[HN Gopher] Just a bunch of idiots having fun: a photo history o...
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       Just a bunch of idiots having fun: a photo history of the LAN party
        
       Author : pseudolus
       Score  : 255 points
       Date   : 2022-11-20 13:17 UTC (9 hours ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | racktash wrote:
       | Ah, simpler times.
       | 
       | The photos really took me back to the early 90's and 00's, when I
       | was a kid/teenager, happy to spend _hours_ playing the same
       | first-person shooters for hours, on the same maps, over and over
       | again, with my nerdy friends from school. I 'd love to go back
       | for a day and relive those times.
        
       | hahajk wrote:
       | I don't think the lack of LAN support is really that big of a
       | deal - you can still go to a friend's house and play together in
       | a private game while using game servers. In fact, I'm doing that
       | today - bringing my laptop and playing Humankind with friends at
       | their house. I think that still counts as a LAN party in spirit.
        
       | RGamma wrote:
       | Ahh the careless and hopeful days... Blissfully ignorant that
       | paradise wouldn't last.
        
         | dudul wrote:
         | "I wish there was a way to know you're in the good old days
         | before you've actually left them."
        
           | [deleted]
        
           | bcrosby95 wrote:
           | You leave them once you're an adult with a job/kids/etc. Kids
           | are having good old days right now. And when they grow up,
           | they will look back fondly at them.
           | 
           | The good old days are not about the times, its about not
           | having many responsibilities, being able to do whatever the
           | hell you want, and being surrounded by friends in a similar
           | situation.
        
       | ei8ths wrote:
       | fun times, pizza, soda, my mom thinking what a bunch of nerds,
       | while we played against each other or sharing mp3s and games into
       | the night and next day. When steam came out, we started going to
       | internet cafe's, they had better machines (had some friends that
       | didnt have much) and didnt cost much to play for a couple hours.
       | I miss those times, things were simpler.
        
       | shepherdjerred wrote:
       | LAN parties don't have to be dead!
       | 
       | I went to at least a few during High School (~7 years ago) where
       | we'd bring our towers to the library and stay after school
       | playing games for a few hours. The librarian was very kind to
       | sacrifice his Friday evening so that we could play video games.
       | 
       | Aside from that, I hosted a LAN party just a couple of months ago
       | and plan to do another. Last time we played League of Legends,
       | the old Call of Duty Modern Warfare 2 (the iw4x project lets you
       | host local servers), and a couple of others.
        
         | jasonlotito wrote:
         | They aren't. Twice a year, for a weekend, I go to a LAN party
         | that has 20-30 some odd people. People have brought kids, we
         | are all adults, it's fun. LAN parties only died out because
         | people stopped wanting to run them.
        
       | ianai wrote:
       | And in true modern internet hell self-mockery, the page glitches
       | out and I get a repeat of the end of it in a seeming scroll
       | jacking. Then it glitched again and I'm back at the top of the
       | page. Bizarre.
        
       | oblak wrote:
       | I kind of miss LAN parties because our version wasn't just about
       | gaming. It was about drinking, smoking good shit, having loud
       | electronic music and lots of people coming and going all the
       | time. I prefer dealing with alpha nerds.
       | 
       | Quake 1/2/3, StarCraft, NFS, Carmageddon, Star Wars Racer and
       | lots, and I mean, LOTS of Mortal Kombat 3 (DOS version). We sure
       | had some fun
       | 
       | Frankly, I don't have the energy to do any of this all night.
       | Getting old sucks but it also injects anti-FOMO serum into your
       | blood stream, making you regret missing fun less and less.
        
         | giantg2 wrote:
         | Our LAN parties typically started with paintball or quads, then
         | switched to games after dark.
        
       | JoeAltmaier wrote:
       | Used to host a LAN party on Halloween. Gave teenagers something
       | to do except get into trouble!
       | 
       | Would rent a hall at the fairgrounds, set up tables, grill
       | outside, big screen. Bring lots of copies of game DVDs!
       | 
       | We'd go all night until dawn. Those were the days.
        
       | lakomen wrote:
       | LAN parties in the 90s were an excuse to get drunk and smoke
       | weed. We spent more time on setting things up and dealing with
       | issues than actual gaming
        
       | grubbs wrote:
       | I once held a LAN party in my parents three car garage. In the
       | middle of summer lol.
       | 
       | Used Netgear 10/100 switches that we found dumpster diving in a
       | tech park type area. My father (career engineer) even helped me
       | run Cat 5E to the garage and install a jack.
       | 
       | After the 10th person or so showed up we blew the first circuit
       | 15A circuit :) Learned pretty quickly how to fix that issue.
        
       | donatj wrote:
       | I really miss user-run servers. Back in the Quake 3 days I had a
       | couple favorite servers and there were always the same couple
       | groups of people around, known characters. You don't get that
       | sense of camaraderie from random matching.
       | 
       | This is somewhat Quake 3 specific but I also really miss user
       | generated maps that would just automatically download. Played
       | some really interesting maps back in the day.
        
         | net_ wrote:
         | Popular games switching from pub servers to matchmade 5v5/6v6
         | bums me out. It feels like it was just done to chase esports
         | money, and it's such a worse casual experience. Way more
         | stress, way less community.
        
           | AnIdiotOnTheNet wrote:
           | I think this shift is a direct contributor to increased
           | toxicity in multiplayer gaming, honestly. The server
           | communities I remember were like your favorite pub where all
           | the regulars knew each other and you all just liked hanging
           | out. Occasionally new people would drop in, and sometimes
           | they'd become part of things but usually they at least
           | behaved, and if they didn't they were booted off an IP
           | banned.
        
         | godzillabrennus wrote:
         | This is why I like CS:Source a lot still. User run servers but
         | they have updated the graphics enough it doesn't feel too dated
         | compared with newer titles.
        
