Post B2JsU4fZWZFRJHf59M by Ree@shitposter.world
 (DIR) More posts by Ree@shitposter.world
 (DIR) Post #B2Jov31NMS0oCSSzXk by All_bonesJones@shitposter.world
       2026-01-15T19:27:18.990057Z
       
       1 likes, 1 repeats
       
       update: i made it worsevar myId;for(var i=1;i<$dataCommonEvents.length;i++){if($dataCommonEvents[i]&&$dataCommonEvents[i].list===this._list){myId=i;break;}}i can iterate over the common events data to compare it to the one currently loaded into memory at time of execution to dynamically figure out which common event is executing and use THAT common event code as data storagethe spaghetti ouroboros can now find its own tail
       
 (DIR) Post #B2Jp0QkEaKl1E111CC by wertimer@clubcyberia.co
       2026-01-15T19:28:16.119770Z
       
       0 likes, 1 repeats
       
       @All_bonesJones corporate, hire this man
       
 (DIR) Post #B2Jr1mLpwDECQzNHBw by dwaltiz@pleroma.soykaf.com
       2026-01-15T19:45:19.731763Z
       
       0 likes, 0 repeats
       
       @All_bonesJones You now have have no right to complain about how Miro made F&H.
       
 (DIR) Post #B2Jr1nm6e1pqqkflmC by All_bonesJones@shitposter.world
       2026-01-15T19:50:55.231148Z
       
       2 likes, 1 repeats
       
       @dwaltiz i have EVERY right to complain my code violates every the rules for standard best practices but executes flawlessly, is scalable, maintainable, has zero errors, and the actual data structure is cleanly readable even by non-programmers AND works within the native editor which is the GOAL of best practicesyou can look at my common event and intuit that adding to item weight sets the item weight of the next result, and non-programmers can trivially add to and subtract from dynamically generated weighted loot tables.this is legitimately the best possible approach for creating a dynamic item index within the editor, it's just that the editor is trash, doesn't allow for script scope to exist for the duration of the common event, and doesn't let me use custom data structures
       
 (DIR) Post #B2JsU4fZWZFRJHf59M by Ree@shitposter.world
       2026-01-15T20:07:16.099294Z
       
       0 likes, 1 repeats
       
       @All_bonesJones @dwaltiz no one cares john autism and I bet you're game will take 10 years to make
       
 (DIR) Post #B2JwnkAXqzTxKymdtI by dwaltiz@pleroma.soykaf.com
       2026-01-15T20:35:37.653350Z
       
       0 likes, 0 repeats
       
       @Ree @All_bonesJones All-Autism John
       
 (DIR) Post #B2JwnlLDUnc2yMmgAC by Ree@shitposter.world
       2026-01-15T20:55:37.330396Z
       
       0 likes, 1 repeats
       
       @dwaltiz @All_bonesJones yep who thinks he is a bad ass and fight a paper bag. Lot of projects never release. I don't think I would want to make a game or anything. I could give ideas