[HN Gopher] Google Play service fee reduced to 15% for the first...
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       Google Play service fee reduced to 15% for the first $1M/year
        
       Author : h43k3r
       Score  : 455 points
       Date   : 2021-03-17 04:59 UTC (18 hours ago)
        
 (HTM) web link (android-developers.googleblog.com)
 (TXT) w3m dump (android-developers.googleblog.com)
        
       | grumple wrote:
       | I think this does make an impact. At 30% I wasn't even slightly
       | considering trying to make money from a mobile app. At 15% it at
       | least becomes an idea, though that's still a pretty high
       | percentage just to be listed and distributed in a store.
        
       | danybittel wrote:
       | It puzzles me that some people still think 30% is a reasonable
       | cut for any kind of online store.
       | 
       | Imagine you're 3 guys / girls and working on an app / game / ..
       | whatever and one person only does "distribution" of the final
       | asset. You are working one / two years or more on it, and one
       | person only checks / verifies the final asset and organizes
       | hosting. How is this in any way justified? And the days that
       | person made any marketing / visibility are long gone. I think
       | more "fair" is something like 5%, more in the line of what a
       | payment processor does. Which probably, at this point does more
       | than.
        
         | loosetypes wrote:
         | Masters of Doom described a similar sentiment circa '93 only
         | now "tech" are the perpetrators.
        
         | occamrazor wrote:
         | For physical products in physical stores the cut can be higher
         | than 50%. Online referrals can be up to 20%, without the actual
         | distribution.
        
           | danybittel wrote:
           | That's a great point, so do the physical stores get 50% of an
           | iphone or ipad sale?
        
             | occamrazor wrote:
             | For iPhones and iPads probably much less. For clothing, the
             | margin can be 60%, for toys even more, for books 30-40%.
             | 
             | [These figures were approximately true some years ago in
             | Italy]
        
         | Waterluvian wrote:
         | A reasonable amount is literally any amount the market will
         | tolerate. Seems 30% nolonger cuts it in any of these stores.
        
           | jokethrowaway wrote:
           | Exactly this, it's harder to make money on the store these
           | days, people can't tolerate high fees anymore
        
           | stale2002 wrote:
           | No, it would not be reasonable if certain participants in
           | that market have a large amount of market power.
           | 
           | That is how things like anti-trust law work.
        
           | Dylan16807 wrote:
           | You need a certain amount of competition before a market can
           | give you a "reasonable" price. The market for phone app
           | stores doesn't meet this bar.
        
           | vmladenov wrote:
           | MobiHand on BlackBerry, a third-party sales and distribution
           | platform, used to take 40% and fees on top. I stopped working
           | with them long before this incident, but appears that wasn't
           | enough[1]. When the Apple App Store launched with 70/30 it
           | felt like a very generous offering, and the first-party App
           | World launched with the same split later.
           | 
           | [1] https://forums.crackberry.com/developers-
           | lounge-f9/mobihand-...
        
       | ocdtrekkie wrote:
       | Worth remembering that as good as it is that Google is reducing
       | it's abusive taxation on third party developers, the primary
       | reason they're doing this is to try to quiet the majority of
       | developers asking for stronger government regulations against
       | this taxation without actually reducing their profit much, since
       | the large companies which bring in the majority of revenue still
       | have to pay full price.
       | 
       | Basically, they're hoping that this will stop some app developers
       | from demanding the right to use third party payment processors,
       | which would likely be used many of the larger >$1 million revenue
       | publishers.
       | 
       | The Android Police article about this cites an example from iOS,
       | that "On Apple's App Store, the 98% of developers who qualified
       | for a lower revenue share rate were responsible for less than 5%
       | of Apple's total collected revenue"
        
         | aembleton wrote:
         | > they're hoping that this will stop some app developers from
         | demanding the right to use third party payment processors
         | 
         | I thought you could do that for apps through the Play store.
         | For example I pay for the Windy app through Paypal.
        
           | madeofpalk wrote:
           | I believe Games is the one exception - Games must use the
           | Play Store for all in-app purchases.
        
           | ocdtrekkie wrote:
           | This is actually somewhere Google has generally been more
           | accepting than Apple. While Apple has been very harsh on both
           | the app purchase _and_ any in-app content or services being
           | through them, Google has been more lenient, historically, on
           | the latter.
           | 
           | Google has actually changed their minds on that, and will
           | start being Apple-level strict in September of this year:
           | https://arstechnica.com/gadgets/2020/09/google-announces-
           | cra...
        
         | enos_feedler wrote:
         | The primary reason they are doing it is because Apple did it.
         | Same goes for every other rev share change that Apple has
         | implemented.
        
           | DeusExMachina wrote:
           | That still poses the question: why did Apple do it? I believe
           | the reasons are the ones explained by the parent comment.
           | 
           | Also, I don't think Google mindlessly copies anything Apple
           | does. Sure, part of it is pure competition. But I'm sure they
           | also evaluated the reasons behind Apple's decision.
        
             | enos_feedler wrote:
             | I believe that Google's goal is to show regulators that
             | Apple has market power. The easiest way to demonstrate that
             | is to follow what they do and make it look like they are in
             | control. The reason I believe this is that it is
             | uncharacteristic of Google to blatantly copy something like
             | this over the years, yet it is clear they are fast
             | following all of Apple's decisions around the app store. I
             | would expect Google to try and differentiate and come out
             | with a new, competitive way to make the developer ecosystem
             | happy.
        
               | ocdtrekkie wrote:
               | > I believe that Google's goal is to show regulators that
               | Apple has market power.
               | 
               | Unlikely, since Google and Apple monopolize in the same
               | way. Google and Apple are close allies in this fight, and
               | if the Epic lawsuit or an antitrust investigation goes
               | bad for one, it'll go bad for the other.
               | 
               | > The reason I believe this is that it is
               | uncharacteristic of Google to blatantly copy something
               | like this over the years,
               | 
               | This is comical. Google me-toos everything. Google Home's
               | entire product line being a blatant Amazon Echo rip off.
               | Google Cloud needing to launch a copy of every AWS
               | service, etc.
        
               | enos_feedler wrote:
               | Actually they don't. Apple makes a consumer product and
               | exercises control between developers and users. On the
               | other hand, Google has power over the rest of the
               | smartphone ecosystem via Android (practically speaking)
               | and the installation of Google Play store. It's important
               | that Apple move first as the "leader" and Google,
               | representing the rest of the ecosystem "follow"
        
             | londons_explore wrote:
             | Note that this is 4 months later. That's about as quick as
             | things like this can be done in a big organisation like
             | Google where the decision has to go via policy, legal,
             | engineering, translation, etc.
        
           | londons_explore wrote:
           | Which is odd... Users of the Play store and App store are a
           | disjoint set. Very few users will switch from Android to iOS
           | or back because in-app purchases are cheaper. Developers are
           | generally forced to support both stores.
           | 
           | There wouldn't seem to be any strong reason for both stores
           | to pick identical fee structures - they aren't really in
           | competition.
        
             | inglor wrote:
             | Startups sometimes (initially) develop applications for
             | only one platform. Reducing the cost for (new) developers
             | makes platforms more appealing to target (presumably).
        
             | enos_feedler wrote:
             | I agree it is very odd. For other reasons too, including
             | how Google tries to differentiate their smartphone
             | ecosystem from Apple to try and compete. Innovating on a
             | business model for developers would be a good
             | differentiator.
             | 
             | This is why my theory for this blatant copying is for
             | regulatory reasons. The app stores are under scrutiny right
             | now and it is best for Android, which has very large market
             | penetration with the Play Store, to make it look like Apple
             | is in control of the market. Just my theory.
        
             | tyfon wrote:
             | Speaking of swapping, I switched from android to iphone
             | last spring since my old android phone croaked on teams and
             | I couldn't get a new xperia fast enough.
             | 
             | The switch was actually relatively painless when it comes
             | to the apps themselves, the biggest problem I have is the
             | phone itself. Iphone has inconsistent UI/shortcuts and lots
             | of hidden gesture based inputs that you just got to know to
             | be able to use. I'm really tempted to switch back but the
             | google tracking keeps me away for now.
             | 
             | So there are some who are in the market for both :)
             | 
             | The developer cut/price of apps is really low on my list of
             | reasons to switch from one to another though so you got a
             | good point there. I'm actually trust an app that costs 100
             | NOK (EUR10) more than a 10 NOK one since they will have
             | less incentives to do shady things.
        
             | salicideblock wrote:
             | The discourse is that Play store and App store are
             | monopolies (arguably duopolies) facing the developers, not
             | the users.
             | 
             | I expect that developers for the Play store and App store
             | are two sets with a big overlap
        
               | enos_feedler wrote:
               | This is the story that Google wants you to believe by
               | fast following Apple with pricing changes. They want to
               | demonstrate that Apple has pricing power to regulators
               | (just my theory). The reality is that Apple and Google
               | are in competition, and if Google actually innovated on
               | business model the way they do with every other aspect of
               | their business, it would actually drive the app store
               | fees down for Apple. Microsoft has tried to do this [1]
               | but they don't have enough market power to move the
               | needle.
               | 
               | [1] https://www.windowscentral.com/microsoft-store-now-
               | gives-app...
        
             | lordnacho wrote:
             | Users might not change phones but android users might have
             | different behaviour to ios users in terms of how likely
             | they are to spend. Which perhaps skews the developers
             | towards starting on one platform or the other.
             | 
             | But generally yes I agree that it can't be all that big a
             | difference.
        
               | sokoloff wrote:
               | Low end Android phones/tablets are so cheap that some
               | serve as dedicated displays/devices. I have one that I
               | use as a OBD2 scanner, another sits as a DRO display on a
               | desktop mill. My actual phone is iOS.
               | 
               | If those facts mean I'm counted as an iOS user once and
               | Android user twice, the iOS me spends a lot more in the
               | Apple App Store than the two Android mes put together.
        
               | lordnacho wrote:
               | Very true, I have an old android tablet that's gotten too
               | slow for normal use, but functions fine as a clock.
               | Another shows my task list for household chores.
        
         | natex wrote:
         | Is your feeling on what Google's hopes speculation, or do you
         | have some inside information?
        
           | elmomle wrote:
           | I imagine that it's speculation but it's reasonable
           | speculation, since maximizing profits is pretty much the sole
           | goal of a publicly traded corporation at the end of the day.
        
             | elwell wrote:
             | > maximizing profits is pretty much the sole goal of a
             | publicly traded corporation
             | 
             | Would that extend to for-profit private companies?
             | Employees? Sub 1m revenue app developers?
        
             | natex wrote:
             | I don't think that supports the speculation since as the GP
             | stated, Google is actually doing the opposite of maximizing
             | profits in this case.
        
               | elwell wrote:
               | > Google is actually doing the opposite of maximizing
               | profits in this case
               | 
               | You've chosen a difficult position to argue.
        
               | nindalf wrote:
               | It is exactly what you'd do if you maximise profits. The
               | general argument against the Apple/Google tax is "think
               | of the small businesses!" They use this argument because
               | no politician wants to be against the small business
               | owner.
               | 
               | Google and Apple understand this well. Since small
               | businesses account for a small % of their revenue, they
               | simply offer a better deal to those small businesses. Now
               | Spotify/Epic Games/Candycrush people will have to argue
               | "but think of the large businesses!" That doesn't have
               | the same ring to it somehow.
               | 
               | The majority of App/Play Store revenue is protected from
               | government intervention, and profits are maximised. Make
               | sense?
        
               | ocdtrekkie wrote:
               | The over $1 million crowd is 98% of their revenue. So in
               | this case they're reducing revenue by about 1%... because
               | they know if they don't, government regulations will take
               | the other 98%.
               | 
               | It's still about maximizing profit, even when they appear
               | to be reducing it.
        