           | bob1029 wrote:
           | TF2 is amazing these days as well. Lots of crazy, fun stuff
           | going on in community servers.
           | 
           | https://www.gametracker.com/search/tf2/
        
       | jccalhoun wrote:
       | If you want more pics of LAN parties, the IU Gaming Club has a
       | gallery of events going back 20 years!
       | https://gaming.indiana.edu/gallery.html The club is still going
       | strong and is having a mini-event the first weekend in December.
        
       | polynox wrote:
       | Surprised not to see mention of some of the massive LAN parties
       | that were/are combined with tournaments. Some larger on the
       | tournament side (DreamHack) and some larger on the party side
       | (LPANE Nor'Easter).
       | 
       | https://hothardware.com/reviews/lpane-noreaster-2005-lan-par...
        
       | daneel_w wrote:
       | I have so many great memories from the 90s attending small copy
       | parties in Sweden - it's what we called them back then, before
       | they became known as LAN parties.
        
       | mmcgaha wrote:
       | My 18-year-old son still packs up his big ass computer and
       | monitor and spends the weekend gaming at his friends house. They
       | don't call it a LAN party but at the end of the day they are
       | still having a lot of fun and socializing with people in real
       | life.
        
         | grubbs wrote:
         | That's great! Glad to hear it's still happening. Some of the
         | best memories of HS and college :)
        
       | nippoo wrote:
       | Is it just me or does the last section - "what killed the LAN
       | party" keep appearing infinitely many times? I read it at least
       | three times before realising I'd already read it, ha.
        
         | botverse wrote:
         | Yup
        
         | GrayShade wrote:
         | No, also happens to me (Firefox, Android).
        
           | lotsofpulp wrote:
           | Same, on iOS Safari with Wipr content blocker.
        
         | michaelwda wrote:
         | Opportunity for them to show a few more ads while we keep
         | attempting to scroll?
        
         | shynrou wrote:
         | When you want to have infinite scroll, but have no new content
         | to show. :'D
        
         | codeslave13 wrote:
         | Hah. Me too on mobile. I was reading it probably for the fourth
         | or fifth time before it hit. Just started my coffee so wasnt
         | awake
        
           | Sakos wrote:
           | They just REALLY want you to know that LAN parties are dead.
        
         | krolden wrote:
         | Yes that threw me for a loop for a sec
        
       | fetzu wrote:
       | It is just incredible looking at these pictures: I keep on
       | searching for known faces to see if a picture of one of our LANs
       | ended up in there. So much nostalgia. I have gone from being an
       | avid gamer (first at LANs, then over broadband in the early
       | 2000's) to gaming barely a couple of hours a month.. but these
       | memories just make me want to ring up the whole crew again, rent
       | some cabin in the middle of nowhere and go insane in AoE, CS and
       | Wolfenstein all over again!
        
       | blowski wrote:
       | I was renting a house in 2000 with three people who weren't there
       | most weekends. As such, all my friends came round for LAN
       | parties, bringing their PCs and monitors on the Tube. We mostly
       | played Age of Empires, Command and Conquer, and Unreal
       | Tournament, drinking unhealthy amounts of sugary drinks and
       | eating pizza.
       | 
       | It was a weird niche of time in which this was both possible and
       | likely, so much that I don't know anyone else in person that did
       | it.
       | 
       | One summer, we organised a massive LAN party held at a race-
       | course. It wasn't as much fun because it lost all the intimacy.
        
       | throwaway284534 wrote:
       | This was a great article, though I felt it was incomplete without
       | the inclusion of the infamous "guy taped to ceiling" photo.
       | 
       | A picture's worth a thousand ping...
       | 
       | https://thenerdstash.com/lan-party/
        
         | alfiedotwtf wrote:
         | I read the title and thought the article was going to be about
         | that exacty photo :)
        
       | Sakos wrote:
       | > crucial, awkward time
       | 
       | I mean, I disagree completely about the "awkward" part. Online
       | gaming has _nothing_ on hanging out with a bunch of friends in
       | the same room playing PC games together for a weekend. If you
       | happen to be younger and you 've never had a LAN party with
       | friends, you absolutely should try it once. It's a unique
       | experience and it's crazy fun.
        
         | dudul wrote:
         | Agreed. LAN parties were amazing. I have such fond memories of
         | gathering with 3 to 5 buddies in a basement for an entire
         | weekend. The games were fun but more often than not they were
         | just a background activity for an epic hangout.
        
           | bergheim wrote:
           | Why says they are done? Next weekend me and 3 friends are
           | doing our annual LAN-party. We are all older, but it is still
           | so much fun. Super excited!
        
             | spiritplumber wrote:
             | Take pictures!
        
           | Run_DOS_Run wrote:
           | LAN parties weren't amazing. They still are amazing. My
           | friends and me still have LAN-parties the whole night on
           | weekends. We play classic games like Warcraft, Starcraft, CS
           | GO and 1.6, but also play "newer" (needs ro run on every
           | machine) games like Borderlands.
           | 
           | My girlfriend also regulary have LAN-parties playing Stardew
           | Valley with her friends all together in a room like in the
           | good old times.
           | 
           | All of us are 20-30 years old. Some take their laptop with
           | them, some their tower + keyboard and mouse. The only
           | difference is that we can play over Wifi (still works better
           | over LAN) and have fast Internet for all these annoying
           | updates.
           | 
           | LAN-parties aren't a relic of the past. They are still
           | totally awesome and no online-game can compete with good
           | friends playing computer games all night. ;)
        
       | CSDude wrote:
       | Until 2012-2013, we met at Internet Cafe to play LAN games with
       | my high school friends. It was not common to carry your PCs in
       | our culture but a lot of folk went to cafes to play Age of
       | empires, counter strike, middle earth, generals. Then came non-
       | LAN games. And we started to not meet. I still miss those days
       | with almost zero latency.
        
