[HN Gopher] Decompilation of Deus Ex: Human Revolution
       ___________________________________________________________________
        
       Decompilation of Deus Ex: Human Revolution
        
       Author : ingve
       Score  : 58 points
       Date   : 2022-10-26 16:59 UTC (6 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | anthk wrote:
       | A libre Unreal Engine 1 when? The first Deus Ex it's better. Doom
       | I-III, Quake I-III engines are under a libre license. UE1 was
       | always missing there.
        
         | some-guy wrote:
         | I would love this. UT99 has aged wonderfully (gameplay-wise,
         | anyway) to this day, but getting it running on modern systems
         | has always been a pain. Ironically, I've had better luck
         | getting UT99 running under WINE in Linux than on Windows 7+.
        
           | sbierwagen wrote:
           | UT99 had a native Linux binary included in the original game
           | disk.
        
             | terafo wrote:
             | How compatible is it with modern distros?
        
               | sbierwagen wrote:
               | No idea. Ran fine with no tweaks on 2006-era Fedora. (A
               | pleasant surprise at that time, since that was the era of
               | hand-editing XFree86 conf files to get multiple monitors
               | to work...)
               | 
               | This wiki page suggests you'll need to install the old
               | libraries it expects. https://wiki.debian.org/Games/UT99
               | I also assume the UI wouldn't scale correctly to the
               | native resolution of hiDPI displays.
        
               | int_19h wrote:
               | UI will fill whatever resolution you throw at it, but it
               | won't autoscale. However, there's a checkbox somewhere in
               | the settings there that enables 2x scaling.
        
           | thegeekpirate wrote:
           | It should work well on all platforms considering it's still
           | being patched
           | https://github.com/OldUnreal/UnrealTournamentPatches
        
         | danjoredd wrote:
         | Can we even get Unreal Engine 1 anymore? I looked for it out of
         | curiosity and I could only find UE4 and 5. Even Archive.org
         | didn't have it
        
         | klaussilveira wrote:
         | People constantly bug @TimSweeneyEpic on Twitter about this
         | topic, including myself, but he never answers. I suspect UE1
         | has too many third-party licenses that it would not be worth
         | it. Bink from RAD comes to mind.
        
           | terafo wrote:
           | Epic owns RAD, so it won't be a problem.
        
       | oldstrangers wrote:
       | This game was a lot of fun. The atmosphere and visuals were
       | really great. I'd love a truly open world version of this.
        
       | danjoredd wrote:
       | Can we get a decompilation of Deus Ex 1? I REALLY want to see
       | what modding will look like if the original source code got
       | published
        
         | anthk wrote:
         | There's were attempts but they ended:
         | 
         | https://github.com/stephank/surreal
         | 
         | Also, an Open UE1 would set GMDX to incredible heights. Much
         | better performance, and tweaks for legacy systems.
        
         | Shish2k wrote:
         | Looking at ReVision (a community made re-master of the
         | original, now officially endorsed and available on steam) and
         | The Nameless Mod (A total conversion), looks like modders can
         | do some really spectacular stuff even without the source,
         | patching in their own code at runtime to add new features that
         | the engine didn't originally support
        
         | int_19h wrote:
         | UnrealScript back then was easy to decompile, and IIRC there
         | were mods with custom weapons and improved AI.
        
       | navjack27 wrote:
       | Amazing that the newer Deus Ex got decompiled. Cool!
        
         | 2OEH8eoCRo0 wrote:
         | Mankind Divided?
        
       | wallscratch wrote:
       | Human Revolution was wonderful, but Mankind Divided had such
       | bizarre pacing... I was ~15 hours into Prague, waiting for the
       | transition to the next locale like in all of the other Deus Ex
       | games, and then the story ended... sigh
        
         | terafo wrote:
         | I spent around 45 hours there in my first walkthrough, can
         | imagine how did you beat it so fast, but can't understand why.
        
