[HN Gopher] Is social audio already dead?
       ___________________________________________________________________
        
       Is social audio already dead?
        
       Author : marban
       Score  : 116 points
       Date   : 2022-06-06 11:09 UTC (11 hours ago)
        
 (HTM) web link (thehustle.co)
 (TXT) w3m dump (thehustle.co)
        
       | Fede_V wrote:
       | Beyond the criticism of the format, I found the explicit clout
       | chasing to be completely offputting, and I think I used Clubhouse
       | a grand total of 3x before never turning it on.
       | 
       | I would genuinely love to read an anthropologist dive into what
       | causes social networks to take that turn. At its best, Twitter is
       | full of smart nerdy people talking about science, mathematics,
       | history, etc..
       | 
       | Clubhouse feels like LinkedIn, completely detached from resumes,
       | so everyone wanted to post thinkpieces without being in any way
       | tethered to their concrete achievements.
        
         | rchaud wrote:
         | But that begs the question: why would anyone of note use
         | Clubhouse, if not as an continuation of the mostly "one-way
         | megaphone" strategy that made them big on Twitter or elsewhere?
        
       | sklargh wrote:
       | What prevented Clubhouse from quickly devolving into an ersatz
       | Discord. I feel like the audio chat capability + community
       | management was already there.
        
         | xnyan wrote:
         | For one, iOS only is a non-starter.
        
       | SoftTalker wrote:
       | I didn't even know it was sick.
        
       | blululu wrote:
       | I am a bit disappointed that discussions of audio based social
       | media is basically limited to Clubhouse. Personally I really
       | enjoyed using Dialup. I joined in ~2019 and it was a great place
       | to have real conversations with total strangers. During the
       | quarantines it was one of the best windows I had into the broader
       | world.
       | 
       | Having an intimate conversation with a total stranger is a
       | totally novel form of human interaction and I personally had a
       | lot of good experiences with the service, even though it received
       | none of the massive VC backed hype and media accolades.
       | Personally I think that the problem with clubhouse and its
       | competitor clones is more about how they structured conversations
       | and less about social audio as a medium.
        
       | herunan wrote:
       | It's not dead. It was popular because of it's novelty, and now
       | it's just another form of communication or content consumption.
       | Unfortunately for Clubhouse, that means that as soon as big
       | social networks copy you, you need to innovate or die. Network
       | effects of bigger social media are too powerful for Clubhouse, so
       | it's a bit of an unfair fight.
        
         | can16358p wrote:
         | But is there any momentum in the big-network-copycats anyway?
         | 
         | I believe it's not about Clubhouse in particular, but the whole
         | idea, so even if Facebook copies it, it's still a dead-end (but
         | would still do in order to dominate the space and keep users
         | in).
        
       | boringg wrote:
       | I feel like clubhouse is A16z's greatest expected to be success
       | flop. They invested heavily into this app both time, clout and
       | money. Not that I think VCs are able to see the future but they
       | do uptalk the vantage point they have being able to see the
       | bleeding edge in live time. This one shows that even with the
       | advantage that they didn't see it with the right perspective.
       | 
       | FWIW I really enjoyed in the early days when there were certain
       | people on platform. After a bit it became dilutive in content
       | quality and it sadly seemed more like hucksters on platform. If
       | Clubhouse has done a post mortem on how they didn't convert their
       | insane growth - I wager it was that they didn't screen quality.
        
         | ls612 wrote:
         | Clubhouse grew during the pandemic when some people needed to
         | signal to others that they weren't meeting in person. Once that
         | need fell away it started dying.
        
       | dayvid wrote:
       | I think only 1-2 clubhouses I listened to were any good. It was
       | gamed by opportunists and grifters lightning fast. Lots of noise
       | with very little signal.
       | 
       | I would enjoy it and Twitter spaces more if they supported replay
       | w/ 2x speed, skipping over or only playing certain speakers, or
       | some sort of auto-tagging on topics so you can skip to what's
       | interesting.
        
       | CedarMills wrote:
       | I was an early Clubhouse user. The initial conversations were
       | very beneficial and very interesting. Over time, as more people
       | got access, it started to turn into virtue signaling sessions on
       | one end and super wack conversations about crypto on the other.
       | It basically turned into an audio version of Twitter. After a
       | couple of months, I ended up deleting the application.
       | 
       | My wife uses Marco Polo a lot with her family. It's a great way
       | for them to maintain an async conversation. I think for group no
       | larger than five people, it makes a lot of sense.
       | 
       | Is social audio dead? No. I do think that the market size is
       | definitely a lot smaller.
        
         | joshstrange wrote:
         | > The initial conversations were very beneficial and very
         | interesting. Over time, as more people got access, it started
         | to turn into virtue signaling sessions on one end and super
         | wack conversations about crypto on the other.
         | 
         | Eternal September all over again.
        
       | testmasterflex wrote:
       | Was always dead since there was no way prior to a conversation
       | possible to assess the quality of it. Unless you are
       | playing/horsing around, who's willing to play the lottery with
       | their time like that?
        
       | hammyhavoc wrote:
       | Was it ever particularly alive in the mainstream? Can't say I
       | ever encountered anybody other than marketers/talking
       | heads/influencers who were into it.
        
         | randomdata wrote:
         | This is the first I have ever heard of it, so I'm guessing not.
        
       | acjohnson55 wrote:
       | They tried the classic strategy of making it invite-only (and
       | iPhone-only) at first, and while this did work initially, I think
       | it also established a culture of elitism that made me never want
       | to install the app.
       | 
       | That and I'm busy. I don't have time for appointment listening.
        
       | Havoc wrote:
       | Was never alive. Only reason clubhouse thrived briefly was
       | artificial constraints to create an aura of exclusivity
        
       | dannyw wrote:
       | The Android version is still incredibly buggy and borderline
       | unusable, one year in.
        
       | tjpnz wrote:
       | At a previous company I attended regular team lunches with a
       | particularly obnoxious colleague. It wasn't that he was a bad
       | guy, just a snob who liked the sound of his own voice and talking
       | over people with his pseudo intellectual rantings and ravings.
       | 
       | Clubhouse replicates that experience almost too well. The only
       | thing missing is the food and the obligation to be present.
        
       | AlexandrB wrote:
       | Does this site go into an endless reload loop for anyone else? I
       | wonder if it's my content blockers or something else...
        
       | zthrowaway wrote:
       | Wasn't clubhouse taken over by political activists? I recall
       | something like that contributing to its downfall.
        
       | ppeetteerr wrote:
       | It took only a moment to realize that Social Audio is about as
       | healthy as Instagram: it's groups of people promoting themselves.
       | If you want to have a call with your friends, that already
       | exists. If you want legitimate information, you have podcasts.
       | There are conferences, panels, etc. Clubhouse got the hype right,
       | but the "market fit" wrong.
        
       | wolframhempel wrote:
       | I'm currently working on a social Audio take tied into podcasting
       | (which is very much alive). The idea is to have live podcasting a
       | la Twitch or YouTube live, including chat and tipping. You can
       | also invite other people to record the show with and even bring
       | in members from the audience. At the end, it let's you download
       | everything as Mp3 for post editing and publishing as a podcast.
       | The live discussion will remain open as part of
       | https://podbabble.com.
       | 
       | The thesis is that while social Audio with proprietary recordings
       | and time bound broadcasts failed, adding a social aspect to the
       | fastgrowing podcasting space while retaining creator control and
       | open formats will succeed.
        
         | macspoofing wrote:
         | >The thesis is that while social Audio with proprietary
         | recordings and time bound broadcasts failed, adding a social
         | aspect to the fastgrowing podcasting space while retaining
         | creator control and open formats will succeed.
         | 
         | And how is that theory proving up?
        
           | wolframhempel wrote:
           | Dunno, not released yet :-)
        
       | Claude_Shannon wrote:
       | This was the first time I've ever heard of this term. I'm still
       | not sure what it is exactly.
        
         | eganist wrote:
         | Clubhouse, Twitter Spaces (possibly deprecated), Spotify Live
         | are three of the biggest.
         | 
         | Apparently Twitter had been in talks to acquire Clubhouse for
         | $4bil. Hindsight is 20/20.
        
       | Finnucane wrote:
       | Never actually tried it. From the descriptions I saw, it seemed
       | like it would be like Twitter, but with actual yelling. Who would
       | want that? Maybe the real product was better than that, but it
       | didn't seem like a lot of incentive to try.
        