       | xhrpost wrote:
       | This is mostly my opinion but I think an overlooked reason for
       | the death of the LAN party was the shift to console gaming during
       | this time. This was a dark time in the PC gaming world. Console
       | use was rising exponentially with some dev shops completely
       | dropping PC support in order to focus solely on consoles. It took
       | in my rough estimation, over a decade for things to balance out a
       | bit and PCs once again be prioritized for game development.
        
       | choeger wrote:
       | We once had a LAN party in a barn. In October. I vividly remember
       | the cold - it was the night of the first snow. But that very cold
       | must have stabilized our hardware - we never had so few crashes.
        
       | ZeWaren wrote:
       | My dorm in 2006 didn't have any wired network (nor wifi).
       | 
       | So what we did is we wired one ourselves through the walls of
       | every room, running ethernet cables from one balcony to the
       | other. Every 6 room, we'd install a cheap fast-ethernet switch.
       | 
       | Eventually, we managed to connect almost all 300 rooms together
       | in a giant single VLAN.
       | 
       | You can still see part of that mess in the history of Google
       | Street View: https://goo.gl/maps/AQriNEJViMELQw8MA
       | 
       | That dorm ended up being a giant eternal LAN party. People would
       | play games all the time, either from their own individual rooms,
       | either after moving their PC using stolen supermarket shopping
       | carts to other rooms for more conviviality.
       | 
       | You'd turn on your PC, and some custom scripts would tell you
       | which games were currently being played, and the only thing left
       | for you was to join the game of your friends, or the game of the
       | total strangers from two floors down.
       | 
       | Fun times!
        
       | TravHatesMe wrote:
       | Gaming companies contributed to the death of LAN parties too.
       | They killed the "split-screen" gameplay that would support 2-4
       | players on the same machine. They wanted each player to require
       | their own copy of the game. They killed LAN support, forcing you
       | to play on their servers. Culturally we saw a shift towards
       | social isolation. People are more comfortable talking over a mic.
        
         | giantg2 wrote:
         | "Gaming companies contributed to the death of LAN parties too.
         | They killed the "split-screen" gameplay that would support 2-4
         | players on the same machine."
         | 
         | Even consoles suck with this now. It seems like none of the big
         | games support more than 2 players.
        
           | Farbklex wrote:
           | Exactly. I wanted a coop split screen shooter for the PS 5. I
           | checked out 4 games. None had coop splitt screen. 2 were
           | alway online which would require me to get a PS Plus
           | subscription.
           | 
           | Games were: Back 4 Blood, Call of Duty Vanguard, Rainbow Six
           | Extraction, Alien Fire Team Elite.
           | 
           | I still invite friends for Xbox 360 LANs. Just connect two
           | consoles and play with 8 players. It is super fun and the
           | hardware is dirt cheap.
        
             | godzillabrennus wrote:
             | 360 consoles are so cheap right now... Facebook market has
             | them by me for as little as $20 with a controller.
        
             | giantg2 wrote:
             | Even many of the 360 games only support 2 locally,
             | especially the later ones.
        
         | robryan wrote:
         | Probably after they were already dead but also Discord. Online
         | communication is so easy and good now. My friends have talked
         | about having some LANs again but it is so easy to just play
         | online that it never happens.
        
         | _the_inflator wrote:
         | I disagree. My monitor's weight was around 20kg and it was a
         | lot of work, to get it together with my large tower into the
         | car.
         | 
         | Even though we enjoyed the gatherings, we hated doing the grunt
         | work before and afterwards.
        
           | iso1631 wrote:
           | Sure, but that made it all the more worthwhile. You put
           | actual effort into it, and were rewarded with a weekend of
           | fun.
        
           | loloquwowndueo wrote:
           | There were plenty of us who didn't mind the "grunt work".
           | Laziness was not the reason for The demise of LAN parties :)
        
         | jrnichols wrote:
         | I also think that the rise of quality gaming consoles helped
         | kill off LAN parties. the xbox/etc took over pretty fast.
        
           | lelandfe wrote:
           | Xbox System link _was_ a thing, for a time.
           | 
           | Xbox Live and co. was probably the real death knell of LAN.
        
             | giobox wrote:
             | System linking IMO came of age even earlier, in the PS2.
             | The original PS2 hardware could system link over 4 pin
             | FireWire (I-Link in Sony speak or whatever they branded
             | it). Late generation ps2 hardware dropped the FireWire
             | port.
             | 
             | Connecting two PS2s via FireWire/I link, two multi-taps and
             | two big tvs for 8 player time splitters 2 is an all time
             | favourite memory of mines.
             | 
             | Memory is fuzzy, but I think Gran Turismo 3 also could do
             | this.
        
         | jwie wrote:
         | I definitley think it's on the product side that LAN parties
         | died. The relationship between the player and the game, and the
         | LAN community and the game were way different.
         | 
         | Gradually the companies figured out how to inject themselves
         | into the social structure. Your relationships became mediated
         | by these products. Rather than a social lubricant they became
         | the relationship itself. They monetized that social capital.
         | 
         | You didn't play WoW with your friends anymore; you played WoW
         | because that product allowed you access to your friends.
         | 
         | Some superguilds figured out how to hop games and maintain that
         | social structure, but only the most organized and intentional.
         | Gradually these LAN groups eroded as people got jobs, families,
         | etc. Perhaps that was why the MMO declined; those friendship
         | structures became compromised by the product, and people also
         | developed constraints on their time by things like, spouses,
         | children, and careers.
        
           | fxtentacle wrote:
           | Fully agree. I still regularly organize LAN parties with the
           | same crew as back then. 24 years and counting... Family has
           | made finding a suitable date much more difficult. But the
           | biggest obstacle is finding LAN-capable games.
           | 
           | 10 people joining Dota 2 from the same IP results in instant
           | ban for everyone. StarCraft 2 is horribly laggy when 10 PCs
           | compete for UDP traffic to the internet server. GTA 5 keeps
           | load-balancing us into different lobbies. Most new games just
           | cannot handle a LAN party anymore. And yeah, I remember the
           | time when I paid for a WoW account despite not playing
           | because the WoW guild chat was the quickest way to reach all
           | of my real-life friends.
           | 
           | Warcraft 3 fun-maps, Left 4 Dead 2, Flatout 2 are the games
           | that reliably work well.
        
