Post B1mIM8PH3j9kxrxYYa by ciatmusings@raru.re
(DIR) More posts by ciatmusings@raru.re
(DIR) Post #B1imZ7DZ0ivL2CkS7E by ciatmusings@raru.re
2025-12-22T02:34:27Z
0 likes, 0 repeats
Well, I'll wrap it up with the romhack today. I cannot wait to write the devlog for this, so you can read with your own eyes my advanced Neandertoad methodology.Jokes aside, once I finish this project I'm curious to see suggestions of what ways I could've done things better. I'm having lots of fun my way though :9
(DIR) Post #B1imZ8uUiarIHdqFfc by ciatmusings@raru.re
2025-12-26T19:34:13Z
0 likes, 0 repeats
Thank God ROMs from this age use so much sprite-mirroring. Literally cuts some of the work in half. Both Zelda's and Link's designs are symmetrical too, so besides poses and shading to further give depth I don't have to be too alert with details.
(DIR) Post #B1imZ9rLBnvjE9NFOS by ciatmusings@raru.re
2025-12-26T19:53:32Z
0 likes, 0 repeats
Another fortunate thing is that Link's hair in the GBC games is stylized in a way that it falls on his forehead, coloured black. It covers the top of his eyes, so it looks like he's constantly frowning.Sculpting a Zelda that's quick to distinguish from his sprite is easier, as her face is uncovered, and her hair kept with her tiara. Her eyelashes give her more personality.
(DIR) Post #B1imZB6GZnSn4jMgIS by ciatmusings@raru.re
2025-12-27T03:53:33Z
0 likes, 0 repeats
Well, against my own forecasts, I finished with all sprites today! They were done with Link as a base and many were slight modifications, but still got the thirty or so out of the way already. There's still heavy lifting to do: besides the opening, which is the hardest single part of the hack by far, there's fourteen full screen bitmaps to edit or redraw. Those are just redraws though, no palette swapping hell like in the intro.I ran both the original and the hack one beside the other, and already there's things to improve. I hadn't noticed, but Link's hat and cowlick flip flop when he moves, and that adds a bit of whimsy to his stroll. I checked Echoes of Wisdom and I can get the same feeling of movement with Zelda's cloak or hairbun. We'll see tomorrow!
(DIR) Post #B1imZCNfoYyv30W64G by ciatmusings@raru.re
2025-12-27T15:33:44Z
0 likes, 0 repeats
Wow. I can't believe Lunar IPS is *so* easy to use. It's literally 'choose the modified file, choose the unmodified, voila you have a patch'. It's magical
(DIR) Post #B1imZDP80djuDoClyS by ciatmusings@raru.re
2025-12-28T22:33:43Z
0 likes, 2 repeats
Photo 1/13 done! It's one of the more detailed too, so that's cool. I feel like I could make the changes while keeping the style!
(DIR) Post #B1mIM8PH3j9kxrxYYa by ciatmusings@raru.re
2025-12-29T23:32:13Z
0 likes, 0 repeats
Finished one of the scrambles, so we're on 8/12. I realized I will have to actually get to the part of the game where you see each picture to properly map the scrambles, so once I finish drawing them all and correct a few sprites it's playthrough time!
(DIR) Post #B1mIM9OxMOUq3AoohU by ciatmusings@raru.re
2025-12-30T03:13:47Z
0 likes, 0 repeats
Just two photos and the ending (three graphics) and I'm done!! This photo must be my favorite so far =w=
(DIR) Post #B1mIMASXQYxJKZVBvE by ciatmusings@raru.re
2025-12-30T14:36:12Z
0 likes, 1 repeats
Yes. Hell Yes. Hell Fucking Yes.