[HN Gopher] Decompilation of Deus Ex: Human Revolution
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Decompilation of Deus Ex: Human Revolution
Author : ingve
Score : 58 points
Date : 2022-10-26 16:59 UTC (6 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| anthk wrote:
| A libre Unreal Engine 1 when? The first Deus Ex it's better. Doom
| I-III, Quake I-III engines are under a libre license. UE1 was
| always missing there.
| some-guy wrote:
| I would love this. UT99 has aged wonderfully (gameplay-wise,
| anyway) to this day, but getting it running on modern systems
| has always been a pain. Ironically, I've had better luck
| getting UT99 running under WINE in Linux than on Windows 7+.
| sbierwagen wrote:
| UT99 had a native Linux binary included in the original game
| disk.
| terafo wrote:
| How compatible is it with modern distros?
| sbierwagen wrote:
| No idea. Ran fine with no tweaks on 2006-era Fedora. (A
| pleasant surprise at that time, since that was the era of
| hand-editing XFree86 conf files to get multiple monitors
| to work...)
|
| This wiki page suggests you'll need to install the old
| libraries it expects. https://wiki.debian.org/Games/UT99
| I also assume the UI wouldn't scale correctly to the
| native resolution of hiDPI displays.
| int_19h wrote:
| UI will fill whatever resolution you throw at it, but it
| won't autoscale. However, there's a checkbox somewhere in
| the settings there that enables 2x scaling.
| thegeekpirate wrote:
| It should work well on all platforms considering it's still
| being patched
| https://github.com/OldUnreal/UnrealTournamentPatches
| danjoredd wrote:
| Can we even get Unreal Engine 1 anymore? I looked for it out of
| curiosity and I could only find UE4 and 5. Even Archive.org
| didn't have it
| klaussilveira wrote:
| People constantly bug @TimSweeneyEpic on Twitter about this
| topic, including myself, but he never answers. I suspect UE1
| has too many third-party licenses that it would not be worth
| it. Bink from RAD comes to mind.
| terafo wrote:
| Epic owns RAD, so it won't be a problem.
| oldstrangers wrote:
| This game was a lot of fun. The atmosphere and visuals were
| really great. I'd love a truly open world version of this.
| danjoredd wrote:
| Can we get a decompilation of Deus Ex 1? I REALLY want to see
| what modding will look like if the original source code got
| published
| anthk wrote:
| There's were attempts but they ended:
|
| https://github.com/stephank/surreal
|
| Also, an Open UE1 would set GMDX to incredible heights. Much
| better performance, and tweaks for legacy systems.
| Shish2k wrote:
| Looking at ReVision (a community made re-master of the
| original, now officially endorsed and available on steam) and
| The Nameless Mod (A total conversion), looks like modders can
| do some really spectacular stuff even without the source,
| patching in their own code at runtime to add new features that
| the engine didn't originally support
| int_19h wrote:
| UnrealScript back then was easy to decompile, and IIRC there
| were mods with custom weapons and improved AI.
| navjack27 wrote:
| Amazing that the newer Deus Ex got decompiled. Cool!
| 2OEH8eoCRo0 wrote:
| Mankind Divided?
| wallscratch wrote:
| Human Revolution was wonderful, but Mankind Divided had such
| bizarre pacing... I was ~15 hours into Prague, waiting for the
| transition to the next locale like in all of the other Deus Ex
| games, and then the story ended... sigh
| terafo wrote:
| I spent around 45 hours there in my first walkthrough, can
| imagine how did you beat it so fast, but can't understand why.
| yamtaddle wrote:
| Some of the DLC for Mankind Divided is excellent, though. You
| should check it out if you haven't.
|
| The worst thing about MD is the stability and bugginess. I
| recently replayed both, and HR is still (and more-or-less
| always has been) pretty damn solid.
|
| MD, meanwhile, had intermittent jankiness in the UI including
| getting itself into states that required a restart to fix, wild
| swings in framerate, and crashed probably a half-dozen times in
| my playthrough (which wouldn't be a bad stat for a game in,
| like, 1999, but is now). I think HR crashed _maybe_ once, but I
| may be mis-remembering and it was in fact zero times, and that
| was a much longer play-through.
|
| [EDIT] Oh, one nice touch in MD was how they improved balance
| on hacking. No more ending the game with 500 pieces of hacking
| software because it was so easy. No more feeling compelled to
| hack everything even if you already had a code for it, for the
| XP. New UI's terrible and (on PC, at least) buggy, though :-(
| onli wrote:
| I played MD recently again, including all the DLCs. It was
| not unstable or buggy at all. I played under Linux, but am
| not 100% certain anymore that I played the Linux version and
| not the Windows version via Proton. In any case, maybe
| something to test next time you play it.
|
| There is only one DLC I'd call excellent though: A Criminal
| Past. The others sadly are not great. Desperate Measures
| might be included now, but is just missing content from the
| main story, suffering by it being not integrated properly and
| it saw clearly less design work. System Rift saw even less,
| it's made cheaply - but not not fun and at least a story of
| its own. And then there is A Criminal Past, better than some
| parts of the main game, the only one I'd absolutely
| recommend.
| paulryanrogers wrote:
| In their defense the level of fidelity increases costs, and the
| franchise ownership doesn't seem as committed as to other
| brands.
| Rodeoclash wrote:
| I barely made it past the first 20 minutes before giving up for
| MD. Somehow the experience was wildly different from the HR
| despite the mechanics being mostly the same.
|
| One thing I think was a big contributing factor to my enjoyment
| of the first game was the soundtrack. The first time you enter
| the Sarif Industries building and
| https://www.youtube.com/watch?v=CAljZX-9HMI starts playing -
| chills.
| omnibrain wrote:
| For years I used a playlist of the soundtracks of Deus Ex: HR
| and the movie Transcendence on shuffle for working on the PC.
| cercatrova wrote:
| That is because the publisher Square Enix forced the developer
| Eidos Montreal to split Mankind Divided into two games, and
| then they canceled the second game. Thankfully the IP and
| developer has been bought by a holding group that actually
| knows about gaming, Embracer Group.
| selfhoster11 wrote:
| Please don't tell me that you don't see the irony of the
| holding group being named "Embracer Group". It's literally an
| antagonist name.
| iammjm wrote:
| Yeah I've read they planned plenty more but then were pressed
| to wrap it up asap... still it was a fun game, awesome interior
| and costume design
| guardiangod wrote:
| Playing Mankind Divided made me not want to visit Prague, ever.
| I guess in a way the game was well designed.
| post_break wrote:
| Human Revolution had one of the best gaming preludes. You had
| no augmentations, and then you get rocked. The opening credits
| while you're in surgery, chefs kiss. Obligatory "I never asked
| for this"
|
| Opening credits: https://www.youtube.com/watch?v=XIqJaT3cvf8
| DylanFuery wrote:
| Though this site is under appreciated and less than up to
| date now they produced a fantastic interview with the
| director and opening sequence director. The additional images
| and videos make it really shine.
|
| https://www.artofthetitle.com/title/deus-ex-human-
| revolution...
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(page generated 2022-10-26 23:01 UTC)