https://www.economist.com/special-report/2023/03/20/moviemaking-and-gamemaking-are-converging Skip to content * Menu * Weekly edition * The world in brief * Search Log in * Featured + War in Ukraine + Recession watch + US politics + Climate change + Coronavirus + A-Z of economics + Big Mac index + 1843 magazine * Sections + The world this week + Leaders + Letters + By Invitation + Briefing + United States + The Americas + Asia + China + Middle East & Africa + Europe + Britain + International + Business + Finance & economics + Science & technology + Culture + Economic & financial indicators + Graphic detail + The Economist explains + Obituary + Special reports + Technology Quarterly + The World Ahead + Essay + Schools brief + The Economist reads + Summer reads + Christmas Specials * More + Newsletters + Podcasts + Films + Subscriber events + The Economist app + Online courses * My Economist * Saved stories * Log out * Saved stories * Account * Log out Search [ ] Insert coin Report: Insert coin View all chapters Special report | Mouse, keyboard, action Moviemaking and gamemaking are converging But game developers have a better business model than Hollywood [20230325_SRD003] Mar 20th 2023 Share High technology fills the headquarters of NCSoft, a South Korean developer of such popular video games as "Lineage". But in a basement studio, Lee Seung-gi is a master of low-tech tools. Mr Lee, who spent eight years in the film industry, makes sound effects. To conjure the noise of a skeletal monster rising from the ground, he crunches crab shells. For a laser gun, he hooks a slinky to the back of a chair and flicks it: peeoww! Hardest, he says, are simple footsteps, recorded in a tray of gravel: the trudge of a sad character sounds different from the light step of one in love. Listen to this story. Enjoy more audio and podcasts on iOS or Android . Your browser does not support the