         | mcintyre1994 wrote:
         | I never used Clubhouse, but most Twitter Spaces aren't really
         | like that. The reason is because unlike normal Twitter only a
         | limited number of people are speakers, and you have to be
         | selected by the host to speak. It's more like niche panel shows
         | with a live audience, and sometimes Q+A with people being
         | selected from the audience to ask a question.
        
           | LegitShady wrote:
           | but what advantage does that have against podcasts when you
           | can't participate unless you know the host? I could just
           | listen to a conversation that's been recorded and get the
           | same benefit, without having to schedule a live conversation
           | I can't take part in.
           | 
           | I don't see the draw over a podcast style show. Most live
           | audience questions suck.
        
       | can16358p wrote:
       | I always thought the idea of Clubhouse was just a boring hype and
       | deleted the app within 24h of starting to use it.
       | 
       | Always thought it was just me. Apparently it really was a hype.
       | At least in that form of it.
        
         | Thlom wrote:
         | Everyone except some terminally online journalists and social
         | media "experts" understood this was a hype and a stupid product
         | doomed to fail.
        
           | rchaud wrote:
           | VCs were pumping this hard. Journalists wouldn't have cared
           | if Musk and other famous people weren't popping in during the
           | initial hype phase.
        
       | system16 wrote:
       | I got an invite when it started blowing up and gave it an honest
       | try.
       | 
       | Virtually every room I joined was filled with self-described
       | "thought leaders" and influencers promoting themselves to each
       | other, and the conversations were comically similar:
       | 
       | - Start off by validating what a great community this is and how
       | great and positive everyone is.
       | 
       | - Story time: either a huge challenge they overcame to become the
       | great success they are today, or trying to make the most basic
       | common sense sound like some insightful breakthrough.
       | 
       | - Repeat a few times, and then someone will "reset the room" and
       | start over again.
       | 
       | I couldn't help but laugh because I honestly couldn't believe it
       | wasn't a parody.
        
         | felipellrocha wrote:
         | Same. I left thinking that the concept was cool, but the
         | problem they had was discoverability. Bad actors were taking
         | advantage of the system and pushing down good content. It was
         | cool for the first 3 weeks when the content was amazing, and I
         | felt like I was able to passively listen to fantastic content
         | while working. Afterwards, it just became too much of a hassle
         | to swift through everything in order to find the content I
         | found interesting, so I left.
        
         | aaronbrethorst wrote:
         | Sounds like a low-rent TED Talk.
        
         | narrator wrote:
         | I tried to have fun with Twitter's Periscope a year ago, which
         | has been out for a while. It's a group video chat app where
         | anyone can pop in. In that way it's sort of like clubhouse, but
         | with video. When I would get on, it was 80% people sitting
         | around talking to their friends, often in thick accents about
         | nothing of particular interest (e.g people I don't know, things
         | the chat participants experienced together that I have
         | insufficient context to understand). That's probably 95% of the
         | internet voice and video chats and I'm just not aware of it
         | because I'm not randomly dropping in on people's conversations
         | like you're allowed to do on periscope. Anyway, it's not the
         | most easily monetizable thing, I'd imagine.
         | 
         | On Telegram voice chat, there's always some jerk or lunatic who
         | talks over everyone who the rest of the chat participants have
         | to tell to shut up. I think this is just a telegram problem
         | because clubhouse has better moderation features.
         | 
         | Anyway, if you have a group of people you know and want to talk
         | why not use Zoom? It's a better experience in every way. What's
         | the benefit of letting random people drop in? Maybe with very
         | clever moderation features it could work, but as is it seems
         | kind of pointless.
        
           | autoexec wrote:
           | > Anyway, if you have a group of people you know and want to
           | talk why not use Zoom?
           | 
           | Because they're a terrible company who has repeatedly
           | demonstrated that they're at best shockingly incompetent at
           | protecting your data or at worst maliciously allowing it to
           | be leaked and collected by 3rd parties.
           | 
           | Still, there are a lot of non-zoom options for video chat
           | that would be a better experience so your overall point still
           | stands, but it's still just weird to see anyone ask "why not
           | use Zoom?" when by this time you'd expect to hear "Why would
           | anyone still use Zoom?"
        
         | mbostleman wrote:
         | Same experience here. I've had the lingering suspicion that
         | live audio is too real and that it makes the lack of
         | authenticity and narcissism of social media influencing too
         | obvious. Maybe someone should try 15 second sound bites that
         | are scripted, rehearsed, edited, and mixed with music.
        
         | rchaud wrote:
         | > Virtually every room I joined was filled with self-described
         | "thought leaders" and influencers promoting themselves
         | 
         | Talk is cheap. That's why this model doesn't work.
        
           | dylan604 wrote:
           | Text is cheaper, yet Twitter.
        
             | rchaud wrote:
             | Text is cheap to scale on Twitter, which is why it
             | succeeded. Your message can be read and understood in a
             | matter of seconds. That's much faster than listening to and
             | processing an audio clip.
             | 
             | Text tweets have infinite reach with enough retweets. It
             | can be embedded on websites, drawing a new audience that
             | doesn't spend time on Twitter. It doesn't disappear if you
             | weren't there right when the tweet was being posted.
             | 
             | Audio has none of these things. Nobody wants to watch a
             | recorded stream, the whole appeal is that you are LIVE with
             | everyone at the same time.
        
         | MisterBastahrd wrote:
         | This tangentially reminds me of a shameless puff piece on one
         | of the financial networks about a startup lead by a "self-made
         | man" who invested part of his trust fund into his business and
         | whose father, worth over $250M at the time, was a major
         | investor.
        
         | alx__ wrote:
         | The few rooms I found on Clubhouse that were interesting had a
         | theme of reading bedtime/sleep stories.
         | 
         | Which is essentially a live podcast to put you to sleep
        
           | rchaud wrote:
           | I would expect to get trolled in rooms like that; it just
           | sounds too contrived to not be a troll. Calm gentle voice
           | interrupted by loud screams just as you were about to fall
           | asleep, things like that.
        
         | seattle_spring wrote:
         | So... LinkedIn in audio format?
         | 
         | Sounds like a waking nightmare.
        
         | kurthr wrote:
         | It blew up mid-pandemic when tech/VC people were mostly trapped
         | at home with little social to do, but drink delivered cocktails
         | on Zoom.
         | 
         | It also coincided a huge increase in bit/altcoin prices, which
         | made pump/dump schemes profitable (especially early NFT).
         | Politics also bloomed in Sept-Dec 2020 when BLM wanted
         | somewhere to motivate as did those across the spectrum of
         | "suppressed voices" after Jan 6.
         | 
         | Yeah, pretty boring.
         | 
         | https://www.boldspace.com/news/the-rise-and-fall-and-rise-of...
        
         | chasing wrote:
         | Agreed. Best case experiences were in rooms that felt like mid-
         | tier tech conference panels.
         | 
         | Clubhouse could've leaned into the above idea and really
         | figured it out. Like, how do you mix the experience of a live
         | in-person panel of experts and also leverage asynchrony across
         | space and time... Maybe there would've been something there.
         | But as it stood, it felt like it hit the jackpot with a clever
         | idea and a bunch of hype but never actually solved any of the
         | hard problems that might turn it into something real.
        
         | tomc1985 wrote:
         | Clubhouse etc has made me even more suspicious of anyone who
         | uses the term "thought leader" in any serious capacity
        
           | celim307 wrote:
           | It's a good filter for me to single out narcissists.
           | 
           | Everyone wants to be a cult leader
        
         | michaelbuckbee wrote:
         | This sounds like an audio version of LinkedIn.
        
           | georgeecollins wrote:
           | LinkedIn kind of creeps me out because it is the only social
           | network I actively participate in as my authentic self.
           | (Because I make games, I have to go on all kinds of things in
           | test accounts) When people I know make an announcement and I
           | see it I feel like I don't want to be supportive. And it is
           | useful to know where people are working that you haven't seen
           | for a while. But to post an article? I don't know.
        
             | ruskibeats wrote:
             | This, so much this!!!
        
         | vlunkr wrote:
         | Someone should make a platform like this that somehow de-
         | incentivizes influencer culture. I want to see regular people
         | having conversations, not trying to build a following. It's a
         | poison that has snuck into essentially every social media
         | platform.
        
           | rglullis wrote:
           | Join the Fediverse. Most people there have no interest in
           | mainstream culture and none of the software is built in a way
           | to gamify engagement.
           | 
           | I keep thinking of putting together a bridge between twitter
           | and my mastodon server, but I am always postponing it because
           | it feels _wrong_.
        