         | heavyset_go wrote:
         | Apple and Google have held a duopoly in the mobile app
         | distribution market for over a decade now. It's time for the
         | market and consumers to enjoy the benefits that real
         | competition in this space can bring and to rid them of the
         | years of anti-competitive stagnation they've had to suffer
         | through for benefit of Google and Apple's shareholders.
         | 
         | While Google's change is nice, it doesn't address the core
         | issue at all.
        
         | cat_plus_plus wrote:
         | You know that Android is open source and you can just sideload
         | apps, install a 3rd party app store or replace entire OS with
         | your own ROM right? What, your app/game is not valuable enough
         | to the user to bother with unless it's a single click install
         | without having to enter credit card? Well...
         | 
         | Basically - Situation is not at all the same as with iOS -
         | There is too much emphasis on friction-less low value installs
         | and less on highly valuable things that users are willing to
         | invest time and money on. Those apps would not survive without
         | vendor-included single click app stores anyway.
        
           | otabdeveloper4 wrote:
           | > or replace entire OS with your own ROM right
           | 
           | For over 90% (rough guess) of devices this isn't true.
           | 
           | ARM isn't an open platform like Intel/PC.
        
           | heavyset_go wrote:
           | > _You know that Android is open source and you can just
           | sideload apps, install a 3rd party app store or replace
           | entire OS with your own ROM right?_
           | 
           | User installable 3rd party app stores are cannot compete with
           | the Play Store on feature parity because 3rd party app stores
           | cannot implement automatic upgrades, background installation
           | of apps, or batch installs of apps like the Play Store can.
           | 
           | Manufacturers fight against users' abilities to root or
           | replace their OS on the phones they sell. There are thousands
           | of models of phones that will only ever run their OEM
           | installed ROMs, and there are millions, if not billions, of
           | Android devices that cannot be rooted or won't run custom
           | ROMs, and more are produced every year.
        
           | guytv wrote:
           | > You know that Android is open source...
           | 
           | Technically Android is OpenSource.
           | 
           | De-facto - its not.
           | 
           | For many many years now Google is adding all non-os
           | functionality into "support" libraries, "Google Services" -
           | the name changes periodically - but the essence is the same:
           | Making sure that any Android that is not "Google certified"
           | won't be able to run Android apps - which all use these
           | libraries - and won't have apps such as YouTube, Gmail,
           | Photos come pre-installed..
        
             | londons_explore wrote:
             | But there is an opensource implementation of those support
             | services (microg) which work for most apps.
        
               | fsflover wrote:
               | Except the drivers are always closed, so you cannot run
               | any OS that you like or have long-term support.
        
               | guytv wrote:
               | oh, nice.
               | 
               | I didn't know about it.
               | 
               | It is a huge undertaking, google has services from
               | "simple" things like location, to complex things like
               | face recognition.
        
               | londons_explore wrote:
               | I believe many of the microg services are mocked out in a
               | way that makes apps 'work', but complex things like step
               | counting in Google fit or face recognition will always
               | return some bogus results.
               | 
               | Still, it makes 99% of apps work.
        
           | m463 wrote:
           | It is worthwhile to read the google anti-trust complaint:
           | 
           | https://www.justice.gov/opa/press-
           | release/file/1328941/downl...
           | 
           | It's clearly written, a short read and gets interesting each
           | subsequent page.
           | 
           | The android stuff begins on page 19.
        
           | onion2k wrote:
           | _Those apps would not survive without vendor-included single
           | click app stores anyway._
           | 
           | I find this a little amusing because it's the _exact_ reason
           | why Microsoft lost their IE anti-trust case. Users were given
           | IE by default, and because using something else required
           | effort IE took a huge chunk of the market remarkably quickly.
           | That was deemed to be violating their effective monopoly
           | position on OSs to influence their position in a different
           | market (browsers). Microsoft were made to add a screen in the
           | Windows on-boarding process that gave users options about
           | which browser they wanted.
           | 
           | Sometimes using user 'laziness' to maintain or gain market
           | share doesn't work out so well for you.
        
             | krisgenre wrote:
             | What was really the outcome of Microsoft losing the anti-
             | trust case? Windows still comes with a preinstalled browser
             | and I don't remember ever seeing a version of Windows
             | without one.
        
               | freddie_mercury wrote:
               | Microsoft didn't lose the anti-trust case.
               | 
               | Go check Wikipedia.
        
               | quelsolaar wrote:
               | They did loose, then they appealed and settled.
        
               | oblio wrote:
               | Yeah, people should start treating, morally, settling
               | just as losing a case. This doesn't apply for
               | individuals, but companies settling for millions and
               | millions are morally admitting defeat. Corporations can
               | afford the drawn out court battles, so if they're not
               | continuing them, it means that they're admitting they
               | lost.
        
               | heavyset_go wrote:
               | Settlements are a win because they don't set precedent,
               | and are often much cheaper than going to trial, and much,
               | much cheaper than losing. There are plenty of companies
               | that skirt the law or civil agreements hoping that, in
               | the worst case, they can just settle if they're brought
               | to court.
        
               | necovek wrote:
               | I think European court system is not based on precedents,
               | so while someone can point at any particular ruling in
               | another case, it shouldn't affect ruling in their own
               | case.
               | 
               | IANAL though :)
        
               | heavyset_go wrote:
               | Applies in the UK, though, we got our case law system
               | from them.
        
               | leetcrew wrote:
               | no, people should consider settlements on a case-by-case
               | basis depending on the actual terms. entities settle
               | totally unfounded suits all the time just because it's
               | cheaper than taking them to court. just because a giant
               | corporation could afford to doesn't mean settling isn't a
               | rational choice.
        
               | ocdtrekkie wrote:
               | Google exists, for one. Microsoft decided against early
               | attempts to acquire Google or block their toolbar in IE
               | because of the fear of further antitrust legislation.
        
               | mrkramer wrote:
               | You think Google would sell to Microsoft? Larry and
               | Sergey are one the smartest founders ever. They had clear
               | vision and mission for Google.
        
               | ocdtrekkie wrote:
               | Microsoft was in a position to put Google entirely out of
               | business at the time, and buy it for pennies on the
               | dollar. Internet Explorer was THE dominant browser at the
               | time with over 90 percent market share, and Microsoft was
               | considering blocking the install of Google Toolbar (the
               | vaguely malware-esque add-on Google paid Adobe to inject
               | into Flash Player and Reader installers) and preventing
               | Google from modifying the default search.
               | 
               | Google would not still exist without the antitrust
               | lawsuit against Microsoft that scared them into playing
               | it safe.
               | 
               | Also, Larry and Sergey's vision was an academic search
               | engine that wasn't tainted by the mixed motivations of
               | advertising[1]. Since they built the world's largest ad
               | company, it's fair to say they sold out their vision and
               | mission and the first opportunity for a lot of money.
               | 
               | [1] http://infolab.stanford.edu/~backrub/google.html
               | appendix A
        
               | necovek wrote:
               | Well, they had a clear vision about "organizing the
               | world's information", but ads did not enter the picture
               | until year 2000.
               | 
               | In 1998 they were decidedly anti-ad, but after failing to
               | monetize differently, I guess they caved in.
               | 
               | However, that anti-ad approach and an attempt to avoid
               | the results being gamed with PageRank made hordes of "us"
               | (geeks who were being called in to help others with their
               | "computer problems") to get everybody to switch to Google
               | Search.
               | 
               | But I doubt they planned all of that, especially not to
               | turn their company into an advertising company.
        
               | blihp wrote:
               | Look at how Apple, and to a degree Google, are
               | controlling/constraining mobile apps today and imagine
               | that Microsoft had done that (x10... they were much worse
               | in their time) 20 years earlier on the desktop. They were
               | pretty successful in choking off the growth of Netscape
               | (the browser) and Java pre-DOJ action and would have
               | likely used similar strategies against web companies
               | (which were completely dependent on and at the mercy of
               | the desktop OS back then) before they became large enough
               | to be a competitive threat.
        
               | input_sh wrote:
               | They've reached a settlement equal to a slap on the
               | wrist. They've agreed to share their API with third
               | parties and a couple of people to verify that for a
               | couple of years (it expired in 2007).
               | 
               | So basically nothing.
        
               | quelsolaar wrote:
               | In legal terms they got off easy, but it did change
               | Microsoft and computing forever. Microsoft became
               | terrified of been seen as monopolistic and that lead to
               | them effectively saving Apple, not buying Google or
               | Yahoo, embracing Linux and so on. It was very much worth
               | it.
        
               | lenkite wrote:
               | "So basically nothing"
               | 
               | Umm..no.
               | 
               | IE could now be un-installed on Windows.
               | 
               | After various settlement fines in the US with several
               | parties, the EU took it further and also leveraged its
               | largest anti-trust penalty of that era. (~1 billion)
               | 
               | Microsoft were forced to share ALL their earlier private
               | computing API's as open specs. MS word, excel formats,
               | SMB, etc. This was amazing and resulting in several OSS
               | libraries.
        
               | krisgenre wrote:
               | >>IE could now be un-installed on Windows.
               | 
               | Why is this important?
        
               | disgruntledphd2 wrote:
               | And I was never able to make it actually work. Like the
               | whole system became much more unstable if you did
               | uninstall IE.
               | 
               | That being said, I didn't know much about computers back
               | then, so I probably messed up somewhere.
        
               | lenkite wrote:
               | Avoiding security vulnerabilities.
        
               | opencl wrote:
               | For a while copies of Windows sold in Europe let the user
               | choose which browser would be installed by default during
               | the setup process.
               | 
               | Microsoft's obligation to do this ended in 2014 and now
               | we're back to them begging everyone to use Edge.
        
             | Karunamon wrote:
             | Microsoft's mere inclusion of a web browser (which is now a
             | basic OS tool that is reasonably expected to come out of
             | the box, but then was new) wasn't why they lost their case.
             | They lost their case because they were demanding OEMs
             | refuse to include any alternative browsers on pain of
             | revoking their pricing agreements.
        
             | xmprt wrote:
             | I strongly believe that if the Microsoft anti-trust case
             | happened today, Microsoft would easily win. The tech
             | monopolies that we have today have a much bigger impact on
             | society.
        
               | joering2 wrote:
               | Absolutely! First time I loaded Google Search and saw ad
               | under search box, where nobody else can advertise, no
               | matter how much they offer to pay, saying "not using
               | Chrome? Click to install now", I thought to myself "damn
               | they gonna get huge ant-minopoly lawsuit that will cost
               | then billions". And what happened?? Nothing! Other than
               | Chrome is number one browser now for decades to come.
        
           | cute_boi wrote:
           | this opensource thing is not so straight as you have
           | explained.
           | 
           | In Android these days I find lot of finance app using some
           | proprietarytechnology like google safety net. And most app
           | are using google play services which again is closed source.
           | 
           | Android is not true opensource software ...
        
             | bdcravens wrote:
             | Snaps in Ubuntu also has proprietary components.
        
               | andrewshadura wrote:
               | Yes, the store. And advanced functionality is only
               | available to paying users.
        
               | curt15 wrote:
               | "Advanced functionality" such as the ability to take full
               | control of when apps get updated.
        
               | e3bc54b2 wrote:
               | And many on HN have reservations against snap for that
               | and more.
        
           | dleslie wrote:
           | Many, _many_ Android phones cannot work with any known custom
           | ROM.
           | 
           | Where's a custom rom for my Blackberry Priv, for instance?
        
           | im3w1l wrote:
           | A third party app store can not automaticly apply updates to
           | apps. The user has to explictly approve every update. This
           | puts the play store in a privileged position of lower ongoing
           | friction.
        
             | modeless wrote:
             | There was a recent Android blog post that said "we will be
             | making changes in Android 12 (next year's Android release)
             | to make it even easier for people to use other app stores
             | on their devices". https://android-
             | developers.googleblog.com/2020/09/listening-...
        
               | pjmlp wrote:
               | 90% of future Android 12 users will only get it when
               | their phone dies and they buy a new one.
        
