Post B0Loadh5btfcHv0MgC by amro@todon.nl
 (DIR) More posts by amro@todon.nl
 (DIR) Post #B0Lmj4lGesh8e0r1wO by stux@mstdn.social
       2025-11-17T22:27:42Z
       
       0 likes, 0 repeats
       
       Added a "home teleport" that is unlocked once you visit the wizard in PolarisAlso added a small little tavern for travelers to take a resthttps://store.steampowered.com/app/4163200/Endless_Darkness/
       
 (DIR) Post #B0LmyuRimIXxHlGHoG by stux@mstdn.social
       2025-11-17T22:30:43Z
       
       0 likes, 0 repeats
       
       Look kids!You actually need to play the game to unlock abilities instead of spending real moneyThat's how we use to do it back in the daysNo in-app purchases in sight
       
 (DIR) Post #B0LnEuNmmWpNip39Oq by stux@mstdn.social
       2025-11-17T22:33:35Z
       
       0 likes, 0 repeats
       
       This game will only have a one-time purchase price for a few dollars and no DLCs, no micro transactions, no skins or pay-to-winKinda the reason i started gamedev
       
 (DIR) Post #B0LnI9yxEuzQyIzAjw by WiteWulf@cyberplace.social
       2025-11-17T22:34:06Z
       
       0 likes, 0 repeats
       
       @stux three lives, no respawn points, no level skip codes? 😀
       
 (DIR) Post #B0LnMnJ4yQcO5pbnSC by stux@mstdn.social
       2025-11-17T22:35:02Z
       
       0 likes, 0 repeats
       
       @WiteWulf Haha brutal :blobcatgiggle: Endless lives though, but no skipping! Like a good metroidvania you need certain skills / keys to progress
       
 (DIR) Post #B0LoUe0jWGLbX7KneS by stux@mstdn.social
       2025-11-17T22:47:39Z
       
       0 likes, 0 repeats
       
       Other game devs gave me the tip to remove the "Unreal Engine" (5) logo since players don't really care about the engineSo why not poll it!"Add or remove Unreal Engine (intro) logo?"
       
 (DIR) Post #B0Loadh5btfcHv0MgC by amro@todon.nl
       2025-11-17T22:48:42Z
       
       0 likes, 0 repeats
       
       @stux Whining: What is this even? Play to win?
       
 (DIR) Post #B0Lobu8Py9sPZGOI6a by stux@mstdn.social
       2025-11-17T22:48:57Z
       
       0 likes, 0 repeats
       
       So this one with different audio
       
 (DIR) Post #B0LorHW7Ji5cQjoAr2 by stux@mstdn.social
       2025-11-17T22:51:44Z
       
       0 likes, 0 repeats
       
       The main reason I added it in the first place is to show you can perfectly build 2D games in UnrealMany if not most are made in Unity or GoDot even but Unreal not so much
       
 (DIR) Post #B0Lp2QROTjtLIBuevY by creativegamingname@infosec.exchange
       2025-11-17T22:53:44Z
       
       0 likes, 0 repeats
       
       @stux any particular reason for Unreal, or just enjoy the blueprinting process?I like developing and rpg'ng and such too, so I'm curious.
       
 (DIR) Post #B0LpB2GXjKVOvAwX9U by stux@mstdn.social
       2025-11-17T22:55:20Z
       
       0 likes, 0 repeats
       
       @creativegamingname Had to chose an engine 2 years ago and went with UE because of the heavy realistic 3D games and kinda stuck with itWith the right settings / setup basically anything can be made in that engine 😁
       
 (DIR) Post #B0LpI7JDNWUMaaZMlU by Tekchip@mastodon.social
       2025-11-17T22:56:34Z
       
       0 likes, 0 repeats
       
       @stux I don't think skins in themselves are a problem. It's just the sale of them that's...questionable. In fact I find they give a little agency to the player to sort of own their character or playthrough or whatever. Deadcells uses this to great effect. Of course if your game doesn't call for or lend itself to skins that's up to you of course.
       
 (DIR) Post #B0LpNb1wIogyDT6N2e by stux@mstdn.social
       2025-11-17T22:57:35Z
       
       0 likes, 0 repeats
       
       @Tekchip You're completely right there 😉 In theory the player character has 3 skins in my game but they are part of the game itself, not to buy or anything indeed
       
 (DIR) Post #B0LpQoO95rhIVy1Pma by Tekchip@mastodon.social
       2025-11-17T22:58:07Z
       
       0 likes, 0 repeats
       
       @stux awesome! Looking forward to giving this a go.
       