             | giraffe_lady wrote:
             | But that's an artifact of the groups of people that self-
             | select onto that platform, not a property of the platform
             | or its incentives itself. If it became as popular as other
             | platforms it would attract people with similar goals as are
             | on other platforms. The technology isn't intentionally
             | designed to reward them, but they will still find rewards
             | and pursue them if it is their best option.
        
               | rglullis wrote:
               | Not _necessarily_.
               | 
               | Mastodon, Pleroma and Pixelfed _intentionally_ lack
               | features that would be geared for influencers. Mastodon
               | has no  "quote tweet" to avoid having people taking
               | conversations out of context. Pixelfed even has admin-
               | controlled options to disable "likes" and display of
               | counts altogether.
               | 
               | The clients, having no "algorithm" beyond basic
               | chronological sort, make it hard for influencers to game
               | the system. And it wouldn't be too difficult to have an
               | instance where users have limited follower counts to keep
               | the conversation more personal.
        
           | lokedhs wrote:
           | It's not audio, but the Fediverse gives me that as an
           | alternative to influencer centric networks (in particular
           | twitter).
           | 
           | As an alternative to instagram, there is Pixelfed, which
           | integrates with all the other servers such as Mastodon or
           | Pleroma.
        
           | giraffe_lady wrote:
           | it's called a dinner party. you essentially _can 't_ have
           | this "at scale" without creating the incentives leading to
           | the contentification of it.
        
           | gkop wrote:
           | How about a service I can pay for that blocks/mutes for me
           | anyone that's ever had a Clubhouse account, on all platforms?
        
             | seattle_spring wrote:
             | I'd pay for that.
        
           | BbzzbB wrote:
           | Any idea how does that work in practice? Seems to me like an
           | unresolvable problem, granted I haven't given it much
           | thought.
           | 
           | If users are identifyable, cross-platform self-promotion is
           | inevitable, it's kind of human nature. If users are anon,
           | content is not curatable and quality is unlikely.
           | 
           | I think Twitter Spaces is pretty decent FWIW. Communities
           | already exist around certain topics, there's plenty of
           | subcultures on Twitter. And the platform is already
           | reputation-centric, you can make of it what you will by
           | following appropriate people. So if a reputable person
           | organizes (and curates speakers in) a Space for a given
           | topic, it can make for decent conversations to tune it. Seems
           | kind of as good as anon voice-chatrooms can get.
        
           | bnralt wrote:
           | One thing I remember was that discoverability was really
           | difficult in Clubhouse. You could pick as many interests as
           | you like, but it seemed like the feed would still spam you
           | with a lot of stuff disconnected from your interests. When
           | you found a good room, there was no way of following it for
           | the next time it was open. Once it closed down, it was gone.
           | 
           | It's a shame, because there were some very interesting rooms
           | with good conversations. It's just that it became a chore to
           | have to sift through all the garbage to find them.
           | 
           | For everyone saying "why not just go out in real life?",
           | that's not really an option if I'm cleaning the house for an
           | hour, while clubhouse is. Also, some of those conversations
           | (biologists discussing trends in the field with other
           | biologists) aren't ones that are easy to just call up a few
           | of your buddies to get.
        
           | munificent wrote:
           | I think that platform is called "the rest of the human
           | experience outside of the Internet".
           | 
           | Invite some friends over, hang out at a park, go to a bar,
           | throw a party, attend church, join a club, play a sport.
        
             | vlunkr wrote:
             | I certainly agree with that, but also, isn't this the sort
             | of communication that the Internet was built for? What if
             | you live in the middle of nowhere and you want to chat with
             | someone about something none of your neighbors are into? I
             | feel like 20 years ago the Internet was great at this in
             | text form.
        
             | jrochkind1 wrote:
             | It seems interesting if it's possible to do those things
             | "offline" without them getting taken over by "hustle", but
             | not online.
             | 
             | Like, at a bar, club, or sporting event in "real life", you
             | might occasionally run into a finbro trying to talk to you
             | about crypto, but it's not the dominant experience.
             | 
             | But is there no way to do the equivalent things online (and
             | there's no obvious reason there shouldn't be an online
             | equivalent to a party or club or even sports league)
             | without it being taken over by people who are there only to
             | build their hustle?
        
               | cjblomqvist wrote:
               | Have you ever played online team games? I've played both
               | offline and online games quite a lot and at least here in
               | Sweden I feel it's quite similar.
        
               | jakelazaroff wrote:
               | Sure there is. There are probably millions of Discord
               | servers used by small groups of people for a common
               | purpose. Same thing with Mastodon instances and
               | subreddits. You don't hear about them because they're not
               | trying to take over the world or build some huge
               | platform. They're just groups of people that want to hang
               | out with each other.
        
               | diputsmonro wrote:
               | The reason it's so prevalent online is because those
               | people are gaming the system to appear prevalent. They
               | talk up themselves and their brand/product to get likes,
               | follows, and "engagement", which the social media
               | algorithms use to rank and display content.
               | 
               | "Real life" doesn't have an algorithm that is so easily
               | gamed, but there are still ways to "game" it. Going to
               | popular locations (e.g. bars), looking
               | presentable/knowledgeable, social engineering, buying
               | advertisements, setting up seminars, etc. But in real
               | life a lot of these are much easier to avoid because
               | there's simply so much more to life that drowns them out.
               | Real life doesn't have a front page that tells you what
               | the most popular person said today -- that is the
               | function of social media (or newspapers).
               | 
               | Of course, social media platforms could be built that
               | don't prioritize content this way, either by using more
               | complicated algorithms that are less easily gameified, or
               | simpler algorithms that cannot be gamified (e.g. simple
               | chronological ranking), or letting the user have more
               | control over the ranking algorithm. But there is
               | currently no simple market incentive for doing so.
               | 
               | That said, I could totally see that shifting even in the
               | coming decade. I think people are getting tired of being
               | advertised to, and transparently being treated as second-
               | class citizen on these platforms. I could see a "premium"
               | alternative to Facebook/Twitter becoming popular, with a
               | small monthly subscription fee in exchange for much more
               | user control and user-centric design.
               | 
               | Of course, more user control means more opportunities for
               | filter bubbles and cultural fragmentation, which as we've
               | seen are pretty bad for democracy. I suppose there is no
               | easy solution to anything.
        
               | munificent wrote:
               | It's definitely possible to find the same thing online.
               | Most of the online spaces I hang out in aren't like that:
               | here, the various subreddits I joined, my fairly
               | carefully culled Twitter feed, etc.
        
             | robonerd wrote:
             | Internet itself isn't the problem. You could organize all
             | of those IRL get-togethers using email. Influencer culture
             | isn't a problem that effects email. Similarly, you can use
             | discord, zoom, skype, IRC, SMS... all of these are broadly
             | free of influencer culture.
             | 
             | Influencer culture is something that emerges on a
             | _particular sort_ of internet communication; mostly on the
             | commercial platforms that specialize in asymmetric
             | communication (where a few people produce and the majority
             | consume.) To keep the consuming majority engaged, these
             | platforms constantly recommend they follow the producing
             | minority. Influencer culture is an inevitable consequence
             | of this dynamic.
        
               | munificent wrote:
               | Good observation!
               | 
               | I suspect that we ourselves are partially to blame here.
               | 
               | Influencer culture isn't a problem on email, IRC, etc.
               | because when we use those we expect ourselves to be
               | active participants. We take for granted that we have to
               | show up and provide something of interest to the others
               | in the forum.
               | 
               | But when we go on Twitter, YouTube, etc. we expect to
               | just mindlessly consume content without giving anything
               | back. That creates an attentional vacuum where everyone
               | wants to consume and no one wants to produce. Influencers
               | fill that vacuum because no one else does.
               | 
               | In other words, email is like a potluck dinner and we
               | would feel rude walking in without a dish. Other
               | asymmetric social media is like a free picnic where
               | everyone shows up empty handed and ends up eating from
               | the giant tub of fries that McDonald's brought as a
               | marketing campaign because, well, what else is there?
               | 
               | So maybe the trick is to avoid communities that you don't
               | contribute to.
        
           | AgentME wrote:
           | Online mediums that do one-on-one conversations (instant
           | messaging, etc) or small group chats of people who know each
           | other don't have this issue, but they're also pretty limiting
           | for meeting new people. It seems like there's a trade-off
           | between a platform making it easy to discover new people
           | versus a platform fostering conversations between invested
           | people participating equally. The largest social platforms
           | have been the ones that are better on the discover-new-people
           | side while doing worse on the other side.
        
