Post AyfAxuGdLIjEcbd8Mq by musicmatze@social.linux.pizza
(DIR) More posts by musicmatze@social.linux.pizza
(DIR) Post #Ayf9EnfquRw3BhM0Aq by musicmatze@social.linux.pizza
2025-09-28T10:55:29Z
0 likes, 0 repeats
What does the #rust and the #softwaredevelopment community think of the @slint licensing model?
(DIR) Post #Ayf9dOvs2FsPgzZpMe by froztbyte@mastodon.social
2025-09-28T10:59:53Z
0 likes, 0 repeats
@musicmatze @slint Oh wow what the hell
(DIR) Post #AyfAJmLZN4LoTQnwdk by musicmatze@social.linux.pizza
2025-09-28T11:07:35Z
0 likes, 0 repeats
@froztbyte care to elaborate?@slint
(DIR) Post #AyfAh3X9dY1UREK4XI by froztbyte@mastodon.social
2025-09-28T11:11:47Z
0 likes, 0 repeats
@musicmatze @slint I opened the repo and saw a licensed _folder_, with multiple entries under it Don’t have enough spoons to pare the composition in depth today but it seems like a whole new thing I hadn’t seen before
(DIR) Post #AyfAxuGdLIjEcbd8Mq by musicmatze@social.linux.pizza
2025-09-28T11:14:51Z
0 likes, 0 repeats
@froztbyte https://slint.dev/pricing might help.From what I understand (IANAL): Opensource: Free as in GPLv3, startups 9€ per developer(?), closed source stuff is royalty free (except embedded stuff), if you go bigger than startup, pay more.I think that sounds pretty nice, especially that I can do my open source stuff without having to pay.I am not entirely sure whether I can do GPLv2 though, as GPLv3 is pretty "infecting", so I _assume_ that my stuff is GPLv3 automatically. 🤔 @slint