             | gdprrrr wrote:
             | And then there's Anno 2070 which fails at login (it
             | requires an account and an internet connection) for a
             | second player in the same home network.
        
         | tgsovlerkhgsel wrote:
         | LAN parties used to be the only way to play together because
         | playing over the Internet wasn't practical. Once that changed,
         | it was so much more convenient to just play over the Internet,
         | that the demand for LAN parties dropped quickly.
         | 
         | From my memory, companies ending LAN support came long after
         | LAN parties were mostly done for the experience and mostly by
         | people who had done them before.
        
           | rakkhi wrote:
           | This. I remember lugging even a midi tower but a 17 inch crt
           | in my car to my friend's house each week and back. It was so
           | much fun when you were there but the logistics were a pain.
           | As soon as the Internet was fast enough to allow people to
           | play from home and still have a lot of the interaction via
           | video and voice that to me was the death of the Lan party not
           | so much game support.
        
           | LtWorf wrote:
           | Games explicitly allowed you to play in like 3-4 using the
           | same CD code.
           | 
           | Now you need all the friends to buy the same (usually
           | expensive) game.
        
             | dehrmann wrote:
             | I remember Starcraft had installation mode that was
             | basically meant for LAN parties so you didn't even needed
             | to share the code.
        
             | boomboomsubban wrote:
             | I don't know if they explicitly allowed it, it seems more
             | likely the CD code was only checked locally so there wasn't
             | much the game could do to stop code sharing.
        
               | dusted wrote:
               | For instance, the Diablo CD, it could be installed either
               | as "full" or "multiplayer", if you had the multiplayer
               | install, you could only join games, but not start a
               | single or multiplayer yourself. It was very cool.
        
             | xivzgrev wrote:
             | Yah I remember some folks had all these pirated game
             | installers, so you'd arrive at the LAN, access a shared
             | folder and install whatever game everyone was playing. Then
             | at some point we'd switch and repeat.
        
         | krolden wrote:
         | I'm happy about the death of split screen gaming. It was just
         | an awful experience. Especially when your friends were
         | screenlookers
        
           | godzillabrennus wrote:
           | We were all screen lookers... it's not like any other player
           | had more advantage...
           | 
           | The death of split screen keeps me in retro games.
        
         | no_time wrote:
         | The fact that fucking AGE OF EMPIRES II/III DE doesn't have LAN
         | is ridiculous.
         | 
         | Atleast for AoE III DE there is a server emulator because MS
         | servers only do matchmaking.
        
           | evolve2k wrote:
           | Yeah that's rubbish.
           | 
           | Not exactly the same but I've had a few LAN parties with 0ad.
           | It's still in alpha and lags up during the mega battles , but
           | that's been pretty fun too, watching armies crash together is
           | slow motion when u finally throw everything at each other.
           | 
           | I'd definitely recommend 0ad for a small 3-4 player LAN
           | party.
           | 
           | 0ad.com
        
         | grubbs wrote:
         | Attended a LAN party in Manassas, VA back in early 2000s. It
         | was literally in a barn with 100+ people. No Internet as it was
         | pretty rural. I don't think this would even be possible now
         | with no LAN option in modern games.
        
         | [deleted]
        
         | thrown_22 wrote:
         | Split screen was never a part of lan parties. The reason why
         | lan parties stopped was because it was hard to move a tower
         | around.
         | 
         | Even during that period it was much easier to go to a lanshop
         | and play there either as in lan or on the proto cloud servers
         | they had.
         | 
         | Many fond memories of early battle.net and much fewer of steam.
        
           | pedrogpimenta wrote:
           | > The reason why lan parties stopped was because it was hard
           | to move a tower around.
           | 
           | No, no. The effort played itself. As OP said, it was a
           | cultural change with companies piggy-backing on it. Split
           | screen is not a major reason, no, I don't think so. But
           | luggaging towers? That's not the reason.
        
             | thrown_22 wrote:
             | Until you dropped your screen on the drive way into your
             | friends house and heard the magic sound a CRT makes when it
             | implodes.
        
               | giantg2 wrote:
               | And now you have a story/memory that the new generation
               | doesn't. Working for something arguably makes the
               | experience more rewarding too.
        
               | krolden wrote:
               | This a good sound
        
           | dudul wrote:
           | Agree with your 1st statement, I dont think split screen had
           | anything to do with LAN parties. There was no network with
           | split screen.
           | 
           | However I don't think LAN died because of tower size. Maybe
           | towers got a tad bigger at some point, but monitors got way
           | thinner. I've done a few LAN parties on laptop even. I think
           | they just died because it was easier to play over global
           | network, and subsequently LAN mode disappear from games.
        
             | Mistletoe wrote:
             | One of the greatest gaming experiences of my life is when I
             | and my three younger brothers hooked up two original Xboxes
             | with a network crossover cable and played the original Halo
             | 2v2 split screen in separate rooms.
             | 
             | Split screen LAN may not have been the norm but it is
             | fantastic.
        
               | prawn wrote:
               | We had four on a projector in a room, and then another
               | couple down the corridor on a TV. Glorious. Lots of
               | yelling between rooms.
               | 
               | After each game, the stats screen would motivate all
               | sorts of trash talking. 20 years later, we still talk
               | about the time someone called out at the friend with the
               | lowest shots fired count: "You know the bullets don't
               | cost anything, right?"
               | 
               | I can never understand why modern CoD lacks so many great
               | post-game stats they could otherwise be showing.
        
               | pests wrote:
               | Apparently the new COD doesn't even have a career stats
               | page.
        
           | thenthenthen wrote:
           | The Internet killed the LAN party
        
             | 22c wrote:
             | In addition to the argument that "I can just play online
             | with my friends", I'd also add that many games started to
             | require internet in order to play. Around that same time,
             | many host venues did not have enough bandwidth to support
             | everyone playing online reliably at once.
        
