Post B2hWBLhTsshcU2M4HY by lextenebris@social.vivaldi.net
(DIR) More posts by lextenebris@social.vivaldi.net
(DIR) Post #B2hVzpaMwgldhDXJ4K by jollysea@chaos.social
2026-01-26T07:50:09Z
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The people writing Dungeon World 2 have asked their discord if they should switch to a 1d20 system instead of a 2d6 system. People have been discussing dice distributions all night. Seems wild to me that they'd want to change such a core thing. Some people are argueing that the d20 is just cooler than a d6. #ttrpg
(DIR) Post #B2hVzqx5rgXTvzAy80 by lextenebris@social.vivaldi.net
2026-01-27T05:48:17Z
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@jollysea The people suggesting that a d20 is cooler than 2d6 are clearly insane and should be rejected out of hand, not just from the discussion, but from society.But more seriously, only slightly—a single d20 is ridiculously more swingy and less pleasant to use. If I wanted that much randomness in my resolution, I would probably just go do something which is more akin to gambling.
(DIR) Post #B2hWBKhnaDMXOjUo8e by crabsoft@gamerstavern.online
2026-01-26T08:12:41Z
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@jollysea I hang out in a few discords that are filled with rando indie ttrpg devs. This is a frequent topic. Personally, I absolutely hate 2d6. It's just not intuitive for my brain and there's a big delay between rolling and knowing whether I did good or bad.
(DIR) Post #B2hWBLhTsshcU2M4HY by lextenebris@social.vivaldi.net
2026-01-27T05:50:17Z
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@crabsoft @jollysea You know what? I can respect that, even if I don't agree with it. Here's a further question: is it the fast addition that gives you the problem, or the multiple visual impacts? Do you have the same problem reading Ironsworn-style dice, which is rolling a d6 and adding it to a fairly static number and then comparing that outcome with a couple of d10s to see if it's over or under? Do you have the same problem with dice pools, where you roll multiple of the same kind of die and compare them to a target number?