Posts by gob@mastodon.gamedev.place
(DIR) Post #AVHJtM7s57xgDo8GZ6 by gob@mastodon.gamedev.place
2023-05-03T09:26:49Z
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@aeva @aras @mcc Sorry but this thread is basically disinformation.From the very inception of this, DICE was directly involved with AMD in defining Mantle, which led to Vulkan.Tons of developers, students, hobbyists, researchers, and yes also the driver and vendor people could all see the elephant in the room: GL was stuck in an evolutionary dead end and needed a reboot (again).Was Vulkan perfect ? No. But where is your glNext ? Would you really rather go back in time ?
(DIR) Post #AVHJtNu7TE9LjjiJPM by gob@mastodon.gamedev.place
2023-05-03T09:33:44Z
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@aeva @aras @mcc You attack Khronos for being bureaucratic, and yeah sure standards do be like that. Yet good standards don't magically appear out of thin air, they arise from talented, technical people, taking time out of their busy shedules to evangelise what they think is the right thing to do.If you think you're too good for this, and send no representative, or send someone unqualified to get them out of your hair, you don't really have a right to complain about the outcome in my opinion.
(DIR) Post #Abc1f8rjBbC9Bpbj5k by gob@mastodon.gamedev.place
2023-11-08T16:48:07Z
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@fosdem https://fosdem.org/2024/schedule/track/graphics/ is missing a CfP link
(DIR) Post #AdVfdBsTIHaORR2pKS by gob@mastodon.gamedev.place
2024-01-04T17:56:15Z
1 likes, 0 repeats
@aliss -0hp. I'm on vacation, which changes nothing since I WfH except I can slack off all day with zero guilt. Amazing.
(DIR) Post #Ai7SY5wmJFCZ3H1M9I by gob@mastodon.gamedev.place
2024-05-21T08:26:00Z
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@litherum I'm not sure where you get the idea that a high-level language can't be more expressive than its target(s), that's kind of what high-level languages and compilers are supposed to do.You can look at shady and Vcc as rather extreme examples of compilers doing a lot of work to enable more expressive semantics on top of SPIR-V/GLSL/etc: https://shady-gang.github.io/vcc/how/
(DIR) Post #Ai7SY6wSbuXe8ZscIC by gob@mastodon.gamedev.place
2024-05-21T08:29:00Z
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@litherum As for wgsl, I pull my punches in the post but I don't have nice things to say about it. It's exactly the same as GLSL and HLSL despite being roughly 20 years younger. That in of itself is rather unfortunate.It seems to take no lessons from the past and instead of being forward-looking like its forefathers once were, it's instead incredibly conservative and it's use in webgpu is a regression back to the OpenGL<=must use=>GLSL days. Not cool.
(DIR) Post #Ai7SY8CnudD23YXBPE by gob@mastodon.gamedev.place
2024-05-21T09:03:00Z
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@frog