             | bestouff wrote:
             | I (roughly) hear it on the tune of "video killed the radio
             | stars".
             | 
             | Yes I'm old.
        
               | spiritplumber wrote:
               | mp3 killed the video star
               | https://www.youtube.com/watch?v=qPHLSC635CM
        
           | shagie wrote:
           | There was a lanshop that had a T1 of their own (this was '99)
           | that had their machines (two dozen - there were a dozen in
           | each room that had a partition so that people could play
           | against each other).
           | 
           | The "clan tag" that they used was [LPB] standing for Low Ping
           | Bastards as this was the time when people often were in the
           | middling three digit pings - they were regularly in the low
           | two digits. Human Head even had a release party of Rune there
           | and they hosted one of the servers that was consistently up -
           | it was a fairly popular one because it was always up (this is
           | back in the days when many game servers were at the other end
           | of an ISDN line that the owner would power down when not
           | playing) and it had good ping times. It was a shock to some
           | to find that not only did they have good ping times, but
           | _also_ there were some people with [LPB] that had ping times
           | in the single digits. When asked about it the response was
           | "I can touch the server."
           | 
           | It was a nice place to hang out and play games. This was also
           | in the days before voice chat across the net was practical.
           | It was a game changer to have a group of three or four people
           | all coordinate a tank in Tribes - or a spotter and a mortar
           | working together where they could talk rather than needing to
           | pause and type to communicate.
           | 
           | The thing that killed the lan shop was that the college dorms
           | started getting wired with acceptable networks and a good
           | chunk of the player base could play on their own machines.
           | There was still some "get a dozen people together to play"
           | but not enough to pay the bills.
           | 
           | https://web.archive.org/web/20010406031620/http://www.ping-t.
           | ..
           | 
           | ---
           | 
           | Regarding LAN parties : https://www.lanreg.org
           | 
           | When I lived in Eau Claire, I knew people who went to
           | https://www.lanreg.org/winlan/winlanxi (noting that it was a
           | thing last year, but doesn't appear to have been scheduled
           | for this year - would have been last month).
        
           | elif wrote:
           | That's just not true. All but a handful of the smallest LAN
           | parties I attended I the 90's and early 00's included console
           | gaming. It was pretty much assumed there would be consoles at
           | a LAN.
           | 
           | Halo, which was arguably the first professionally competitive
           | game, had it's entire birth at LAN parties as it did not
           | support online play at all and had to be done with a LAN.
           | 
           | Smash brothers had a similar Genesis story at LAN parties I
           | attended. LAN continues to be the preferred competitive
           | environment for every game due to latency.
           | 
           | I'll tell you what killed LAN parties I attend, it was the
           | year steam became standard. To get everyone at the LAN to
           | play the same game no longer meant passing the CD around, but
           | in /socially pressuring your peers to make a digital
           | purchase/ That was the death of LAN.
        
             | thrown_22 wrote:
             | > That's just not true. All but a handful of the smallest
             | LAN parties I attended I the 90's and early 00's included
             | console gaming. It was pretty much assumed there would be
             | consoles at a LAN.
             | 
             | You should have gone to better parties.
        
             | giantg2 wrote:
             | I also played a lot if Halo LAN parties on consoles. I
             | don't think I ever had a PC LAN party (probably too young).
        
             | coldpie wrote:
             | > To get everyone at the LAN to play the same game no
             | longer meant passing the CD around
             | 
             | Pretty sure I spent more time installing games and fighting
             | with cracking software than I did playing games at LANs :)
        
               | rakkhi wrote:
               | There was always one person at least that needed to
               | reinstall windows..
        
         | BananaaRepublik wrote:
         | I believe there is a resurgence in LAN-like in-person social
         | gaming when competitive multiplayer mobile gaming became a
         | thing. It can take place literally anywhere, a quick few
         | minutes during lunch, before classes.
        
       | mwest wrote:
       | Although not the same as a LAN party at a friend's house, I've
       | quite enjoyed Insomnia in the UK a few times. Still some great
       | LAN party vibes with a group of friends!
       | 
       | https://insomniagamingfestival.com/lan/
        
       | hestefisk wrote:
       | So much nostalgia. Does anyone remember the Frozen cd piracy sets
       | that used to float around at LAN parties? They were awesome man.
        
         | thenthenthen wrote:
         | Have not heard of Frozen, was it like Twilight/crazybytes?
        
       | Semaphor wrote:
       | Wow. I actually had to double-check if those are really not
       | pictures from our LANs. I guess there really was a stereotypical
       | look :D
        
         | BirAdam wrote:
         | The exception for me is that epic Code Red supply. Me and my
         | friends usually drank coffee (not that we turned down soda or
         | anything, just wasn't typical).
        
         | laweijfmvo wrote:
         | lol same. having done this only a few times, i was shocked to
         | see that this is how it looked everywhere else too
        
       | spiritplumber wrote:
       | What we did (northern Italy, 1996-2010) was take an old
       | storeroom, fill it with old desktops that would get cycled as
       | technology got better, and have a permanent setup that capped out
       | at 8 computers. The two most popular games were DN3D and
       | Starcraft, with NFS2SE being added once we got eight voodoo
       | cards. Great times, great memories, I'm still in touch with about
       | half the people who showed up :) basically it was like having a
       | little arcade, except free. House rules were no smoking (lots of
       | smokers in Italy) and you're expected to contribute by buying
       | sodas and snacks for the fridge, and donating old parts.
        
