Post B2xFOkc3ytjGozz5eK by greyknight@noauthority.social
 (DIR) More posts by greyknight@noauthority.social
 (DIR) Post #B2xFOMNM5vhheQv0OO by greyknight@noauthority.social
       2026-02-03T18:52:16Z
       
       0 likes, 1 repeats
       
       Frostpunk 2Overview(1/3): Frostpunk 1 but now instead of a small town that’s considered large at 500 population, now you are building a city considered large at 50,000! No more individual needs except now you try to appease communities and factions, all with different demands and visions of the city. For anyone who hasn’t tried Frostpunk 1, this is a standalone game but having the OG background does give a better semblance of “what happened to get here” plus some lore...#greyknightgames
       
 (DIR) Post #B2xFOS2J36QpCt7HPs by greyknight@noauthority.social
       2026-02-03T18:52:35Z
       
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       Overview(2/3) ... is explained. Its a city builder but with some great challenges. Gotta make food to feed people, get resources so buildings function, find heat sources to battle the uber winter, and pass laws to help govern the city and determine which path it will go to survive. Plus you can send expedition teams to find other resources and fill gaps where your immediate vicinity fails you. Overall, this game is dynamite! 5/5. theres a new version with some other features...#greyknightgames
       
 (DIR) Post #B2xFOWVsP6Sh5kyx3w by greyknight@noauthority.social
       2026-02-03T18:52:47Z
       
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       Overview(3/3) ... so I’ll be picking that up again in the future to try them out and enjoy the game even more. Should’ve tried on “Captain” difficulty but figured since I’m sold on spinning this up again, I’ll try then. Highly recommend this one, even if you don’t play the 1st. They aren’t identical just similar in the general concept and universe. More of a Dawn of War to DoW 2 instead of a Half-Life to HL2.#greyknightgames
       
 (DIR) Post #B2xFOaooOdz8Rds88G by greyknight@noauthority.social
       2026-02-03T18:52:59Z
       
       0 likes, 0 repeats
       
       Gameplay(1/2): As described, its a city builder with some extra twists. The laws are really neat and with the added pressure of choosing the city’s “zeitgeist” which can either appease or anger communities/factions unlocking some great benefits or detriments to your progress. No matter what, you are faced with very specific decisions that you cannot revert as taking the middle path is near impossible. This greatly enhanced replayability as each faction steers you a certain way#greyknightgames
       
 (DIR) Post #B2xFOfRbCNO6n63A92 by greyknight@noauthority.social
       2026-02-03T18:53:10Z
       
       0 likes, 0 repeats
       
       Gameplay(2/2): also you no longer build only buildings but districts consisting of a certain number of tiles in the city limits. Sorta like dropping zones in SimCity. Then you can build researched buildings in the districts to enhance your city whilst shaping your zeitgeist (yes, it is a critical part of the game). The randomization of resources really steers you in different directions each playthru. Best way to experience it is to try. Trust me, it won’t disappoint.#greyknightgames
       
 (DIR) Post #B2xFOkc3ytjGozz5eK by greyknight@noauthority.social
       2026-02-03T18:53:38Z
       
       0 likes, 0 repeats
       
       Music: Nothing to jump head over heels for. It does set some ambience as all games try to accomplish and this one keeps pace. I find the sound of the city hustle and bustle takes over a bit but its kinda enjoyable, almost like background music in itself. Speaking of sounds, they could have better notified event sounds or indicators. Sometimes my expeditions are dormant only because i thought they were still working. Yeah, they are pretty important to keeping the city alive#greyknightgames
       
 (DIR) Post #B2xFOpWvhPas4WcYqG by greyknight@noauthority.social
       2026-02-03T18:53:59Z
       
       0 likes, 0 repeats
       
       Story: just like FP1 but i found the story a bit better. It progresses nicely within the specific goals, broken down by chapters. Rather than your only enemy being the storm, now the city is huge and behaves more like a city. All the people want different things and may get a little angry if they don’t have your way. Oh and choices are mutually exclusive so you are going to get the full experience. The main story is a tutorial but shows you all aspects beautifully.#greyknightgames
       
 (DIR) Post #B2xFOugKXt5I383dgm by greyknight@noauthority.social
       2026-02-03T18:54:08Z
       
       0 likes, 0 repeats
       
       Gripes: Planning the city is VERY hard as there are adjacency bonuses for districts plus the desire to locate “hubs” close to them to offer special buffs. Planning is all done mentally and you have to remember. There’s no way to mark things off or reserve locations for later. If you forget, too bad. Outside of that, nothing disappointing about it. If you have any, please let me know. Either i already forgot or maybe i can help with roadblocks you are experiencing#greyknightgames
       
 (DIR) Post #B2xFOzuh5uXqH7ogGu by greyknight@noauthority.social
       2026-02-03T18:54:20Z
       
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       Conclusion: 5/5. I’m going to buy the game from the devs just to support them. The freeplays (called Utopia Builder) does have a finite life each game but the real challenge is in starting with nothing and building the city with the trials and tribulations along the way, crafting the final zeitgeist (and how you dispatch of detractors). Once all the updates are done and DLCs are out of production, I’m buying it as a final package. This one is up there with OTC#greyknightgames
       
 (DIR) Post #B2xFhQg0KQweUYjaYy by fkq1q2r2@noauthority.social
       2026-02-03T20:01:07Z
       
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       @greyknight Thank you for your review. It sounds like a second installment done properly.
       
 (DIR) Post #B2xOE2CR9Z1zlexkeG by greyknight@noauthority.social
       2026-02-03T21:36:39Z
       
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       @fkq1q2r2 happy to provide :)FP2 is a small departure from FP1 and i think that gave them the flexibility to hone in on certain aspects instead of trying to make a "part 2". imo, smart of them. happy building, Stewart! (that'll make sense when you spin it up)