to
           | build games are working on the second type of game.
        
           | bkq wrote:
           | >I'm not saying it is this way for everyone, but part of life
           | is deciding if you want to work hard, have impact on things
           | that matter, work on cool stuff, earn a lot of money, etc.
           | 
           | VFX people in Hollywoord are some of the most underpaid
           | workers in the industry. Sure, it's cool that you can be a
           | part of a team that helps make a movie. No doubt it must be
           | pretty cool to see your work on the big screen, or even the
           | small screen, and know that you played a part in bringing it
           | there. But I think something the workers would also value is
           | having some autonomy over their work, and being paid for it.
           | 
           | I'm not easily convinced by the argument of, "you get to work
           | on cool stuff", working on cool stuff doesn't make up for
           | risking povery, debt, or unemployment when you're underpaid.
           | Furthermore, there's a difference between hard work, and
           | exhausting working. And being put under crunch is exhausting
           | work, not hard work.
        
             | jollofricepeas wrote:
             | Exactly.
             | 
             | Screw cool. I'm an adult.
             | 
             | Working on "cool stuff" is for people in their 20s or the
             | perpetually naive...
             | 
             | The perpetually naive usually come to their senses when
             | they're old and recognize they don't have any savings,
             | don't have a home to live in and can't retire.
             | 
             | I'll take a fair wage, health insurance, and balanced work
             | hours every time. I can find cool things to do on my own
             | time when not putting in 16 hours a day.
        
               | 3pt14159 wrote:
               | Ok great good for you! You're (presumably) in the West
               | and can choose what you value, and you value a life with
               | balanced work hours and, well, you call it fair, but in
               | global standards it is high.
               | 
               | Either way, for people with the skills to choose between
               | working for Google and making $400k a year or working for
               | Hollywood and making $70k a year, then they go and work
               | for Hollywood and complain about the hours and pay, I
               | just don't really know what else to say other than it's a
               | choice.
               | 
               | You get to see your work on the big screen, hang out at
               | cooler parties, etc. Google people, generally speaking,
               | do not get the same thing in life. Unions have their
               | place, of course, especially with monopsonies or mining
               | towns, but when it comes to _a whole industry_ I just
               | think some things naturally come out that way due to the
               | motivations and dynamics.
        
               | jnovek wrote:
               | I didn't realize that Google is paying nearly half a
               | million dollars a year for VFX artists these days.
        
           | Dalewyn wrote:
           | >part of life is deciding if you want to work hard, have
           | impact on things that matter, work on cool stuff, earn a lot
           | of money, etc.
           | 
           | One man's happiness is another man's hell, and so forth.
           | 
           | The question of happiness is a very subjective one, with
           | everyone having a different answer.
        
           | vanderZwan wrote:
           | > _Well that may be true, but they get to work on stuff that
           | is legitimately cool._
           | 
           | So? How does that justify being exploited and treated badly?
           | 
           | I've seen the same arguments made against teachers, nurses
           | and other people who get to do "meaningful" work whenever
           | they want fairer wages, and I do not see the logic. Do they
           | need to be punished for doing a job where the result of their
           | hard work doesn't make them hate themselves?
           | 
           | I see the _reverse_ logic: pay jobs that nobody _wants_ to do
           | well to make them attractive. But the need for carrots does
           | not imply the need for sticks.
        
             | unclad5968 wrote:
             | Nobody is being punished. It's simple supply and demand. If
             | you don't want to work on marvel movies there are millions
             | of young men and women that would do it for pennies. Why is
             | Disney going to pay them more if they don't have to?
        
         | WeylandYutani wrote:
         | I think that movies and videogames industry need to get the
         | hell out of America. Wages are too high. Making a triple A game
         | takes a staff of 500 these days.
        
           | hackernewds wrote:
           | Read the credits at the end of any CGI heavy movie from
           | Disney, or AAA game like GoW and notice how many Indian names
           | show up. It is a highly outsourced biz model, and most of the
           | grunt work is humans doing repetitive tasks over and over for
           | $1 to return $1.01
        
           | bearmode wrote:
           | Oh no, paying people what they're worth instead of exploiting
           | those in poorer countries, how terrible
        
             | elif wrote:
             | Is it exploitation to pay someone above the average salary
             | in their country?
             | 
             | I would posit that it is more akin to exploitation to keep
             | rich nations rich and poor nations poor.
        
               | drewcoo wrote:
               | Somehow paying someone relatively well in a low-paying
               | country does keep the rich rich(er) and at the same time
               | creates a larger pool of poor people.
               | 
               | It's possible to be the worker who's paid relatively well
               | and still be exploited. That worker then becomes
               | complicit in the exploitation.
               | 
               | Pitting one workforce against another is an old trick
               | used to control them all.
        
               | ta8645 wrote:
               | > Pitting one workforce against another is an old trick
               | used to control them all.
               | 
               | It's not a trick, it's the same as you choosing the
               | cheapest product on a shelf between two competing brands.
               | It's the foundation of a competitive market that puts
               | high incentives to produce products the most efficiently
               | and most cost effectively. Which is a huge boon to
               | consumers and has lead to us all having a better standard
               | of living than anyone else in history.
        