           | sheepybloke wrote:
           | I feel like discord is pretty good at this.
        
         | _fat_santa wrote:
         | This is the impression I got as well, and I didn't even have to
         | use the app. I got the sense that all anyone cared about was
         | growing their Clubhouse community, rather than using it because
         | they liked it.
         | 
         | It's hard to quantify or put your finger on it, but there was
         | all this "hustle culture" around Clubhouse. Everyone talked
         | about how great it was and how it was going to transform social
         | media. But it was clear in that few believed it and just wanted
         | to be the first to pitch their tent on new plot social media.
         | 
         | As a result Clubhouse had a certain "emptyness" to it. Everyone
         | was talking about how great it was and how great it was going
         | to be, but there wasn't any actual content, just people
         | repeating that message over and over again, or adjacent "hustle
         | culture" topics like Stocks, Crypto, GaryVee Worship, etc.
         | Since people in this space are very vocal online, you got the
         | impression right off the bat that Clubhouse was skyrocketing in
         | popularity, but it ended up being that you just had a small
         | group of people in an echo chamber.
        
       | LegitShady wrote:
       | clubhouse doesn't scale because the more people are talking, the
       | less you can tell which conversation is important or matters. The
       | success of clubhouse is its own destruction.
        
       | rullopat wrote:
       | Social audio has the same problem of an audio message: it comes
       | always in the moment you cannot listen to it. Even worse, a
       | message from a friend or relative has much bigger priority.
        
       | mgamache wrote:
       | Dead? No. But it's not the wildly popular service that people
       | thought it would be. Clubhouse is mostly a dumpster fire. Someone
       | might figure out the right way to do it, but right now it's a
       | clunky mess of toxic rooms with the occasional substantive
       | conversation.
        
       | seydor wrote:
       | I think the whole trend started because some vcs thought that
       | their own voices were important and needed to be heard. Looked
       | like a vanity sector overall
        
         | _fat_santa wrote:
         | Yeah, VC's that invested were propping it up, I saw this cycle
         | repeat on there.
         | 
         | 1. Some influential investor/entrepreneur/vs/elon musk type
         | would tweet about the app.
         | 
         | 2. The tweet would gain traction, news media would pick it up
         | and write a story.
         | 
         | 3. News articles were a sign that the app was "popular".
         | 
         | 4. Everyone kept harping on about "installs".
         | 
         | Though it appeared that Clubhouse was going viral in
         | popularity. It was really just a media echo chamber fueled by
         | the "installs". People would hear about the app, install it and
         | create an account, then play with it for 5 minutes before never
         | opening the app again. But that mere install caused the cycle
         | above to repeat.
         | 
         | In the end you had a ton of "installs", and barely any active
         | users.
        
         | DonHopkins wrote:
         | Just like the short-lived social olfactory trend started
         | because some vcs thought their shit didn't stink.
         | 
         | https://en.wikipedia.org/wiki/ISmell
         | 
         | https://www.wired.com/1999/11/digiscent/
         | 
         | https://thehustle.co/digiscents-ismell-fail
         | 
         | https://news.ycombinator.com/item?id=17476460
        
           | barrysteve wrote:
           | Nobody would put the smell of shit over a picture of
           | anything. Electronic olfactory stimulation would cement
           | marketing associations for children aged 0-12. If somebody
           | ever figured out the technical side of delivering smells
           | affordable and instantly, he/she would have subtle influence
           | over people years after they are exposed to the initial
           | entertainment product that built an association and memory in
           | the child.
        
             | TameAntelope wrote:
             | I take it you haven't heard of Prolitec[0].
             | 
             | Olfactory memory is exceptionally strong[1], and if a
             | marketer could successfully tap into it, I imagine very
             | positive outcomes.
             | 
             | [0] https://www.digitaltrends.com/home/prolitec-reinvents-
             | ambien...
             | 
             | [1] https://en.wikipedia.org/wiki/Olfactory_memory
        
           | nix0n wrote:
           | I thought you were posting April Fools articles until I saw
           | the YYYY/MM part of the Wired URL.
        
         | lern_too_spel wrote:
         | Exactly. The real question is, Was Social Audio Ever Alive?
         | Betteridge's Law applies.
        
         | luc_ wrote:
        
       | zeruch wrote:
       | "Is social audio already dead?"
       | 
       | One can hope...
        
       | goopthink wrote:
       | Using Clubhouse as the end-all for social audio does the "space"
       | a disservice, IMO. I used Clubhouse early on and it fell squarely
       | into every single trope and commentary that everyone here is
       | posting about it.
       | 
       | Much later, I was introduced to "Cappuccino" [1], a social audio
       | app that couldn't be more different from Clubhouse. It's slow-
       | social (you only get updates once day (the cappuccino composed of
       | 'beans' that everyone submits). Each audio update is capped at 3
       | minutes (though you can submit as many as you'd like), and you
       | can attach a photo if you'd like. The app auto-adds some generic
       | intro/outtro music and production cleanup and combines it into a
       | single podcast-like update.
       | 
       | I've found myself using this pretty actively with small groups of
       | friends. The audio-first approach makes it easy to just talk
       | about something (an idea, a life update) for a few moments (low
       | cost to participate). The production value and once-a-day update
       | makes it feel like a nice 'ritual' to receive everyone's updates.
       | The intentionally asyncronousness emphasizes listening and
       | thoughtfulness against trying to hop on to a comment thread. It
       | honestly feels like sending postcards/letters out to folks... but
       | audio. Can you do this as an audio group text? Kind of, yes. But
       | that's like saying "you can recreate instagram by sending photos
       | over whatsapp." Yes, but that misses the point.
       | 
       | I'm not affiliated in any way with them but I think they're a
       | very neat counterpoint to Clubhouse in terms of "social audio"
       | (and slow vs fast social).
       | 
       | [1] https://apps.apple.com/us/app/cappuccino-stay-in-
       | touch/id150...
        
         | soneca wrote:
         | > _" I 've found myself using this pretty actively with small
         | groups of friends"_
         | 
         | Would people listen to these small updates?
         | 
         | Audio is pretty big in WhatsApp. But it's widely accepted that
         | audio messages are good for people who send it and bad for who
         | receive (it is a hassle to listen to it, even at 2x, comparing
         | to reading a text message).
         | 
         | Also, your use case seems very well covered by WhatsApp and
         | Telegram.
         | 
         | I am part of a Telegram from a famous writer where he only
         | sends audio messages (one-to-many, closed threads, only accepts
         | emojis). It is hard to differentiate a product enough as an
         | audio only social network to beat Telegram and WhatsApp on most
         | use cases.
        
           | Flimm wrote:
           | Cappuccino only delivers audio messages the next morning, all
           | mixed together in one audio track. You listen to it at your
           | leisure, like drinking a morning coffee, or at least that's
           | the idea. I find WhatsApp voice messages annoying, as I can't
           | tell if they're urgent or not without listening to the full
           | audio message after scrambling to find my headphones. In
           | contrast, I know Cappuccino voice messages aren't urgent,
           | since they're only delivered to me the next morning.
           | 
           | I tried it with a group of friends, but it didn't take off,
           | sadly, for a couple of reasons. But I did not feel annoyed by
           | them the way I do for WhatsApp voice messages. I hope
           | Cappuccino takes off, I think it's a good idea that with good
           | execution that deserves to succeed.
        
       | kristiandupont wrote:
       | This reminded me of this absolutely hilarious Twitter thread:
       | https://twitter.com/ShaanVP/status/1371972261004070913
       | 
       | >Emily wants to know about the future. Are the rumors true? Will
       | you add VIDEO to clubhouse??
       | 
       | >You pause dramatically.
       | 
       | >... "Video is a bug, not a feature"
       | 
       | >Boom. F*cking Nailed It
        
         | gregmac wrote:
         | This thread is really good, some key points I took:
         | 
         | > But clubhouse is LIVE. So you need something INTERESTING
         | that's ALSO happening RIGHT NOW.
         | 
         | > Your engineers [..] warn you: multiplying "content is
         | interesting" and "content is live" doesn't just make the
         | problem 2x harder..it makes it 200x harder.
         | 
         | > You rebuttle: "Well - Twitch figured out how to do this!
         | Twitch is live content - so clearly it's possible!"
         | 
         | > 1 - twitch creators are live ~40 hours a week. Our best
         | creators do weekly shows. ~3-4 hrs a week max. The game makes
         | content creation easier
         | 
         | > 2 -Twitch is vertically focused (gaming). Clubhouse is
         | horizontal. You need "great content" across EVERY category.
         | 
         | ...
         | 
         | > Creators with big audience (proven good content) don't want
         | to switch platforms. Spend an hour "live" on clubhouse reaching
         | 2,000 people... or do a podcast and reach 200,000?
        