               | oblio wrote:
               | It's actually getting better. New versions of Android are
               | getting adopted faster: https://www.gsmarena.com/report_a
               | ndroid_11_has_the_fastest_a...
               | 
               | It's not yet at iOS levels, but Google is actually
               | getting there, I'm impressed. It's much easier to pull
               | this off when you're a huge company making the hardware
               | and the software and you can just boss OEMs and telecom
               | companies around, it's much harder when you have a
               | Microsoft Windows-like arrangement.
               | 
               | They're still at least 5 years from getting near iOS, but
               | still... progress! :-)
        
               | pjmlp wrote:
               | IF one happens to own a flagship Android device from top
               | brands, nothing changed for the devices that most people
               | actually buy in large quantities for their pre-paid
               | cards.
               | 
               | https://www.theverge.com/2019/9/4/20847758/google-
               | android-up...
               | 
               | Google's own security reports marketing usually only
               | focus on the devices where they can sell a nice Treble
               | picture.
        
               | oblio wrote:
               | It will trickle down. Even for those top brands it was a
               | struggle.
        
               | pjmlp wrote:
               | Nokia will gladly sell me a new device for Android 11,
               | even though other devices from them of similar age as 7+
               | already got it, and they are one of the best update
               | stories currently.
               | 
               | Meanwhile most shopping malls in Germany still sell pre-
               | paid phones with Android 7 and above.
        
               | square_usual wrote:
               | It will be ages before Android 12 is on a plurality of
               | devices, not even a majority.
        
               | valvar wrote:
               | That's assuming the feature even materializes. I don't
               | it's cynical to assume that Google might shelve a
               | "feature" that undermines their own business at the first
               | opportunity.
        
               | saurik wrote:
               | I bet they only announced that because Epic sued them on
               | these grounds soon before that.
        
               | Bellamy wrote:
               | I bet they invest billions of resources to this feature.
        
               | curt15 wrote:
               | "Android has always allowed people to get apps from
               | multiple app stores. In fact, most Android devices ship
               | with at least two app stores preinstalled, and consumers
               | are able to install additional app stores. "
               | 
               | What is the most common preinstalled app store besides
               | Google play?
        
               | modeless wrote:
               | I'm going to guess the Samsung one.
        
             | londons_explore wrote:
             | A lot of apps can do substantial changes to functionality
             | with just serverside changes. App developers are already
             | used to a good chunk of users having updates disabled.
             | Those users update every 1 or 2 years whenever they get a
             | new phone and reinstall your app.
        
         | bjustin wrote:
         | I agree, and even with a selfish motive, this is still a
         | positive move on their part (and Apple's). Companies changing
         | their behavior to avoid regulation is a better outcome than
         | regulation in some cases, including this one IMO.
        
         | einpoklum wrote:
         | But can't Google avert this by paying off politicians? You
         | know, with the legalized-bribe political contributions that are
         | so popular?
         | 
         | Anyway, Google's hold on mobile ecosystems is really a menace.
         | So much so that it's difficult to even tell apart Google Play
         | the store, Google Play the service(s), Google Play the
         | library(/ies), and whatever else they call by that name.
        
           | ocdtrekkie wrote:
           | Paying off politicians has worked well for Google since the
           | Obama era, but it's not working anymore. Reason why was
           | Trump's election. Politicians realized that Google's
           | services, and how they're moderated, can do a lot more to
           | affect an election than a donation ever could.
        
             | einpoklum wrote:
             | You have a point there... but even so - Google has been
             | censoring non-mainstream political views, and artificially
             | promoting mainstream news media (the big networks anyway).
             | Isn't that enough to curry favor?
        
               | ocdtrekkie wrote:
               | Not really. Perception is everything. Democrats believe
               | Google allowed Trump to be elected by valuing profit on
               | platforms like YouTube rather than intervening in
               | extremism. Republicans believe Google and it's largely
               | liberal-leaning employees are censoring conservative
               | voices via algorithm updates and deplatforming.
               | 
               | The truth is probably both are right in certain respects,
               | and so Google finds itself now without many friends in
               | the political sphere.
        
       | Fizzer wrote:
       | > we've heard from our partners making $2M, $5M and even $10M a
       | year that their services are still on a path to self-sustaining
       | orbit.
       | 
       | What does this even mean? "on a path to self-sustaining" makes it
       | seem like they're not currently self-sustainable. Given the crazy
       | profit margins in software, I find it hard to believe that most
       | apps making millions per year are not sustainable.
        
       | jokethrowaway wrote:
       | I wish developers would start using the browser more and rely
       | less on the official stores which tax them unfairly.
       | 
       | I don't want to install your application, just give me a good web
       | mobile experience.
        
         | rafaelturk wrote:
         | That's what we're doing. We're leaving both App Stores.
        
           | einpoklum wrote:
           | Good on you!
           | 
           | And if your app is FOSS, consider F-Droid among other
           | options.
        
         | NorwegianDude wrote:
         | The web platform is improving fast, but not on iOS. iOS is and
         | has been "the new IE6" for a long time now, except that it's
         | worse as you have no choice but to use it.
        
         | candiddevmike wrote:
         | I wish we could in iOS. Apple's intentional crippling of PWAs
         | should be illegal (push notifications supported on desktop
         | Safari but not iOS?).
        
       | avipars wrote:
       | Starting on July 1, 2021 we are reducing the service fee Google
       | Play receives when a developer sells digital goods or services to
       | 15% for the first $1M (USD) of revenue every developer earns each
       | year. With this change, 99% of developers globally that sell
       | digital goods and services with Play will see a 50% reduction in
       | fees. These are funds that can help developers scale up at a
       | critical phase of their growth by hiring more engineers, adding
       | to their marketing staff, increasing server capacity, and more.
        
       | nt2h9uh238h wrote:
       | Love it
        
       | cletus wrote:
       | Better title: Google matches what Apple already did.
       | 
       | I said it about Apple and I'll say it about Google: this is a PR
       | move, nothing more.
       | 
       | Google really missed an opportunity here to put Apple in a tough
       | spot by just cutting it to 15%.
       | 
       | Your biggest users of your payment infrastructure are also the
       | most likely, most willing and most able to handle their own
       | payments because they already do (eg Netflix, Epic).
       | 
       | If either company has reduced their cut to 15% for only their
       | largest customers then this would make sense as a business
       | decision. Doing the opposite is trying to stave off government
       | intervention, nothing more.
       | 
       | The writing is on the wall for being the sole payments provider
       | AND charging 30% for it. The only question is what they will be
       | forced to do and (imho) you're better off placating your biggest
       | customers because they're the ones who will likely sue you and
       | lobby against you in the US/EU.
        
         | hu3 wrote:
         | Google's proposition is better still.
         | 
         | If I make $2 million on Apple i'll have to pay $600k in fees.
         | 
         | On Google it's $450k.
        
           | cletus wrote:
           | Does Apple really do that? If you make $1m, they'll take
           | $150k but if you make $1 more they'll take $300k? Really?
           | 
           | I assumed it wouldn't be that dumb. Is it really the case?
        
             | Dylan16807 wrote:
             | If you can convince apple to let you into the 15% program
             | and then hit $2M, you'll pay $450k for that year and then
             | get kicked out of the program. Subsequent years you will
             | pay $600k if your revenue stays the same. If your revenue
             | drops below $1M at some point, you'll have to pay 30% for
             | _that_ year, but the _next_ year you 'll be able to re-
             | enter the program.
        
             | dannyw wrote:
             | It is the case.
        
             | hu3 wrote:
             | It's that dumb and convoluted like Dylan16807 explained.
        
         | bogwog wrote:
         | > Google really missed an opportunity here to put Apple in a
         | tough spot by just cutting it to 15%
         | 
         | Why would Google want to start a bidding war here? They're both
         | monopolies and they don't compete with each other. If Google
         | lowers the fee to 5%, that's not going to convince developers
         | (and their customers) to leave iOS for Android; it's just going
         | to shift revenues out of Google's piggy bank and into
         | developers' piggy banks in the best case.
         | 
         | In the worst case, it will increase anti-trust scrutiny, either
         | because Apple _doesn 't_ lower it so they're showing they don't
         | need to compete, or they _do_ lower it despite it being an
         | illogical business decision (and possibly inviting lawsuits
         | from shareholders), suggesting that there 's some collusion
         | going on to stave off anti-trust regulation.
        
       | 40four wrote:
       | Really a meaningless gesture if you ask me, reluctantly following
       | Apple's lead. A meager attempt to get regulators off their back.
       | 
       | I believe Google & Apple should not be allowed to take a
       | percentage _at all_. It should be a tiered system of fees, like a
       | subscription or something. Sure, their systems help distribute
       | and promote discovery of our apps, so let us pay for _that_. It
       | should be a yearly fee appropriate for this service.
       | 
       | The idea they they deserve to hover up a percentage of everyone's
       | business in perpetuity is completely bonkers. They don't deserve
       | it. But they do deserve to be paid for running the app store
       | infrastructure and services.
        
         | heavyset_go wrote:
         | > _I believe Google & Apple should not be allowed to take a
         | percentage at all. It should be a tiered system of fees, like a
         | subscription or something. Sure, their systems help distribute
         | and promote discovery of our apps, so let us pay for that. It
         | should be a yearly fee appropriate for this service._
         | 
         | We should be able to pay for it, but we should also be able to
         | choose not to use it, and bypass the Apple/Google duopoly on
         | mobile app distribution for more competitive options, which we
         | currently can't do. Apple bans all mobile app distribution
         | competitors, and Google makes sure that competitors cannot
         | compete with the Play Store on feature parity, either.
        
         | sumedh wrote:
         | > so let us pay for that.
         | 
         | and what would be the fair price for that?
        
           | 40four wrote:
           | I have no idea. Whatever price Google or Apple determines
           | they could run the service and make a profit.
           | 
           | Apple already charges $100 a year, that seems like a
           | reasonable starting point. If your business takes off, and
           | you're using more resources of the store, or you want to
           | promote you app, you pay more.
           | 
           | It could be tiered price levels depending on your usage and
           | needs. Maybe once you cross a certain threshold of downloads
           | then you have to bump up to the next tier. Maybe there would
           | be an enterprise level for huge companies.
           | 
           | Imagine if all developers on Google play started off paying
           | $100 a year, that alone would weed out a lot of the BS &
           | discourage low effort bad actors.
        
             | sumedh wrote:
             | > Whatever price Google or Apple determines they could run
             | the service and make a profit.
             | 
             | Isn't that what they are doing now?
             | 
             | You are essentially arguing that those giants should take a
             | small profit instead of huge profit.
        
       | Crazyontap wrote:
       | I sometimes wonder if Apple didn't come up with this model of
       | charging devs 30% even Google wouldn't have too. These companies
       | often end up with similar policies. But that one greedy kid
       | showed everyone how easy it is to leech off on hard work of devs
       | (who are also to be blame as we happily agreed to this BS) and
       | now it's a common practice.
       | 
       | If safari browser had a Safari store with 30% cut pretty sure
       | chrome extension store would also be charging 30% instead of
       | their 5% now.
        
         | koonsolo wrote:
         | 30% is pretty common, just look at Steam. You can download and
         | install games on you Windows machine straight from any website.
         | Yet Steam was able to take a 30% cut and be very successful.
         | 
         | The fact remains that developers are very happy to give 30%
         | when their sales increase with a few factors.
        
           | dbrgn wrote:
           | That argument may be valid for Steam. But Google Play is a
           | de-facto monopoly and the Apple App Store is a full (and
           | enforced) monopoly. They can charge 30% because there is no
           | viable alternative for the developers.
        
           | curryst wrote:
           | Steam also offers a more substantial service. They have
           | fairly significant social services from chat to profiles to
           | the ability to join a friend's game right from Steam. The
           | downloads are also usually substantially larger (although the
           | average price is also significantly higher). The same is true
           | of most of the desktop game stores.
           | 
           | I don't know what the real pricing should be, but I can't see
           | how the pricing for something like Google's games would match
           | up against Steam. They don't have feature parity, and some of
           | the features they have are way less useful on mobile. E.g. I
           | wouldn't use their chat even if it existed; my phone already
           | has 4 or 5 messengers.
        
