Posts by impiaaa@dev.glitch.social
 (DIR) Post #581788 by impiaaa@dev.glitch.social
       2018-10-17T01:16:39Z
       
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       @HTHR "I made my way to the bad side of town. Lawless servers, shunned by the rest of the 'verse. You could get away with anything there, and some people did… but regardless, many called it home. I'd start my search there, because those folk know drama. Not the kind you'd find on Broadway, mind. No, the drama they knew was the deadly kind, the kind that could make you wretch, even log off. And this drama… was *too* deadly."
       
 (DIR) Post #601479 by impiaaa@dev.glitch.social
       2018-10-17T18:13:27Z
       
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       @masklayer well, it has to be in your home folder if they don't want to ask you for admin every time you install something. Linux folks complain about apps that make their own folder directly in ~. so, it should go in an "app" folder. ideally, this is ~/.local/share, but I'm guessing it's a relic from Windows where apps only have one folder for both config and storage.
       
 (DIR) Post #609727 by impiaaa@dev.glitch.social
       2018-10-18T03:52:45Z
       
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       @ninjawedding especially since it's the complete opposite from traditional broadcasts, which require significant engineering effort to remove ads from
       
 (DIR) Post #609751 by impiaaa@dev.glitch.social
       2018-10-18T03:54:57Z
       
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       @ninjawedding nobody wants to give up personalized ads and tracking though. in fact they're being added to linear broadcasts, now
       
 (DIR) Post #609787 by impiaaa@dev.glitch.social
       2018-10-18T03:57:50Z
       
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       @slickpockets @ninjawedding technical term for either cable TV or over-the-air antenna TV
       
 (DIR) Post #609792 by impiaaa@dev.glitch.social
       2018-10-18T03:58:20Z
       
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       @slickpockets @ninjawedding or satellite, whatever. idea is that it's real-time, non-random-access. linear.
       
 (DIR) Post #609880 by impiaaa@dev.glitch.social
       2018-10-18T04:03:39Z
       
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       @ninjawedding realtime reencode is possible, but not at youtube scale. you don't need that for personalization or tracking, though, as long as an ad is the same format as the main content you can just concatenate and re-mux. client can still figure out where the ad is, but it would require actual effort. server knows how long the ad is and can track that way. but anyway, all this is theoretical, I assume they do it this way for maximum flexibility and better user experience.
       
 (DIR) Post #609940 by impiaaa@dev.glitch.social
       2018-10-18T04:08:05Z
       
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       @slickpockets @ninjawedding right, the advantage of internet video is that, just like other internet ads, the distributor can customize the ad each user sees, better cater to the audience. linear TV can't do that since it's the same video stream for everybody, ads have always been part of the main stream. but some cable companies, that can control the end receiver software, have tech to make it more like internet video and replace ads in the broadcast on the client side.
       
 (DIR) Post #640913 by impiaaa@dev.glitch.social
       2018-10-19T18:27:00Z
       
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       @Siphonay just because there's an entry for it doesn't mean it's actually implemented. Like macOS has an Esperanto language option but no apps are actually translated for it.
       
 (DIR) Post #643831 by impiaaa@dev.glitch.social
       2018-10-19T20:48:55Z
       
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       @staticsafe there's an askagamedev post about this, but the reason cheat codes existed was to test the game, since compile times (plus reflash ROM/rewrite CD) were long and debuggers weren't good/didn't exist. once games on HDD were common and debuggers were good (~6th-7th gen), cheat codes just weren't needed anymore.
       
 (DIR) Post #644065 by impiaaa@dev.glitch.social
       2018-10-19T21:00:31Z
       
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       @staticsafe (the post http://askagamedev.tumblr.com/post/160698123560/are-cheat-codes-no-longer-in-games-because-people )
       
 (DIR) Post #646361 by impiaaa@dev.glitch.social
       2018-10-19T22:48:31Z
       
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       #FollowFriday #ffI know they both have more than a thousand followers already, but some of you still aren't following @shel and @Are0h and you really should be. Voices for good on the fediverse.
       
 (DIR) Post #647407 by impiaaa@dev.glitch.social
       2018-10-20T00:00:44Z
       
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       neural net trained on openstreetmap
       
 (DIR) Post #760613 by impiaaa@dev.glitch.social
       2018-10-25T14:15:01Z
       
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       @Gargron #engagement #content
       
 (DIR) Post #779658 by impiaaa@dev.glitch.social
       2018-10-26T14:49:44Z
       
       0 likes, 1 repeats
       
       @viciousviscosity that's because good CGI means you don't notice it https://youtu.be/bL6hp8BKB24
       
 (DIR) Post #1526879 by impiaaa@dev.glitch.social
       2018-08-17T20:56:34Z
       
       1 likes, 0 repeats
       
       
       
 (DIR) Post #2491320 by impiaaa@dev.glitch.social
       2018-01-01T06:20:38Z
       
       0 likes, 1 repeats
       
       Please CW your 2018 spoilers, not all of us have seen it yet
       
 (DIR) Post #2615614 by impiaaa@dev.glitch.social
       2018-10-30T20:59:15Z
       
       0 likes, 1 repeats
       
       Hello! I've moved Mastodon accounts! The new one is on Octodon.social, please follow it here:➡️ @impiaaa ⬅️​I also still have an account on flagship in case things go haywire: @impiaaaThanks!
       
 (DIR) Post #9sOARLDzo10YPfEJoO by impiaaa@dev.glitch.social
       2018-03-01T06:05:46Z
       
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       misread "statically linked" as "satanically linked"
       
 (DIR) Post #9wUKatBxrwaDeCifJY by impiaaa@dev.glitch.social
       2017-12-21T01:07:42Z
       
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       Weird that while there's a lossless image format that's universally supported and commonly used, but not an equivalent for audio. There's Flac and some others, but they're not as compatible or as widely used. I wonder if it has to do with required CPU overhead, from what I've heard most lossless audio is quite "heavy."