               | PaulDavisThe1st wrote:
               | Sigh.
               | 
               | Being in country A and able to choose products made in
               | country B is the result of specific political and legal
               | choices made by the power structures of both countries.
               | 
               | Historically, there was nothing inevitable about the free
               | movement of capital, goods and profit, but over the last
               | half century or more, this has come to be seen as
               | "normal".
               | 
               | Your argument is the classic one in favor of removing
               | restrictions on the movement of capital, goods and profit
               | ( _not_ labor!), and has been the justification for
               | almost every free trade agreement over the last 75 years.
               | 
               | The evidence of it being a net benefit to everyone is now
               | starting to skew against that claim. The distribution of
               | negative environmental externalities to poor countries in
               | particular argues against it (i.e. country X can make
               | your widgets cheaper because they have less regulation
               | about waste and pollution).
               | 
               | We're all consumers, it is true. But we're all citizens
               | and employees too, and we spend more of our lives in
               | those roles. Global free trade may be a boon to our lives
               | as consumers, but it's been fucking over our lives as
               | citizens and employees for too long alread.
        
               | andsoitis wrote:
               | What is you solution?
        
               | PaulDavisThe1st wrote:
               | Either allow labor to always move as freely (or a un-
               | freely) as capital & profit, or move back towards less
               | international trade, certainly between countries with
               | highly disparate income levels and legal systems.
        
               | godzillabrennus wrote:
               | Labor being a global commodity peeves many in the
               | business of solidarity.
        
               | PaulDavisThe1st wrote:
               | Actually, the peeve is that capital (and profit) is now
               | permitted to be mobile, while labor is generally not. The
               | EU trade zone is the one, shining notable exception.
               | 
               | That is: we move our money into whatever markets we want,
               | we withdraw our profits as we choose, but heaven forbid
               | that labor should be allowed to move as it pleases.
        
           | bkq wrote:
           | This is something they do, Marvel rely on outsourcing and
           | using ununionised labour [1], and it shows in the recent
           | films and TV shows they've made. There's a drop in the
           | quality of the VFX. Wages for VFX artists aren't too high, as
           | I've said, they are some of the most underpaid workers in the
           | industry, and their protest against this is always stomped
           | out. For a VFX worker it must be highly frustrating working
           | in an industry where other workers are unionised, but they
           | aren't.
           | 
           | [1] - https://www.cnet.com/culture/entertainment/marvels-vfx-
           | artis...
        
             | ChrisMarshallNY wrote:
             | Some of the Bollywood VFX is _amazing_. The movies may not
             | be my cup of tea, but they do good CGI.
        
               | godzillabrennus wrote:
               | RRR on Netflix was my first Bollywood experience and I
               | quite liked it. The cgi was pretty bad though.
        
               | flerchin wrote:
               | Can you point me to a clip on YouTube that you would
               | consider to be good Bollywood VFX? I've mostly been
               | exposed to the most comically bad Bollywood VFX.
        
               | ChrisMarshallNY wrote:
               | I can try and find a couple of the movies. Like I said, I
               | don't watch them, so I've basically only seen the sizzle
               | reels.
               | 
               | I'll bet there's some folks here, that actually watch the
               | movies, and could point to better stuff.
        
               | illiarian wrote:
               | They are not exactly bad, they are mostly over the top,
               | and that could be a cultural thing.
               | 
               | RRR wouldn't be out of place in a Hollywood blockbuster.
        
           | sporkl wrote:
           | I cannot speak for videogames, but I have a family member who
           | was in the movie industry doing CG stuff, and it is already
           | heavily outsourced to other countries than the U.S.,
           | particularly Canada, India, and Australia. I've been told
           | that the movie industry is essentially dead in the U.S.,
           | besides having rights holders/production managers/etc.
        
             | beauzero wrote:
             | Not so in the Atlanta area. Mostly thanks to Tyler Perry.
             | https://www.wsbtv.com/news/local/douglas-county/lionsgate-
             | in...
        
         | indigochill wrote:
         | I'm not sure that game dev as a gig economy would be the worst
         | thing. Make a thing, get paid, move on. Especially since a
         | traditional game (not MMO or "game as a service") has a natural
         | beginning, middle, and end of development.
         | 
         | Plus I assume if you're an independent contractor (not working
         | in an outsourced sweatshop) you have more leverage to stand
         | your ground against nonsense like crunch. But I'm fantasizing
         | that because I've never done contract work so I don't know if
         | that's really the case.
        
           | kayodelycaon wrote:
           | Independent contractors would have no leverage because there
           | are too many people who will do the job. Also, companies
           | won't like someone paying per hour when they can push 80+
           | hour workweeks on salaried employees.
        
             | ozim wrote:
             | Are there?
             | 
             | Even for Amazon warehouses they churned through people
             | faster than they could find new ones and that were jobs
             | where you basically have to be healthy enough to carry
             | things so not requiring much.
             | 
             | Development or working on game requires quite some
             | knowledge of specialized tools. Then that toolset in game
             | industry varies a lot.
             | 
             | I don't think there are that many Unity developers one can
             | hire on the spot.
        
           | whitemary wrote:
           | Your assumption is 100% wrong and I couldn't imagine what on
           | Earth gives you that idea. In fact, I am not convinced you
           | actually believe that yourself. I don't believe you've
           | thought about this at all.
        
             | jasondigitized wrote:
             | Are you going to provide your reasoning besides saying
             | "you're wrong?"
        
               | illiarian wrote:
               | Literally every single example we have of gig economy
               | results in lower wages and less worker protections.
        
               | kabouseng wrote:
               | That's capitalism for you...
        