         | dredmorbius wrote:
         | https://threadreaderapp.com/thread/1371972261004070913.html
        
         | macspoofing wrote:
         | That thread is awesome. Prescient too.
        
         | reaperducer wrote:
         | Reading this Twitter thread made me wonder if the future of
         | Clubhouse is in the business sector.
         | 
         | My company has monthly "all hands" meetings where the C-levels
         | dog and pony about what's coming up. Using Zoom for this was OK
         | when everyone was working across two time zones. But in the
         | COVID era we're spread out across many more.
         | 
         | If Clubhouse could come up with a super-easy and super-
         | attractive way for businesses to time-shift this content, it
         | could find paying subscribers. Something along the lines of
         | "Listen (Watch?) the leaders at 10:00amET, or the replays at
         | 10:00amPT, or 9:00amGMT." Recorded, but with the appointment
         | urgency of live.
         | 
         | I know that many tools like Zoom or Teams have the ability to
         | record the video for people to consume later, but from what
         | I've heard from the people in the HR department, it's either
         | complicated, or time-consuming, or both. And for people who are
         | more audio-focused, many times that's a better way to go.
        
           | shampine wrote:
           | We use Google Meet, which offers a live + stream feature for
           | large groups. Most folks join the stream over the live meet.
           | But within an ~hour after the all hands it's available
           | directly in the calendar invite to rewatch.
           | 
           | It seems like a solved problem?
        
       | wolverine876 wrote:
       | Is there a description of the cycle that failed products or
       | innovations go through? For successful ones, there's,
       | 
       |  _First, they laugh at you,_
       | 
       |  _Then, they tell you it 's not in the orthodoxy,_
       | 
       |  _Then they tell you they knew it all along._
       | 
       | As trite and simplistic as that is, I find it to be a reliable
       | prediction; I think what it really reflects is an instinct to
       | resist change, to unconsciously follow the status quo. By the
       | last stage, the innovation becomes the status quo and it's
       | sincere in one way: the people who 'knew it all along' truly
       | followed the status quo all along.
       | 
       | What is the cycle for failed innovations? An end stage is
       | schadenfreude. In fact, the end stage is exactly the same: They
       | 'knew' all along that it would fail, it just has some
       | schadenfreude added.
       | 
       | All the stages may be the same. If someone predicts every
       | challenging innovation will fail, they'll usually be right! And
       | regardless, they are sticking with the status quo throughout.
        
       | whywhywhywhy wrote:
       | Can't think anyone who ever sat through it as a listener ever saw
       | it going anywhere.
       | 
       | It was like the worst possible parts of a podcast amplified 1000%
       | with zero of the upsides.
       | 
       | Just self-important low-talent bluechecks blowing smoke up each
       | other in a self-promo-off.
        
       | Alacart wrote:
       | Despite many knocking it here, I think there's at least one
       | significant aspect of the clubhouse/twitter spaces/etc. model of
       | audio chat: the _much_ stronger feeling of connection that people
       | get from being able to literally speak to the big personalities
       | in whatever their area of interest is.
       | 
       | we can debate whether that's good or bad, scalable, a feature or
       | a product. But I think it's undeniable that the emotional
       | dopamine hit people get from that are a lot higher than getting
       | any kind of async response, especially text. It makes it feel
       | much more real. Even if you don't interact at all and just
       | listen, it feels like you're an insider, you've made it into the
       | club, and you _could_ speak up. Like you practically know
       | <insert names>, you were on a call with them earlier today!
       | 
       | That kind of interaction I think we might see a lot more of as a
       | feature for e.g. streaming platforms. People crave it.
        
         | na85 wrote:
         | That's exactly what their value prop was. Normies get a chance
         | to feel like they're friends with famous people.
         | 
         | It's social status signalling as a service.
        
       | quickthrower2 wrote:
       | Clubhouse was unfortunate to come about in the crypto boom. lots
       | of inate crypto chat on there.
        
         | Uehreka wrote:
         | Yeah, but that's just one part of its local maximum. If crypto
         | didn't exist, I feel confident the hustle porn, personal
         | finance and entrepreneurship stuff (more "How I Make $1000/mo
         | In Passive Income"-style content and less Startup School) would
         | rush to fill the gap.
        
           | drannex wrote:
           | At the very least that would be marginally tenable to deal
           | with and would have /some/ sort of variety to the
           | conversation.
        
         | can16358p wrote:
         | Or perhaps the crypto boom made it popular in a way which it
         | would never be in the first place?
         | 
         | Crypto at least gave it a chance.
        
         | fullshark wrote:
         | The main people interested in talking to large groups of
         | strangers are selling something, if not crypto boom it would be
         | something else.
        
         | lmm wrote:
         | On the contrary, I suspect it wouldn't have enjoyed what
         | success it had without being able to lean on some very monetary
         | FOMO.
        
         | schlupfknoten wrote:
         | Seems to affect Twitter as well. Every time I've checked out
         | the Spaces tab in the app, the featured Spaces were 90% NFT /
         | crypto promotion.
        
       | [deleted]
        
       | madmax108 wrote:
       | I feel like Clubhouse fell bang in the "This is a feature, not a
       | product" [1] hole and have simply not been able to get out of it,
       | esp once other apps came up with their own live-audio
       | functionality (and given how Twitter and Clubhouse were very
       | closely entwined, the launch of Twitter Spaces and Twitter
       | pushing it quite aggressively was probably the nail in the
       | coffin).
       | 
       | Honestly though, I always felt like live audio was just a
       | pandemic-era overhyped field[2] which still needs a few years in
       | the sun before becoming ready for primetime, because the current
       | implementations do not really bring anything fresh (or useful
       | imo) to the table that other forms of communication don't bring
       | with them (be it Youtube livestreams or podcasts or whatnot)
       | 
       | [1] https://www.yannickoswald.com/post/the-hottest-question-
       | in-v...
       | 
       | [2] And it's not just limited to Clubhouse, but also region
       | specific apps like Leher (https://leher.app/) which pivoted from
       | social audio to some weird "do tasks to earn money" model
        
         | CydeWeys wrote:
         | It's definitely a feature, not a product. I've listened to a
         | few of the live discussions on Twitter between experts in the
         | Ukraine War (e.g. Michael Kofman and Rob Lee were in it), and
         | definitely found that worthwhile. It was, essentially, a live
         | podcast, that took some live questions.
         | 
         | So unlike some of the other commenters in this thread, I do
         | think it has some value and isn't just for VCs' vanity, but it
         | also just feels like a feature. I would never go out of my way
         | to a site that only does this, but when I see a notification of
         | a live stream when I'm already using Twitter, and the subject
         | sounds interesting, I might join.
        
         | VWWHFSfQ wrote:
         | When your primary means of user acquisition is via somebody
         | else's social network then this will always happen. Clubhouse
         | built a neat little feature and then tried to leverage Twitter
         | to get people to use it. But then Twitter just built it
         | themselves and took all the lunch money. This has happened
         | numerous times. Another high-profile example was
         | Meerkat/Periscope. The best you can hope for is to be
         | acquired/acqui-hired by said social network a la Periscope. But
         | that's very rare.
        
         | vishnugupta wrote:
         | To be honest most of them start out as features. Their hope is
         | to quickly add enough adjacent features, to retain users by
         | keeping them engaged, surrounding an anchor use case before a
         | competition rolls out their anchor use-case as a feature.
        
