Post B2qRPYdFqkYJISyP56 by besserwisser@shitposter.world
 (DIR) More posts by besserwisser@shitposter.world
 (DIR) Post #B2qQfOK9qIj60S1jyC by besserwisser@shitposter.world
       2026-01-31T13:01:01.658734Z
       
       1 likes, 1 repeats
       
       
       
 (DIR) Post #B2qRBeGm5qNwj7pHMm by kaia@pleroma.soykaf.com
       2026-01-31T13:06:50.297166Z
       
       0 likes, 0 repeats
       
       @besserwisser 2006 means there's many folks playing wii now who had not been born when it came out :shrugz:
       
 (DIR) Post #B2qRPYdFqkYJISyP56 by besserwisser@shitposter.world
       2026-01-31T13:09:22.129778Z
       
       1 likes, 1 repeats
       
       @kaia Yeah but defining retrogaming purely based on age is stupid.
       
 (DIR) Post #B2qRWr0xu25aKtXinA by kaia@pleroma.soykaf.com
       2026-01-31T13:10:40.193105Z
       
       0 likes, 0 repeats
       
       @besserwisser what else does make a console retro? :shrug: people played it -> people stopped playing it -> playing it again is retro?
       
 (DIR) Post #B2qS63sc3tVaN9QNLk by besserwisser@shitposter.world
       2026-01-31T13:17:00.729554Z
       
       1 likes, 1 repeats
       
       @kaia How would you define it on age alone? Is there an arbitrary cutoff in time and if a game is older, it is retro? Is a console retro but another console in the same generation isn't yet because it came out slightly later and hasn't crossed that boundary yet? Do we even go by console generation or individual game?It all becomes very blurry when you get into the specifics if you use time as the only defining factor. The question we should be asking is, what really changed in comparison to modern gaming? I say we base it on characteristics which actually made a perceivable difference. Slightly shinier graphics don't count but the shift from 2D to 3D definitely counts. The latest shift between retro and modern I'd say is the introduction and popularization of online gaming and the Wii came out after that, ergo it's not retro.