         | yamtaddle wrote:
         | Some of the DLC for Mankind Divided is excellent, though. You
         | should check it out if you haven't.
         | 
         | The worst thing about MD is the stability and bugginess. I
         | recently replayed both, and HR is still (and more-or-less
         | always has been) pretty damn solid.
         | 
         | MD, meanwhile, had intermittent jankiness in the UI including
         | getting itself into states that required a restart to fix, wild
         | swings in framerate, and crashed probably a half-dozen times in
         | my playthrough (which wouldn't be a bad stat for a game in,
         | like, 1999, but is now). I think HR crashed _maybe_ once, but I
         | may be mis-remembering and it was in fact zero times, and that
         | was a much longer play-through.
         | 
         | [EDIT] Oh, one nice touch in MD was how they improved balance
         | on hacking. No more ending the game with 500 pieces of hacking
         | software because it was so easy. No more feeling compelled to
         | hack everything even if you already had a code for it, for the
         | XP. New UI's terrible and (on PC, at least) buggy, though :-(
        
           | onli wrote:
           | I played MD recently again, including all the DLCs. It was
           | not unstable or buggy at all. I played under Linux, but am
           | not 100% certain anymore that I played the Linux version and
           | not the Windows version via Proton. In any case, maybe
           | something to test next time you play it.
           | 
           | There is only one DLC I'd call excellent though: A Criminal
           | Past. The others sadly are not great. Desperate Measures
           | might be included now, but is just missing content from the
           | main story, suffering by it being not integrated properly and
           | it saw clearly less design work. System Rift saw even less,
           | it's made cheaply - but not not fun and at least a story of
           | its own. And then there is A Criminal Past, better than some
           | parts of the main game, the only one I'd absolutely
           | recommend.
        
         | paulryanrogers wrote:
         | In their defense the level of fidelity increases costs, and the
         | franchise ownership doesn't seem as committed as to other
         | brands.
        
         | Rodeoclash wrote:
         | I barely made it past the first 20 minutes before giving up for
         | MD. Somehow the experience was wildly different from the HR
         | despite the mechanics being mostly the same.
         | 
         | One thing I think was a big contributing factor to my enjoyment
         | of the first game was the soundtrack. The first time you enter
         | the Sarif Industries building and
         | https://www.youtube.com/watch?v=CAljZX-9HMI starts playing -
         | chills.
        
           | omnibrain wrote:
           | For years I used a playlist of the soundtracks of Deus Ex: HR
           | and the movie Transcendence on shuffle for working on the PC.
        
         | cercatrova wrote:
         | That is because the publisher Square Enix forced the developer
         | Eidos Montreal to split Mankind Divided into two games, and
         | then they canceled the second game. Thankfully the IP and
         | developer has been bought by a holding group that actually
         | knows about gaming, Embracer Group.
        
           | selfhoster11 wrote:
           | Please don't tell me that you don't see the irony of the
           | holding group being named "Embracer Group". It's literally an
           | antagonist name.
        
         | iammjm wrote:
         | Yeah I've read they planned plenty more but then were pressed
         | to wrap it up asap... still it was a fun game, awesome interior
         | and costume design
        
         | guardiangod wrote:
         | Playing Mankind Divided made me not want to visit Prague, ever.
         | I guess in a way the game was well designed.
        
         | post_break wrote:
         | Human Revolution had one of the best gaming preludes. You had
         | no augmentations, and then you get rocked. The opening credits
         | while you're in surgery, chefs kiss. Obligatory "I never asked
         | for this"
         | 
         | Opening credits: https://www.youtube.com/watch?v=XIqJaT3cvf8
        
           | DylanFuery wrote:
           | Though this site is under appreciated and less than up to
           | date now they produced a fantastic interview with the
           | director and opening sequence director. The additional images
           | and videos make it really shine.
           | 
           | https://www.artofthetitle.com/title/deus-ex-human-
           | revolution...
        
       ___________________________________________________________________
       (page generated 2022-10-26 23:01 UTC)