               | Jensson wrote:
               | Being able to earn money whenever you want so you don't
               | have to build your life around your work would be huge
               | even if it makes you earn a bit less. Developers earn a
               | lot already, many would take that trade.
               | 
               | Edit: That would make game development much more
               | palatable, since gig work implies no overtime unless you
               | want it. Just do some game development and earn money
               | rather than doing it for free on a hobby project. And
               | since it is just a gig you can easily try it out and do
               | something else if you don't like it.
        
               | [deleted]
        
               | Ralfp wrote:
               | How would gig economy not result in game dev being more
               | exploitative than it is now? Oh, you dont want to do
               | overtime making those car models? No problem. We have
               | contact to 10 other people just waiting to do it in your
               | place. And we will pay them less than we pay you, and
               | then we will pay even less to those who will replace
               | them.
               | 
               | Keep system running for decade or two and you have
               | another area where people work to don't die from hunger.
               | Because thats how gig economy worked for every other
               | market.
               | 
               | And what is your retirement plan? Keep working until your
               | health prevents you from working anymore and then die on
               | streets?
        
               | illiarian wrote:
               | > Being able to earn money whenever you want so you don't
               | have to build your life around your work
               | 
               | And yet, every instance of gig economy pushes wages way
               | down, pushes all the externalities (like health
               | insurance, travel, equipment etc.) onto workers and makes
               | their life revolve around work.
               | 
               | > That would make game development much more palatable,
               | since gig work implies no overtime unless you want it.
               | 
               | As others already mentioned: then you'll be out of the
               | job, because there will always be people willing to work
               | overtime for the same money.
               | 
               | And since it's "just a gig", you can be let go even
               | faster than it is now for workers in the US.
        
         | hutzlibu wrote:
         | "and the Academy is always there to stomp out their protest
         | during the few minutes they get at the Oscars"
         | 
         | Hm, I have no knowledge or connection to the events, but
         | "stomping out protests" made me expect a bit more dramatic
         | events, than stopping someones speech, after his time was up.
         | 
         | "But Westenhofer's speech was cut off mid-sentence after he
         | used up his allotted time"
        
           | bkq wrote:
           | It's something the Academy has always engaged in, is with
           | cutting of the microphone of the VFX artists. Other people
           | are not treated like this.
        
             | tough wrote:
             | Fuck the academy
        
               | StrangeATractor wrote:
               | They lost all sense of credibility when Peter O'Toole was
               | snubbed for _Lawrence of Arabia_ , and then for the rest
               | of his career.
               | 
               | It's just an industry meat parade designed to get you to
               | watch their bullshit.
        
               | JohnFen wrote:
               | Did they ever have credibility?
               | 
               | The academy awards are literally nothing more than any
               | other industry group awards: it's just people in the
               | industry telling each other how awesome they are.
               | 
               | They are, and always have been, utterly meaningless.
        
               | StrangeATractor wrote:
               | No they didn't but giving Gregory Peck an Oscar over
               | Peter O'Toole should have destroyed any notion of
               | credibility.
        
               | messe wrote:
               | To be fair, of the nominations that year, I'd have given
               | it to Jack Lemmon for _The Days of Wine and Roses_. So
               | it's not like it's uncontentious that O'Toole was
               | snubbed.
        
             | germinalphrase wrote:
             | They may be harsher with VFX people, but speakers _ar_ e
             | routinely "played off" the stage with music before cutting
             | mics.
        
         | [deleted]
        
       | citizenkeen wrote:
       | Anecdata: My wife was addicted to the story in God of War
       | Ragnarok.
       | 
       | She walked through the living room during the opening cut scene
       | and exclaimed "Is that Toby Ziegler ZEUS?"
       | 
       | She ended up hanging out in the living room crafting, reading,
       | playing on her phone, or watching her own shows while I ran
       | around smashing and killing, and then would pay attention
       | whenever a cut scene happened.
       | 
       | Movies and games are not the same thing.
       | 
       | But blockbuster amusement park movies and AAA video games
       | increasingly are.
        
       | bmitc wrote:
       | It has never been clear to me why people want movies and games to
       | be the same thing. Most AAA games that are "cinematic" are just
       | bad or mediocre movies that wouldn't get made or have already
       | been made. For example, even some very famous video game
       | designers have mentioned that they would rather make movies. Why
       | don't they then? I think it's because the threshold to make a
       | story good enough for a movie is a bit higher than a video game,
       | even with the bar falling a bit in modern times for movies.
       | There's even a question as to why gamers want movies made out of
       | their favorite game. There's a reason why these usually fail, and
       | it's usually because the underlying story is just not that
       | interesting.
       | 
       | In my opinion, a video game should be a game and not a larping
       | simulator for movies. Games like _Journey_ , _The Witness_ , _The
       | Last Guardian_ , _Shadow of the Collossus_ , _Hellblade: Senua 's
       | Sacrifice_, _Mirror 's Edge_, etc. should be the standard for
       | video game designers.
        
       | doe88 wrote:
       | It might be countertuive but I've developped a sort of
       | claustrophobia watching heavy cgi/vfx movies, I can't stand
       | layers and layers of fake peoples, cities, ships, cars... It
       | might not be aligned with my political views and might be sad to
       | disclose but I kind of find relaxing watching the true cows,
       | horses and landscapes of Montana in Yellowstone.
        
       | KineticLensman wrote:
       | It's not mentioned in TFA, but Unreal Engine is also used by the
       | BBC to create real time virtual studios for its various football
       | punditry programmes [0]
       | 
       | [0] https://www.youtube.com/watch?v=1N-XVHqUUOY
        
         | zirgs wrote:
         | Gambling industry has been using it for a while now.
        
