Post B1mPCO2OmuEcE7YhoO by xian@ak.kazuma.family
(DIR) More posts by xian@ak.kazuma.family
(DIR) Post #B1lviIxuBYOx8WlDdI by solidsanek@outerheaven.club
2025-12-30T11:03:04.572892Z
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The Isaac experience for me is:>Character is on the easy side>Restart good runs over and over because the synergies and/or items obtained are too boring and common>Character is on the hard side>Restart runs over and over because the first items are clearly not making it easier
(DIR) Post #B1lwjISldcN3p4EVO4 by meeper@udongein.xyz
2025-12-30T11:14:34.033226Z
1 likes, 0 repeats
@solidsanek Noita experience - Dying in the first few levels due to irresistible urge to commit arson ot cause explosions
(DIR) Post #B1lx0F4fUSa0Eg2bEu by steffo@a.junimo.party
2025-12-30T11:03:44Z
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@solidsanek what are the hardest and easiest characters for you?
(DIR) Post #B1lx0U9pPYcV11ZQrg by solidsanek@outerheaven.club
2025-12-30T11:17:33.056367Z
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@steffo As a note:Easier just means I'll take a lot more risk to make the run funHarder basically just means "if I don't have means to quickly melt enemies or to reliably stay alive, I don't bother with the run"And I just don't care about Tainted charactersI kind of forgot how Bethany plays like, but seeing that she gets Angel Rooms more often, she's probably on the easier side?
(DIR) Post #B1m3FeV3q8MRA27KYC by bartholin@fops.cloud
2025-12-30T12:27:39.674081Z
1 likes, 0 repeats
@solidsanek
(DIR) Post #B1mPCO2OmuEcE7YhoO by xian@ak.kazuma.family
2025-12-30T15:42:53.492808Z
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@solidsanek @steffo interesting, for me all the flyers are in the easy camp because flying (imo) is such a huge benefit in general early, granted most of them have huge drawback (like no red hearts)
(DIR) Post #B1mPCcI9n79sR32UJk by solidsanek@outerheaven.club
2025-12-30T16:33:26.750063Z
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@xian @steffo The one flying I've put into Harder category is The Lost exactly because they nerfed the one usage of The Lost: abusing of Devil Deals. Now, whenever there are 2 Devil Deals, you can only pick one of them. And yeah, as I said, as The Lost, your first priority is to figure out how to, y'know, not get 2 hits in a single room