Posts by ddipaola@cybre.space
 (DIR) Post #AJSBxCy96VGlwJa8YK by ddipaola@cybre.space
       2019-11-13T00:02:05Z
       
       0 likes, 0 repeats
       
       Lunchie is lookin' sharp with the new grille paintjob
       
 (DIR) Post #AJSBxDHdw0riumhhwW by ddipaola@cybre.space
       2019-11-22T00:26:37Z
       
       0 likes, 0 repeats
       
       Finally posted my #Tamiya Lunchbox front wheel reinforcement part: https://www.thingiverse.com/thing:3992250
       
 (DIR) Post #AJSBxDb8lWSftFpHKi by ddipaola@cybre.space
       2022-05-14T20:18:03Z
       
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       Munchie runnin' free on a nice sunny day! 🚐💨#RCCars #Tamiya #CW01 #Lunchbox
       
 (DIR) Post #AJSBxF7R6vtCbhwaJM by ddipaola@cybre.space
       2019-11-12T01:59:30Z
       
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       TIL Simple Green strips chrome paint off plastic.
       
 (DIR) Post #AJSBxFbvHaHA8GCvpY by ddipaola@cybre.space
       2020-01-01T02:10:10Z
       
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       Pretty soon after installing the upgraded motor, I noticed it was getting hard for the #Lunchbox to do wheelies. At the time, I blamed it on switching to Li-Fe batteries.Well, I finally glued the back tires to the rims and holy guacamole, does it do backflips on command. (You were right @MacLemon 😅)#RCCars
       
 (DIR) Post #AKj7HfuKlZT0vwz2OG by ddipaola@cybre.space
       2022-06-21T22:01:09Z
       
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       @natalie glad I'm not the only one who does this
       
 (DIR) Post #AKj7HhX0jFzzyC5RJY by ddipaola@cybre.space
       2022-06-21T22:01:56Z
       
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       @natalie also +1 for sounds that could be construed as farts
       
 (DIR) Post #AMUjq1BIJNeLkkGTNQ by ddipaola@cybre.space
       2022-08-13T19:23:21Z
       
       1 likes, 0 repeats
       
       @natalie I had some rough nights before, but Chunky looks like they got absolutely demolished
       
 (DIR) Post #AMhPXK59m6YhYFymJM by ddipaola@cybre.space
       2022-08-19T22:02:34Z
       
       0 likes, 0 repeats
       
       @piggo at least 10?
       
 (DIR) Post #AMhTHq6LMPF82ZPHbU by ddipaola@cybre.space
       2022-08-19T22:44:56Z
       
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       @piggo I remember it existing ~2012-13. bit it was so popular I would think something equivalent exists. it's FSK and maybe OOK at 2.4 GHz?
       
 (DIR) Post #ANfGK6YiSDNJwupOue by ddipaola@cybre.space
       2022-09-17T18:25:23Z
       
       1 likes, 0 repeats
       
       @natalie maybe they were testing it with a wire with a female header on the end and decided to be lazy when they made it permanent
       
 (DIR) Post #AR6vYHUuxpEtMRR1wO by ddipaola@cybre.space
       2020-01-17T19:48:45Z
       
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       Needs moar triangle
       
 (DIR) Post #AR6vYIXR5wqcaXcYVM by ddipaola@cybre.space
       2020-01-17T20:00:06Z
       
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       I'm throwing together a simple software-based 3D renderer (flat shading, affine texture mapping) and got triangles working with a little benchmark.The #LDKGame , running my relatively unoptimized code, can already draw ~1500 smol triangles in <16ms (60fps). I may not need to write any asm to get good enough performance for a simple game.Next up: remembering how perspectivization works and trying to avoid linear algebra :thonking:
       
 (DIR) Post #AR6vYJNXyCX1CA0AjI by ddipaola@cybre.space
       2020-01-17T20:00:38Z
       
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       Hopefully this renderer can be used for #DirtOS too
       
 (DIR) Post #AR6vYKxO6QnM5bmJEW by ddipaola@cybre.space
       2021-09-16T14:02:31Z
       
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       The #DirtOS 3D renderer reference implementation is slowly truckin' along.Basic rendering with lighting and model loading is completed but it looks like I'll need to change the renderer to handle strip-style vertexes.
       
 (DIR) Post #AR6vYNkNjFAqk8iSsS by ddipaola@cybre.space
       2022-08-31T04:24:31Z
       
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       I got back to working on running code on hardware and got a very rudimentary "monitor" program running.#DirtOS #OSDev
       
 (DIR) Post #AR6vYOl7xxMfsk4Zg8 by ddipaola@cybre.space
       2022-08-31T04:28:32Z
       
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       I've been working on bootstrapping ARMv8 like I did with ARMv7 but with the ability to run each program on real hardware.I'm hoping that if I make sure each incremental program works on real hardware, I won't have to debug as many strange problems compared to if I took a bunch of code that seemed to work in qemu and attempted to run it on hardware blind. Especially because qemu is not particularly accurate.
       
 (DIR) Post #AR6vYPInwkIrZBpTAe by ddipaola@cybre.space
       2022-09-02T22:09:15Z
       
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       The loader works!I also made the project public: https://gitlab.com/DavidDiPaola/armv8_bootstrap#DirtOS #OSDev
       
 (DIR) Post #AR6vYPtJkzVhOQud5E by ddipaola@cybre.space
       2022-09-05T23:48:09Z
       
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       Awwww yeeee, basic system call stuff works now.And the polling-based timer code seems to work too.#OSDev #DirtOS
       
 (DIR) Post #AR6vYaMOpiiNrWaznk by ddipaola@cybre.space
       2021-09-16T14:05:34Z
       
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       My ultimate goal is to finish this pure C implementation and then profile its execution on different hardware to see where the big performance hits are. Once that's completed, the slow code can be rewritten in SIMD and/or ASM code and tested for correctness against the pure C implementation via qemu's userspace CPU emulation.