       | martini333 wrote:
       | wow, such generosity!
        
       | unsungNovelty wrote:
       | This is also just catching up with Apple by the way -
       | https://www.apple.com/newsroom/2020/11/apple-announces-app-s....
       | 
       | Very similar. While I have had reservations on people marching
       | for third party stores in iOS, maybe it is not a bad idea. But
       | what if Epic, FB and Google just create a new app store with
       | their privacy invasive ways? This bugs me. Sure it is hard but a
       | coalition can make it possible right?
       | 
       | Either way, we need to ask for better terms for sure.
        
         | hu3 wrote:
         | Sure, if by catching up to Apple you mean also throwing a bone
         | to reduce anti-thrust pressure [1] and help their case against
         | Epic and Spotify [2].
         | 
         | [1] https://9to5mac.com/2020/11/18/app-store-commission-cut-
         | anti...
         | 
         | [2] https://appleinsider.com/articles/20/08/13/spotify-
         | supports-...
        
       | dfabulich wrote:
       | Here's the next achievable goal to fight for: I want the fee
       | structure Microsoft provides on the Microsoft Store.
       | 
       | https://blogs.windows.com/windowsdeveloper/2018/05/07/a-new-...
       | 
       | Microsoft takes only a 5% cut if customers click on a link on my
       | website with my referral code, taking them directly to the store
       | details page.
       | 
       | Otherwise, they take a 15% cut.
       | 
       | > _consumer applications (not including games) sold in Microsoft
       | Store will deliver to developers 95% of the revenue earned from
       | the purchase of your application or any in-app products in your
       | application, when a customer uses a deep link to get to and
       | purchase your application. When Microsoft delivers you a customer
       | through any other method, such as in a collection on Microsoft
       | Store or any other owned Microsoft properties, and purchases your
       | application, you will receive 85% of the revenue earned from the
       | purchase of your application or any in-app products in your
       | application_
        
         | joebob42 wrote:
         | One other case where imo the 5% should apply: if someone goes
         | to the store and searches for your app by exact name.
         | 
         | Ie if I go to the store and search "Netflix", the store hasn't
         | helped me discover that product.
        
           | tweetle_beetle wrote:
           | That makes sense on paper, but in a world of instant search,
           | search completion and search suggestion, doesn't it become a
           | bit murky?
        
           | curryst wrote:
           | They have, in a way, by providing the index you use to find
           | it. They're your portal to apps in a sense. Frankly it makes
           | more sense to me to charge more when people find your app
           | through the app store. It makes less sense to me that they
           | take 15% if someone Googles your app to get the app store
           | link. They didn't even use the app store search to find it.
        
         | vishnumohandas wrote:
         | > 5%
         | 
         | That's less than the Stripe tax!
        
           | athirnuaimi wrote:
           | Stripe has real costs because it has to interact with the
           | visa and MasterCard networks. The app stores basically have
           | zero incremental costs. They just let you download a file
           | from a directory of listings
        
             | deergomoo wrote:
             | They host the files and pay for the traffic, that's not
             | insignificant at the scale of Google and Apple, even
             | considering their enormous size.
             | 
             | There was a story a couple of years back about how Apple's
             | AWS bill was $30 million/month, I'd bet a large chunk of
             | that is the App Store.
        
               | himujjal wrote:
               | only 30 million? considering how much apple makes in
               | profits from their app store thats a lot less
        
               | Sebb767 wrote:
               | That's only servers - they still need developers,
               | managers, reviewers etc.. Apple surely does not make a
               | loss, but the server bill is probably a negligible part
               | of the cost.
        
               | oblio wrote:
               | Poor Apple:
               | 
               | > In 2020, customers spent an estimated 72.3 billion U.S.
               | dollars on on in-app purchases, subscriptions, and
               | premium apps in the Apple App Store.
               | 
               | The App Store is a money printer for Apple, that's how
               | low their operating expenses are. It's rent-seeking at
               | its best, abusive landlords would be proud of them :-)
        
               | bogwog wrote:
               | > They host the files and pay for the traffic
               | 
               | That's BS because they don't give you the option to host
               | it yourself and avoid the fee, plus it costs them nearly
               | nothing. $30 million/year dollars might seem like a lot
               | until you realize Apple makes over $70 BILLION/year from
               | app store revenues alone.
               | 
               | Also, what traffic? Organic traffic on app stores has
               | always been terrible. In most cases, you can't even find
               | an app by searching for it directly unless it's well-
               | known like Netflix or Amazon. Even developers who have
               | been "featured" over the years have reported a huge spike
               | in traffic followed by an immediate fall-off and return
               | to the same traffic numbers before the feature.
        
             | SomeHacker44 wrote:
             | These credit card fees are likely under 3% in the US. So
             | taking 5% adds about 2% for convenience.
        
               | supermatt wrote:
               | Interchange fees for credit cards are about 1.5% + 10c.
               | For debit cards its even less.
        
             | vishnumohandas wrote:
             | In addition to the bandwidth costs for serving the
             | binaries, don't app stores have to deal with the same
             | networks too for processing their in app payments? How are
             | those any different from Stripe?
        
               | [deleted]
        
           | coder543 wrote:
           | Stripe is 2.9% + 30C/, isn't it? What am I missing? I guess
           | you're implying that these transactions are normally so small
           | that the 30C/ raises it to above 5%? I think it really
           | depends on your price structure.
        
             | vishnumohandas wrote:
             | It depends on where you are. International payments to
             | India could cost up to 6.3% including currency conversion
             | charges.
             | 
             | https://stripe.com/en-in/pricing
        
         | bogwog wrote:
         | That's a nice fee structure, but honestly I don't care if
         | Google and Apple increase the fee to 90% as long as there are
         | alternative stores that can realistically compete against GPlay
         | and the App Store.
         | 
         | That means no scary warnings and endless dialogs filled with
         | FUD about malware and stealing personal data, or requiring non-
         | technical users to understand and enable a checkbox hidden deep
         | inside the settings app, or dedicating full-time teams of
         | security researchers to finding and irresponsibly disclosing
         | vulnerabilities in competing stores, among other things.
         | 
         | Because when there's competition, a fee structure like what the
         | Microsoft Store has will naturally appear.
        
       | danShumway wrote:
       | Further evidence that developer pressure and legal pressure on
       | smartphone platforms work, that they aren't a waste of time.
       | 
       | Prolonged campaigns for better terms can make a tangible
       | difference, and we should be encouraged by this result to
       | advocate for even better terms. It turns out that when they have
       | real pressure, it is possible for Google and Apple to come up
       | with better terms.
       | 
       | Keep in mind that the reason Google is being sued for antitrust
       | isn't because it was taking 30% -- it's because it forced
       | manufactures not to install or bundle any 3rd party stores by
       | threatening to remove access to the Play store if any competing
       | storefronts were enabled by default on consumer devices. So this
       | doesn't change the original complaint, but it's still a very big
       | win for smaller developers.
        
         | nmfisher wrote:
         | > Further evidence that developer pressure and legal pressure
         | on smartphone platforms work, that they aren't a waste of time.
         | 
         | Sure, if you're Epic. For the rest of us minnows, we just have
         | to play the hand we're dealt.
        
           | danShumway wrote:
           | This change directly impacts minnows, it's a revenue cut for
           | companies making _less_ than a million dollars, not more.
           | 
           | And if your point is that it took a company as large as Epic
           | raising a fuss to get that change, well... why should I care?
           | It's still a change that will help smaller developers.
           | 
           | Honestly, I don't get HN's position on this. When Epic sued,
           | people complained that Epic was too big and progress would
           | only be made if an ideologically pure company pushed for it.
           | When conversation started talking about regulation, I heard
           | people complain that it wasn't going to go anywhere and that
           | regulators didn't care. Then when other companies like Hey
           | and Microsoft started joining in making statements against
           | current app store terms, people complained there weren't
           | going to be any changes, that this was just a farce that
           | would result in at best a backroom deal with Epic and/or
           | Microsoft that wouldn't affect smaller devs.
           | 
           | Now there's a tangible policy change that will have a _huge_
           | impact on smaller devs, and the complaint is that the wrong
           | company had a role in it? What do you want?
        
             | nmfisher wrote:
             | I'm not saying we don't benefit from it, or complaining
             | about Epic's involvement. I'm just observing that this
             | result came about solely because the interests of a
             | behemoth (in Epic) happened to briefly coincide with ours.
             | It's not like it was the result of a successful grass-roots
             | campaign.
             | 
             | The App/Play Stores are borderline anti-competitive due to
             | the huge imbalance of power. A 30%->15% reduction doesn't
             | change that. So while it's nice, the fundamental problem
             | hasn't been solved.
             | 
             | What do I want? Pretty simple. I don't want to run my
             | business at the whims of two unaccountable monopolies, and
             | I want the option of extricating myself from their
             | ecosystem. Specifically, this means:
             | 
             | - My choice of store/payment processor on both iOS and
             | Google devices
             | 
             | - a clear, impartial and independent review process that
             | determines whether or not an app's removal from the
             | "official" stores was legitimate.
             | 
             | Ideally I'd also like direct installation ("sideloading")
             | to be as simple as desktop software, but that's probably a
             | bit of a reach.
        
             | Tronno wrote:
             | HN is not a hivemind, those were all different people with
             | opposing views.
        
           | bryanrasmussen wrote:
           | Surely that can't be right, Steve Ballmer once did a long
           | dance number to convince me I was important to Microsoft.
        
       | onetimemanytime wrote:
       | Honestly those making tens of millions deserve this even more
       | from an economical perspective. There is cost of running the
       | store but once you gross, say $100M, paying $30M to Google is
       | kinda harsh.
        
       | oh_sigh wrote:
       | Wow, it sure is a coincidence that its being cut to basically the
       | same rate (though a different structuring) as Apple. First google
       | independently came up with the 30% rate just like Apple did, and
       | then they independently came up with 15% for the first $1M like
       | Apple did.
        
         | croes wrote:
         | It has nothing to do with the antitrust lawsuits.
        
         | jahmed wrote:
         | I get the sarcasm but really its a duopoly game like a
         | Stackleberg. The best move is to match and not try to undercut.
        
           | fakedang wrote:
           | This kind of price matching is the perfect definition of a
           | duopoly.
        
           | oh_sigh wrote:
           | Right. But you would never even know that another company
           | existed reading their PR piece about how they're doing it for
           | the developers.
        
         | danShumway wrote:
         | It is amazing how quickly "industry standard" prices can change
         | after just one company deviates from them.
         | 
         | It's almost like the standard wasn't ever set in stone or based
         | on careful cost-benefit analysis to begin with.
        
           | heavyset_go wrote:
           | Sounds more like a price-fixing cartel, and they are only
           | acting now because they're afraid of anti-trust litigation.
        
       | cblconfederate wrote:
       | This is not good for the quality of apps, it is impossible for
       | apple or google to review all the spying apps and ensure they can
       | spy with the highest standards of quality, without withholding at
       | lest 30% of the revenue of developers from bangladesh. We will be
       | doomed by spammers and scammers now, what a shame (/s)
        
       | es7 wrote:
       | This is awesome news! I was just lamenting that my Play Store
       | "earnings" are so much lower than my "revenue". This will help me
       | as an indie developer make my app offerings a meaningfully larger
       | part of my livelihood.
        