       | mikewarot wrote:
       | Any parasocial relationships[1] have to be one way to be
       | effective at mass scale. You can't have all of a person's fans
       | talk at the same time. Podcasts are a form of social audio that
       | scales well. Anything that lets someone talk 1:1 with their fans
       | is going to have to have a rate throttling mechanism.
       | 
       | For a while, the obscurity of a platform itself serves as that
       | rate limiter. However, once it kicks off something must replace
       | it, such as pay to meet, or recreating obscurity by random un-
       | announced appearances, etc.
       | 
       | 1 - https://en.wikipedia.org/wiki/Parasocial_interaction
        
         | dredmorbius wrote:
         | Ding ding ding!!!
         | 
         | This.
         | 
         | There are two fundamental problems in mass communication. One
         | is easy, the second is hard.
         | 
         | The easy one is _transmission_ at scale. That is, how does
         | _one_ voice reach _many_. The forum, the printing press, radio,
         | and television all address this problem.
         | 
         | The hard one is _feedback_ at scale.
         | 
         | There's a profound truth hidden in the adoption of the term
         | "broadcast" to describe radio and television, adopted from
         | agriculture, in which a farmer cast seed grain broadly, and,
         | after some cultivation and tending, _harvests the result_. The
         | fact that this applies most especially to staple grain crops,
         | in which the key to harvesting is to _not_ treat each
         | individual plant as its own special snowflake. For broadcast
         | media, the harvesting mechanism eventually turned out to be
         | advertising.
         | 
         | It's also interesting to see how scaling feedback has been an
         | ongoing problem with the tech sector. It's easy for a small
         | team to create a tool used by millions or billions of people.
         | It's _hard_ to assimilate feedback from that community in ways
         | that truly add to the value of the product. Mechanisms such as
         | A /B testing often cannibalise long-term value to provide a
         | very short-term, small-scale boost.
         | 
         | In live-lecture formats, I find Q&A sessions to be hugely
         | variable. The best seem to come from small and cultivated
         | audiences, most especially where questions are submitted
         | (usually in writing) and selected for presentation. The worst
         | are both general audiences (questions seem to reflect shallow
         | familiarity with the topic), _or_ `cultivated but politicised
         | groups, in which questions are far more often grandstanding
         | performance art presentations.
         | 
         | Wikipedia's article on scholasticism has a description of the
         | lecture format used at the time, which has long struck me as
         | one that would be interesting (and challenging) to implement in
         | an onlyline sense:
         | 
         | - Lectio: the reading to be considered.
         | 
         | - Meditatio: a time for contemplating what was read.
         | 
         | - Questiones: a discussion of written submitted questions, with
         | controvertial questions being addressed in _Disputationes_.
         | 
         | https://en.wikipedia.org/wiki/Scholasticism#Scholastic_instr...
         | 
         | These were probably sessions with a small group of ~10--15
         | students, roughly the size of a modern college seminar.
         | Intimacy and familiarity seem key to this, and are the precise
         | opposite of scaling.
        
       | self_awareness wrote:
       | Well I _wanted_ to register and use it, but registration was
       | closed. I 've subscribed to be notified when the registration
       | will be open again, but notification never came. Later I forgot
       | about it completely.
        
         | throwk8s wrote:
         | I never registered for Clubhouse, and forgot about it so
         | completely I can't remember why I wasn't interested. There was
         | a reason but I forgot what it was.
         | 
         | In the meantime I listened to a few interesting current-events
         | discussions on Twitter Spaces, but only by coincidence that I
         | happened to see them as I was browsing right after work. I
         | don't see how anyone can build a business on _only_ this type
         | of content, it 's too synchronous.
        
       | smt88 wrote:
       | Only the tiny minority of "very online" people ever thought it
       | was mainstream in the first place.
        
         | xnorswap wrote:
         | I'm a "very online" person and I've never heard of clubhouse
         | outside of recent HN articles.
        
           | jaywalk wrote:
           | I'm not "very online" at all and I felt like I heard about
           | Clubhouse constantly when it launched.
        
             | smt88 wrote:
             | From mainstream media looking for trends, or from people
             | you knew who used it?
        
               | jaywalk wrote:
               | Mostly from the media. I only know a handful of people
               | who even tried it out.
        
           | ajmurmann wrote:
           | I think you had to be very on Twitter and probably following
           | people at least adjacent to VC
        
           | ditsuke wrote:
           | Not very online enough. But really, i think it's more about
           | your online influence sphere. I've been on the intersection
           | and seen a side where it's big, the other where it's not even
           | felt.
        
       | pjmlp wrote:
       | For me it never started, as I never got the point of them.
       | 
       | They seemed to evolve into another kind of TED talks, but even
       | without trying to do anything quality wise in proper content.
        
       | wly_cdgr wrote:
       | No, it's alive and well, you just aren't invited. You can't
       | engineer or buy access into communities that you are not cool
       | enough to be a part of. If you do somehow manage it, the core
       | people who made the community cool before you showed up will
       | quickly move elsewhere
       | 
       | SV nerds gotta stop trying to invite themselves to cool people
       | parties, it's cringe. Accept your limitations as well as your
       | strengths. Accept that real membership in those communities has a
       | price that you are not actually willing and/or able to pay
        
       | krnlpnc wrote:
       | I hope so. It's a very wasteful and low resolution way to share
       | information.
       | 
       | We've had telephones and group calls since before we had
       | computers, and there is a reason why we shifted to text.
       | 
       | Plus the platform is inherently not accessibility friendly.
       | 
       | It just makes no sense overall, but I can see why it was quick
       | burning fad.
        
         | throwaway290 wrote:
         | On the contrary, voice is too high resolution. Live and
         | interactive, with no video to distract, makes it immediately
         | obvious when someone is bullshitting you, compared to text
         | (especially 140char limited) or pre-recorded videos/podcasts.
         | 
         | The only thing clubhouse would be worth for is improv comedy,
         | but there are not enough good troupes.
        
       | petercooper wrote:
       | I am a "very online" industry analyst type and I enjoyed
       | listening to a lot of Clubhouse chats in late 2020. It wasn't all
       | nonsense - there was value to be had, particularly around
       | gathering current thoughts and, sometimes, inside baseball on
       | various topics, technologies or companies, but you had to listen
       | to a _lot_ to get any gold. Podcasts are far more efficient if
       | you 're in a sector that has some good ones and if you really
       | want to chat yourself, you'd probably do better to just create
       | your own podcast or attend some networking events.
       | 
       | That said, Twitter is a _slightly_ different kettle of fish. Some
       | of the live OSINT spaces around the invasion of Ukraine were
       | hours ahead of mainstream media and did some amazing work earlier
       | this year. Smaller community groups also seem able to use them
       | productively to organize in a way that Clubhouse didn 't seem to
       | allow, perhaps because people already have social graphs on
       | Twitter.
        
         | PaulHoule wrote:
         | Part of it is the synchronous-asynchronous difference.
         | 
         | Clubhouse requires you to be logged in and listening throughout
         | the whole discourse, most other forms of "social media"
         | (Twitter, Facebook, forums, ...) let you drop in and out.
         | 
         | Clubhouse also fails to scale because only one person can be
         | talking at a time. As the number of people in a room N
         | increases, this becomes an increasing limitation... One of
         | those that any software developer should have been able to tell
         | you about ahead of time.
         | 
         | That's a serious enough scaling problem on it's own but
         | socially some people are real blowhards who never quit talking
         | while other people are more like
         | 
         | https://mlp.fandom.com/wiki/Fluttershy#Shyness
         | 
         | and that is all complicated by social dynamics, gender, class,
         | race, hierarchies, power relationships, etc.
         | 
         | That OSINT group for instance with N people could have an
         | output proportional to O(N) if there is no need for
         | coordination between the people, but if everyone is paying full
         | attention to the discussion it is only going to have O(1)
         | productivity.
        
