Posts by mtothevizzah@mastodon.gamedev.place
 (DIR) Post #AWhgvM211XVa26akuu by mtothevizzah@mastodon.gamedev.place
       2023-06-14T22:45:05Z
       
       1 likes, 0 repeats
       
       The final set of slides is posted fro the 2023 Rendering Engine Architecture Conference (REAC)! Check out talks from Charlie Birtwistle and Francois Durand's of Activision, and Dan Baker of Oxide Games. http://enginearchitecture.realtimerendering.com/2023_conference/
       
 (DIR) Post #AX5FjVieS248NNAKcy by mtothevizzah@mastodon.gamedev.place
       2023-06-26T12:05:34Z
       
       0 likes, 0 repeats
       
       @aras I think we’ll be speaking about this subject in depth at SIGGRAPH. (Still working out schedule.)
       
 (DIR) Post #AZh0TraDkQ361ooXCa by mtothevizzah@mastodon.gamedev.place
       2023-09-12T13:18:51Z
       
       1 likes, 0 repeats
       
       @aras Someone asked me in an engineering town hall yesterday whether we would be exploring Gaussian splatting for future titles. I blame you.
       
 (DIR) Post #AbryKdvIaJA9jccqci by mtothevizzah@mastodon.gamedev.place
       2023-11-16T16:23:47Z
       
       1 likes, 0 repeats
       
       @mdiluz I often think about contemporary novels that reference Twitter and whether that will be confusing in twenty years. We all still understand telegrams I suppose, but seems hard to imagine that will be the same for social media services.
       
 (DIR) Post #AcT6Q9Ato7euadZjMW by mtothevizzah@mastodon.gamedev.place
       2023-12-04T12:21:58Z
       
       0 likes, 0 repeats
       
       Word of the day: inclement. Not used in many scenarios outside of weather related delays.
       
 (DIR) Post #AcT6QBFE70JD0dcDNw by mtothevizzah@mastodon.gamedev.place
       2023-12-04T12:25:12Z
       
       0 likes, 0 repeats
       
       If I become pope maybe that will be my assumed name. Inclement I.
       
 (DIR) Post #AdetxoE6mudhEOWubg by mtothevizzah@mastodon.gamedev.place
       2024-01-08T21:05:57Z
       
       1 likes, 0 repeats
       
       @aras @mirror2mask same group, Natasha is my successor! I’m returning to more granular engineering problems.
       
 (DIR) Post #AkTf031zSwIZr8o27s by mtothevizzah@mastodon.gamedev.place
       2024-07-31T01:29:23Z
       
       1 likes, 0 repeats
       
       Hey we did a thing: https://blog.activision.com/activision/2024/activision-releases-call-of-duty-warzone-caldera-data-set
       
 (DIR) Post #AkTf05AvUgdQVR0CKe by mtothevizzah@mastodon.gamedev.place
       2024-07-31T01:29:53Z
       
       0 likes, 0 repeats
       
       Repo here:  https://github.com/Activision/caldera
       
 (DIR) Post #AkTf07IRbhpx5KXEKO by mtothevizzah@mastodon.gamedev.place
       2024-07-31T01:32:18Z
       
       0 likes, 0 repeats
       
       Most of the credit for this goes to Koen Vroeijenstijn who did all the technical lift and shift but a few other folks were involved such as Mathew Varghese on player data, and Xav de Matos and Senwhaa Lim in comms, and then Natasha and I on exec support. Took over a year to get out there! Go do cool things with it.
       
 (DIR) Post #ApLpgOp2YNiNGlI23U by mtothevizzah@mastodon.gamedev.place
       2024-12-23T22:27:54Z
       
       0 likes, 0 repeats
       
       @catandgirl @lykso They are seen. Current weapon of choice: https://www.beeradvocate.com/beer/profile/378/1052/
       
 (DIR) Post #ApNguiZzdmOrQCrUlE by mtothevizzah@mastodon.gamedev.place
       2024-12-24T19:59:04Z
       
       0 likes, 0 repeats
       
       @catandgirl Mar 12 2008, still have the envelope.
       
 (DIR) Post #Apb2z4jIRyecXzj9ns by mtothevizzah@mastodon.gamedev.place
       2024-12-31T01:38:36Z
       
       0 likes, 1 repeats
       
       In case you missed it first time around, still a banger.https://www.mcsweeneys.net/articles/my-comments-are-in-the-google-doc-linked-in-the-dropbox-i-sent-in-the-slack
       
 (DIR) Post #ArdYZGrAM0ctkexvMW by mtothevizzah@mastodon.gamedev.place
       2025-03-02T00:31:36Z
       
       0 likes, 1 repeats
       
       HEY EVERYBODY! We're doing REAC again and we are announcing call for submissions! Please come and talk about interesting problems! From the call:"Talks about pipelines, workflows, culture, hard-earned lessons from the experience of engine-making, experiments and failures - all the topics that are fundamental to our craft, but hardly feature in traditional computer-graphics venues, are welcome.”We look forward to hearing from you!https://enginearchitecture.org/2025.htm
       
 (DIR) Post #As9vehfMcRkoLtipwu by mtothevizzah@mastodon.gamedev.place
       2025-03-17T17:23:35Z
       
       1 likes, 0 repeats
       
       Fabric shop near Union Square. #gdc