Posts by aviancer@hachyderm.io
 (DIR) Post #APfLT7SYxyqbyZWZEW by aviancer@hachyderm.io
       2022-11-16T15:49:01Z
       
       0 likes, 0 repeats
       
       @Raftronaut Nice, love the hand drawn pixel art style. Doing retro development is pretty cool. Some of my favorite games are old adventure games and their graphics have withstood time better than many others.
       
 (DIR) Post #APfVKt4bZP1eaA20tU by aviancer@hachyderm.io
       2022-11-16T17:39:35Z
       
       0 likes, 0 repeats
       
       @Raftronaut that’s nifty! I can imagine that being a good source for inspiration having ~recently streamed through the entire Kings Quest series sans the last one. It’s been a journey seeing how they’ve developed along the way. Dithering for the win ^^
       
 (DIR) Post #AXmge9kePAdixG8Bvc by aviancer@hachyderm.io
       2023-07-17T11:45:58Z
       
       0 likes, 0 repeats
       
       @ashqinmoe The HDZero goggles, they’re built on open standards and work with analog and other VRX modules as well due to having HDMI in.Here’s mine with a 3D printed mount for the Avatar HD VRX.Also the Vifly Whoopstor 6 channel charger for tinywhoops, cheap and no need for dangerous parallel boards.
       
 (DIR) Post #AXoPRUELdxNpnfJYxM by aviancer@hachyderm.io
       2023-07-18T07:42:35Z
       
       0 likes, 0 repeats
       
       @ashqinmoe Sounds like a lot of fun!I’m still very much learning too, and a tinywhoop is a great place to start. Putting a big exponent of ~0.4 around the hover point (probably close to mid) of the throttle for better fine control when flying indoors made a big difference for learning for me :)Have a Moblite 7 tinywhoop and a Pavo 25 cinewhoop here myself, plus getting a long range one soon. That’s awesome that you both fly now and I imagine a great help in learning as well ^^
       
 (DIR) Post #AY9JqvfEjvIVEnJ6xc by aviancer@hachyderm.io
       2023-07-28T09:47:45Z
       
       0 likes, 0 repeats
       
       @textfiles Just wanted to say thank you for your work on IA. Among so many other things, it’s an invaluable resource for retro computing that dates back before the internet.
       
 (DIR) Post #AZDvZfAmtsMTmj64bQ by aviancer@hachyderm.io
       2023-08-29T10:00:34Z
       
       0 likes, 0 repeats
       
       Some people took hot mixing too far in the loudness wars.
       
 (DIR) Post #AZDvZgtUV9iL7f1Hv6 by aviancer@hachyderm.io
       2023-08-29T10:08:43Z
       
       0 likes, 0 repeats
       
       @mnl Funny and only too true.This was originally supposed to be a joke reply to https://infosec.exchange/@catsalad/110969406379673106 but I’m failing to press the reply button today :)
       
 (DIR) Post #AZDvZiDjZNV7EjUy6y by aviancer@hachyderm.io
       2023-08-29T10:03:54Z
       
       0 likes, 0 repeats
       
       Absolutely failing to press the reply button today.
       
 (DIR) Post #AZDw4dV3AfOrZZLMkS by aviancer@hachyderm.io
       2023-08-29T13:07:39Z
       
       1 likes, 0 repeats
       
       @mnl @hayley It depends on your target. Most places like YouTube will publish integrated (over the entire song) and momentary loudness standards in LUFS that you’ll want to follow.Otherwise what you publish will be automatically hit with attenuation that probably will impact the quality and your desired effect. So it’s better to do it yourself :)
       
 (DIR) Post #AZE1QB71tYCXfkCRCC by aviancer@hachyderm.io
       2023-08-29T14:07:00Z
       
       1 likes, 0 repeats
       
       @NeneExists @hayley Yeah fair thing to note specifically are the YouTube standards, probably most applicable for a lot of individual publishing :)Thanks for sharing your knowledge Nene.
       
 (DIR) Post #AZYSDymG7g0RiSLviS by aviancer@hachyderm.io
       2023-09-08T10:42:39Z
       
       0 likes, 0 repeats
       
       @stux Wow that’s a lot of trust shown between the cheetah and the photographer, it must be a very familiar relationship. I can imagine a very different response otherwise.