Posts by dneto@mastodon.gamedev.place
(DIR) Post #APVbLtUs8XpaKWa8Ke by dneto@mastodon.gamedev.place
2022-11-11T15:17:00Z
0 likes, 1 repeats
#introduction I'm on the Chrome team at Google, working on shader language standardization, compilers, and related tooling.Languages: SPIR-V, OpenCL C, and am currently a spec editor for #WebGPU Shading Language (#WGSL).Compilers: (a bit of) Glslang, Shaderc, Clspv, DXC's SPIR-V backend (as mentor), most currently Tint (Google's WGSL compiler stack).Tooling: SPIRV-Tools, AmberPreviously I worked on OpenCL for FPGAs when at Altera (later bought by Intel), and original SPIR standard.
(DIR) Post #APcXSOr1QO8xbtVa7c by dneto@mastodon.gamedev.place
2022-11-15T04:35:55Z
0 likes, 0 repeats
@sheredom I feel kinder and more considerate on this site.And that site is getting thinner (content wise) and more catty.
(DIR) Post #AUnSiG6TCgZNCdSjOi by dneto@mastodon.gamedev.place
2023-04-19T03:07:57Z
0 likes, 0 repeats
@crawshaw I wasn't into him as a kid. But now as ana adult I'm smitten his senate testimony makes me cry every time.
(DIR) Post #AUtFEHcKsRwqksVFwG by dneto@mastodon.gamedev.place
2023-04-21T22:03:39Z
0 likes, 0 repeats
@bradfitz Heh. Been a while since I've seen ,8,1
(DIR) Post #AVuqfrbhTVl6GqQiem by dneto@mastodon.gamedev.place
2023-05-22T12:37:32Z
0 likes, 0 repeats
@neilhenning Congratulations! May your project complete on time, in budget, with high quality.
(DIR) Post #AaiJQVeaegVHSsfP16 by dneto@mastodon.gamedev.place
2023-10-04T02:13:19Z
1 likes, 0 repeats
@neilhenning Wait, Clang is 170MB? Oh Lord.I'm so old...I remember when you'd have to upgrade your Linux machine from 1MB to 2MB if you actually wanted to recompile the kernel, because GCC needed the extra memory.
(DIR) Post #AcHihz3pcAfmnOgO8W by dneto@mastodon.gamedev.place
2023-11-29T02:31:20Z
0 likes, 0 repeats
@simon I'm very impressed with this tool.It definitely does better with watercolor prompts."Watercolor sportscar"