 (DIR) Post #B0LpajgrPr5cq6VXpw by stux@mstdn.social
       2025-11-17T22:59:51Z
       
       0 likes, 0 repeats
       
       @Dragon Oh yes and i totally understand on that level, those are not just updates anymore :blobcatgiggle: But i want to make clear beforehand i will not do that, every player should have access to the same content
       
 (DIR) Post #B0LpugxzFinEBR2Blo by creativegamingname@infosec.exchange
       2025-11-17T23:03:33Z
       
       0 likes, 0 repeats
       
       @stux ahh, that makes sense then.I've always heard that Unreal was troublesome and overkill for anything outside of like... 3D/cinema/etc. I have tried out Godot and Unity a little. I like(ed?) Godot. Their partnership/announcement with Arm makes me a touch nervous. The obvious drama of Unity... :flan_eyeroll:
       
 (DIR) Post #B0Lq14acKrObBd97K4 by stux@mstdn.social
       2025-11-17T23:04:43Z
       
       0 likes, 0 repeats
       
       @creativegamingname It's very bloated by default indeed but managed to get amazing results with under 200MB compressed 😁 I have not! I dont wanna fall into that trap haha, since i know how UE went!
       
 (DIR) Post #B0LqXtKLEKXPoSBLyy by creativegamingname@infosec.exchange
       2025-11-17T23:10:39Z
       
       0 likes, 0 repeats
       
       @stux Well the Godot syntax is very pythony which would likely be considered my "home" language at this point. (originally C, online, etc.)But 200MB isn't freakyhuge or large at all.
       
 (DIR) Post #B0LqceD6rR2MNS4FAO by stux@mstdn.social
       2025-11-17T23:11:23Z
       
       0 likes, 0 repeats
       
       @creativegamingname Ah yes, go it!200Mb is lower then a empty default project packaged 😆
       
 (DIR) Post #B0LqprAxy0xSLyMb20 by creativegamingname@infosec.exchange
       2025-11-17T23:13:54Z
       
       0 likes, 0 repeats
       
       @stux that is... so wild to me.It makes sense logically but then you like look at how little you've typed... 😆
       
 (DIR) Post #B0LqqMAKkPs6SzJ1qi by dashrb@mstdn.social
       2025-11-17T23:13:59Z
       
       0 likes, 0 repeats
       
       @stux “moviegoers generally don’t care about the credits so let’s remove them from the film”.I feel like it’s respectful of other people’s work (ie the Unreal engineers) to give them their credit where it’s due.
       
 (DIR) Post #B0LqxGjDMW5Dd6uvdg by stux@mstdn.social
       2025-11-17T23:15:14Z
       
       0 likes, 0 repeats
       
       @creativegamingname :blobcatgiggle: Keep stuff optimal and remove not used things, UE loves enabling a load of default unneeded stuff
       
 (DIR) Post #B0Lr2eiNbls9TF5yi0 by stux@mstdn.social
       2025-11-17T23:16:13Z
       
       0 likes, 0 repeats
       
       @dashrb thats also a nice way!I do add it in the game's in-game credits though :ablobwink:
       
 (DIR) Post #B0LsmLdcy0QZa3Dxnk by jhavok@mstdn.party
       2025-11-17T23:35:40Z
       
       0 likes, 0 repeats
       
       @stux Do you have an android game available?
       
 (DIR) Post #B0LtKCPLn7CEnbghSi by stux@mstdn.social
       2025-11-17T23:41:48Z
       
       0 likes, 0 repeats
       
       @jhavok Only 2: https://play.google.com/store/apps/dev?id=4692464662293640407
       
 (DIR) Post #B0LuxEDD7JRdduBSCW by beemdvp@techhub.social
       2025-11-18T00:00:02Z
       
       0 likes, 0 repeats
       
       @stux looks like a really cool game, thanks for sharing. Love the pixel art. I'm also going for the same art style in isometric
       
 (DIR) Post #B0Lyj3XKPYOuIO5ikK by creativegamingname@infosec.exchange
       2025-11-18T00:42:18Z
       
       0 likes, 0 repeats
       
       @stux ahh, that makes sense.The draw of "building it yourself" kind of appeals to me on the one hand. Like the person who built Stardew? Not his success which is great...but the fact it is so deeply his.  That's kind of cool.I don't think I have the art chops frankly. I am too analytically minded and though I like to tell stories, the idea of a "text-based" adventure sounds kind of cool.