       | TheUndead96 wrote:
       | I have increasingly become disinterested in CGI-heavy movies. I
       | have taken to watching more foreign-language films, which seem to
       | still be more interpersonal and grounded in reality. I say this
       | as a person who would usually prefer sci-fi and fantasy over
       | other genres, which are the genres which are historically the
       | most heavy in CGI and VFX.
        
         | GuB-42 wrote:
         | The thing is, as I understand it, CGI are everywhere now, even
         | in movies that are "grounded in reality". It saves money over
         | building props, it can be "fixed in post", etc... Unless the
         | film makes a statement of not using CGI, and it is often an
         | expensive choice, you can assume there is plenty of it. Crowds,
         | wild animals, mirrors, dust, etc... are often added digitally,
         | because it is so much cheaper and convenient.
         | 
         | Edit: Here an example for the movie "Parasite"
         | https://www.youtube.com/watch?v=J3tfIem4ckE
        
           | elteto wrote:
           | Well, that's ok. Well-done CGI should be "invisible". I don't
           | really care if the set is a set in the physical world or in a
           | computer for as long as it looks good and doesn't fall into
           | the uncanny valley.
        
         | onion2k wrote:
         | _I have increasingly become disinterested in CGI-heavy movies._
         | 
         | Most of the writing talent for Hollywood has moved on to
         | writing for TV. There's more money, more scope, and they can
         | write things that don't need to be 'spectacular' enough to get
         | people to pay $20 to see. They have enough scope to actually
         | build plots and give characters interesting lives rather than
         | the 2.5 hours a film affords them. TV shows are getting better
         | at the same pace that films are getting worse.
        
           | dandellion wrote:
           | The problem I have with TV is that most of these stories with
           | interesting characters drag on until they get cancelled,
           | depriving me of my favourite part of any story: the ending.
           | Most movies on the other hand have an ending, even if it's
           | open.
        
             | UncleEntity wrote:
             | Yeah, that's a problem now a days.
             | 
             | I've pretty much taken to waiting for a series to end and
             | then binge watching because too many I've been interested
             | in just get canceled in the middle of the story.
             | 
             | Probably part of the problem since I don't show up in the
             | weekly viewing stats but, oh well.
        
           | beezlebroxxxxxx wrote:
           | The production quality of TV has exploded. The writing
           | quality, on the other hand, has taken a notable nosedive in
           | the last decade. A notable recent example are things like the
           | newest Lord of the Rings show, or the Foundations series.
           | Incredible production values hampered by awful writing.
           | Dialogue in the last years, in particular, has been awful in
           | 90% of TV. Basic dialogue rules (like don't say exactly what
           | the character is thinking or feeling) are broken for the sake
           | of expediency and simplifying for the lowest denominator. The
           | golden age of TV was a fairly distinct moment in prestige
           | television making where a showrunner and some writers had
           | enormous control over the show's direction and tone.
           | Nowadays, most shows, like most hollywood movies, have a
           | stupid amount of producers and the writing feels like a
           | committee of YA-book authors put together the season's
           | scripts in a weekend. A lot of modern TV is the sausage meat
           | in the content factory of streaming services.
        
             | danielbln wrote:
             | TLoU, Severence, Succession all quite wonderful. Even stuff
             | like Peacemaker. There are a lot of nuggets with great
             | writing, it's just that is is just SO MUCH content now,
             | that there is bound to be more crap than good stuff out
             | there.
        
               | mtlmtlmtlmtl wrote:
               | These are all non-episodic TV shows which have yet to
               | conclude. I reserve judgement until they have concluded
               | as to whether the writing will hold up. For the vast
               | majority of these shows, writing is great for a few
               | seasons, then nosedives because they can't figure out how
               | to conclude it or the plot becomes an ever expanding
               | fractal of loose ends.
               | 
               | The reason for this is simple. Due to the nature of how
               | studios are run now, you gotta keep making the popular
               | stuff until it ceases to be. Even if it was better to
               | just leave it at one or two seasons. Everything has to be
               | renewed to make evn more money and to offset the endless
               | treadmill of cancelled-after-one-season garbage that
               | Netflix and HBO etc are pumping out.
               | 
               | I love Succession, but I hope this 4th season is the last
               | one.
               | 
               | EDIT: named the wrong season.
        
               | danielbln wrote:
               | The upcoming Succession season is the 4th one and HBO as
               | well as the show runners have confirmed that it will be
               | the last and conclude.
        
               | mtlmtlmtlmtl wrote:
               | Oh it's the 4th, not the 3rd, my bad.
               | 
               | Good.
        
         | spaceman_2020 wrote:
         | Most modern day blockbusters also seem to have transparently
         | obvious CGI. All these Marvel movies aren't even trying to hide
         | that the visuals on-screen are all CGI. The post Infinity Wars
         | movies are particularly egregious.
         | 
         | There are movies like the Mission Impossible series that use
         | plenty of CGI but most of the time you won't even catch it.
        
           | mtlmtlmtlmtl wrote:
           | Game of Thrones used tons of CGI too. But they did it right.
           | They built out parts of the set, then did the rest in CG.
           | This allowed them to create something which looked real(for
           | the most part).
           | 
           | Problem with these Marvel "films" is there is so much CGI
           | there's nothing left to ground them in reality, and then it
           | looks fake no matter how many millions they poured into it.
        
           | Arrath wrote:
           | MI has the bonus that the 'meat' of the stunts are actually
           | being performed by real people, and the CGI is dressing
           | around it. A big draw, in my opinion. Superhero movies where
           | the majority of the action is CGI? Eh.
        