       | shimfish wrote:
       | What's also not being said here is that ~99% of apps on Google
       | Play don't make money this way either.
       | 
       | Due to a combination of Android user's reluctance to spend money
       | on apps at all and the rampant piracy that Android's open model
       | makes trivially easy, most developers only way to make money is
       | through in-app advertising, which this change obviously makes no
       | difference to.
       | 
       | Google Play is mostly a pyramid scheme. Developer's can only make
       | money from showing ads and at the same time can only get
       | downloads if they place ads on other people's apps. And Google
       | just happens to own all the mobile ad companies.
       | 
       | This 15% cut ends up "costing" Google virtually nothing.
       | 
       | And as for Google "helping developers build sustainable
       | businesses", the only times they've ever reached out to me were
       | to offer me the opportunity to have someone help me spend
       | thousands of dollars a month on mobile ads. Never, for example,
       | to actually take down all the scam apps that use my app's name,
       | icon and screenshots.
        
         | bottled_poe wrote:
         | Client applications should be assumed to be insecure. If you're
         | app doesn't load content from a secure (paid) backend, you're
         | not going to make much money on the Play Store.
        
         | dalu wrote:
         | That's exactly one of the reasons, but a representative one,
         | why Google needs to be broken apart
        
           | eru wrote:
           | Wouldn't more competition be the logical thing to ask for
           | instead?
        
             | ROARosen wrote:
             | The first step in fostering a healthy competitive market is
             | breaking down the monopoly, which is prob what the prev
             | comment was suggesting.
        
             | oblio wrote:
             | More competition how?
             | 
             | MS-DOS cornered the desktop market around 1981. It remained
             | the dominant desktop OS, despite being an utter piece of
             | crap OS and technologically obsolete even at the moment it
             | was introduced, until around 1990, when it was overtaken by
             | products from the same company, Windows 3.1 and later
             | Windows 95.
             | 
             | Windows 95 then took over in... 1995 :-) Windows is still
             | the dominant desktop platform in 2021, and it will probably
             | be for at least 1 more decade.
             | 
             | Linux took over server environments around 2005, I think,
             | and its still dominating in 2021. It will probably dominate
             | for many decades more.
             | 
             | Smartphone OSes are in the same place. Smartphones have
             | matured, they're primarily slabs of glass/metal/plastic.
             | You either get Android or you switch both hardware AND
             | software and get iOS.
             | 
             | Android is almost free for manufacturers and customers, so
             | it's even worse than Windows. How is it ever going to be
             | displaced? Keep in mind that not even beauties such as
             | Windows Me, Windows Vista, Windows 8 and Windows 8.1 made
             | much of a negative dent in the Windows marketshare.
        
               | ethbr0 wrote:
               | Break Google's ad business off the company.
               | 
               | It'll cause some churn, and a lot of Google stuff will
               | die, but it needs to happen.
               | 
               | Strangling the revenue pipe, while owning most platforms
               | to ensure most people are forced through said pipe, is
               | harmful to the greater internet ecosystem.
               | 
               | Google does amazing, great things. But they're funding
               | them by dumping toxic waste out the backdoor.
        
               | pjmlp wrote:
               | > MS-DOS cornered the desktop market around 1981.
               | 
               | Sorry, but in what concerns Europe, the desktop market
               | was split across boring PCs with MS-DOS, Atari and
               | Amigas, and in 1986 the option was still between ZX
               | Spectrum and Commodore descendants, with most people
               | migrating to 16 bit desktop systems around 1990.
               | 
               | In 1988, our computer club at the school just had a
               | couple of newly bought Amstrad PC1512, where I got to
               | play Defender of the Crown, with students having turns at
               | the keyboard.
        
         | kop316 wrote:
         | > the rampant piracy that Android's open model makes trivially
         | easy
         | 
         | Respectfully, I would like a citation on this. How is piracy
         | for Android any easier than say, Windows, Mac OS X, or Linux?
        
           | nsomaru wrote:
           | Why leave out the only actual platform that android competes
           | with, iOS?
        
             | dragonwriter wrote:
             | I don't think Android really significantly competes with
             | iOS or vice versa. Android and iOS are almost entirely
             | independent markets. The competition for Android devices is
             | other Android devices. The competition for iOS
             | devices...isn't.
        
               | JKCalhoun wrote:
               | That's an interesting take. I think you're right. I don't
               | think that was the case 8 or so years ago, but I agree it
               | appears that way now.
               | 
               | (Anecdotal: gave my dad two hand-me-down iPhones. Because
               | of the cost he was never going to buy one (on a fixed
               | retirement income after all). Him and his wife having
               | used iPhones now seem to have crossed over. I suppose
               | I'll have to keep sending him over my old phones from now
               | on.)
        
             | kop316 wrote:
             | Becuase I want to know if the reason they say piracy is
             | easy is because users can install their own apps (which to
             | me is a red herring, as Windows and Linux, this has been
             | true for decades and there are established ways to curtail
             | piracy[1]), or if there is actually a reason that piracy is
             | easy on Android.
             | 
             | [1]
             | https://v1.escapistmagazine.com/news/view/114391-Valves-
             | Gabe...
        
           | shimfish wrote:
           | From 2015. No reason to believe things would have got better
           | since then.
           | 
           | https://venturebeat.com/2015/01/05/monument-valley-
           | developer...
        
             | kop316 wrote:
             | > How is piracy for Android any easier than say, Windows,
             | Mac OS X, or Linux?
             | 
             | I'm not arguing if it is easier, I am asking how is it
             | easier? That article does not answer how.
        
               | why_Mr_Anderson wrote:
               | Aren't APK files simply java .jar packaged together? It's
               | trivial to _fully_ decompile java binary (bytecode)
               | directly to source code.
        
               | heavyset_go wrote:
               | Google offers protection via obfuscation. I've seen the
               | results of its decompilation and it's practically
               | useless.
        
           | pja wrote:
           | I guess the point is that of the two main mobile platforms,
           | it's much easier to pirate Android Apps than iPhone Apps.
           | 
           | Desktops are a whole different kettle of fish, which is why
           | profitable companies have (mostly) given up on selling
           | software & are making money via SaaS approaches on desktop.
        
             | necovek wrote:
             | That's most likely _not_ [1] why software companies like
             | AutoDesk, Adobe or Microsoft (with Office365) are moving
             | towards a SaaS model: regular monthly payments add up to
             | more than one-time licenses, and provide a more predictable
             | revenue stream.
             | 
             | Market was willing to accept that, so there was no reason
             | for them not to do it.
             | 
             | [1] Citations missing for my claims too! :)
        
         | [deleted]
        
         | LatteLazy wrote:
         | 99% of YouTube channels, Facebook pages, personal websites,
         | Flickr users etc don't make money. Sometimes people just like
         | doing things and sharing. That doesn't make it a pyramid
         | scheme: no one is cheating anyone and people are just building
         | and sharing.
        
         | yccheok wrote:
         | I am indie developer who makes and sales apps on Android. I can
         | tell you this is not true. Users are willing to pay for good
         | apps.
        
         | MomoXenosaga wrote:
         | Honestly not even that- I have blokada so no ads for me.
         | 
         | But I do wonder if the problem doesn't lie in the fact that
         | there are 5000000 apps and yours is just 5000001 that nobody is
         | going to use. App market seems saturated.
        
         | duxup wrote:
         | >Google Play is mostly a pyramid scheme. Developer's can only
         | make money from showing ads and at the same time can only get
         | downloads if they place ads on other people's apps. And Google
         | just happens to own all the mobile ad companies.
         | 
         | Most businesses fail because they don't get customers... that
         | doesn't make starting a business a pyramid scheme.
         | 
         | App stores are super saturated with apps, there's the reason
         | you can't make money. If you can't and choose to use ads ...
         | that's your business decision...
         | 
         | Sometimes I think the issue of fees and other issues including
         | poor customer service from google gets tied up with the
         | difficulty of even just making any money on the play store / a
         | whole glut of apps that straight up most won't make money no
         | matter what happens.
        
         | criddell wrote:
         | I've always wondered what it is about Android that makes users
         | reluctant to pay for apps. I'm guilty of it too. I have both
         | iOS and Android devices and I spend far more money buying apps
         | on my iOS device.
        
           | giantg2 wrote:
           | Aren't there fewer free apps to choose in iOS? They charge
           | $100 per year to be a developer. That's kept me from making
           | my apps multiplatform.
        
             | ogre_codes wrote:
             | How many places are you going to restart this same well
             | trod argument?
             | 
             | I wouldn't say anything except this is twice you've brought
             | this up out of the blue under one thread that I've seen and
             | this isn't even talking about the Apple ecosystem.
        
               | giantg2 wrote:
               | The structure of the ecosystem precludes some free apps
               | from being listed for iOS. That structure seems to
               | incentivize app makers to monetize, which could explain
               | why people spend more on iOS apps.
        
             | nsomaru wrote:
             | Is the $100 fee really the difference and is it comparable
             | with the man hours you would spend porting?
        
               | giantg2 wrote:
               | It's absolutely the fee. I can't see paying $100 every
               | year just to let other people use my apps that's $1k over
               | a decade!). If it were a one-time fee like Google, then I
               | would have done it.
        
             | criddell wrote:
             | There's no shortage of apps of any kind in Apple's store as
             | far as I can see. I would say the same is true of the Play
             | store. There are some exclusives on each platform though,
             | but nothing without competitor.
             | 
             | FWIW, I avoid free apps and apps with subscriptions as much
             | as I can.
        
           | heavyset_go wrote:
           | You can buy an Android phone for $25 in the US, and much of
           | the rest of the world is completely priced out of buying apps
           | or subscriptions. There are many people who use Android
           | phones because they're affordable, but they can't afford to
           | buy apps, though.
        
           | runevault wrote:
           | IMO it is because Apple got people used to buying on iTunes
           | when it was only music. Apple's put the effort in to get
           | people used to purchasing digital goods from them. Google's
           | focus has always been ads first so they never created the
           | same mindshare around expecting to purchase software from
           | them, at least not at the consumer level.
        
           | bookmarkable wrote:
           | Trust. Any experienced marketer will tell you that is the
           | most difficult part of securing a transaction. Whether
           | Android users and fans agree or not, the purchase behavior on
           | iOS vs Android mirrors any other comparison of luxury or
           | near-luxury shopping behavior compared to lower rent shopping
           | options.
           | 
           | The rent is higher to get in to the AppStore, too, given you
           | need a $100/year subscription and a Mac. Apple keenly
           | understands aspirational marketing and it trickles down to
           | apps.
           | 
           | Of course Android has millions of users that simply can't
           | afford to buy apps, but even among those that can, it is a
           | psychological difference.
        
             | criddell wrote:
             | > Of course Android has millions of users that simply can't
             | afford to buy apps
             | 
             | I think the portion of Android users that can't afford to
             | buy an app is very, very small. It's no where near big
             | enough to explain the difference between the two platforms.
             | 
             | > but even among those that can, it is a psychological
             | difference
             | 
             | I think so too. Even people who are able to spend a dollar
             | or two on an app are unwilling.
        
           | Saris wrote:
           | I do that as well.
           | 
           | If it's true or not, I don't know. But my impression from
           | using both platforms daily is that iOS paid apps are higher
           | quality, in both design/looks and performance.
        
           | leetcrew wrote:
           | pure speculation, but I doubt there's some intrinsic quality
           | of android that _makes_ users reluctant to pay for apps. more
           | likely, people that are very price sensitive are more likely
           | to have an android phone to begin with. the cheapest new
           | iphone is already $400. while it may not be a good long-term
           | value, you can buy an android phone for $50.
        
             | criddell wrote:
             | I think there is some intrinsic quality of Android hardware
             | and software. It might be that it's from Google and so it
             | feels like ever swipe and tap is monetized in some way. Or
             | maybe it's the latency of the display and the way so many
             | apps have display issues that makes everything feel second
             | tier.
             | 
             | Apple's stuff feels better in the hand and I think that
             | makes a user more willing to invest in it.
        
               | leetcrew wrote:
               | meh. the apple hardware and fit/finish is unquestionably
               | better, but neither platform offers anything that I
               | personally want to "invest" in past the purchase price of
               | a serviceable phone. google doesn't respect my privacy,
               | but apple doesn't respect my judgement.
        
