Post B1McKJo4NmLOFNFvhQ by selfsame@tiny.tilde.website
 (DIR) More posts by selfsame@tiny.tilde.website
 (DIR) Post #B1McKHI5jhZmRcHMZs by selfsame@tiny.tilde.website
       2025-12-09T05:36:17Z
       
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       #DecemberAdventure days 5, 7, and 8, where I finish up text rendering and start work on having apps allocate render textures they can draw tohttps://selfsamegames.com/december-adventure/2025.html#end
       
 (DIR) Post #B1McKIulhO6lTrNlVA by selfsame@tiny.tilde.website
       2025-12-11T05:33:11Z
       
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       #DecemberAdventure days 9 & 10 where my fantasy console gets render textures that apps can target for draw callshttps://selfsamegames.com/december-adventure/2025.html#end
       
 (DIR) Post #B1McKJo4NmLOFNFvhQ by selfsame@tiny.tilde.website
       2025-12-13T05:19:04Z
       
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       #DecemberAdventure days 11 & 12. Added a fullscreen toggle and 2x scale rendering if the window is big enough.https://selfsamegames.com/december-adventure/2025.html#end
       
 (DIR) Post #B1McKKTButEmIuUlnM by selfsame@tiny.tilde.website
       2025-12-18T05:55:13Z
       
       0 likes, 1 repeats
       
       #DecemberAdventure day 17 sorting out some state issues for multiple lua processes and working on window managementhttps://selfsamegames.com/december-adventure/2025.html#end