       | christkv wrote:
       | How many years until a small team of less than 10 people can
       | produce a full feature film with generative tooling?. I'm pretty
       | exited about the potential of powerful storytelling being in the
       | hand over everyone without needing massive amounts of capital,
       | especially if it shatters the entertainment semi-monopolies.
        
         | mejutoco wrote:
         | One of the most common uses of unreal engine for film is to use
         | it to render in huge screens around the actors (instead of
         | chroma), so you can record with the right light hitting the
         | actors, or maybe even with the background already there.
         | 
         | I am curious how expensive these screens are, and the computers
         | to drive it, but I imagine they are not cheap.
        
         | bsenftner wrote:
         | You'll still need massive amounts of capital to market the
         | film, and that is where they The Industry That Demands The Same
         | Same captures you. If the product is not just like all the
         | others, the marketers have 0 idea how to sell it. I've been
         | there: made a Mario style game for the original PSX during the
         | 90's with a major animation studio... and no marketing firm
         | could sell it, because at that time all PSX titles were "teen
         | targeted" and they literally did not want to market the game
         | because they themselves were not interested in playing it.
        
           | silvestrov wrote:
           | I think this has changed with Netflix and other streamning
           | services: if you can get Netflix to buy it then the only
           | marketing needed for Netflix is to put the movie online.
           | 
           | You no longer need to convince 1000s of cinemas and
           | journalists that this movie is worth seeing.
        
             | Dah00n wrote:
             | It is harder with a game though even with Game Pass and
             | PlayStation Network.
        
             | bsenftner wrote:
             | Good point. Now I'm curious the swag and favors bestowed on
             | the Netflix Gatekeepers - they've got quite the power seat.
        
               | [deleted]
        
       | rco8786 wrote:
       | I was chatting about this with a friend as we were watching John
       | Wick (2, I think)
       | 
       | Straight up 3rd person Shooter but as a movie.
       | 
       | And similarly, watching The Last of Us you can see how they broke
       | down the screenplay into "levels" or "missions". Maybe a bad
       | example since it's explicitly a video game crossover though.
        
         | Arrath wrote:
         | Watching the Mandalorian straight up felt like watching someone
         | live an Open World game, complete with sidequests (his
         | bounties) and quest rewards and gear upgrades (here, for
         | turning in that bounty you get another ingot of beskar steel
         | and bam! new breastplate)
         | 
         | The only thing missing was Mando landing on a new planet and
         | climbing the comms tower at the Spaceport to highlight all
         | nearby Points of Interest.
        
       | qikInNdOutReply wrote:
       | They are not.
       | 
       | The gamedesigners who are all "Show" not "play" are the worst.
       | Same as authors who wan to "tell" and not "show" in movies.
       | 
       | Those who have "cool" scenes in there heads, which they want to
       | make into a game, make for the worst, cause not interactive game
       | experiences. Stop conflating a passive medium and a active
       | medium.
       | 
       | Its even worse, if they glue singleplayer "movies" into
       | multiplayer without gameplay considerations. As if the the ten
       | other players want to wait for that cool "finnish" him cinematic
       | to play the 100 time over.
       | 
       | The technology base might be merging, but god safe us from the
       | merging of the creator bases.
       | 
       | I wish this myth would die, once and for all.
        
         | Dah00n wrote:
         | A lot of people enjoy games that are basically interactive
         | movies. Hell, there's a whole market for people that want a
         | game to progress all the way through while all they do is click
         | the same button over and over again. Saying they have nothing
         | in common is no different from trying to keep digital artists
         | down because it is not "real art" like a painting or sculpture.
         | 
         | Unless you are a purist that only want completely analog movies
         | and completely digital games then the creators and tools are
         | already merged. Look at the direction of Unreal Engine for a
         | great example and how movie producers are joining game studios.
        
           | lotsofpulp wrote:
           | The first Uncharted game is a great example.
        
       | bullen wrote:
       | They have to diverge for the medium/media specific traits to
       | emerge.
       | 
       | The 3D action MMO is the final medium/media.
       | 
       | Nobody is working on that.
        
         | bluefirebrand wrote:
         | It has tried and failed more than once in the past.
         | 
         | I guarantee someone is working on it now again, and eventually
         | one of them will stick.
        
       | DeathArrow wrote:
       | I am glad I moved from game industry some time ago. The company I
       | worked for wasn't bad, but it went bankrupt. Staying in the
       | industry meant they I had to deal with less than great employers
       | at some point, being overworked, having a smaller salary and my
       | future growth perspectives to be limited.
       | 
       | That being said, I've enjoyed the years I worked as a game
       | programmer, I had fun and I've learned interesting stuff.
        
         | enbugger wrote:
         | Overall, game development feels _much_ better when it is a
         | hobby unlike a full-time job. You can experiment, without
         | deadlines, but no money back on the other hand.
        
           | capableweb wrote:
           | I feel like this is true for most jobs.
           | 
           | Doing 3D/animation as a past-time? Super fun. As a career?
           | Stressful and annoying
           | 
           | Doing programming as a past-time? Super fun. As a career?
           | Stressful and annoying
           | 
           | Doing movies as a past-time? Super fun. As a career?
           | Stressful and annoying
           | 
           | Doing music as a past-time? Super fun. As a career? Stressful
           | and annoying
           | 
           | Literally any time I've gotten good enough at a hobby so I
           | could earn a living doing it, and try to make a living doing
           | it, it got way less fun and relaxing for me.
        