       | LooseMarmoset wrote:
       | I remember when the Unreal Tournament demo came out - it was
       | supposed to be locked to owners of 3Dfx cards, but if you put an
       | empty file in the game directory called glide2x.dll, it would run
       | in a software-only renderer.
       | 
       | At the time, I worked for a company that had a large-ish computer
       | training room. These weren't high-end machines, but they would
       | run the Unreal demo, early Counterstrike (1.5-ish?), and Quake 1
       | just fine.
       | 
       | Around 4:30PM, a bunch of guys (30-ish and younger) in the
       | building would gather in this room to play. This was totally
       | unsanctioned by the company, and probably against some business
       | policy there. The doors to the room would lock from the inside,
       | and the two doors to the room had narrow windows. I cut a
       | rectangular piece of cardboard that exactly fit these windows,
       | painted them flat black, and we'd put them in the windows when we
       | played - if people walked by, it looked like the lights were off
       | in the room. We called these cutouts our "beatdown screens".
       | 
       | Those gaming sessions were some of the most fun I've had in a
       | long time. At one point we may have had close to 20 people in the
       | room. In the words of Penny Arcade, we were "Making punk bi***
       | suck it down".
       | 
       | Relevant PA links:
       | 
       | https://www.penny-arcade.com/comic/1999/12/20/a-threat-to-am...
       | https://www.penny-arcade.com/comic/1999/11/19/with-special-g...
       | 
       | Good times.
        
       | [deleted]
        
       | Aldipower wrote:
       | At the beginning of the gathering of each LAN party and had to
       | say "Hello" or even shaking hands to some one in real life.
       | Sometimes the toilet was blocked by another gamer during an
       | important match! OMG You could smell pizza, not being yours. Or
       | hear screams from the other side of the room. This type of social
       | interaction quickly disappeared with the upcoming internet game
       | servers.
        
       | leetrout wrote:
       | Direct link to the book:
       | 
       | https://vol.co/product/lan-party/campaign/
        
       | naillo wrote:
       | LAN parties are definitely not dead lol. They're not "LAN"
       | parties anymore though, but there's definitely groups of guys
       | (sometimes girls) coming together bringing their computers into
       | one room gaming together all over the place still to this day.
        
       | sydney6 wrote:
       | I never even heard about piracy on lan-parties.. A friend once
       | told me, even if he were to strip the soundtrack from the first
       | GTA, that the resulting zip-file would still span over like 60
       | 3.5-inch floppy disks and that everything would be to no avail,
       | if even a single floppy were to become corrupt. It's not like
       | today, were almost everbody has access to an iomega 100 zip
       | drive.
        
       | raspyberr wrote:
       | I've had 2 1-week long LAN parties in the last 4/5 years and they
       | have been some of my favourite things I've ever done in my life.
       | LAN parties aren't a thing that can die. If anything it's even
       | easier nowadays to get together. Computers can be smaller and
       | screens are lighter. Old LAN games are still around which will
       | run on really low-spec hardware so it's even easier to
       | participate.
        
       | silasb wrote:
       | What I miss most about LAN parties was the fun of getting all the
       | computers setup. Setting up servers to host things for others to
       | downloads, troubleshooting networking, random projects, ...
       | 
       | That void is somewhat filled with DN42.
        
       | tus666 wrote:
       | > "Just a bunch of idiots having fun"
       | 
       | This is not how lan players would have talked or thought. "Just a
       | bunch of geeks having fun" if anything. Oh, it's Ars.
        
       | sylens wrote:
       | What killed the LAN party? In short, Halo 2 and Bungie. Before
       | Halo 2, even games on XBox Live followed the same foundations as
       | PC games - a bunch of servers listed in a browser that you had to
       | pick from to join, then instantly relay the details to your
       | friends so they could also join. Bungie developed a matchmaking
       | system that made it effortless to play with friends, and it was
       | soon used as a bedrock for XBox Live and copied by PC developers
       | quickly. Peer to peer worked with everybody using broadband and
       | was cheaper than running servers.
       | 
       | That has led us to our present moment where the developer
       | controls the life of a multiplayer title from cradle to grave.
       | They issue patches you have to apply; they balance weapons, they
       | ban players, they charge for cosmetics and loot boxes and season
       | passes. It all traces back to giving up control over how we
       | connected and played games together.
       | 
       | Nowhere is this more evident than the Battlefield community. The
       | majority of that community desperately wants a game that really
       | follows up on Battlefield 2, without realizing it will never
       | happen because EA as a company is too big to cede that much
       | control over its multiplayer titles. They wouldn't be able to
       | monetize it if the community controlled as much as they did back
       | in the day.
        
         | martindbp wrote:
         | For us it was WoW that killed it.
        
           | BirAdam wrote:
           | I distinctly remember several of my friends dropping out of
           | our LANs due to their WoW addictions. It was sad. Eventually,
           | it became about half of the group, and the LAN parties
           | stopped.
        
         | MAGZine wrote:
         | Multiplayer games with dedicated, community servers were very
         | special. If you frequented a server, it wouldnt be long before
         | you made friends with the people on the server.
         | 
         | I made many good friends in the battlefield 2 and team fortress
         | 2 days through a couple dedicated servers. People to this day
         | are SHOCKED at how many friends I have on steam.
         | 
         | It's because we all showed up at the same time to play games
         | together, in commune. It was our coffee shop. It was our
         | church.
        
           | giantg2 wrote:
           | These days, most people don't even use a mic/chat let alone
           | friend someone.
        
         | giantg2 wrote:
         | "What killed the LAN party? In short, Halo 2 and Bungie."
         | 
         | I still played halo 2 and 3 at Xbox LAN parties. So existing
         | groups didn't really go away, but I could see there being less
         | of a draw to new groups forming.
        
         | Pyrodogg wrote:
         | I'm legit skittish about having to reinstall or update windows
         | on my PC because I don't have convenient access to my
         | Battlefield 2 discs and there's a good chance an old friend of
         | mine will be trying to get me on an AIX match any random
         | weekend. I made it to Windows 10 and this machine cannot go to
         | 11 anyway so I'm fairly safe for now.
         | 
         | An update to Battlefield 2 with fairly open servers (and an
         | ability to mod) would be an amazing game and platform. But yea
         | it would have to be coming from somewhere else I have no hopes
         | on EA.
        
