Post B0yvAc3qtQ8PImgYNs by hyc@mastodon.social
(DIR) More posts by hyc@mastodon.social
(DIR) Post #B0yvAag42NVp0iY2fQ by hyc@mastodon.social
2025-12-06T19:21:42Z
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So, LLMs are a type of GenAI, Generative AI. What other types are there? Are computer chess opponents AI? Was Deep Blue an AI? What makes them "intelligent"? Just the fact that they can win at a particular task?I wrote a computerized Starfleet Battles player on an Apple ][ back in the 1980s. It had the data tables for a handful of ships and their weapon specs, so for a given pair of opposing ships, it could always move to optimal firing range to do more damage than the opponent.
(DIR) Post #B0yvAc3qtQ8PImgYNs by hyc@mastodon.social
2025-12-06T19:24:02Z
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But that made its moves 100% repeatable, predictable. So I added "fuzzy logic" to randomize its moves, giving a percent chance on each turn that it would choose less optimal moves. Making it unpredictable, and more human like, actually made it harder to beat. Was that AI?
(DIR) Post #B0yvAciyQX1nMJvOTo by Archivist@social.linux.pizza
2025-12-06T19:36:15Z
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@hyc behavior tree, decision trees, classifiers, autoencoders.... There are quite a few types