           | Mixtape wrote:
           | With regard to the output productivity of the conversation,
           | there's also something to be said about the "narrative
           | control" that limiting speaking to a single person at a time
           | brings.
           | 
           | With voice platforms (including things like Discord, Zoom,
           | etc.), there's always one thread of conversation going on.
           | The meeting is generally a point A to point B discourse where
           | circling back to examine a topic further is awkward and
           | destroys the overall flow. People want to avoid that, so
           | anyone who can manage to dominate the conversation and stop
           | other people from interjecting has the power to effectively
           | manage what comes next. There's a lot of potentially valuable
           | conversations that get lost along the way as a result.
           | 
           | As an aside, I've seen this bleeding into real-world
           | conversations over the past few years as well. Pre- and post-
           | COVID conversations with my peers in college were staunchly
           | different in how they handled side conversations. Perhaps
           | it's just a product of my cohort getting older and more
           | accustomed to the norms of professional communication, but
           | I've noticed far fewer productive side conversations in
           | groups of roughly 7 or more and a much stronger focus on
           | "staying on-topic".
           | 
           | Text-based platforms have long since managed this issue with
           | reply-based systems, threads, and hierarchical, nested
           | conversations (e.g. HN, Reddit, etc.). This is really only
           | possible asynchronously, though. In a voice format, the best
           | you can do is leave to a breakout room or other channel and
           | come back when you're done, but in doing so you're missing
           | out on the conversation in the main thread. Unless we can
           | somehow find a way to work past that limitation, I'm
           | convinced that practically any platform that relies entirely
           | on voice is going to fail to have the reach and community-
           | building effect that something like Discord or Reddit has
           | achieved.
           | 
           | Additionally, all of this also fails to consider the fact
           | that synchronous-only voice is yet another social distractor
           | that demands your attention on someone's terms other than
           | your own. As seems to be the sentiment on HN, I'm pretty
           | staunchly opposed to normalizing yet another consumer of my
           | time as necessary for social acceptance, but perhaps I'm a
           | bad sample of the public opinion.
           | 
           | Apologies if I repeated a bit of what you said here, but the
           | point I'm trying to make is that you're entirely right about
           | the obviousness of this issue. It doesn't take much
           | consideration of the concept to realize that there's an
           | immediate growth problem. Novel as the idea behind social
           | audio might have been, it was doomed from the figurative (and
           | literal) word one.
        
             | PaulHoule wrote:
             | My son hates on Discord pretty seriously and so do I.
             | 
             | I had fun joining Discords to coordinate play in _League of
             | Legends_ , but there are few things I dread more than the
             | open source project than the open source project that says
             | "join our Discord".
             | 
             | There are numerous problems such as: discords are often
             | divided into _way_ too many sub-rooms, somebody with too
             | much time on their hands is always the first person to
             | introduce the forum to people joining, etc.
        
               | Mixtape wrote:
               | Yeah, in retrospect Discord may not have been the best
               | example for the point I was trying to make.
               | 
               | As much as I like what it does right, I also have a lot
               | of criticisms of it. The "too may channels" issue is
               | _absolutely_ real, and it makes a lot of servers
               | overwhelming. It 's also not indexable at all, meaning I
               | often have to resort to using the search bar if something
               | isn't pinned. Admittedly the latter of these isn't the
               | worst experience (Discord search outpaces Slack search by
               | a mile in my experience) but the fact of the matter is
               | that finding a specific moment in a conversation in
               | Discord is far more difficult than it is on something
               | like a mid-2000s forum unless threads are required and
               | their usage is enforced.
               | 
               | More important though is the point you made about
               | "somebody with too much time on their hands." Discord
               | definitely pushes the boundaries of asynchrony at times.
               | On bigger servers, it definitely feels like catching up
               | on past messages is less favorable than being online and
               | active as often as possible. This isn't necessarily
               | anything new (while I've never used it, I've heard that
               | IRC occasionally faces a similar issue) but something
               | about it being baked into the nature of the service can
               | feel very invasive at times. I've yet to find a community
               | on Discord that I felt really bonded with outside of
               | people I know IRL or through friends because contribution
               | is far too often king.
               | 
               | Perhaps there are more similarities than I realized
               | between Discord and social audio in the general-use case.
               | Single-stream communication divided up into rooms,
               | favoring of the most active individuals, and an emphasis
               | on synchronicity seem to be common traits between the
               | two. I'm not sure what this could mean for Discord in the
               | future, though.
        
           | MomoXenosaga wrote:
           | It always sounded like audio blogs to me.
        
             | PaulHoule wrote:
             | Isn't that a podcast?
             | 
             | There is also a genre of Youtube video that competes with
             | podcasts. Channels like
             | 
             | https://www.youtube.com/c/BattleshipNewJersey
             | 
             | and
             | 
             | https://www.youtube.com/c/Defunctland
             | 
             | have good visuals but have stand-alone audio tracks and
             | make great background noise when you are doing something
             | else.
        
               | thaway2839 wrote:
               | This is the ultimate problem with Clubhouse/Twitter
               | spaces.
               | 
               | Podcasts exist. And they're already great for 1 way audio
               | communication.
               | 
               | So Clubhouse had to push for N-way audio communication as
               | a differentiator, and it's really hard for that to be
               | useful.
               | 
               | It's really rare for the audience's contribution to be
               | useful. And it's even rarer for the audience contribution
               | to be useful in a way that cannot be done equally as
               | well, if not better, in an associated chat room with a
               | live podcast.
        
       | hunglee2 wrote:
       | $4 Billion acquisition talks with Twitter is going to be revealed
       | as the mother of lost opportunity
        
       | [deleted]
        
       | me_me_mu_mu wrote:
       | Most rooms were just self absorbed narcissistic people talking to
       | each other.
       | 
       | "Social" anything is a wasteland. Just build useful tools that
       | help people do things, like buy plane tickets.
        
       | diebeforei485 wrote:
       | Twitter Spaces is actually a reasonably good product. I heard
       | that Twitter offered to acquire Clubhouse but Clubhouse turned
       | them down - that was a bad decision.
        
       | jsonne wrote:
       | It's not dead it just got effectively integrated into existing
       | networks like Twitter. I love spaces! I think there will be more
       | innovation in the future with social audio but clubhouse felt
       | like a flash in the pan to be sure.
        
       | Chris86 wrote:
       | I think Clubhouse was perhaps another VC pump and dump. Not
       | necessarily deliberate, but that general flavour of startup that
       | investors hoped to massive inflate and grab market share, with
       | the expectation that there is some early mover advantage to be
       | had in a new category. But because they were only manufacturing
       | demand, rather than creating something people really wanted, it's
       | just not worked out.
        
         | rvz wrote:
         | > I think Clubhouse was perhaps another VC pump and dump.
         | 
         | Attempted* quick pump and dump. They tried to get Twitter to
         | acquire it for $4B and that failed so they are now scrambling
         | to make money or make it worthy of an IPO.
         | 
         | Since either outcome is unlikely, they are most likely to do a
         | down-round with more layoffs as a consequence and probably
         | close down in the next 5 years.
        
       | throw457 wrote:
       | Someone should tell them about discord.
        
         | thot_experiment wrote:
         | and mumble, vent, xfire, teamspeak. Social audio isn't dead,
         | it's one of the most consistently good aspects of technology
         | because these idiots haven't figured out how to ruin it by
         | trying to monetize the social aspects of it. I've spent my
         | evening in a voice chat for the last 20 years, it's a solved
         | problem.
        
       | mikhmha wrote:
       | Social audio isn't dead - I see it becoming a more prominent
       | feature on existing social networks. Never used or heard about
       | Clubhouse when it came out but recently I've been using Twitter
       | spaces and I've found it to be very valuable. In financial
       | twitter I've joined spaces with some great discussion that I
       | can't seem to find anywhere else. Big part of it is the drop-in
       | drop-out nature of it. So you'll have analysts from different
       | sectors joining a space to offer their 2cents and ask really
       | great questions. Really all you need to do is @ a blue checkmark
       | and there is a high chance they will join to weigh in.
       | 
       | I can see LinkedIn adding a feature like this in the future -
       | though I think LinkedIn spaces would be terrible (insane amount
       | of self-promotion ugh). Reddit is already testing it.
        
       | aaaaaaaaaaab wrote:
       | Good riddance. I hope a16z lost a lot of money.
        
       | baryphonic wrote:
       | A lot of the comments here are saying that Clubhouse is a lot of
       | noise and very little signal. I largely agree that's what did it
       | in, but I think I joined right before it hit that growth
       | inflection point, and I was able to find something of a community
       | until everyone kind of gave up.
       | 
       | One night I had a discussion with a guy who had protested at
       | Tiananmen Square in 1989, then went back to his university the
       | day before the tanks rolled in. Later, he emigrated to the US.
       | 
       | I met and befriended another guy who lived in Austin and was
       | giving updates about the then-current Texas freeze. He was
       | loosely connected to some of the folks behind NumPy/Anaconda, and
       | so I got to spend several nights hanging out with them, which was
       | pretty interesting.
       | 
       | The biggest problem was always search/reputation (judging from my
       | re-opening of the app for the first time in months, this is still
       | the biggest problem). It was always gamed by "influencer" types,
       | whose number one skill was glomming onto the New Hotness/Current
       | Thing. Usually when opening the app, I'd need to scroll through
       | one or two screen lengths of junk (e.g. "chat w/ [retired pro
       | athlete] NFTs!!!", "be your own record label!!!") to find a topic
       | that seemed remotely interesting.
       | 
       | Filtering was (is?) hot garbage until I was following around 50
       | active users. The product people never realized that the truly
       | influential people who were interesting were not on Clubhouse 16
       | hours a day, but would be on for an hour or two; the rest of the
       | time, they were honing their craft at something outside of
       | influencer culture.
       | 
       | The other major problem was notification fatigue. I went through
       | a phase of intense work on a side project, and didn't have time
       | for Clubhouse very often. The app had some bug where it wouldn't
       | respect my relatively spartan notification preferences, and was
       | pinging me all the time, so I just disabled them altogether. A
       | couple months later, I realized I had not been in there for a
       | while, and when I logged in, few of the people I had connected
       | with were still active (this was around a year ago).
       | 
       | Ultimately, I think Clubhouse was an idea that in its current
       | implementation could only exist during the pandemic. That being
       | said, at times it felt like YouTube did back in '06 or Twitter in
       | 2010: you could connect with anyone and learn about nearly any
       | topic with a bit of dedication. Unlike a lot of the social
       | networking experiences these days, it truly felt like there was a
       | chance to meet someone who in the regular course of life you'd
       | never get to meet.
        
