How a machine can carry rules in metal, motion and holes.
       Gears and cams are the easy entrance. Human in the Loop is the useful exit.
       
       
 (TXT) Gears
 (TXT) Cams
 (TXT) Escapements
 (TXT) Springs, weights, and water
 (TXT) Pinned drums and cylinders
 (TXT) Punched media
 (TXT) Finite differences
 (TXT) Mechanical memory
 (TXT) Control vs calculation
 (TXT) Human in the loop
 (DIR) BACK TO MECHANICAL MINDS
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