           | freeflight wrote:
           | Ease of access to piracy could play a big role. I haven't
           | looked into this for a long time, but last I checked an
           | iPhone needs to be jailbroken to side-load anything not from
           | the AppStore.
           | 
           | While with Android even with most default roms it's just a
           | matter of changing one setting in the options and
           | transferring the pirated apk file to the device to launch it.
           | 
           | A much more straight-forward process with Android devices vs
           | iOS devices and piracy strives on convenience.
        
         | jeswin wrote:
         | > Due to a combination of Android user's reluctance to spend
         | money on apps at all and the rampant piracy that Android's open
         | model makes trivially easy
         | 
         | Ridiculous allegation, which doesn't take into account the
         | wealth inequality around the world. Hundreds of millions of
         | people in the developing world have a smartphone today due to
         | Android; a $1000 phone, or even a $400 phone is way out of
         | reach for them.
         | 
         | So the "reluctance to spend money on apps" is that it's a
         | choice between that and food on the table.
         | 
         | Also, very few people are side-loading apps - the rest are too
         | tech illiterate to make that happen.
         | 
         | Add: I responded to your post because you're calling Google
         | Play a "pyramid scheme". From fisherfolk trying to sell at
         | optimal prices to daily labourers hunting for jobs, you've no
         | idea how many people are enabled by the platform and its apps.
        
           | watwut wrote:
           | > So the "reluctance to spend money on apps" is that it's a
           | choice between that and food on the table.
           | 
           | Sometimes yes. But also, spending money on apps you dont need
           | is not virtue. For that matter, spending money on stuff you
           | dont need is not virtue in general.
        
           | aviraldg wrote:
           | Thank you for bringing this up. I find HN's obsession with
           | getting rid of ads and replacing them with paid subscriptions
           | disappointing for this reason. While everything is ad
           | supported, it is easier for users in developing nations (like
           | my country of origin) to afford services subsidised by users
           | in wealthier nations (the ads the former group see are
           | probably worth much less anyway, due to their limited
           | purchasing power.) When services switch to a paid
           | subscription model, this is much harder to justify since end
           | users can see price differences across markets and will often
           | try to use accounts in other reasons to get cheaper prices
           | (Steam prices are the best example here.)
           | 
           | The existence of ad supported apps and services and free
           | software is what allowed me to teach myself programming and
           | graphic design in school. In HN's dream world of hundreds of
           | dollars of SaaS subscriptions, this would not have been
           | possible, or certainly more difficult.
           | 
           | Disclaimer: I work for Google
        
             | arrosenberg wrote:
             | Why should we be willing to subsidize developing countries
             | with our attention? My obsession with creating subscription
             | models instead of ad-supported is entirely based on my
             | unwillingness to pay with attention any further.
        
               | aviraldg wrote:
               | See my other comment - subsidize it directly, if you can
               | make it work with subscription models; I don't care. It's
               | just that from what I've seen so far, this is harder to
               | do with subscription models and so often not done at all.
               | 
               | As for why you should do this: the opportunities created
               | this way are good for everyone in the long term. See: all
               | the companies started and being led by people from
               | developing nations, in developed ones.
        
               | arrosenberg wrote:
               | I think it's going to be a really tough sell to convince
               | me or anyone else that we should pay more in cash or
               | attention for products to subsidize developing nations.
               | We've been doing it for decades on things like tech and
               | pharmaceuticals and it seems like people are getting
               | tired of sacrificing for the rest of the world.
        
             | csa wrote:
             | > The existence of ad supported apps and services and free
             | software is what allowed me to teach myself programming and
             | graphic design in school.
             | 
             | I don't know what country you are from, but I'm guessing
             | the "free" vastly outweighed the "ad supported".
             | Furthermore, given the low ad revenue in developing
             | countries, an organization seeking money probably could
             | have gotten just as much by seeking a government grant or
             | funding from a non-profit/NGO, and the whole process
             | probably would have been easier in terms of securing
             | revenue as well as app design (i.e., not having to design
             | the app around ads).
             | 
             | I appreciate what you are saying broadly, but google ads
             | doesn't seem like the optimal way to facilitate this type
             | of information creation and dissemination in developing
             | countries.
             | 
             | Furthermore, Google has shifted from having "don't be evil"
             | as part of their code of conduct to straight up doing evil
             | things. Trying to dress these actions up as being a boon
             | for the developing world is approaching if not reaching the
             | level of being a corporate shill. Again, there are better
             | and probably easier ways to do this other than kowtowing to
             | the Googlith.
        
               | aviraldg wrote:
               | > I don't know what country you are from, but I'm
               | guessing the "free" vastly outweighed the "ad supported".
               | Furthermore, given the low ad revenue in developing
               | countries, an organization seeking money probably could
               | have gotten just as much by seeking a government grant or
               | funding from a non-profit/NGO, and the whole process
               | probably would have been easier in terms of securing
               | revenue as well as app design (i.e., not having to design
               | the app around ads).
               | 
               | I agree, a hypothetical universe with paid apps
               | subsidised for students and for people from developing
               | nations would be better, but I haven't seen this happen
               | in practice (and it's difficult for the reasons I
               | mentioned before - it's hard to ensure that it isn't
               | abused.)
               | 
               | > I appreciate what you are saying broadly, but google
               | ads doesn't seem like the optimal way to facilitate this
               | type of information creation and dissemination in
               | developing countries.
               | 
               | I said nothing about Google Ads in my comment - the best
               | example of an ad subsidised service that helped in this
               | context would be Stack Overflow, who, AFAIK run their own
               | ad network.
               | 
               | > Furthermore, Google has shifted from having "don't be
               | evil" as part of their code of conduct to straight up
               | doing evil things. Trying to dress these actions up as
               | being a boon for the developing world is approaching if
               | not reaching the level of being a corporate shill. Again,
               | there are better and probably easier ways to do this
               | other than kowtowing to the Googlith.
               | 
               | I just wanted to share my personal experience here in the
               | hope that folks here take the users I mentioned into
               | account - whether that's through an ad supported business
               | model, or subscription based business models that are
               | affordable for them.
        
           | toddmorey wrote:
           | You are talking about a target market's ability to pay, which
           | is a real and important consideration.
           | 
           | I think shimfish is talking more about a market's
           | _willingness_ to pay, which is a very different
           | consideration. You can absolutely poison an otherwise viable
           | marketplace by setting the buyer expectation to be free.
           | 
           | I think "reluctance to spend money on apps" is a big problem
           | on Google Play outside of the population that must chose
           | between a $5 app and food on the table. I've just seen a lot
           | of grumbling among even affluent people about dropping a few
           | dollars on an app when they'll easily spend 3x as much on a
           | single drink. That's a problem in the perception of value.
           | 
           | I wonder if app prices could be more on a sliding scale by
           | geography? Has that been tried?
        
             | shimfish wrote:
             | Google Play (unlike Apple) allow you to set prices by
             | country.
             | 
             | I don't think the precise pricing is so much the issue
             | though. It's more free vs not free.
        
           | shimfish wrote:
           | I make kids apps.
           | 
           | Firstly, I'm not sure the struggling to survive demographic
           | are the ones giving devices to their children.
           | 
           | Secondly, kids (and adults for that matter) have been
           | conditioned by the market to expect software for free. You
           | can read all my reviews on Google Play to see how offended
           | they are that stuff isn't free, with some even moaning that
           | there should be video ads that will unlock the app for 30
           | minutes.
           | 
           | Thirdly, I've seen YouTube videos made by kids specifically
           | giving instructions how to download my apps for free. In
           | fact, generally you just need to sideload just one
           | "alternative app store" and you're good to go. This isn't
           | rocket science. It's following a few simple steps that aren't
           | hard to find.
           | 
           | Finally, I'm making broad generalisations about the vast
           | majority of app store activity. The existence of fisherfolk
           | isn't relevant here. I know people are enabled by the App
           | Store existing. I've been lucky enough to live comfortably
           | for the past decade _entirely_ because App Stores exist. I 'm
           | merely offering a few thoughts from the perspective of a long
           | term app developer that some people may not have realised.
        
             | KorematsuFred wrote:
             | > struggling to survive demographic are the ones giving
             | devices to their children.
             | 
             | You will be surprised. It is common for India to own a
             | smartphone but not a toilet. IT is also common for the
             | entire family to use the same smartphone and as the working
             | dad returns home the kid jumps on his phone to play his/her
             | favourite game.
        
             | Mc_Big_G wrote:
             | Do you see a difference with the Apple App Store?
        
               | shimfish wrote:
               | For my latest app, which is free with in-app purchase
               | area unlocks...
               | 
               | Google Play: 10 times the amount of downloads than Apple
               | Store
               | 
               | Apple Store: 2.5 times the income of Google Play.
               | 
               | Reviews on Google Play frequently mention how everything
               | should be unlocked for free. Apple reviews seem to focus
               | more on what extra content they would like to see.
               | 
               | Piracy on my paid apps seemed to be way, way higher on
               | Android.
        
               | hashingroll wrote:
               | Have you tried switching to the ads model on Android
               | (like suggested by your app's Android feedback/reviews)?
               | I am curious if that would increase your revenue from
               | Android users and somewhat lower piracy?
        
         | atleta wrote:
         | I think the platform makes little difference. The app
         | store/play store app game is a long tail one: most apps make
         | exactly 0 money and see very little traction.
        
         | kyrra wrote:
         | (googler opinions are my own)
         | 
         | At least according to this site[0], Google play moves $38B,
         | while Apple moves $72B (annually). So people are spending money
         | on Google play, just less. But I also believe more people have
         | android phones vs iPhones, so that dilutes the per person
         | revenue even more.
         | 
         | [0] https://www.statista.com/statistics/444476/google-play-
         | annua...
        
           | distances wrote:
           | Apple has much stricter requirements on payments outside the
           | apps though, is that considered in the numbers? If you can
           | get direct payments from Google customers but have to go
           | through Apple and give a slice in their platform, that would
           | mean the higher store revenue number is actually partly
           | squeezed from the developers instead of profiting them.
        
           | bluesign wrote:
           | Android phones are approx. 2.5x more than Apple phones
           | worldwide
           | 
           | Also Play store has 1.5x more apps.
           | 
           | So almost 8x difference for developers. (per person)
        
             | zucker42 wrote:
             | What's difference in average cost of an Android phone
             | versus an iPhone?
        
               | bluesign wrote:
               | Huge, but in the end metric is revenue per user. Luckily
               | game engines targeting both automatically, otherwise
               | Android would suffer much.
        
           | mrkramer wrote:
           | Different demographics use iPhone than Android. There are
           | more Android devices in the world than iOS ones but people
           | with greater purchasing power use iPhone that's why there is
           | such a big difference in revenues of App Store and Google
           | Play.
        
         | WA wrote:
         | This is not true. Yes, Android users tend to pay less for apps,
         | but useful apps that provide daily utility actually make good
         | money as well.
         | 
         | If you have a brand-name app like Runtastic, Netflix, Headspace
         | or whatever, the platform doesn't really matter. You buy the
         | product, because you want it.
         | 
         | It's probably different for utility apps like a different
         | Camera, a photo editor, small productivity apps you need only
         | once per month.
         | 
         | I'm happy about this change and it will definitely affect my
         | bottom line in the range of several thousand euro per month -
         | and I'm an indie dev.
         | 
         | Edit: I just looked it up and calculated the difference. I will
         | make roughly 17,000EUR more per year through this change.
        
           | shimfish wrote:
           | I'll also make more because of it. I'm just saying that it
           | won't make that much difference to the vast majority of
           | developers.
        
             | darkwizard42 wrote:
             | Yeah but that comment is kind of ignoring the segment for
             | whom it does matter...
             | 
             | There are tons of free crappy apps on Android, but for the
             | ones that generate moderate value and are paid for because
             | they are functional apps and not games or ad-ridden
             | networking apps then this is a huge change.
             | 
             | The "vast majority" of developers might just not be making
             | apps that benefit from this but its a bit misleading to say
             | this isn't a good change or helpful. If anything it will
             | incentivize people to perhaps look into developing more
             | away from an ad model into a sustainable paid model (given
             | the margins just got 100% better)
        
           | johnx123-up wrote:
           | Congrats. What app is this?
        