       | joshstrange wrote:
       | I got an invite but never signed up, it always felt like
       | "podcasts but worse". I mean sure, there was the opportunity to
       | interact in the audience but I really dislike "forced-realtime"
       | anything. Also the chances that people I look up and respect were
       | on ClubHouse (or similar), at a time I was free, talking about
       | something I had input on, and (most importantly) wanted input
       | from the audience were about 0.
        
         | gregmac wrote:
         | > it always felt like "podcasts but worse".
         | 
         | Even without the live/realtime aspect, I think it can be summed
         | up by:
         | 
         | > I would have written a shorter letter, but I did not have the
         | time.
         | 
         | > - Blaise Pascal
         | 
         | I don't want to listen to a rambling, un-edited conversation
         | that _might_ be good and /or interesting, I want to listen to a
         | well thought-out talk that _is_ good and interesting, and is
         | only exactly as long as it needs to be.
         | 
         | Edited and/or curated podcasts (or videos) are simply a better
         | avenue for that.
        
       | jimkleiber wrote:
       | For me, Clubhouse went from an exclusive party of real-name
       | people I wanted to meet to an open party with lots of
       | pseudonymous/anonymous accounts.
       | 
       | Especially on a live social audio platform, which requires so
       | much of my attention, I wanted to know who I was talking to and
       | be excited to meet them, and that became harder and harder.
        
       | macspoofing wrote:
       | Maybe it's dead in the way Vine (Twitter) was, until TikTok came
       | in and took over the social media space. There is a use-case for
       | social audio but it may need some refinement.
        
       | [deleted]
        
       | rvz wrote:
       | Yes.
       | 
       | I'm still struggling for anyone to give me a concrete answer as
       | to why Clubhouse is worth $4B or even $1B at the time. [0]
       | Monetisation-wise, Clubhouse looks like a solution, looking for a
       | problem via hair-splitting a niche which already has been solved
       | 'generally' by everyone else.
       | 
       | It is not early days and Clubhouse looks like it is going to
       | either shutdown or get acquired in the next 5 years.
       | 
       | [0] https://news.ycombinator.com/item?id=25883362
        
       | jononomo wrote:
       | I like Callin -- I listen to Wes Yang and Jesse Singal on there.
       | It seems like every show has a technical glitch or a user who
       | doesn't understand muting/unmuting, but overall I like it.
        
       | rg111 wrote:
       | Social audio is not dead. It existed for decades, and it was
       | known as... conference call.
       | 
       | Before internet, we used conference calls in our friends circle
       | and among relatives, a lot.
       | 
       | Now we do a group call in Meet or Telegram.
       | 
       | And Discord has a lot of very active social voice in many
       | channels.
       | 
       | Data is so cheap in so many places, people often just opt for
       | video. But what many people still prefer is just audio calls.
       | 
       | Social audio is not dead. What is dead is Clubhouse who were
       | stupid enough to believe that hype alone could cause growth and
       | made normies beg or pay for invites. And who only released an app
       | for a platform that is practically non-existent outside oof the
       | US and the EU.
        
       | zbuf wrote:
       | Most of Clubhouse was a vacuum of hot garbage, but this medium
       | _can_ be great.
       | 
       | It was interesting to experience a really great example of social
       | audio -- as a guest on a "show" for blind and low vision
       | podcasters. The perfect use of the perfect medium, I think.
       | 
       | The differentiator was the work and preparation done by the host.
       | But that doesn't make this a completely new medium -- all of the
       | traditional elements of a live radio programme were there; a
       | great host (who keeps things moving), organised guests in
       | advance, and a community with Q&As from the audience members.
       | 
       | What was new was the tooling, and the ability for such an
       | extensive show to be made in software and operated by one person
       | (and a blind one at that).
       | 
       | https://the-blind-podmaker.pinecast.co/episode/df71fa32/blin...
        
       | outsidetheparty wrote:
       | One overvalued flash in the pan does not constitute a trend.
        
       | marban wrote:
       | - Instant uninterestingness
       | 
       | - No slot machine psychology and adhocracy
       | 
       | - Low information density inflates usage time
       | 
       | - Vanity barrier between speakers and listeners
       | 
       | - No evergreen content / Indexability
        
       | rco8786 wrote:
       | The problem, IMO, is the "live" nature of things like
       | Clubhouse/Spaces. Your audience has to be actively engaged _at
       | the right moment_ to get distribution, and even then you're
       | subject to the randomness that is live content. No ability to
       | edit the boring parts out or add production value.
       | 
       | Something that is like Twitter for Podcasts would be interesting
       | I think. 1-5 minute audio clips designed to be consumed
       | asynchronously, presented in a sort of timeline manner where you
       | could feasibly just hit play and listen for 30m, getting quick
       | hit audio content from 5-10 creators
       | 
       | Imagine informative YouTube videos but without the "what's up
       | guys in this video we're ...blah blah" sort of fluff. Just
       | straight to the point.
        
         | bilekas wrote:
         | "A quick message from our sponsor before we get to the video -
         | RAID shadow legends!"
        
           | 0des wrote:
           | Do you cry sometimes? Borrow checker got you down? Try
           | BetterHelp!
        
         | vyrotek wrote:
         | If you mix the creators into a single timeline that sorts of
         | turns it into a voice-only TikTok.
         | 
         | I've been toying with an idea that's more of an async version
         | of the Marco Polo app but for podcast-type content. Async bites
         | of a single podcast episode which may involve one or more
         | contributors continuously adding to the episode/discussion.
         | 
         | Does anything like either of these exist already?
        
       | emptyfile wrote:
       | Fascinating.
       | 
       | I read the entire article without learning what social audio or
       | Clubhouse are.
        
         | dan1234 wrote:
         | I would say it's probably closest to a 'live podcast'.
        
           | dsr_ wrote:
           | So... unscheduled radio talk show?
           | 
           | The obvious competitors are:
           | 
           | - scheduled radio talk show. They may be inane but they're
           | professional and consistent
           | 
           | - recorded podcast: has the major advantages of being
           | listenable on your own schedule and possibly well-edited
           | 
           | - youtube: same as podcast, but with video as well
           | 
           | - youtube live: the chat allows more people to participate
           | simultaneously than folks trying to get airtime
           | 
           | - discord: it's live and you might even know or get to know
           | all the participants
           | 
           | That's a lot of competition and not much in visible
           | advantages
        
       | ChrisMarshallNY wrote:
       | _> Is social audio already dead?_
       | 
       | The general rule of thumb, is that any headline that ends in a
       | question mark is answered by "no," but I think that this one is
       | "yes."
       | 
       | Clubhouse, Marco Polo, etc. have not been very compelling; for
       | different reasons. I think Clubhouse couldn't compete with video
       | broadcast media, like TikTok, and Marco Polo also couldn't, but
       | because it is one-to-one, without social "scoring."
       | 
       | Also, the Clubhouse app wasn't very good, and was iOS-only. I
       | think that it's a good example of one that should probably have
       | been done via a hybrid system.
       | 
       | I think that, if we will release a native platform app, it needs
       | to be absolutely top-Quality. No compromises. That's the case for
       | the app I'm writing now.
        
         | martin_a wrote:
         | > and was iOS-only.
         | 
         | I think that was a feature not a bug. Strengthened the FOMO.
        
         | tjoff wrote:
         | For it to be dead, must it not have been alive first?
         | 
         | From my perspective it clearly was not.
        
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