       | k__ wrote:
       | My first LAN (we didn't call them parties) was just with my step
       | brother.
       | 
       | He brought his PC and we took 2 of 3 days to set up the network
       | and the help of a local sysadmin.
       | 
       | I went to many over the years, and it's somehow funny that LANs
       | globally looked like ours even without widespread internet.
       | 
       | I had small one with 3-6 friends. We used BNC for quite some time
       | and always missed a terminator.
       | 
       | I also attended big ones with 150-600 people. They were a great
       | source of games and videos, when you didn't have internet.
       | 
       | I did some LANs with friends later, when everyone had laptops.
       | Was much easier. Than the big CRTs back in the day.
        
       | lzooz wrote:
       | https://cdn.arstechnica.net/wp-content/uploads/2022/11/Gigap... -
       | On screen, the WON version of Team Fortress. That brings memories
       | :)
        
         | r-s wrote:
         | So does the "PHP4" book on the shelf.
        
         | baobabKoodaa wrote:
         | Minor nitpick: that's Team Fortress Classic (Half-Life mod),
         | not the original Team Fortress.
        
         | Sakos wrote:
         | > https://en.wikipedia.org/wiki/World_Opponent_Network
         | 
         | Man, that CS image gives me such nostalgia.
        
       | agrippanux wrote:
       | Sophomore year in college ('97) was the height of LAN parties for
       | me. Our dorm building wasn't wired for internet yet so about 12
       | of us got together and took it upon ourselves to create our own
       | network. We cajoled the NetOps dept at UCSD to give us old
       | repeaters and bought a ton of BNC wire to connect everyone. Of
       | course the facilities dept didn't like rogue wiring running all
       | over the massive dorm complex so they would cut down the wires,
       | which started a months long escalating battle of more cleverly
       | concealing them. Eventually we found the paint company the school
       | used, ordered the same color/finish, masterfully camouflaged any
       | exposed wires, and the network never went down again.
       | 
       | So many nights of Diablo, Quake, Red Alert, Doom and the genuine
       | excitement across the network when connecting a new dorm
       | apartment are memories seared into my brain.
        
         | HarryHirsch wrote:
         | Of course Facilities would remove foreign cabling that crosses
         | firewalls or floors, this is how fire gets across building
         | compartments. It's more baffling that they didn't reach out to
         | the hackers and help them lay cable that conforms to code.
         | Sometimes you run into EH&S types who prefer to "enforce"
         | standards instead of "uphold" them, and that should be a red
         | flag and a signal to run into the other direction. (Ask how I
         | know.)
        
           | spiritplumber wrote:
           | In uni we were unhappy with the 10Mbps wiring that was in the
           | engineering lab building and took it upon ourselves to
           | replace it with cat5, which was what was current at the time.
           | 
           | We did the job over a weekend, informed IT the following
           | Wednesday, they said "thanks but no thanks", then we
           | clarified that it had already been done and was already
           | running. Never got an answer but they left it alone.
           | 
           | We also replaced our wifi access points with the ones from
           | the law library when they got the nicer ones, but that was
           | entirely covert :)
        
         | unnouinceput wrote:
         | Precisely my experience with Uni dorms as well, with the only
         | exception that our dorm headmasters not only supported us, but
         | they joined in the ad-hoc LAN as well. The massive sharing of
         | files was a godsend. And this was all over the entire students
         | complex, spanning like dozens of streets that formed it.
        
         | adav wrote:
         | Just think how many health and safety forms that a college
         | facilities team would have to go through to cut a mystery
         | (possibly live) cable these days.
        
           | MichaelCollins wrote:
           | Isn't that what those AC-detecting pens are for?
        
         | xattt wrote:
         | My university had adopted a no-wifi policy for about a decade,
         | based on flawed research on safety of wireless communications
         | by the individual who was the university president at the time.
         | Fortunately, the whole university benefited from being wired
         | with 100 and 1000 MBit anywhere you went.
         | 
         | There was a lot of Civ games played with my group.
        
         | bane wrote:
         | It was the late 90s, and I remember going to a LAN party in a
         | guy's garage where we all played various games, swapped pirated
         | software, and second most importantly of all, an absolutely
         | terrible VCD pirated copy of the theatrical release of the
         | Matrix that somebody copied off of a PC that came into the
         | repair store they worked at.
         | 
         | One guy realized we could hook the whole ensemble up to a dial-
         | up ISP connection and he could share his connection out to all
         | of us with network gear and we suddenly could access the
         | internet...sorta...very slow and highly unreliable.
         | 
         | When we finally got it sort of working, a few of us all joined
         | demoscene and gaming IRC channels and tried to sorta build a
         | "meta" LAN party across the globe with everybody at their own
         | local party all coordinated and joked around in the shared
         | chat.
         | 
         | We'd send somebody off every few hours for a pizza run, and it
         | being autumn, got pretty chilly by around 2-3am. Lots of
         | caffeine, soda, coffee, and most importantly community and fun.
         | 
         | Days like those, where we were connecting to each other on the
         | very edges of technology may never really come again sadly.
        
           | dusted wrote:
           | Thrown together LANs were the best! I remember one we had at
           | an old (cleaned up) barn, it was during the winter, pretty
           | cold, so someone had the bright idea of using an industrial
           | direct fired gas heater/blower thing in there, we sure got
           | cooking :D luckily, place was also so drafty that we didn't
           | suffocate :D
        
         | wil421 wrote:
         | In 2004 every dorm at my college was wired and we could play in
         | our own rooms. They blocked the outside but we would have
         | massive Halo brawls all day. I still remember hating a couple
         | players and meeting them in person later, oh you were that guy!
        
