https://github.com/rrika/cdcEngineDXHR Skip to content Toggle navigation Sign up * Product + Actions Automate any workflow + Packages Host and manage packages + Security Find and fix vulnerabilities + Codespaces Instant dev environments + Copilot Write better code with AI + Code review Manage code changes + Issues Plan and track work + Discussions Collaborate outside of code + Explore + All features + Documentation + GitHub Skills + Blog * Solutions + By Plan + Enterprise + Teams + Compare all + By Solution + CI/CD & Automation + DevOps + DevSecOps + Case Studies + Customer Stories + Resources * Open Source + GitHub Sponsors Fund open source developers + The ReadME Project GitHub community articles + Repositories + Topics + Trending + Collections * Pricing [ ] * # In this repository All GitHub | Jump to | * No suggested jump to results * # In this repository All GitHub | Jump to | * # In this user All GitHub | Jump to | * # In this repository All GitHub | Jump to | Sign in Sign up {{ message }} rrika / cdcEngineDXHR Public * Notifications * Fork 0 * Star 40 Decompilation of Deus Ex: Human Revolution discord.gg/wddqqgq4vr 40 stars 0 forks Star Notifications * Code * Issues 0 * Pull requests 0 * Actions * Projects 0 * Security * Insights More * Code * Issues * Pull requests * Actions * Projects * Security * Insights rrika/cdcEngineDXHR This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. main Switch branches/tags [ ] Branches Tags Could not load branches Nothing to show {{ refName }} default View all branches Could not load tags Nothing to show {{ refName }} default View all tags Name already in use A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch? Cancel Create 2 branches 0 tags Code * Clone HTTPS GitHub CLI [https://github.com/r] Use Git or checkout with SVN using the web URL. [gh repo clone rrika/] Work fast with our official CLI. Learn more. * Open with GitHub Desktop * Download ZIP Launching GitHub Desktop If nothing happens, download GitHub Desktop and try again. Launching GitHub Desktop If nothing happens, download GitHub Desktop and try again. Launching Xcode If nothing happens, download Xcode and try again. Launching Visual Studio Code Your codespace will open once ready. There was a problem preparing your codespace, please try again. Latest commit Adam Jensen add screenshot for readme ... c0734b1 Oct 21, 2022 add screenshot for readme c0734b1 Git stats * 350 commits Files Permalink Failed to load latest commit information. Type Name Latest commit message Commit time allocator add enum AllocRequester Jun 23, 2022 animation add empty animation classes Jun 23, 2022 bfx add empty bfx classes Jun 23, 2022 camera add camera class hierarchy May 22, 2022 drm allow playing sounds from DRM window Oct 18, 2022 eventually_generated/cdc/dtp work on postprocessing Oct 21, 2022 filesystem use filesystem priority Oct 17, 2022 fmod add fmod Oct 18, 2022 game add sound/snd.h and sound/Sound.h Oct 18, 2022 gameshell rename buildDRMPath to GameShell::LOAD_ObjectFileName Sep 8, 2022 geom fill in geom/* struct layouts Jul 16, 2022 imgui enable imgui on linux (SDL+D3D11) Sep 26, 2022 input implement PCMouseKeyboard::setCursorGrab, press TAB to activate Sep 14, 2022 locale read locals.bin Aug 12, 2022 math float4x4 -> Matrix Oct 19, 2022 miniz read a texture from .drm file Apr 7, 2022 object fix linux build Oct 18, 2022 postprocessing work on postprocessing Oct 21, 2022 rendering add FXAA Oct 21, 2022 res add screenshot for readme Oct 21, 2022 scene unit data Aug 19, 2022 script add fake scaleform main menu Sep 25, 2022 sound call FMOD::System::update (else fmod stops after 16 played sounds) Oct 19, 2022 sys work on postprocessing Oct 21, 2022 world use filesystem priority Oct 17, 2022 CMakeLists.txt add fmod Oct 18, 2022 DXHRDC.shad remove execute bit from DXHRDC.shad May 8, 2022 README.md add screenshot for readme Oct 21, 2022 config.h.in make dependency on d3dcompiler optional Aug 7, 2022 dxvk-build-linux32.txt support linux build Aug 7, 2022 dxvk-meson.patch support linux build Aug 7, 2022 objtree.txt add objtree.txt May 22, 2022 spinnycube.cpp add FXAA Oct 21, 2022 spinnycube.h d3d is made of structs, not classes Jun 29, 2022 types.h initial commit Mar 27, 2022 View code Welcome How to build (Linux 32-bit binary on Linux) How to build (Windows 32-bit binary on Linux) How to build (Windows 32-bit binary on Windows) How to run README.md Welcome Screenshot How to build (Linux 32-bit binary on Linux) This build uses DirectX 11 through the dxvk-native project. CMake will automatically download and build the sources. Note: Looking around using the mouse is not supported right now. git clone https://github.com/rrika/cdcEngineDXHR.git cd cdcEngineDXHR mkdir native_build cd native_build cmake .. -DNATIVE_BUILD=ON make How to build (Windows 32-bit binary on Linux) This build requires the Windows SDK. There exists a Rust tool named xwin that can download it on non-windows systems. See the rustup instructions for how to install Rust. Once that is done you can build and run xwin. cargo install xwin --locked xwin --accept-license --arch x86 splat mv .xwin-cache/splat winsdk # need this specific folder name # rm -rf .xwin-cache # if you want The CMake build of this project expects to be in a directory adjacent to winsdk. git clone https://github.com/rrika/cdcEngineDXHR.git cd cdcEngineDXHR mkdir build cd build cmake .. make How to build (Windows 32-bit binary on Windows) In Visual Studio 2019 choose "Open a local folder" on start-up. VS should detect the CMakeLists.txt file and set up the build for you. Be sure to select x86, not x64. How to run This project requires a copy of Deus Ex: Human Revolution Director's Cut to run. In the installation location you will find a number of files: BIGFILE.000 BIGFILE.001 BIGFILE.002 ... DXHRDC.exe Run the binary as follows: export BIGFILE=path/to/game/BIGFILE.000 ./dxhr # for linux build ./dxhr.exe # for windows build In Visual Studio you can set the environment to BIGFILE=C:/path/to/ game/BIGFILE.000 in the project properties. About Decompilation of Deus Ex: Human Revolution discord.gg/wDdQqgq4Vr Topics reverse-engineering decompilation deus-ex deus-ex-human-revolution Resources Readme Stars 40 stars Watchers 1 watching Forks 0 forks Releases No releases published Packages 0 No packages published Languages * C++ 72.9% * C 23.8% * Objective-C++ 2.0% * Makefile 0.5% * Objective-C 0.4% * CMake 0.2% * Other 0.2% Footer (c) 2022 GitHub, Inc. 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