           | snappieT wrote:
           | Congrats on the 17,000EUR - happy to hear that this change
           | puts that kind of money into "small" app developer's pockets.
        
           | sidlls wrote:
           | It is just true. Compared to the only other major mobile app
           | ecosystem, Android users are relatively cheap. That doesn't
           | mean nobody pays or that nobody who distributes an app earns
           | money through purchases. It just means that on Android it's a
           | smaller group than on, say, Apple.
        
             | ehsankia wrote:
             | It's pretty straight forward. Users buying phones that cost
             | $250 on average [1] will also spend less money on apps that
             | users buying phones that cost on average closer to $700.
             | 
             | That being said, worldwide Apple only has 20% of the market
             | now so while the average user is cheaper, there are quite a
             | bit more users. That's probably why ad-based monetization
             | also works a lot better on Android (more users).
             | 
             | [1] https://www.statista.com/statistics/951537/worldwide-
             | average...
        
             | andechs wrote:
             | I'd actually argue that Android users have more options,
             | thus the market price for apps is reduced by the amount of
             | supply.
             | 
             | When you're looking for a "Todo" app, there's 1000's on
             | Android, and many or most are free. Many people might be
             | better served by a quality app, but when the alternatives
             | are good enough, it's a hard sell.
        
               | [deleted]
        
               | smeyer wrote:
               | >Android users have more options
               | 
               | > When you're looking for a "Todo" app, there's 1000's on
               | Android, and many or most are free.
               | 
               | There are also a massive number of "Todo" apps on the
               | Apple app store. Searching for numbers online seems to
               | indicate that there are about 50% more apps total on the
               | Google play store than the Apple app store, but for the
               | more common use cases that still means massive numbers of
               | choices on each store, both free and paid.
        
         | canadianfella wrote:
         | What piracy?
        
         | holoduke wrote:
         | Not true. I have multiple successful apps. Didn't spend a
         | single dollar on marketing.
        
         | JeremyNT wrote:
         | You're blaming piracy? Color me incredibly skeptical.
         | 
         | How about occam's razor instead: people who buy cheaper phones
         | have less cash to spend on "premium" apps.
        
           | shimfish wrote:
           | Why is that a simpler theory than "why pay when it's
           | incredibly simple to download for free"?
           | 
           | https://venturebeat.com/2015/01/05/monument-valley-
           | developer...
        
         | davidkuennen wrote:
         | Actually this change helps me a lot with my app. This reduction
         | will pay for servers and data sources alone, which helps me
         | 'build a sustainable business'.
        
         | ineedasername wrote:
         | Piracy isn't google's fault. It's a byproduct of having a
         | system that is at least a little bit more open than others like
         | iOS. This isn't munch different than the situation developers
         | face with piracy on a PC.
         | 
         | Otherwise, this is a big win for small developers. Most
         | developers probably don't approach the $1M cap, and all of them
         | will see their fees drastically reduced.
         | 
         | Of course I'm cynical enough to view this mostly as a defensive
         | measure against monopoly concerns, but that doesn't mean
         | there's no benefit for many developers.
         | 
         | What do you believe, with respect to the app store, would be a
         | more developer-friendly change? I'd like to see then allow
         | developers to use different payment providers and not fight
         | against alternate app stores that much. However for things that
         | go through the play store even with a different payment
         | provider, I think Google deserves some small cut for hosting
         | all these apps and providing the platform. Something like a
         | one-time fee for all paid apps or apps with paid content. It
         | seems reasonable to pay them for use of their infrastructure in
         | some form. Apps that make use of less of it-- like not using
         | it's payment system-- would pay less.
        
         | mcintyre1994 wrote:
         | iOS is full of the same free ad-supported games that seem to
         | solely advertise other free ad-supported games. I wouldn't be
         | surprised if Google own all the ad companies they're using too
         | since Apple ditched iAds.
        
         | giantg2 wrote:
         | At least they aren't charging $100 per year to be a developer
         | like Apple does. I would have liked to make my apps
         | multiplatform, but it just doesn't make sense at that price.
         | 
         | Edit: It's great to see that this platform likes downvoting
         | people who release their software for free. Profit matters
         | above all else. I guess next you all will tell me my job is
         | worthless and I suck at life because I make under $100k.
        
           | askafriend wrote:
           | The $100 a year ensures that trash doesn't litter the App
           | Store and also supports the ongoing development of tooling
           | and management of the store (manual review, Xcode,
           | documentation, distribution, APIs like Metal, etc).
           | 
           | If you're not committed enough to releasing something with
           | >$100 in value or not committed to releasing something high
           | quality, the App Store doesn't need you or your app - period.
           | 
           | As a user (and as a dev), I like this. The bar does not need
           | to be lower.
           | 
           | Also if you look at a platform like Unity, the Hobbyist
           | license is $25 a month and the Pro license is $125 a month.
        
             | heavyset_go wrote:
             | > _The $100 a year ensures that trash doesn't litter the
             | App Store_
             | 
             | And yet I found a half of a dozen Chinese knockoff
             | BonziBuddy clones on the Mac App Store.
        
             | macintux wrote:
             | > The $100 a year ensures that trash doesn't litter the App
             | Store
             | 
             | As an Apple fan, I really wish that were true.
        
               | MomoXenosaga wrote:
               | I think that if you were to round up 100 people off the
               | street and take their phones they all have more or less
               | the same apps on them.
               | 
               | 90% of what you find in the app stores of Google and
               | Apple is fluff.
        
           | briandear wrote:
           | If $100/yr is too much, then it's very likely your app isn't
           | profitable. A person doesn't say "I would sell my product at
           | Target, but spending money on gas to deliver it to their
           | distribution center is too expensive."
           | 
           | Literally, it's $8.33 per month to be a part of the Apple
           | Developer program. If your app isn't making that much in a
           | month, then your app isn't very good or you're bad at
           | business. No disrespect intended, but $8.33 as a cost of
           | doing business is so trivial as to not even be worth mention.
        
             | giantg2 wrote:
             | Or maybe I released it as _free_ software.
        
               | sidlls wrote:
               | Application software such as this shouldn't be free. It
               | hides the true cost to developers from consumers and, if
               | they're ad supported hooks into one of the most
               | insidious, malicious systems we've ever devised.
               | 
               | I won't work on free software. I have too much respect
               | for myself, my family, and my colleagues to do that.
        
               | giantg2 wrote:
               | They were simple apps made for learning and to improve my
               | resume.
               | 
               | I happen to like FOSS. It's voluntary after all. I have a
               | bigger issue with how the industry interviews and
               | assesses employees.
        
               | heavyset_go wrote:
               | > _Application software such as this shouldn't be free_
               | 
               | Who are you to tell someone how they should or shouldn't
               | spend their free time?
        
             | manigandham wrote:
             | Most apps don't make any money, in fact that's what started
             | this particular thread. Many apps are also free.
             | 
             | And $8/month is not trivial for billions of people.
             | Consider yourself fortunate that you're not one of them,
             | but it's useful to have a more global perspective when
             | discussing the accessibility of a major platform.
        
             | withinboredom wrote:
             | But it does mean that your app needs to make $8.33 a month,
             | whether via ads, in-app purchases, cost of the app, or all
             | of the above. On Android, an app doesn't have a floor. You
             | could make a free app, with no ads, and not have to make
             | any money.
        
               | robertlagrant wrote:
               | I think this is an over-attribution of this cost. Even if
               | you release the same app for nothing, and that cost went
               | away, your overwhelming cost would still be your time,
               | and the value of that time. $8.33/mo isn't even a
               | rounding error in the grand scheme of things.
               | 
               | What it does do is pay for all the app store
               | infrastructure, IDE development, etc etc, so your choice
               | to release something for nothing doesn't externalise
               | those costs on others.
        
             | tapirl wrote:
             | > If your app isn't making that much in a month, then your
             | app isn't very good or you're bad at business.
             | 
             | Yes, many indie developers are bad at business, but they
             | made good apps. Their month sells might one or two. They
             | pay the $99 to Apples per year just to prevent their apps
             | from being removed App Store.
        
             | quesera wrote:
             | I pay $100/yr to keep a few free apps (no in-app purchases,
             | no ads, no commercialization attempts at all) in the App
             | Store. I get emails all the time from people who want to
             | buy the apps and ruin them.
             | 
             | I've been doing this for about ten years.
             | 
             | Now, my development time is worth a lot more than the
             | accumulated $1000. But it's free time, and I volunteer it.
             | 
             | I also recognize the value of $100/yr as a "bozo filter" to
             | Apple. But every year when they auto-bill me, I read the
             | email and think about how it also excludes lots of good
             | people from participating in iOS development.
             | 
             | It'd be great if there was a "NCA" class of app. No
             | commercialization allowed. Always free, never ads, no in-
             | app purchases ever. If all of your apps are NCA, your
             | developer fee would be waived. This is probably too
             | complicated for an Apple product though. :) And I think
             | alternate App Stores or side-loading would be a net
             | negative for the platform. So I pay.
        
               | hertzrat wrote:
               | I read a few years ago that only about 0.01% of Android
               | apps make enough money to cover development costs. It
               | isn't the end of the world if there were slightly less
               | competition driving down peoples revenues
        
           | sidlls wrote:
           | If it doesn't make sense at $100/year, your apps just don't
           | make enough to matter to your budget at all anyhow.
        
             | giantg2 wrote:
             | Of course it doesn't make money - it's _free_. It doesn 't
             | have ads either.
        
               | withinboredom wrote:
               | I'd love to see that if your app was free with no ads,
               | you didn't have to pay for a dev account.
        
               | edoceo wrote:
               | Same, help my FOSS projects out!
        
               | MajorBee wrote:
               | Presumably this would result in a flood of "free" apps
               | that are nothing more than facades for scams (e.g. a fun
               | personality/quiz app -- look ma, no ads! -- that makes
               | you reveal your secret questions and answers).
               | 
               | Maintaining the integrity of an app store is a very non-
               | trivial task, and building an entry barrier in the form
               | of developer fees is one way of doing it. Not saying this
               | is the only solution or even a particularly good one, but
               | every solution will have its share of unintended
               | consequences and exploited armor chinks. Making dev
               | accounts free for no-ads would be an interesting
               | experiment, though. I'd support it for science!
        
             | manigandham wrote:
             | This discussion is about how the vast majority of apps
             | don't make any money. What needs to make sense for that
             | completely arbitrary fee?
        
       | KaoruAoiShiho wrote:
       | Thank you Epic Games.
        
       | matsemann wrote:
       | > To aid their quest for growth we provide a broad range of
       | support, (...)
       | 
       | Funny that it then goes on to list lots of stuff where no human
       | support is actually involved. The support developers want is to
       | get a person to talk to when Google's algorithms ban their app or
       | account for no reason and wrecks their business.
        
         | shimfish wrote:
         | I've been trying for ages to get Google to take down spam/scam
         | apps that use my apps name and screenshots but just add "tips"
         | or "guide" to pretend they're legit.
         | 
         | Nothing doing. Still about 50 imitation apps that come up in
         | their search when looking for my app.
        
       | ecmascript wrote:
       | While this is good, 15% is still a crazy unreasonable amount that
       | makes me completely unwilling to create an app for these shitty
       | companies.
       | 
       | I urge everyone to simply just develop web apps and it will be
       | competitive enough.
        