           | NayamAmarshe wrote:
           | Being a solo indie dev isn't that fun either. You're looking
           | for an investment of 1-4 years, without pay and without a
           | guarantee that you're going to get it shipped and that it's
           | going to pay you back.
           | 
           | Game development can be risky, especially if you've got
           | bigger ambitions for your game. It all sounds great in your
           | head, but progress is much slower. I spent 8 months on Unreal
           | Engine, 8 months that I'm never going to get back, and I was
           | never able to ship anything. Game development takes time and
           | if you're someone who doesn't already have an expertise in
           | asset creation, it's going to be even harder.
           | 
           | Speaking from a 3D game developer perspective, It also
           | requires investment, not just hundreds of dollars but
           | sometimes thousands because you can't do everything on your
           | own. It's more than just 3d models, it involves animations,
           | sound design, texture work, putting it all together and
           | presentation and story and voice acting. So much stuff for a
           | single person to handle.
           | 
           | It's great when you do not mind failure and putting 2-3 years
           | into void, terrible when you expect something better than
           | mediocrity.
           | 
           | Regular software development (web apps and apps) imho is much
           | more rewarding. It takes less time to build an MVP, you can
           | do it almost everything for $0 these days.
        
             | reidjs wrote:
             | It's only risky if you feel a need to ship and profit from
             | it. If you treat the game development process as an
             | artistic endeavor, you can enjoy the time you are spending
             | on it. Like an amateur painter creating a piece, just for
             | something to put up in your own mantle, only for their
             | friends and family to see. If you feel that you have to
             | ship and monetize, then the process loses its magic.
             | 
             | This approach also requires that you work a day job,
             | unfortunately.
        
       | Overtonwindow wrote:
       | I got this strange feeling that this article is behind the Times.
       | The gaming industry has been getting progressively closer to the
       | movie industry for about 20 years. I think they already have
       | converged
        
         | TOMDM wrote:
         | Agreed, games like God of War, and the sequel Ragnarok cemented
         | this for me.
        
       | tonyoconnell wrote:
       | Moviemaking, gamemaking and education are converging. I can see
       | the day when blockbuster education games/apps are built with the
       | budget of a Hollywood movie.
        
       | raincole wrote:
       | And is it a good thing or not? Both industries are notoriously
       | for overtime and underpayment.
        
       | mtlmtlmtlmtl wrote:
       | That's mostly because filmmaking is ceasing to be filmmaking, at
       | least for big movies and TV shows.
       | 
       | I tend to ignore new TV shows these days. Why? I just know
       | they're gonna be great for a few seasons at best then start
       | sucking, and I don't feel like wasting my time in the meantime. I
       | can count on one hand non-episodic TV shows in the last 25 years
       | that have maintained their high quality throughout.
       | The Wire       The Sopranos       Breaking Bad/Better Call Saul
       | Mr. Robot
       | 
       | Honourable mention for Twin Peaks: The Return, although Twin
       | Peaks didn't exactly maintain its quality throughout season 2
       | even if Lynch swooped back in to save it near the end.
       | 
       | All cases where one person or a couple people had strong creative
       | control of the project throughout.
       | 
       | I could sit here all day listing shows that started out really
       | good but then it became clear the writers had no idea what they
       | were doing, or the writers who did left.
       | 
       | These shows are all written by committee now. All these garbage
       | Star Trek shows. Westworld has really neat sci fi premises for
       | each season but other than season 1 they always devolve into
       | action schlock because the writers don't understand how to
       | actually write good sci fi.
       | 
       | As for big movies, they feel like they're written by marketing
       | people not writers. They're optimised for getting people into the
       | theatre and everything else is an afterthought.
       | 
       | There's still a handful of auteurs making great movies you could
       | think of as big. People like Tarantino, Scorsese, the Coen
       | brother. Christopher Nolan gets lucky sometimes, but most of his
       | sci fi is ruined by sloppy writing for me(Interstellar...)
       | 
       | One thing is certain for me though. I can't think of a single
       | recent movie I've enjoyed that had lots of CGI in it. The movies
       | with the best writing are pretty much never the ones with huge
       | effects budgets.
       | 
       | The true art of filmmaking lies in the writing. You can have all
       | the effects in the world, the best actors and directors. Doesn't
       | matter one bit if the script is terrible.
        
         | censor_me wrote:
         | [dead]
        
         | The-Bus wrote:
         | I would also highly recommend FX's The Americans.
        
         | kenjackson wrote:
         | I'd add Mad Men and GoT, but it doesn't change the point you've
         | made.
        
           | mtlmtlmtlmtl wrote:
           | Haven't finished Mad Men, so I couldn't speak to it. Though I
           | am planning to because it's become a lot more interesting to
           | me as I've grown older compared to when it was new.
           | 
           | As for Game of Thrones, it doesn't fit into my list because
           | the quality of the writing really nosedived, starting in
           | season 5 to my mind, though seasons 6 and 7 is where it took
           | a turn for the drastically worse. And season 8 was a
           | disaster. So it's exactly in the opposite group that's too
           | long to exhaustively list.
        
         | the_only_law wrote:
         | > Honourable mention for Twin Peaks: The Return, although Twin
         | Peaks didn't exactly maintain its quality throughout season 2
         | even if Lynch swooped back in to save it near the end.
         | 
         | Yeah honestly I didn't care for it much. The casino plot felt
         | like tedious filler, certain interesting characters from the
         | original completely were completely sidelined, and at times it
         | just felt like the horror surrealism was over the top to force
         | some extra shock value.
         | 
         | More egregious to me though are the remakes of Hawaii 5-0 and
         | Magnum PI. Those make me legitimately angry when I see them.
        