         | [deleted]
        
       | guenthert wrote:
       | > The games, and their economics, certainly drove this shift.
       | Company-hosted multiplayer servers helped cut down on piracy,
       | opened up new revenue streams, and, certainly, made finding
       | opponents on a moment's notice much easier.
       | 
       | Indeed. I was (arguably) too old by the time LAN parties were a
       | thing -- my generations' LAN party consisted of a bunch of guys
       | huddled around a (single) home computer. But I do recall the
       | outcry when SC2 was released w/o support for IPX (which wasn't
       | supported anymore by Windows) or other means to play against
       | other gamers server-less in a LAN.
        
       | rootusrootus wrote:
       | The obvious answer is that the Internet killed LAN parties. Now
       | we're all on the same network. My kids primarily game online with
       | their friends from the real world, not randos, so the dynamic is
       | similar. Sometimes it's on xbox with the headset, sometimes on
       | the PC, and when necessary they'll use ipads to facetime and have
       | that on the desk next to the gaming screen. They're very
       | connected to their friends when playing.
        
       | Waterluvian wrote:
       | I... HATED... all the things that made LAN parties chaotic and
       | dirty. I don't have fond memories of piles of garbage or spending
       | half our time getting everyone on the same version of a game or
       | whatnot.
       | 
       | Eventually we matured and realized that keeping the place clean
       | was a good idea. Pre-planning the game list, pre-testing them
       | online, etc. and having an actual bedtime (3am) all helped.
        
         | adlpz wrote:
         | I very much respect your view but i couldn't resist commenting
         | on... how insane all that sounds to me. Chaos was, for me, _the
         | essence_ of an epic, memorable LAN party.
         | 
         | It's fun to see how different people can be.
        
       | danielodievich wrote:
       | I went to a LAN party on Microsoft campus in 1997, which was held
       | in one of the bigger conference rooms. Amount of networking
       | equipment that the hosting microsofties brought in was truly
       | staggering, at least to me at this time. We played a lot of
       | Quakeworld and other adjacent games with low, low pings I've not
       | seen before, having played largely on dial-up. Fun times.
       | 
       | I recently hosted what is essentially a LAN party with my two
       | teenagers inviting their friends to play various games. There was
       | ~10 kids crammed into my TV room, organically switching between
       | multi-person arcade controller games around our big gaming PC
       | (glad I have like 16 USB ports in this sucker to connect them
       | all), Elden Ring'ing with their various PCs, and then I don't
       | know what. They had a lot of fun. Smelled just like the LAN party
       | from 1997, too!
        
       | thebrain wrote:
       | My friends and I have had a LAN party every year for the last 20+
       | years. Usually around Christmas or early the following year.
       | 
       | Since the pandemic hit we moved them to be online over Discord
       | and I'd say that they've been just as fun as the in person ones.
       | There are obviously pros and cons but given we're all much older
       | now and many people have moved away I doubt we'll ever have an in
       | person LAN again.
        
       | Gunax wrote:
       | I think they missed a main factor: lag compensation inproved
       | greatly.
       | 
       | The old Quake style games often had very naive networking.
       | Whereas now, I seldom notice the network even exists.
       | 
       | It's not that lag has changed much--contrary to the article,
       | broadband is less important in games. It's latency that matters,
       | not bandwidth. Team fortress 1 can run on 16kbps.
       | 
       | And latency is still the same as I had 20 uears ago, 50-150ms.
       | 
       | But the benefit of LAN was that it was the only way to experience
       | latency free gameplay. And it really did make a big difference.
       | In comparison, internet play always felt weird after experiencing
       | LAN.
        
         | giantg2 wrote:
         | Most of the online games today seem even worse for connection
         | than before. I hear that only Fortnight, CSGO, and Valorant are
         | using good servers.
        
           | DefineOutside wrote:
           | Even in all online FPS games, due to the client predicting
           | movement - there's still peeker's advantage due to your
           | player being slightly behind on other's screens, so you see
           | enemies before they see you.
           | 
           | This doesn't matter for the majority of players but that's
           | why high skilled CSGO and other shooters must still use LAN
           | for high level play. There's no entirely defeating peeker's
           | advantage and other artifacts from latency.
           | 
           | Valorant, league of legends, and CSGO have their own CDN to
           | try to help with connections. Can't really comment on other
           | game's netcodes because they vary so much. For example, BF1
           | devs removed lag compensation entirely. League has no lag
           | compensation since it's not a shooter. CSGO lag compensates a
           | fixed amount so consistent ping is more important than fixed
           | ping.
        
       | jimmydean12 wrote:
       | I think the comment that it was harder to be an asshole because
       | someone would just ask you to leave (physically! With your
       | equipment!) is quite relevant. It's way too easy to be a jerk
       | online now.
       | 
       | There was a real magic to LANs at one time, and these photos
       | certainly bring back memories. University and college dorms were
       | pretty fun too, I imagine their LANs are quite locked down now
       | and only serve as an isp to the internet, but you used to be able
       | to find eachother on the campus LAN fairly easily once upon a
       | time, and there was a lot of associated fun and magic, from
       | intranet messaging to gaming to file sharing
        
         | squaredot wrote:
         | > I think the comment that it was harder to be an asshole
         | because someone would just ask you to leave (physically! With
         | your equipment!) is quite relevant. It's way too easy to be a
         | jerk online now.
         | 
         | Maybe the big difference is that you would do a LAN party with
         | friends, whereas you would play online mostly with unknown
         | people.
        
           | jimmydean12 wrote:
           | That's true! Certainly I was invited to LAN parties where I
           | knew a few people and was getting to know 2 or 4 others,
           | perhaps there was even the opposite effect to being a jerk, I
           | wanted to have a better relationship with the others ?
        
         | codaphiliac wrote:
         | I literally drilled a hole in the wall underneath the kitchen
         | sink to pass a wire to 2 friends living in the opposite
         | appartement. On campus, you could see wires hanging from window
         | to window outside dorm buildings. Nice times
        
           | jimmydean12 wrote:
           | My cousin had a friend next door and ran Ethernet out his
           | basement window and over to the neighbours basement window.
           | They shared a cable internet connection eventually and made
           | their parents pretty happy about the savings $
        
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