       | shoo wrote:
       | I'm curious to estimate how much google's app store revenue would
       | be decreased by this change in fee structure. Can anyone share
       | accurate statistics on the distribution of app revenue per google
       | play developer?
       | 
       | I'm not familiar with the app dev business. There's a 2016 post
       | from Mike Sonders about ios and android game revenue [1] that
       | suggests that app revenue is extremely skewed, to the extent that
       | 0.3% of apps in the category of top 500 action games accrue over
       | 90% of the revenue. I.e. the top 1 or top 2 games out of the _top
       | 500 games_ in the category get 90% of the revenue.
       | 
       | If the same relationship holds for other categories, that
       | suggests that the bottom 99.7% of the app distribution accounts
       | for at most 10% of play store revenue, so cutting fees by 50% for
       | the bottom 99% of developers would reduce google's rake by at
       | most 5%.
       | 
       | [1] https://medium.com/@sm_app_intel/a-bunch-of-average-app-
       | reve...
        
       | chiaki123 wrote:
       | Very good! Love Google
        
       | rvnx wrote:
       | This is a very good change
        
       | Ploskin wrote:
       | I always felt the discussion being focused on the platform tax to
       | be a distraction. Sure, now app developers make more. Great.
       | Doesn't change how unresponsive or draconian Google (and Apple)
       | is in when they decide you aren't allowed to be on their Play
       | Store anymore. Or how arbitrarily they choose to enforce their
       | rules.
        
         | heavyset_go wrote:
         | The elephant in the room is Google and Apple's duopoly in
         | mobile app distribution, which is the cause of the two problems
         | in your post.
        
           | Ploskin wrote:
           | Something which is inevitable. It's hard to turn back the
           | clock on something like this and I don't see any obvious
           | solution for it, which is why both companies need to be
           | regulated heavily to ensure they treat app developers fairly.
           | If they're going to monopolize their own platforms, then
           | whoever wants to sell on that platform needs to have
           | guarantees that they aren't arbitrarily banned and that they
           | have sane avenues to dispute any conflicts with Google or
           | Apple. This is what regulation is for, to ensure fair
           | marketplaces.
        
       | chiaki123 wrote:
       | Check out Apple's margins for their services unit. Not sure of if
       | Google publishes this data, but they may.
        
       | giantg2 wrote:
       | My apps are free, so...
        
       | [deleted]
        
       | jmsflknr wrote:
       | Dupe: https://news.ycombinator.com/item?id=26477802
        
         | pvg wrote:
         | It's not an HN dupe if there hasn't been any discussion
        
       | tener wrote:
       | I think it is also likely that >1M$ developers can start
       | negotiating custom agreements. Hard to say how much exactly is
       | their negotiating power in that case, but it is probably non-
       | zero.
        
       | agloeregrets wrote:
       | This is compared to Apple's program where you have to make less
       | than $1M to qualify the next/current year for 15%. Makes much
       | more sense.
        
       | addicted wrote:
       | I'm glad Google didn't choose the unnecessarily convoluted and
       | worse solution Apple did that only adds more bureaucracy.
        
         | psaux wrote:
         | " The App Store's standard commission rate of 30 percent
         | remains in place for apps selling digital goods and services
         | and making more than $1 million in proceeds, defined as a
         | developer's post-commission earnings" [1]
         | 
         | What is convoluted and worse? I am not a mobile Dev at this
         | time, just going by what I see online.
         | 
         | Edit: [1] https://www.apple.com/newsroom/2020/11/apple-
         | announces-app-s...
        
           | CGamesPlay wrote:
           | If you make $999k in revenue, you will receive almost $850k
           | in profit. If you make $1000k in revenue, you will instead
           | receive $700k in profit. You're strangely incentivized to
           | completely shut down your app as you approach the 1000k mark,
           | unless you're confident you'll make it past the 1200k mark,
           | where it's worth it again. Silly system.
        
             | rabuse wrote:
             | That does seem terrible. It should be bracketed how our
             | taxes are, honestly.
        
               | [deleted]
        
             | psaux wrote:
             | Thank you, great information. Those incentives then have to
             | change. I wrote a few apps back in the day, and 30% seemed
             | high, but I never hit over $100k in rev. I was hoping the
             | little guy who scaled would have won here.
        
             | amelius wrote:
             | Wealth distribution is exponential, meaning almost nobody
             | will fall in the small revenue gap you mentioned.
        
               | ronyfadel wrote:
               | Until you're that somebody, and then you make a post
               | about it and it blows up on HN.
        
             | shimfish wrote:
             | Not strictly true.
             | 
             | Your earnings after the first 1M in a calendar year will
             | become subject to 30%. Your earnings before that aren't
             | affected.
             | 
             | However, you are then kicked out of the program for the
             | whole following year and can only reapply for the year
             | after that if the next year's earnings are under 1M.
        
           | ksec wrote:
           | It is not automatic, you need to enrol into the programme.
           | 
           | It only work for first year, subsequent year revert back to
           | 30% if your previous year exceed $1M. ( the 1,000,000.01
           | problem )
           | 
           | Google also has a much more flexible definition of Services,
           | Teaching to a group of Students via Video Call is not
           | considered as Digital Services as on Apple App Store, and
           | hence requires 30% of commission when signing up. ( And since
           | been exempt after bad PRs )
        
             | nfin wrote:
             | 1) Can you can explain what "And since been exempt after
             | bad PRs"?
             | 
             | Does Apple does not charge for Teaching to a group of
             | students anymore?
             | 
             | 2) and is "teaching to a group of students" just an example
             | for teaching to groups, or does it really only apply to
             | students and to groups, but not when teaching to one person
             | interested in guitar for example?
             | 
             | Thanks! PS: any good ressources that distill such App Store
             | & digital services? (even better would be also comparing
             | them)
        
             | nindalf wrote:
             | Apple will hopefully realise how silly their system is. The
             | way Google is doing it makes much more sense.
        
       | Scoundreller wrote:
       | When 0% first $1m? How much of a hit are they taking from 15%?
        
         | colechristensen wrote:
         | Google isn't going to pay your card processing fees for you,
         | and there is a nonzero cost to hosting and moderating the
         | absolutely enormous number of apps that get nearly 0 revenue.
        
           | SilverRed wrote:
           | I think 30% is actually perfectly fine for what they offer.
           | Unlike on iOS, google gives you the option to opt out and
           | distribute your own app with your own payments.
           | 
           | 30% seems like a reasonable fee but the problem is when you
           | are forced to pay it. As a small dev I'm happy to pay 30% for
           | what is a great value. A company like netflix probably
           | doesn't see as much value when the cost of doing their own
           | payment processing becomes cheaper.
        
         | hanniabu wrote:
         | They already have 0% for the first $0, don't be greedy. /s
        
           | SilverRed wrote:
           | Well there was a $15 sign up fee last I checked (although
           | last I checked was close to 10 years ago).
        
       | skizm wrote:
       | This would have accounted for around 5% of the Play Store's
       | revenue if applied for 2020:
       | https://www.cnbc.com/2021/03/16/google-apple-giving-up-less-...
        
         | ehsankia wrote:
         | Giving 5% of your revenue (not profit) right back into the
         | pockets of smaller developers seems pretty great overall. Did
         | people expect them to cut their revenue in half?
        
           | skizm wrote:
           | I expected nothing, just providing context. I agree this is
           | very positive and costs Apple and Google very little. Seems
           | like a win win.
        
       | hanniabu wrote:
       | I feel like they're feeling the pressure for a potential
       | incumbent to come in and disrupt the market they've cornered.
       | Who's in the best position to take a run on this? Or do you think
       | it'd more likely to come from a new player?
        
         | colechristensen wrote:
         | I feel like they are fearing antitrust actions in Europe and
         | the US - and getting broken apart so pieces of themselves will
         | be competing with other pieces.
        
         | lovedswain wrote:
         | They're only thing they're feeling is the pressure of multiple
         | regulators analysing the fine print
        
       | dbrgn wrote:
       | TLDR: Out of your firsts million dollars in yearly revenue that
       | you make on Google Play, Google stoped billing you 300'000$ and
       | now only bills you 150'000$. And they frame it in a way that
       | suggests empowerment and goodwill.
       | 
       | Seriously, when did fees of 15-30% for a service that you
       | essentially cannot avoid as a software publisher become
       | acceptable?
        
         | jokethrowaway wrote:
         | While I agree with you, most countries charge that and more in
         | unavoidable taxes.
         | 
         | The difference being that you can choose not to partecipate in
         | their private stores (eg. develop on the web) but it's much
         | harder to escape taxes.
        
       | perryizgr8 wrote:
       | Shouldn't this be inverted? Small devs with unknown apps have
       | more to gain from play store's distribution, and won't mind
       | paying 30% of a smaller revenue in exchange for all the help.
       | 
       | Bigger apps like Netflix are already doing their own advertising
       | and marketing and have close to zero to gain from play store. And
       | they will be making a large amount of revenue. According to this
       | they will have to pay 30% of a larger amount.
       | 
       | It feels backwards.
        
         | howinteresting wrote:
         | As an exertion of raw power, yes, it would be inverted. But we
         | live in a world where maximal exertion of raw power is looked
         | down upon.
        
           | perryizgr8 wrote:
           | Don't most products and services offer a volume discount? Or
           | something equivalent? I don't understand why the equation is
           | reversed in this case. Does google not offer volume discounts
           | to their big GCP customers? Is that also "looked down upon"?
        
             | howinteresting wrote:
             | Often there's an inverted U shaped curve, where startups
             | and very large customers get discounts but medium-size
             | customers don't.
        
         | adanto6840 wrote:
         | Valve [Steam] does this "inverted" model, as of ~ December
         | 2018... It wasn't overly well-received on the PR front --
         | though I do suspect that it earned them a decent bit of AAA
         | title/publisher credit, heh.
         | 
         | Realistically, that's probably where much of the money is at;
         | if anything, props to them for getting away with it.
        
           | ocdtrekkie wrote:
           | They had to do this because instead of regulatory pressure,
           | they were feeling the opposite: Competitive options in the PC
           | market. With Steam's high cut, any publisher large enough to
           | make their own launcher should would be _incredibly stupid_
           | not to do so, which is why Activision, EA, Ubisoft, Bethesda,
           | Epic, etc. all have their own launchers now. And some of them
           | have, or could, start selling third party titles as well.
           | 
           | Valve is presumably hoping giving these large publishers a
           | deal will cause them to reevaluate the effort in developing
           | and maintaining their own storefronts.
           | 
           | ...In otherwords, it's also an anticompetitive play, it's
           | just the one that makes sense in Valve's particular monopoly
           | space.
        
             | dleslie wrote:
             | Ah yes, the nuisance launchers that hardly anyone wants or
             | uses.
        
         | croes wrote:
         | Small devs gain neraly nothing from the App stores because
         | their apps get lost in the masses. If they do have a successful
         | app, they are immediately copied and they can't afford to fight
         | it. And now they are supposed to give away 30% of the little
         | income? How many percent of app developers achieve a revenue of
         | 1 million?
        
         | travisgriggs wrote:
         | I see your logic, kind of. But if I abstract the reasoning it
         | might be recast something like this:
         | 
         | Poorer citizens with unknown prospects have more to gain from
         | the government's services, and won't mind paying 30% of their
         | earnings for all that help.
         | 
         | Wealthier citizens like Bezos and Musk are already taking care
         | of their own garbage, lobbying, education, protection and who
         | knows what else and have close to zero to gain from government
         | services.
         | 
         | I'll withhold judgement. It's certainly an unconventional
         | argument to make in a world where progressive tax rates are the
         | conventional norm. But we do live in interesting times.
        
           | perryizgr8 wrote:
           | This is not a tax imposed by a government, though. This is a
           | service provided by a business to another business. There
           | have always been wholesale prices and volume discounts if you
           | buy in larger quantities. I see many people are comparing
           | this to a tax, why?
        
             | travisgriggs wrote:
             | It's not a service, because it's not something I can elect
             | to purchase or not purchase. I have to pay this royalty to
             | be allowed to participate here. That is a tax. If this were
             | an add-on service that Apple/Google offered as an add on,
             | then it would no longer be a tax. And the dynamics you
             | refer to might kick in then.
        
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