           | mtlmtlmtlmtl wrote:
           | Taste is still taste of course. It's extremely... Lynchian.
           | 
           | This is mostly because Lynch changed a lot as a director
           | since the original Twin Peaks. He brought that growth with
           | him into The Return, and so it's basically a completely
           | different beast. It was never going to be anything like the
           | old show.
           | 
           | I loved it through and through. I enjoyed it even more on
           | repeat viewing when I wasn't constantly waiting for Coop to
           | "wake up".
           | 
           | Lynch is an acquired taste though, I get that for sure.
        
         | citizenkeen wrote:
         | As a lifelong Star Trek fan, Strange New Worlds, Lower Decks,
         | and Prodigy are as good as its ever been. The writing on all
         | three is incredibly tight.
         | 
         | Disco and Picard... have been a struggle.
        
           | Arrath wrote:
           | I enjoyed Lower Decks and Nope'd out of Picard after a couple
           | episodes. The high-water mark for ST imo is DS9, and that's
           | awfully hard to beat. I'll have to give SNW a try.
        
           | kuschku wrote:
           | The third season of Picard is actually good again, I can
           | really recommend it.
           | 
           | A bit weird, but it's definitely evoking much more of the
           | Star Trek feeling than the previous seasons did.
        
             | bena wrote:
             | How?
             | 
             | Like Season 3 is definitely better than Season 2 and maybe
             | Season 1, but besides the majority of the actors being in
             | Starfleet uniforms on a Starfleet ship, it still feels way
             | more Discovery than TNG. It's just cramming the nostalgia
             | down your gullet so often that you don't have time to not
             | care.
             | 
             | Look, Riker. Yay. Crusher! Yay. Worf's back, yay. He said a
             | non-stereotypical Klingon thing, hilarious, he's not like
             | the other Klingons. Oh. Now he said a stereotypical Klingon
             | thing. He's still got the heart of a Klingon. Ooh.
             | Changelings. Dominion War. Wolf 359. Locutus. Wow. Much
             | Star. Very Trek.
             | 
             | All in all. I'd say Season 3 of Picard would have made for
             | one of the better TNG movies. But considering that most of
             | them were not good, that's not really a high bar to clear.
             | 
             | Lower Decks is the closest thing to old-school Star Trek
             | that is currently being produced. But that's mostly because
             | it wants to be a pastiche of TNG-era Trek.
        
               | kuschku wrote:
               | Season 3 of TNG is definitely better than at least half
               | of S1-S3 of TNG. Old-school Star Trek never was _that_
               | good either, it took quite a while to figure out the
               | formula to get good content.
               | 
               | Only by the time DS9 and VOY came out did they have a
               | well-working formula, but at that time it became a bit
               | too formulaic.
               | 
               | Still, it's entertaining, and there's enough quality
               | there to enjoy it.
        
               | bena wrote:
               | You talk about it evoking the feeling of Star Trek more
               | so than the previous seasons. Which I assume means Star
               | Trek of the TNG era.
               | 
               | And it doesn't. At least no more so than Discovery. It
               | crams in a lot of reference and characters from that era,
               | but it's still an action show set in space.
               | 
               | Even if the first couple of seasons of TNG don't have a
               | lot of bangers, the spirit of the show is still there.
               | I'm also tired of the trope that they aren't good.
               | There's a lot in both seasons that carry through the
               | show. Plus, The Measure of a Man is one of the best
               | episodes of the series.
               | 
               | And that's the thing, when you look to TNG's best
               | episodes, you'll come to episodes like The Measure of a
               | Man, The Inner Light, and Darmok. Where there's either no
               | action or the action really only exists to forward the
               | real central conflict. Episodes which make us question
               | what it means to be conscious, what it means to live a
               | fulfilled life, what it means to be able to communicate
               | with others. You get these meaningful explorations into
               | humanity by forcing the issue through the extremes
               | provided by science fiction.
               | 
               | In this season, we get told that Picard kinda, sorta
               | regrets not being able to be a father to Jack Crusher.
               | But we don't actually get to explore that within the show
               | itself. We're way more concerned with surfing the
               | gravimetric waves. Or the portal gun. Or changelings
               | taking over the crew.
               | 
               | All the real conflict is physical and confrontational.
               | The show is about saving the galaxy, not about what
               | humanity means.
        
           | mtlmtlmtlmtl wrote:
           | I have my doubts about all of them. Anything Alex Kurtzman
           | touches turns to total garbage. So if it really is good he
           | must not be meaningfully involved, or it's not as good as
           | people seem to think it is(my guess).
           | 
           | I have a feeling it's gonna be like The Orville, just
           | rehashing of good Trek ideas from the past. But I've yet to
           | see it. If some of the critics I trust endorse it, I might.
        
         | coremoff wrote:
         | The quality of writing in big budget media is truely shocking;
         | they have no idea how to write a tight plot, or what
         | verisimilitude means, or why consistency is important.
         | 
         | Looks at Rings of Power; absolutely gorgeous, and some great
         | dialog sprinkled here and there, but the plotting, world
         | building, tone, and story-beats are amateurish.
         | 
         | There's also far too much fan service in almost every popular
         | franchise, and writers have absolutely no patience; an old
         | example, but one I think highlights this, is the movie "Solo";
         | I quite liked the movie, much more than I expected and more
         | than the general public did, but it was infuriating how they
         | _had_ to put in every single plot point that Han Solo mentioned
         | in the original trilogy, as if without it we wouldn 't
         | understand who Solo was, or how clever the writers were.
         | 
         | Similarly Black Panther 2; so much good stuff but ruined, in my
         | opinion anyway, by too much exposition given to us as dialog
         | rather than flashback - Namor's backstory was probably
         | unnecessary, and if it was necessary it would have been better
         | as an opening sequence (not to mention the movie being at least
         | an hour too long).
        
           | revelio wrote:
           | They do know how to do it. Check out "Puss in Boots: The Last
           | Wish", it's really nicely done. They just don't do it often
           | because when it comes to hiring writers and senior execs they
           | prioritize ideological compatibility over proven skill:
           | 
           | https://i.imgur.com/DSy9zoy.jpg
           | 
           | (the woman in black runs the Star Wars franchise)
           | 
           | So you get these car-crash scripts with holes a five year old
           | could spot, but they hammer home the message and so the
           | people at the top feel good about themselves.
        
         | BeFlatXIII wrote:
         | > The movies with the best writing are pretty much never the
         | ones with huge effects budgets.
         | 
         | The contrast was highlighted on a recent flight I took. I
         | watched Zoolander while the guy next to me watched some
         | Avengers movie starring Thanos. Not only were the colors more
         | vibrant in Zoolander, the camera was always in focus. Even with
         | $200mil on VFX, it was still blurry and soft-focus.
        
         | nwoli wrote:
         | It'll be fun and exciting if text-to-video can disrupt this.
         | (Seems very likely. Shows might be totally revived to high
         | quality within 3 years or so.)
        
           | mtlmtlmtlmtl wrote:
           | No, text to video will not improve writing. GPT will also not
           | improve writing.
           | 
           | I can already imagine fully generated TV shows. But they're
           | not gonna be good, they'll lack cohesive vision and smart
           | writing. This technology will only enhance the ability to
           | produce more garbage at ever increasing rates.
        
             | nwoli wrote:
             | My point is mostly that there exists a ton of talented
             | writers and people with imagination who aren't getting a
             | chance to actually produce movies and tv shows. (I don't
             | think the issue is lack of talent doesn't exist on the
             | planet, I think they just aren't lifted to the highest
             | positions in hollywood, like they used to in decades past.)
             | Admittedly there's gonna be a ton of garbage via gpt too.
        
         | kayodelycaon wrote:
         | As a life-long fan, Star Trek has always had plenty of garbage
         | writers and terrible episodes. (The original series is
         | hilariously bad by modern standards.) The only thing that's
         | held the series together are amazing actors and that the good
         | episodes are really good.
         | 
         | Strange New Worlds has had an amazing first season. Hope that
         | continues. :)
        
           | AnIdiotOnTheNet wrote:
           | > Strange New Worlds has had an amazing first season
           | 
           | I don't get why people keep saying this. Don't get me wrong,
           | it was pretty decent. Mount was the highlight of the
           | otherwise mediocre-at-best Discovery S2 and he's still
           | killing it in SNW, Peck is actually a great Spock, and the
           | acting in general is high quality. But the writing was really
           | kind of all over the place and their best episode cribbed
           | Ursula Le Guin even harder than Voyager cribbed Robert L.
           | Forward[0].
           | 
           | My personal opinion is that it has potential to be really
           | good, but it hasn't been demonstrated that the writing
           | competence is there yet.
           | 
           | [0] Credit where it is due: if you're going to be unoriginal,
           | you may as well crib from some of the best.
        
           | mtlmtlmtlmtl wrote:
           | Sure there are lots of terrible Star Trek episodes. But being
           | episodic, that's fine. These new treks are all just aping off
           | the old shows. One which is basically just the Voyager
           | premise done again. And one(or two? I've lost count at this
           | point) that tries to cash in on TNG nostalgia.
           | 
           | I'm sure Strange New Worlds is the most competent rehashing
           | of old ideas so far, but meh! Make something original. Go to
           | the 25th century, make all new characters, a new ship, new
           | technologies, new aliens, new concepts. That's what I want
           | Star Trek to be. If I want nostalgia I'll throw on an episode
           | from TNG season 3.
           | 
           | It just has this stench to me of retreading old stuff.
           | 
           | And no, TOS still holds up. It has some terrible episodes,
           | some weird 60s moments that feel cringey, but it also has
           | episodes that are fantastic sci-fi. And yeah, it looks like
           | crap. I don't care. Sci-fi is not about special effects.
        
             | ghaff wrote:
             | If you look at Star Wars over the past decade(?) there's
             | generally an inverse relationship between how good the
             | series/movie is and how close it is to the original story
             | arc.
             | 
             | TOS can live apart from modern standards; you have to give
             | it the benefit of historical perspective. And there was
             | real chemistry between the case. And, because it was
             | episodic, you can pick out 15-20 episodes and enjoy them as
             | historical SF.
        
       | xdavidliu wrote:
       | > One is that labour markets and production techniques for gaming
       | converge with those of the film business, to the point where some
       | envisage a single production process.
       | 
       | Seriously? "envisage"? Is that word really necessary to express
       | this point?
        
       | bioemerl wrote:
       | I am tempted to argue that this has been in the process of
       | happening ever since the first episode of Red versus Blue back in
       | the early (mid or late?) 2000s
        
         | ChoGGi wrote:
         | https://en.m.wikipedia.org/wiki/Diary_of_a_Camper
        
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